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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

147Items ranked
985Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 147 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesWell-WornWeak entry26falling with no reliable way out▲ +3.2%▼ -7.2%Slow Mover~3 weeks$5.77
52USP-S | Jawbreaker (Factory New)USP-S | JawbreakerFactory NewWeak entry27▲ +0.9%▼ -17.0%Active DemandUnrated$20
53Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonField-TestedWeak entry27▼ -2.3%▼ -12.1%Active DemandUnrated$18
54P2000 | Wicked Sick (Factory New)P2000 | Wicked SickFactory NewWeak entry27▼ -1.5%▼ -13.3%Active DemandUnrated$16
55P250 | Visions (Factory New)P250 | VisionsFactory NewWeak entry270%▼ -15.3%Moderate DemandUnrated$10
56Tec-9 | Bamboo Forest (Factory New)Tec-9 | Bamboo ForestFactory NewWeak entry27▲ +1.0%▼ -16.8%Active DemandUnrated$36
57Tec-9 | Decimator (Factory New)Tec-9 | DecimatorFactory NewWeak entry28▲ +0.5%▼ -15.6%Moderate DemandUnrated$91
58Glock-18 | Fade (Factory New)Glock-18 | FadeFactory NewWeak entry28medium confidence▼ -2.2%▼ -11.6%Active DemandUnrated$1,682
59StatTrak™ Glock-18 | Vogue (Battle-Scarred)Glock-18 | VogueSTBattle-ScarredWeak entry28▼ -4.3%▼ -8.5%Moderate DemandUnrated$5.41
60CZ75-Auto | Victoria (Factory New)CZ75-Auto | VictoriaFactory NewWeak entry28▼ -6.0%▼ -5.7%Moderate DemandUnrated$105
61P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterMinimal WearWeak entry28▼ -8.2%▼ -2.4%Active DemandUnrated$107
62StatTrak™ USP-S | Jawbreaker (Well-Worn)USP-S | JawbreakerSTWell-WornWeak entry28▼ -5.5%▼ -6.2%Moderate DemandUnrated$6.33
63StatTrak™ Glock-18 | Fully Tuned (Well-Worn)Glock-18 | Fully TunedSTWell-WornWeak entry28▼ -0.8%▼ -13.3%Moderate DemandUnrated$41
64USP-S | The Traitor (Minimal Wear)USP-S | The TraitorMinimal WearWeak entry28▼ -3.5%▼ -9.2%Active DemandUnrated$53
65Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolFactory NewWeak entry28▲ +9.5%▼ -28.6%Active DemandUnrated$14
66Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewWeak entry28falling with no reliable way out▲ +9.2%▼ -15.2%Slow Mover~3 months$20
67StatTrak™ Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobSTMinimal WearWeak entry28falling with no reliable way out▼ -0.9%Slow Mover~2 weeks$57
68Tec-9 | Ossified (Factory New)Tec-9 | OssifiedFactory NewWeak entry28falling with no reliable way out0%▼ -1.4%Slow Mover~3 months$21
69R8 Revolver | Fade (Factory New)R8 Revolver | FadeFactory NewWeak entry28falling with no reliable way out▲ +0.2%▼ -1.6%Slow Mover~2 months$95
70Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrFactory NewWeak entry29▼ -0.2%▼ -14.1%Active DemandUnrated$533
71Glock-18 | Gamma Doppler (Field-Tested) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldField-TestedWeak entry29medium confidence▼ -2.3%▼ -10.8%Active DemandUnrated$212
72P2000 | Handgun (Factory New)P2000 | HandgunFactory NewWeak entry29▲ +5.1%▼ -21.9%Moderate DemandUnrated$18
73USP-S | The Traitor (Factory New)USP-S | The TraitorFactory NewWeak entry29▼ -0.3%▼ -13.8%Active DemandUnrated$107
74Desert Eagle | Sunset Storm 壱 (Factory New)Desert Eagle | Sunset Storm 壱Factory NewWeak entry29▼ -2.0%▼ -11.1%Moderate DemandUnrated$515
