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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

249Items ranked
805Rated avoid
1,200Candidate pool
0Not rateable

Showing 49 of 249 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201AK-47 | Vulcan (Minimal Wear)AK-47 | VulcanMinimal WearWeak entry36▲ +1.1%▼ -11.3%High DemandUnrated$334
202AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearWeak entry36▲ +2.1%▼ -12.8%Active DemandUnrated$176
203M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilyMinimal WearWeak entry36▲ +0.6%▼ -10.5%Active DemandUnrated$12
204FAMAS | Night Borre (Factory New)FAMAS | Night BorreFactory NewWeak entry36▲ +7.2%▼ -20.4%Moderate DemandUnrated$9.69
205AK-47 | X-Ray (Field-Tested)AK-47 | X-RayField-TestedWeak entry36▲ +1.6%▼ -12.1%Active DemandUnrated$576
206M4A4 | Falak (Field-Tested)M4A4 | FalakField-TestedWeak entry36▼ -1.5%▼ -7.4%Active DemandUnrated$23
207AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportMinimal WearWeak entry36▼ -0.3%▼ -9.1%High DemandUnrated$119
208StatTrak™ M4A4 | Turbine (Minimal Wear)M4A4 | TurbineSTMinimal WearWeak entry36▼ -0.2%▼ -9.2%Moderate DemandUnrated$6.29
209M4A4 | Dark Blossom (Factory New)M4A4 | Dark BlossomFactory NewWeak entry36▲ +8.7%▼ -22.4%Active DemandUnrated$44
210AUG | Momentum (Field-Tested)AUG | MomentumField-TestedWeak entry36▼ -3.2%▼ -4.6%Moderate DemandUnrated$5.40
211StatTrak™ AK-47 | Redline (Field-Tested)AK-47 | RedlineSTField-TestedWeak entry36▼ -1.5%▼ -7.2%High DemandUnrated$61
212FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageMinimal WearWeak entry36▲ +0.7%▼ -10.4%Active DemandUnrated$108
213M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry36▼ -0.7%▼ -8.3%Active DemandUnrated$27
214StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)STMinimal WearWeak entry36▼ -0.8%▼ -8.0%Moderate DemandUnrated$50
215M4A4 | Full Throttle (Well-Worn)M4A4 | Full ThrottleWell-WornWeak entry37▼ -0.5%▼ -8.4%Active DemandUnrated$27
216M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredWeak entry37▼ -1.0%▼ -7.7%Active DemandUnrated$133
217AK-47 | Wild Lotus (Field-Tested)AK-47 | Wild LotusField-TestedWeak entry37medium confidence▼ -2.5%▼ -5.3%Active DemandUnrated$7,341
218M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilField-TestedWeak entry37▼ -1.4%▼ -6.8%Active DemandUnrated$57
219AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionMinimal WearWeak entry370%▼ -9.1%Active DemandUnrated$111
220SG 553 | Hypnotic (Factory New)SG 553 | HypnoticFactory NewWeak entry37▼ -0.5%▼ -8.2%Moderate DemandUnrated$53
221AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedFactory NewWeak entry37▲ +1.8%▼ -11.6%Active DemandUnrated$439
222AK-47 | Aphrodite (Field-Tested)AK-47 | AphroditeField-TestedWeak entry37▼ -0.4%▼ -8.3%Active DemandUnrated$14
223Souvenir AK-47 | Gold Arabesque (Minimal Wear)AK-47 | Gold ArabesqueSVMinimal WearWeak entry37medium confidence▼ -0.2%▼ -8.4%Active DemandUnrated$1,418
224StatTrak™ AK-47 | Neon Rider (Factory New)AK-47 | Neon RiderSTFactory NewWeak entry37▼ -1.0%▼ -7.2%Moderate DemandUnrated$363
225FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementWell-WornWeak entry37▲ +2.4%▼ -12.3%Active DemandUnrated$5.50
226M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorMinimal WearWeak entry37▼ -1.2%▼ -6.8%Active DemandUnrated$37
227M4A1-S | Mecha Industries (Minimal Wear)M4A1-S | Mecha IndustriesMinimal WearWeak entry37▲ +0.4%▼ -9.2%Active DemandUnrated$109
228AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedWeak entry37▼ -1.0%▼ -7.0%Active DemandUnrated$7.82
229AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoField-TestedWeak entry37▲ +0.2%▼ -8.7%Active DemandUnrated$190
230StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry38▼ -2.2%▼ -5.1%Active DemandUnrated$7.85
231StatTrak™ M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveSTMinimal WearWeak entry380%▼ -8.5%Moderate DemandUnrated$155
232FAMAS | Bad Trip (Minimal Wear)FAMAS | Bad TripMinimal WearWeak entry38▼ -1.5%▼ -6.1%Active DemandUnrated$46
233StatTrak™ AK-47 | Nightwish (Field-Tested)AK-47 | NightwishSTField-TestedWeak entry38▲ +0.6%▼ -9.2%Active DemandUnrated$55
234FAMAS | Rapid Eye Movement (Battle-Scarred)FAMAS | Rapid Eye MovementBattle-ScarredWeak entry38▲ +2.2%▼ -11.6%Active DemandUnrated$5.11
235StatTrak™ M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSTFactory NewWeak entry38medium confidence▼ -0.7%▼ -7.2%Active DemandUnrated$369
236StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedWeak entry38▼ -2.5%▼ -4.5%Moderate DemandUnrated$88
237M4A4 | Eye of Horus (Minimal Wear)M4A4 | Eye of HorusMinimal WearWeak entry38▲ +6.0%▼ -17.1%Active DemandUnrated$335
238StatTrak™ M4A4 | Asiimov (Field-Tested)M4A4 | AsiimovSTField-TestedWeak entry38▼ -0.5%▼ -7.3%Moderate DemandUnrated$473
239AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentFactory NewWeak entry38medium confidence▼ -1.8%▼ -5.2%Active DemandUnrated$2,253
240Souvenir M4A1-S | Welcome to the Jungle (Minimal Wear)M4A1-S | Welcome to the JungleSVMinimal WearWeak entry38medium confidence▲ +2.6%▼ -11.9%Active DemandUnrated$1,123
241StatTrak™ AK-47 | Rat Rod (Field-Tested)AK-47 | Rat RodSTField-TestedWeak entry38▼ -3.3%▼ -3.0%Moderate DemandUnrated$9.79
242AK-47 | Vulcan (Well-Worn)AK-47 | VulcanWell-WornWeak entry38▼ -0.4%▼ -7.3%Moderate DemandUnrated$127
243AK-47 | Nouveau Rouge (Well-Worn)AK-47 | Nouveau RougeWell-WornWeak entry39▼ -4.8%▼ -0.6%Active DemandUnrated$5.33
244M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastMinimal WearWeak entry39▼ -0.9%▼ -6.3%Active DemandUnrated$116
245Souvenir AK-47 | Gold Arabesque (Field-Tested)AK-47 | Gold ArabesqueSVField-TestedWeak entry39▲ +2.0%▼ -10.6%Active DemandUnrated$1,115
246StatTrak™ AK-47 | Cartel (Factory New)AK-47 | CartelSTFactory NewWeak entry39▼ -1.7%▼ -5.0%Moderate DemandUnrated$88
247StatTrak™ AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionSTField-TestedWeak entry39▼ -1.2%▼ -5.9%Moderate DemandUnrated$94
248StatTrak™ M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirSTMinimal WearWeak entry39▼ -0.5%▼ -6.8%Active DemandUnrated$61
249M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereMinimal WearWeak entry39▲ +0.8%▼ -8.7%Active DemandUnrated$10

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.