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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
915Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
851Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboMinimal WearAvoid18no way out▼ -1.7%▼ -5.6%Rarely Traded~3 months$5.24
852Glock-18 | Gamma Doppler (Field-Tested) Phase 4Glock-18 | Gamma Doppler Phase 4P4Field-TestedAvoid18medium confidenceno way out▼ -0.2%▼ -7.8%Slow Mover~1 month$65
853Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorBattle-ScarredAvoid18no way out▼ -0.8%▼ -6.9%Slow MoverUnrated$15
854USP-S | Cortex (Factory New)USP-S | CortexFactory NewAvoid18no way out▲ +1.0%▼ -9.5%Slow Mover~2 months$26
855Glock-18 | Gamma Doppler (Field-Tested) Phase 3Glock-18 | Gamma Doppler Phase 3P3Field-TestedAvoid18medium confidenceno way out▼ -0.6%▼ -7.0%Slow Mover~3 months$67
856Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornAvoid18medium confidenceno way out▼ -5.6%▲ +0.5%Rarely TradedNo flow$567
857Dual Berettas | Moon in Libra (Minimal Wear)Dual Berettas | Moon in LibraMinimal WearAvoid18no way out▼ -0.2%▼ -7.7%Rarely Traded~2 months$5.29
858R8 Revolver | Phoenix Marker (Factory New)R8 Revolver | Phoenix MarkerFactory NewAvoid18no way out▲ +11.6%▼ -25.4%Rarely Traded~8 months$7.11
859Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlayWell-WornAvoid18no way out0%▼ -8.0%Rarely Traded~4 weeks$18
860Five-SeveN | Monkey Business (Battle-Scarred)Five-SeveN | Monkey BusinessBattle-ScarredAvoid18no way out0%▼ -7.8%Slow MoverUnrated$11
861CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoFactory NewAvoid19▼ -3.4%▼ -16.4%Moderate DemandUnrated$12
862Tec-9 | Bamboo Forest (Minimal Wear)Tec-9 | Bamboo ForestMinimal WearAvoid19▲ +0.4%▼ -22.2%Slow Mover~2 months$7.23
863Souvenir Tec-9 | Red Quartz (Field-Tested)Tec-9 | Red QuartzSVField-TestedAvoid19▼ -1.3%▼ -19.6%Rarely Tradeda year+$7.83
864Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionFactory NewAvoid19▼ -0.3%▼ -21.0%Active DemandUnrated$82
865Tec-9 | Tornado (Minimal Wear)Tec-9 | TornadoMinimal WearAvoid19▼ -9.1%▼ -7.7%Rarely Traded~2 months$10
866Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirFactory NewAvoid19▲ +0.8%▼ -22.5%Active DemandUnrated$164
867Souvenir P2000 | Granite Marbleized (Battle-Scarred)P2000 | Granite MarbleizedSVBattle-ScarredAvoid19▼ -4.3%▼ -14.9%Rarely Traded~3 months$12
868StatTrak™ CZ75-Auto | The Fuschia Is Now (Well-Worn)CZ75-Auto | The Fuschia Is NowSTWell-WornAvoid19medium confidence▲ +6.2%▼ -30.5%Rarely TradedNo flow$44
869P250 | Crimson Kimono (Battle-Scarred)P250 | Crimson KimonoBattle-ScarredAvoid19▼ -3.4%▼ -16.2%Rarely Traded~4 months$12
870StatTrak™ Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionSTFactory NewAvoid19▼ -5.7%▼ -12.7%Rarely Traded~4 months$34
871P250 | Apep's Curse (Field-Tested)P250 | Apep's CurseField-TestedAvoid19▼ -3.5%▼ -16.0%Rarely Traded~2 months$39
872P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornAvoid19▼ -14.3%▲ +0.3%Rarely Traded~2 months$9.87
873P250 | Contamination (Factory New)P250 | ContaminationFactory NewAvoid19▼ -1.2%▼ -19.3%Rarely Traded~4 months$5.72
874Souvenir Tec-9 | Army Mesh (Minimal Wear)Tec-9 | Army MeshSVMinimal WearAvoid19▼ -7.4%▼ -10.0%Rarely Traded~3 months$11
