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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

272Items ranked
813Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 272 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151M4A1-S | Nightmare (Battle-Scarred)M4A1-S | NightmareBattle-ScarredWeak entry33▼ -1.9%▼ -8.9%Active DemandUnrated$6.83
152StatTrak™ AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoSTField-TestedWeak entry33▼ -2.6%▼ -7.7%Active DemandUnrated$107
153StatTrak™ AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorSTWell-WornWeak entry33▼ -2.0%▼ -8.7%Moderate DemandUnrated$257
154StatTrak™ AK-47 | Nightwish (Factory New)AK-47 | NightwishSTFactory NewWeak entry33▼ -1.9%▼ -8.7%Active DemandUnrated$137
155M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorBattle-ScarredWeak entry33▼ -4.9%▼ -4.2%Moderate DemandUnrated$12
156StatTrak™ M4A4 | Tooth Fairy (Minimal Wear)M4A4 | Tooth FairySTMinimal WearWeak entry33▼ -2.5%▼ -7.9%Moderate DemandUnrated$11
157StatTrak™ M4A4 | Temukau (Minimal Wear)M4A4 | TemukauSTMinimal WearWeak entry33▼ -0.4%▼ -10.9%Active DemandUnrated$81
158StatTrak™ AK-47 | Aquamarine Revenge (Minimal Wear)AK-47 | Aquamarine RevengeSTMinimal WearWeak entry33▲ +0.3%▼ -12.0%Moderate DemandUnrated$152
159M4A1-S | Hot Rod (Factory New)M4A1-S | Hot RodFactory NewWeak entry33▼ -0.8%▼ -10.4%High DemandUnrated$1,526
160AK-47 | Bloodsport (Field-Tested)AK-47 | BloodsportField-TestedWeak entry33▼ -1.4%▼ -9.4%High DemandUnrated$122
161AK-47 | Aquamarine Revenge (Minimal Wear)AK-47 | Aquamarine RevengeMinimal WearWeak entry33▼ -3.0%▼ -6.9%Active DemandUnrated$61
162AK-47 | Legion of Anubis (Field-Tested)AK-47 | Legion of AnubisField-TestedWeak entry33▼ -2.6%▼ -7.3%Active DemandUnrated$34
163StatTrak™ M4A4 | Temukau (Factory New)M4A4 | TemukauSTFactory NewWeak entry33▼ -3.4%▼ -6.3%Active DemandUnrated$198
164StatTrak™ M4A1-S | Player Two (Minimal Wear)M4A1-S | Player TwoSTMinimal WearWeak entry33▼ -5.0%▼ -3.8%Moderate DemandUnrated$100
165M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleMinimal WearWeak entry33▼ -0.6%▼ -10.3%Active DemandUnrated$94
166AK-47 | Vulcan (Factory New)AK-47 | VulcanFactory NewWeak entry33▼ -4.2%▼ -5.0%High DemandUnrated$612
167AUG | Momentum (Minimal Wear)AUG | MomentumMinimal WearWeak entry33▼ -1.7%▼ -8.6%Moderate DemandUnrated$14
168M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry33▼ -3.2%▼ -6.3%Active DemandUnrated$29
169FAMAS | Commemoration (Minimal Wear)FAMAS | CommemorationMinimal WearWeak entry34▼ -1.4%▼ -8.9%Active DemandUnrated$32
170StatTrak™ AK-47 | Head Shot (Field-Tested)AK-47 | Head ShotSTField-TestedWeak entry34▼ -2.8%▼ -6.8%Active DemandUnrated$28
171StatTrak™ AK-47 | Searing Rage (Battle-Scarred)AK-47 | Searing RageSTBattle-ScarredWeak entry34▼ -5.8%▼ -2.2%Moderate DemandUnrated$6.13
172M4A4 | Asiimov (Well-Worn)M4A4 | AsiimovWell-WornWeak entry34▼ -2.7%▼ -6.9%Moderate DemandUnrated$132
173AK-47 | Point Disarray (Battle-Scarred)AK-47 | Point DisarrayBattle-ScarredWeak entry34▼ -2.4%▼ -7.3%Moderate DemandUnrated$13
174StatTrak™ M4A4 | Temukau (Battle-Scarred)M4A4 | TemukauSTBattle-ScarredWeak entry34▼ -3.8%▼ -5.3%Moderate DemandUnrated$25
