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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
894Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
951Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachFactory NewWeak entry27▲ +1.4%▼ -17.5%Moderate DemandUnrated$56
952Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuFactory NewWeak entry27▲ +1.6%▼ -17.6%Active DemandUnrated$16
953P250 | Kintsugi (Factory New)P250 | KintsugiFactory NewWeak entry27no way out▲ +0.1%▼ -2.3%Slow Mover~2 months$20
954Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreMinimal WearWeak entry28▼ -0.1%▼ -14.7%Moderate DemandUnrated$10
955StatTrak™ P250 | Asiimov (Battle-Scarred)P250 | AsiimovSTBattle-ScarredWeak entry28no way out▲ +0.3%▼ -1.8%Slow MoverUnrated$11
956Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicMinimal WearWeak entry28no way out▲ +2.3%▼ -4.8%Slow Mover~2 months$14
957StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry28no way out▲ +2.1%▼ -4.1%Slow Mover~3 months$26
958P250 | Asiimov (Battle-Scarred)P250 | AsiimovBattle-ScarredWeak entry29▼ -2.0%▼ -11.2%Moderate DemandUnrated$11
959P2000 | Handgun (Factory New)P2000 | HandgunFactory NewWeak entry29▼ -1.0%▼ -12.6%Moderate DemandUnrated$15
960StatTrak™ Glock-18 | Grinder (Minimal Wear)Glock-18 | GrinderSTMinimal WearWeak entry29▼ -1.2%▼ -12.1%Moderate DemandUnrated$7.18
961StatTrak™ USP-S | Stainless (Minimal Wear)USP-S | StainlessSTMinimal WearWeak entry29▼ -2.3%▼ -10.5%Moderate DemandUnrated$35
962Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxField-TestedWeak entry29no way out▲ +2.7%▼ -4.8%Slow Mover~1 month$164
963StatTrak™ Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolSTMinimal WearWeak entry29no way out▲ +6.6%▼ -10.5%Slow Mover~1 month$9.18
964StatTrak™ P2000 | Obsidian (Field-Tested)P2000 | ObsidianSTField-TestedWeak entry29no way out▲ +1.9%▼ -3.2%Slow MoverUnrated$6.31
965Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineFactory NewWeak entry30▲ +2.3%▼ -17.1%Active DemandUnrated$5.34
966USP-S | Printstream (Factory New)USP-S | PrintstreamFactory NewWeak entry30▼ -0.5%▼ -12.6%Active DemandUnrated$87
967Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofMinimal WearWeak entry30▼ -1.9%▼ -10.5%Active DemandUnrated$30
968Tec-9 | Bamboo Forest (Factory New)Tec-9 | Bamboo ForestFactory NewWeak entry30▼ -0.1%▼ -13.0%Active DemandUnrated$28
969Souvenir CZ75-Auto | Eco (Minimal Wear)CZ75-Auto | EcoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$546
970Souvenir Dual Berettas | Emerald (Factory New)Dual Berettas | EmeraldSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,337
971Souvenir Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,250
972Souvenir Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$212
973Souvenir Dual Berettas | Shred (Factory New)Dual Berettas | ShredSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,200
974Souvenir R8 Revolver | Phoenix Marker (Minimal Wear)R8 Revolver | Phoenix MarkerSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$75
975Souvenir Five-SeveN | Autumn Thicket (Battle-Scarred)Five-SeveN | Autumn ThicketSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$26
976Souvenir R8 Revolver | Mauve Aside (Battle-Scarred)R8 Revolver | Mauve AsideSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$40
977Souvenir Five-SeveN | Buddy (Minimal Wear)Five-SeveN | BuddySVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$90
978Souvenir Five-SeveN | Dark Polymer (Battle-Scarred)Five-SeveN | Dark PolymerSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$45
979Souvenir Five-SeveN | Dark Polymer (Factory New)Five-SeveN | Dark PolymerSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$59
980Souvenir Five-SeveN | Hybrid (Battle-Scarred)Five-SeveN | HybridSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$206
981Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~3 months$246
982Souvenir USP-S | 27 (Battle-Scarred)USP-S | 27SVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$140
983Desert Eagle | Sunset Storm 壱 (Well-Worn)Desert Eagle | Sunset Storm 壱Well-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$881
984Souvenir P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$169
985Souvenir P2000 | Coach Class (Battle-Scarred)P2000 | Coach ClassSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$68
986Souvenir Glock-18 | Wraiths (Field-Tested)Glock-18 | WraithsSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$84
987Souvenir Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,800
988Souvenir Glock-18 | Shinobu (Well-Worn)Glock-18 | ShinobuSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$104
989Souvenir Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,738
990Souvenir Glock-18 | Ocean Topo (Well-Worn)Glock-18 | Ocean TopoSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$977
991Souvenir R8 Revolver | Bone Mask (Battle-Scarred)R8 Revolver | Bone MaskSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$25
992Souvenir Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$39
993Souvenir Tec-9 | Hades (Factory New)Tec-9 | HadesSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$80
994Souvenir Glock-18 | Ironwork (Minimal Wear)Glock-18 | IronworkSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$170
995Souvenir Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$315
996Souvenir Glock-18 | Franklin (Factory New)Glock-18 | FranklinSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,071
997Souvenir USP-S | Whiteout (Well-Worn)USP-S | WhiteoutSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$283
998Souvenir P2000 | Lifted Spirits (Factory New)P2000 | Lifted SpiritsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$36
999USP-S | Dark Water (Field-Tested)USP-S | Dark WaterField-TestedWeak entry30hard to exit▲ +3.6%▼ -5.3%Rarely Traded~3 months$61
1000Souvenir P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatSVField-TestedWeak entry30hard to exit▲ +3.3%▼ -4.9%Rarely Traded~6 months$103

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.