875Desert Eagle | Emerald Jörmungandr (Minimal Wear)Desert Eagle | Emerald JörmungandrMinimal WearAvoid19medium confidence▼ -2.5%▼ -17.3%Rarely Traded~1 month$386
876Tec-9 | Brass (Minimal Wear)Tec-9 | BrassMinimal WearAvoid19▼ -4.0%▼ -15.0%Rarely Traded~2 months$9.49
877Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobFactory NewAvoid19▼ -5.4%▼ -12.8%Moderate DemandUnrated$66
878Souvenir Dual Berettas | Stained (Factory New)Dual Berettas | StainedSVFactory NewAvoid19▼ -9.6%▼ -6.6%Rarely Traded~1 month$35
879P2000 | Silver (Minimal Wear)P2000 | SilverMinimal WearAvoid19▼ -7.4%▼ -9.8%Rarely Traded~2 months$127
880Five-SeveN | Nightshade (Factory New)Five-SeveN | NightshadeFactory NewAvoid19▲ +6.5%▼ -30.6%Rarely Traded~3 months$11
881StatTrak™ Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesSTWell-WornAvoid19▼ -11.7%▼ -3.1%Rarely TradedUnrated$17
882P250 | Splash (Factory New)P250 | SplashFactory NewAvoid19medium confidence▼ -4.8%▼ -13.5%Rarely Traded~1 month$47
883CZ75-Auto | The Fuschia Is Now (Factory New)CZ75-Auto | The Fuschia Is NowFactory NewAvoid19▼ -5.4%▼ -12.6%Rarely Traded~2 months$28
884P2000 | Coach Class (Battle-Scarred)P2000 | Coach ClassBattle-ScarredAvoid19▲ +1.3%▼ -22.6%Rarely TradedNo flow$8.55
885P2000 | Wicked Sick (Factory New)P2000 | Wicked SickFactory NewAvoid19▼ -0.6%▼ -19.7%Active DemandUnrated$11
886Glock-18 | Brass (Factory New)Glock-18 | BrassFactory NewAvoid19▼ -3.0%▼ -16.1%Rarely Traded~3 months$114
887Souvenir USP-S | Road Rash (Factory New)USP-S | Road RashSVFactory NewAvoid19medium confidence▼ -10.6%▼ -4.7%Rarely Traded~7 months$135
888Glock-18 | Blue Fissure (Factory New)Glock-18 | Blue FissureFactory NewAvoid19▼ -5.4%▼ -12.4%Moderate DemandUnrated$31
889Glock-18 | AXIA (Well-Worn)Glock-18 | AXIAWell-WornAvoid19▼ -4.0%▼ -14.6%Rarely Traded~3 weeks$19
890Glock-18 | Red Tire (Factory New)Glock-18 | Red TireFactory NewAvoid19▲ +4.0%▼ -26.5%Rarely Traded~2 months$8.81
891StatTrak™ USP-S | Caiman (Factory New)USP-S | CaimanSTFactory NewAvoid19▼ -4.4%▼ -13.9%Rarely Traded~4 months$84
892StatTrak™ Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeSTFactory NewAvoid19▼ -6.6%▼ -10.5%Rarely Traded~2 months$150
893Glock-18 | Wraiths (Factory New)Glock-18 | WraithsFactory NewAvoid19▼ -9.1%▼ -6.8%Rarely Traded~2 months$5.49
894Glock-18 | Twilight Galaxy (Field-Tested)Glock-18 | Twilight GalaxyField-TestedAvoid19▼ -3.6%▼ -15.0%Rarely Traded~2 months$211
895Souvenir Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastSVFactory NewAvoid19▲ +7.8%▼ -31.8%Rarely Traded~5 months$5.98
896P250 | Red Rock (Factory New)P250 | Red RockFactory NewAvoid19▼ -2.9%▼ -15.9%Rarely Traded~3 months$34
897USP-S | Ancient Visions (Factory New)USP-S | Ancient VisionsFactory NewAvoid19▲ +3.5%▼ -25.4%Rarely Traded~3 months$36
898Glock-18 | Ghost Protocol (Factory New)Glock-18 | Ghost ProtocolFactory NewAvoid19▼ -6.5%▼ -10.4%Slow MoverUnrated$514
899Souvenir Dual Berettas | Sweet Little Angels (Minimal Wear)Dual Berettas | Sweet Little AngelsSVMinimal WearAvoid19▼ -12.8%▼ -0.9%Rarely Traded~4 weeks$6.66
900Five-SeveN | Candy Apple (Factory New)Five-SeveN | Candy AppleFactory NewAvoid19▼ -3.7%▼ -14.6%Rarely Traded~4 months$69

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.