175M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry34▼ -0.5%▼ -10.1%Active DemandUnrated$276
176M4A4 | Temukau (Field-Tested)M4A4 | TemukauField-TestedWeak entry34▼ -0.7%▼ -9.7%High DemandUnrated$32
177StatTrak™ M4A1-S | Black Lotus (Minimal Wear)M4A1-S | Black LotusSTMinimal WearWeak entry34▼ -1.5%▼ -8.5%Active DemandUnrated$20
178AK-47 | Wild Lotus (Well-Worn)AK-47 | Wild LotusWell-WornWeak entry34medium confidence▼ -0.8%▼ -9.4%Active DemandUnrated$5,401
179StatTrak™ M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillSTMinimal WearWeak entry34▼ -1.2%▼ -8.9%Active DemandUnrated$135
180StatTrak™ AK-47 | Head Shot (Factory New)AK-47 | Head ShotSTFactory NewWeak entry34▼ -3.0%▼ -6.2%Moderate DemandUnrated$99
181M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)Field-TestedWeak entry34▼ -1.2%▼ -8.8%Active DemandUnrated$14
182M4A4 | Temukau (Factory New)M4A4 | TemukauFactory NewWeak entry35▼ -0.8%▼ -9.2%Active DemandUnrated$109
183AK-47 | X-Ray (Field-Tested)AK-47 | X-RayField-TestedWeak entry350%▼ -10.3%Active DemandUnrated$712
184StatTrak™ M4A4 | Temukau (Field-Tested)M4A4 | TemukauSTField-TestedWeak entry35▼ -1.4%▼ -8.1%Active DemandUnrated$33
185AK-47 | Neon Rider (Field-Tested)AK-47 | Neon RiderField-TestedWeak entry35▼ -1.5%▼ -8.0%Active DemandUnrated$45
186StatTrak™ M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirSTMinimal WearWeak entry35▼ -0.6%▼ -9.4%Active DemandUnrated$70
187StatTrak™ AK-47 | The Oligarch (Factory New)AK-47 | The OligarchSTFactory NewWeak entry350%▼ -10.2%Moderate DemandUnrated$539
188StatTrak™ AK-47 | Slate (Factory New)AK-47 | SlateSTFactory NewWeak entry35▼ -0.2%▼ -10.0%Active DemandUnrated$46
189StatTrak™ M4A1-S | Mecha Industries (Minimal Wear)M4A1-S | Mecha IndustriesSTMinimal WearWeak entry35▼ -3.1%▼ -5.5%Active DemandUnrated$135
190StatTrak™ AK-47 | Leet Museo (Minimal Wear)AK-47 | Leet MuseoSTMinimal WearWeak entry35▼ -1.3%▼ -8.2%Active DemandUnrated$158
191AK-47 | Hydroponic (Field-Tested)AK-47 | HydroponicField-TestedWeak entry35▼ -0.3%▼ -9.7%Active DemandUnrated$1,141
192M4A1-S | Knight (Factory New)M4A1-S | KnightFactory NewWeak entry35medium confidence▼ -3.0%▼ -5.7%Active DemandUnrated$2,651
193AK-47 | Crane Flight (Minimal Wear)AK-47 | Crane FlightMinimal WearWeak entry35▼ -0.4%▼ -9.6%High DemandUnrated$24
194AK-47 | Blue Laminate (Factory New)AK-47 | Blue LaminateFactory NewWeak entry35▲ +9.3%▼ -24.1%Active DemandUnrated$35
195StatTrak™ AK-47 | Blue Laminate (Factory New)AK-47 | Blue LaminateSTFactory NewWeak entry35▼ -3.4%▼ -5.0%Active DemandUnrated$49
196AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentField-TestedWeak entry35▼ -2.4%▼ -6.4%Active DemandUnrated$732
197M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveMinimal WearWeak entry35▲ +0.5%▼ -10.8%Active DemandUnrated$78
198StatTrak™ AK-47 | Asiimov (Field-Tested)AK-47 | AsiimovSTField-TestedWeak entry35▼ -1.9%▼ -7.2%Active DemandUnrated$63
199StatTrak™ FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageSTMinimal WearWeak entry35▼ -2.9%▼ -5.7%Moderate DemandUnrated$106
200M4A1-S | Player Two (Minimal Wear)M4A1-S | Player TwoMinimal WearWeak entry35▼ -3.5%▼ -4.7%Active DemandUnrated$60

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.