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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
973Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
751P250 | Forest Night (Factory New)P250 | Forest NightFactory NewAvoid17▼ -3.7%▼ -22.4%Rarely Traded~2 months$16
752P250 | Steel Disruption (Factory New)P250 | Steel DisruptionFactory NewAvoid17▲ +3.5%▼ -33.0%Rarely Traded~2 months$8.91
753USP-S | Caiman (Field-Tested)USP-S | CaimanField-TestedAvoid17▼ -6.7%▼ -17.7%Rarely Traded~3 months$25
754Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewAvoid17▼ -5.9%▼ -18.8%Rarely Traded~1 month$65
755USP-S | Spiral Glitch (Field-Tested)USP-S | Spiral GlitchField-TestedAvoid17▼ -0.8%▼ -26.3%Active DemandUnrated$22
756Tec-9 | Fubar (Minimal Wear)Tec-9 | FubarMinimal WearAvoid17▼ -3.4%▼ -22.2%Rarely Traded~3 months$5.61
757Souvenir Tec-9 | VariCamo (Factory New)Tec-9 | VariCamoSVFactory NewAvoid17▼ -0.1%▼ -27.1%Rarely Traded~2 months$8.00
758Five-SeveN | Fall Hazard (Field-Tested)Five-SeveN | Fall HazardField-TestedAvoid17▼ -5.5%▼ -19.0%Rarely Traded~2 months$213
759Dual Berettas | Tread (Factory New)Dual Berettas | TreadFactory NewAvoid17▼ -6.4%▼ -17.7%Rarely Traded~1 month$5.59
760Desert Eagle | Light Rail (Factory New)Desert Eagle | Light RailFactory NewAvoid17▲ +0.5%▼ -27.9%Slow Mover~2 months$15
761Souvenir Tec-9 | Remote Control (Battle-Scarred)Tec-9 | Remote ControlSVBattle-ScarredAvoid17▲ +1.1%▼ -28.8%Rarely Traded~3 weeks$21
762USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsField-TestedAvoid17▼ -7.3%▼ -16.2%Rarely Traded~2 months$29
763USP-S | Pathfinder (Factory New)USP-S | PathfinderFactory NewAvoid17▼ -8.9%▼ -13.8%Moderate DemandUnrated$57
764Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracyFactory NewAvoid17▲ +2.8%▼ -31.2%Active DemandUnrated$23
765Glock-18 | Gamma Doppler (Well-Worn) Phase 2Glock-18 | Gamma Doppler Phase 2P2Well-WornAvoid17medium confidence▼ -4.7%▼ -19.9%Rarely Traded~1 month$89
766Glock-18 | Reactor (Battle-Scarred)Glock-18 | ReactorBattle-ScarredAvoid17▼ -5.5%▼ -18.6%Rarely Traded~1 month$14
767Glock-18 | Gamma Doppler (Battle-Scarred) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldBattle-ScarredAvoid17medium confidence▼ -20.0%▲ +3.3%Rarely Traded~2 weeks$266
768Desert Eagle | Midnight Storm (Minimal Wear)Desert Eagle | Midnight StormMinimal WearAvoid17▼ -4.9%▼ -19.2%Rarely Traded~3 months$25
769Souvenir Desert Eagle | Urban Rubble (Minimal Wear)Desert Eagle | Urban RubbleSVMinimal WearAvoid17▼ -7.4%▼ -15.5%Rarely Traded~4 months$7.89
770Souvenir USP-S | Sleeping Potion (Minimal Wear)USP-S | Sleeping PotionSVMinimal WearAvoid17medium confidence▼ -10.6%Rarely Traded~2 months$73
771USP-S | Caiman (Well-Worn)USP-S | CaimanWell-WornAvoid17▼ -8.9%▼ -13.2%Rarely TradedNo flow$33
772Souvenir R8 Revolver | Bone Mask (Factory New)R8 Revolver | Bone MaskSVFactory NewAvoid17▼ -1.1%▼ -24.9%Rarely Traded~2 months$14
773Souvenir P250 | Sedimentary (Battle-Scarred)P250 | SedimentarySVBattle-ScarredAvoid17medium confidence▼ -10.6%Rarely TradedNo flow$36
774Souvenir CZ75-Auto | Jungle Dashed (Field-Tested)CZ75-Auto | Jungle DashedSVField-TestedAvoid17medium confidence▼ -10.6%Rarely TradedNo flow$81
