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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

262Items ranked
791Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 262 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir M4A1-S | Welcome to the Jungle (Minimal Wear)M4A1-S | Welcome to the JungleSVMinimal WearWeak entry33medium confidence▲ +1.8%▼ -14.2%Moderate DemandUnrated$1,122
152AK-47 | Wild Lotus (Factory New)AK-47 | Wild LotusFactory NewWeak entry33medium confidence▼ -2.5%▼ -7.7%High DemandUnrated$14,251
153AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportMinimal WearWeak entry33▼ -1.4%▼ -9.2%High DemandUnrated$119
154FAMAS | Pulse (Minimal Wear)FAMAS | PulseMinimal WearWeak entry33▼ -1.2%▼ -9.4%Moderate DemandUnrated$8.92
155StatTrak™ M4A4 | Turbine (Minimal Wear)M4A4 | TurbineSTMinimal WearWeak entry33▼ -0.6%▼ -10.3%Moderate DemandUnrated$6.28
156FAMAS | Roll Cage (Minimal Wear)FAMAS | Roll CageMinimal WearWeak entry33▲ +0.2%▼ -11.5%Active DemandUnrated$107
157AK-47 | The Outsiders (Well-Worn)AK-47 | The OutsidersWell-WornWeak entry33▼ -4.4%▼ -4.6%Moderate DemandUnrated$5.23
158AK-47 | AUTOEXEC (Factory New)AK-47 | AUTOEXECFactory NewWeak entry33▲ +0.8%▼ -12.3%Active DemandUnrated$633
159StatTrak™ M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesSTField-TestedWeak entry33▼ -3.2%▼ -6.3%Active DemandUnrated$95
160StatTrak™ AK-47 | Nightwish (Well-Worn)AK-47 | NightwishSTWell-WornWeak entry340%▼ -10.9%Moderate DemandUnrated$53
161M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedWeak entry34▲ +0.4%▼ -11.7%Active DemandUnrated$220
162StatTrak™ AK-47 | Neon Rider (Factory New)AK-47 | Neon RiderSTFactory NewWeak entry34▼ -1.8%▼ -8.3%Moderate DemandUnrated$358
163AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentField-TestedWeak entry34▼ -2.3%▼ -7.6%Active DemandUnrated$671
164FAMAS | Roll Cage (Battle-Scarred)FAMAS | Roll CageBattle-ScarredWeak entry34▼ -1.3%▼ -9.1%Moderate DemandUnrated$101
165M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireWell-WornWeak entry34▼ -0.2%▼ -10.7%Moderate DemandUnrated$105
166M4A1-S | Hyper Beast (Factory New)M4A1-S | Hyper BeastFactory NewWeak entry34▲ +2.3%▼ -14.4%Moderate DemandUnrated$257
167StatTrak™ M4A4 | The Emperor (Field-Tested)M4A4 | The EmperorSTField-TestedWeak entry34▼ -2.8%▼ -6.6%Active DemandUnrated$62
168StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedWeak entry34▼ -4.0%▼ -4.8%Moderate DemandUnrated$86
169M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesField-TestedWeak entry34▲ +1.4%▼ -13.0%Active DemandUnrated$104
170AK-47 | The Oligarch (Field-Tested)AK-47 | The OligarchField-TestedWeak entry34▼ -2.1%▼ -7.7%High DemandUnrated$42
171AK-47 | Consequence of the Jinn (Field-Tested)AK-47 | Consequence of the JinnField-TestedWeak entry34▼ -0.3%▼ -10.3%Active DemandUnrated$128
172AK-47 | Gold Arabesque (Factory New)AK-47 | Gold ArabesqueFactory NewWeak entry34medium confidence▲ +3.2%▼ -15.7%High DemandUnrated$1,789
173StatTrak™ AK-47 | Phantom Disruptor (Minimal Wear)AK-47 | Phantom DisruptorSTMinimal WearWeak entry34▼ -0.4%▼ -10.2%Moderate DemandUnrated$16
174FAMAS | Mecha Industries (Field-Tested)FAMAS | Mecha IndustriesField-TestedWeak entry34▲ +3.1%▼ -15.4%Active DemandUnrated$26