75Glock-18 | AXIA (Field-Tested)Glock-18 | AXIAField-TestedWeak entry29▼ -1.3%▼ -12.1%Active DemandUnrated$22
76USP-S | Cortex (Minimal Wear)USP-S | CortexMinimal WearWeak entry29▲ +1.1%▼ -15.6%Active DemandUnrated$6.76
77StatTrak™ USP-S | Cortex (Well-Worn)USP-S | CortexSTWell-WornWeak entry29▼ -5.5%▼ -5.6%Moderate DemandUnrated$6.59
78Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxMinimal WearWeak entry29▼ -5.7%▼ -5.2%Active DemandUnrated$238
79Desert Eagle | Eastern Enigma (Battle-Scarred)Desert Eagle | Eastern EnigmaBattle-ScarredWeak entry30▼ -3.4%▼ -8.5%Moderate DemandUnrated$14
80P250 | Kintsugi (Minimal Wear)P250 | KintsugiMinimal WearWeak entry30▲ +0.6%▼ -14.4%Active DemandUnrated$9.77
81Glock-18 | Fully Tuned (Minimal Wear)Glock-18 | Fully TunedMinimal WearWeak entry30▲ +0.9%▼ -14.7%Active DemandUnrated$99
82Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxyFactory NewWeak entry31▲ +0.4%▼ -13.6%Active DemandUnrated$589
83Glock-18 | Neo-Noir (Minimal Wear)Glock-18 | Neo-NoirMinimal WearWeak entry31▼ -4.4%▼ -6.3%Active DemandUnrated$53
84Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiFactory NewWeak entry31▲ +0.6%▼ -13.8%Active DemandUnrated$235
85Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxFactory NewWeak entry31▲ +2.6%▼ -16.7%Active DemandUnrated$468
86Five-SeveN | Neon Kimono (Factory New)Five-SeveN | Neon KimonoFactory NewWeak entry31▼ -1.3%▼ -10.7%Moderate DemandUnrated$542
87Glock-18 | Blue Fissure (Minimal Wear)Glock-18 | Blue FissureMinimal WearWeak entry31▲ +3.0%▼ -17.3%Active DemandUnrated$5.75
88Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastMinimal WearWeak entry31▼ -3.9%▼ -6.6%Moderate DemandUnrated$372
89CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearWeak entry32▲ +0.2%▼ -12.7%Moderate DemandUnrated$18
90StatTrak™ Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSTFactory NewWeak entry32▼ -2.9%▼ -7.9%Moderate DemandUnrated$240
91Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenFactory NewWeak entry32▲ +1.0%▼ -13.8%Active DemandUnrated$129
92StatTrak™ USP-S | Cortex (Battle-Scarred)USP-S | CortexSTBattle-ScarredWeak entry32▼ -5.3%▼ -4.2%Moderate DemandUnrated$6.41
93USP-S | Monster Mashup (Factory New)USP-S | Monster MashupFactory NewWeak entry32▲ +6.4%▼ -21.7%Active DemandUnrated$94
94StatTrak™ USP-S | Jawbreaker (Battle-Scarred)USP-S | JawbreakerSTBattle-ScarredWeak entry32▼ -3.7%▼ -6.5%Moderate DemandUnrated$6.28
95Five-SeveN | Fairy Tale (Factory New)Five-SeveN | Fairy TaleFactory NewWeak entry32▲ +4.9%▼ -19.2%Active DemandUnrated$236
96USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry32▲ +3.2%▼ -16.6%Active DemandUnrated$514
97Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedField-TestedWeak entry32▲ +1.2%▼ -13.7%Active DemandUnrated$52
98StatTrak™ USP-S | Cyrex (Minimal Wear)USP-S | CyrexSTMinimal WearWeak entry33▼ -2.2%▼ -8.5%Moderate DemandUnrated$8.01
99P2000 | Silver (Factory New)P2000 | SilverFactory NewWeak entry33▲ +7.6%▼ -23.1%Moderate DemandUnrated$100
100StatTrak™ Glock-18 | Vogue (Field-Tested)Glock-18 | VogueSTField-TestedWeak entry33▼ -3.5%▼ -6.4%Active DemandUnrated$5.59

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.