775Glock-18 | Ifrit Lattice (Minimal Wear)Glock-18 | Ifrit LatticeMinimal WearAvoid17▼ -4.2%▼ -20.0%Active DemandUnrated$5.87
776Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid17▼ -2.5%▼ -22.7%Rarely Traded~4 months$16
777Glock-18 | Sand Dune (Minimal Wear)Glock-18 | Sand DuneMinimal WearAvoid17▼ -6.7%▼ -16.3%Rarely Traded~2 months$38
778Tec-9 | Bamboo Forest (Well-Worn)Tec-9 | Bamboo ForestWell-WornAvoid17▼ -8.1%▼ -13.8%Rarely Traded~3 weeks$8.72
779StatTrak™ Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSTFactory NewAvoid17▼ -4.6%▼ -19.0%Rarely Traded~3 months$16
780StatTrak™ Glock-18 | Warhawk (Factory New)Glock-18 | WarhawkSTFactory NewAvoid17▼ -4.7%▼ -18.9%Rarely Traded~5 months$5.51
781StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid17▼ -4.7%▼ -18.8%Rarely Traded~2 months$12
782Glock-18 | Green Line (Factory New)Glock-18 | Green LineFactory NewAvoid17▲ +5.8%▼ -34.4%Moderate Demand~2 months$11
783Desert Eagle | Heirloom (Factory New)Desert Eagle | HeirloomFactory NewAvoid17▼ -1.0%▼ -24.2%Moderate DemandUnrated$97
784Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionField-TestedAvoid17▼ -2.9%▼ -21.1%Rarely Traded~1 month$12
785StatTrak™ Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuSTMinimal WearAvoid17▼ -7.6%▼ -14.1%Slow Mover~2 months$17
786Souvenir Tec-9 | Whiteout (Factory New)Tec-9 | WhiteoutSVFactory NewAvoid17medium confidence▼ -3.7%▼ -19.9%Rarely Traded~5 months$455
787Tec-9 | Nuclear Threat (Minimal Wear)Tec-9 | Nuclear ThreatMinimal WearAvoid17▼ -16.9%Rarely Traded~2 months$147
788Souvenir P250 | Mint Kimono (Factory New)P250 | Mint KimonoSVFactory NewAvoid17medium confidence▼ -10.1%Rarely Traded~1 month$60
789Souvenir Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedSVMinimal WearAvoid17medium confidence▼ -10.1%Rarely TradedNo flow$600
790Tec-9 | Tornado (Factory New)Tec-9 | TornadoFactory NewAvoid17▼ -2.8%▼ -21.1%Rarely Traded~12 months$94
791Souvenir Dual Berettas | BorDeux (Field-Tested)Dual Berettas | BorDeuxSVField-TestedAvoid17medium confidence▼ -10.1%Rarely Traded~2 weeks$19
792CZ75-Auto | Syndicate (Field-Tested)CZ75-Auto | SyndicateField-TestedAvoid17▼ -2.8%▼ -21.1%Rarely Traded~2 months$5.66
793StatTrak™ P2000 | Woodsman (Field-Tested)P2000 | WoodsmanSTField-TestedAvoid17▼ -6.5%▼ -15.3%Rarely Traded~1 month$14
794P250 | Mehndi (Factory New)P250 | MehndiFactory NewAvoid17▼ -4.1%▼ -18.9%Rarely Traded~6 months$33
795P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectBattle-ScarredAvoid17medium confidence▲ +2.2%▼ -28.2%Rarely TradedNo flow$130
796Tec-9 | Avalanche (Factory New)Tec-9 | AvalancheFactory NewAvoid17▼ -0.8%▼ -23.7%Moderate DemandUnrated$16
797Souvenir P250 | Apep's Curse (Field-Tested)P250 | Apeps CurseSVField-TestedAvoid17medium confidence▼ -9.6%▼ -10.5%Rarely Traded~2 months$50
798Souvenir CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroSVFactory NewAvoid17▼ -0.9%▼ -23.5%Rarely Traded~2 months$46
799P2000 | Dispatch (Battle-Scarred)P2000 | DispatchBattle-ScarredAvoid17▼ -12.6%▼ -5.9%Rarely Traded~1 month$17
800Glock-18 | Reactor (Well-Worn)Glock-18 | ReactorWell-WornAvoid17▼ -4.8%▼ -17.5%Rarely Traded~3 months$14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.