175StatTrak™ M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillSTField-TestedWeak entry34▲ +0.3%▼ -11.2%Active DemandUnrated$88
176M4A4 | Neo-Noir (Factory New)M4A4 | Neo-NoirFactory NewWeak entry34▲ +4.2%▼ -17.0%Active DemandUnrated$89
177AK-47 | Ice Coaled (Factory New)AK-47 | Ice CoaledFactory NewWeak entry34▲ +0.8%▼ -11.9%Active DemandUnrated$12
178StatTrak™ AK-47 | Slate (Field-Tested)AK-47 | SlateSTField-TestedWeak entry34▼ -2.5%▼ -6.8%Active DemandUnrated$12
179M4A1-S | Printstream (Factory New)M4A1-S | PrintstreamFactory NewWeak entry34▲ +0.8%▼ -11.8%High DemandUnrated$384
180Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusMinimal WearWeak entry34▲ +1.3%▼ -12.6%Moderate DemandUnrated$50
181StatTrak™ AK-47 | Nightwish (Field-Tested)AK-47 | NightwishSTField-TestedWeak entry34▼ -0.6%▼ -9.7%Active DemandUnrated$54
182StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementSTWell-WornWeak entry34▼ -0.6%▼ -9.7%Moderate DemandUnrated$5.02
183AK-47 | X-Ray (Field-Tested)AK-47 | X-RayField-TestedWeak entry34▲ +1.1%▼ -12.2%Active DemandUnrated$585
184FAMAS | Waters of Nephthys (Minimal Wear)FAMAS | Waters of NephthysMinimal WearWeak entry35▲ +1.2%▼ -12.3%Moderate DemandUnrated$66
185StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry35▼ -2.4%▼ -6.7%Active DemandUnrated$7.78
186FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementWell-WornWeak entry35▲ +2.0%▼ -13.3%Active DemandUnrated$5.47
187AK-47 | Neon Rider (Minimal Wear)AK-47 | Neon RiderMinimal WearWeak entry35▼ -0.6%▼ -9.4%Active DemandUnrated$62
188M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoField-TestedWeak entry35▼ -1.9%▼ -7.4%Active DemandUnrated$51
189AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01Minimal WearWeak entry35▼ -1.2%▼ -8.2%Active DemandUnrated$27
190AK-47 | Nouveau Rouge (Field-Tested)AK-47 | Nouveau RougeField-TestedWeak entry35▼ -1.2%▼ -8.2%Active DemandUnrated$7.70
191Souvenir AK-47 | Gold Arabesque (Field-Tested)AK-47 | Gold ArabesqueSVField-TestedWeak entry35▲ +1.0%▼ -11.4%Active DemandUnrated$1,109
192M4A1-S | Imminent Danger (Factory New)M4A1-S | Imminent DangerFactory NewWeak entry35▼ -0.1%▼ -9.7%Moderate DemandUnrated$1,311
193AK-47 | Nightwish (Field-Tested)AK-47 | NightwishField-TestedWeak entry35▼ -0.5%▼ -9.2%Active DemandUnrated$58
194M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianMinimal WearWeak entry35▼ -0.6%▼ -9.0%Active DemandUnrated$27
195AUG | Momentum (Well-Worn)AUG | MomentumWell-WornWeak entry35▼ -1.3%▼ -7.9%Moderate DemandUnrated$5.15
196AK-47 | Breakthrough (Factory New)AK-47 | BreakthroughFactory NewWeak entry35▲ +2.4%▼ -13.5%Active DemandUnrated$8.01
197M4A4 | The Battlestar (Field-Tested)M4A4 | The BattlestarField-TestedWeak entry35▲ +0.3%▼ -10.3%Moderate DemandUnrated$27
198StatTrak™ AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedSTFactory NewWeak entry36▼ -2.9%▼ -5.5%Active DemandUnrated$940
199M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirMinimal WearWeak entry36▼ -1.5%▼ -7.5%Active DemandUnrated$45
200Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxBattle-ScarredWeak entry36▼ -1.4%▼ -7.7%Active DemandUnrated$106

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.