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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

396Items ranked
804Rated avoid
1,200Candidate pool
0Not rateable

Showing 46 of 396 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351★ StatTrak™ Karambit | Bright Water (Field-Tested)★ Karambit | Bright WaterSTField-TestedWeak entry37▼ -2.9%▼ -4.6%Active DemandUnrated$450
352★ Shadow Daggers | Lore (Minimal Wear)★ Shadow Daggers | LoreMinimal WearWeak entry37▼ -2.2%▼ -5.7%Moderate DemandUnrated$58
353★ Kukri Knife | Urban Masked (Minimal Wear)★ Kukri Knife | Urban MaskedMinimal WearWeak entry37▼ -4.0%▼ -2.9%Active DemandUnrated$63
354★ Bayonet | Safari Mesh (Battle-Scarred)★ Bayonet | Safari MeshBattle-ScarredWeak entry37▼ -1.8%▼ -6.2%Moderate DemandUnrated$117
355★ Nomad Knife | Forest DDPAT (Field-Tested)★ Nomad Knife | Forest DDPATField-TestedWeak entry37▼ -3.4%▼ -3.8%Active DemandUnrated$69
356★ Karambit | Doppler (Factory New) Ruby★ Karambit | DopplerRubyFactory NewWeak entry37medium confidence0%▼ -8.8%High DemandUnrated$7,412
357★ Butterfly Knife | Marble Fade (Factory New)★ Butterfly Knife | Marble FadeFactory NewWeak entry37▲ +0.2%▼ -9.3%High DemandUnrated$1,259
358★ Navaja Knife | Slaughter (Minimal Wear)★ Navaja Knife | SlaughterMinimal WearWeak entry37▼ -1.7%▼ -6.3%Moderate DemandUnrated$77
359★ Skeleton Knife | Safari Mesh (Well-Worn)★ Skeleton Knife | Safari MeshWell-WornWeak entry37▼ -1.1%▼ -7.2%Moderate DemandUnrated$108
360★ Bayonet | Ultraviolet (Field-Tested)★ Bayonet | UltravioletField-TestedWeak entry37▼ -2.4%▼ -5.2%Active DemandUnrated$131
361★ Karambit | Black Laminate (Battle-Scarred)★ Karambit | Black LaminateBattle-ScarredWeak entry37▼ -1.3%▼ -6.8%Active DemandUnrated$597
362★ M9 Bayonet | Doppler (Factory New) Phase 1★ M9 Bayonet | DopplerP1Factory NewWeak entry37medium confidence▲ +0.5%▼ -9.6%High DemandUnrated$849
363★ Skeleton Knife | Rust Coat (Battle-Scarred)★ Skeleton Knife | Rust CoatBattle-ScarredWeak entry37▼ -1.7%▼ -6.2%High DemandUnrated$119
364★ StatTrak™ Falchion Knife | Autotronic (Field-Tested)★ Falchion Knife | AutotronicSTField-TestedWeak entry37▼ -2.2%▼ -5.5%Moderate DemandUnrated$106
365★ Butterfly Knife | Urban Masked (Field-Tested)★ Butterfly Knife | Urban MaskedField-TestedWeak entry37▼ -0.6%▼ -7.8%Active DemandUnrated$427
366★ Butterfly Knife | Blue Steel (Battle-Scarred)★ Butterfly Knife | Blue SteelBattle-ScarredWeak entry37▼ -0.4%▼ -8.1%Active DemandUnrated$661
367★ Karambit | Safari Mesh (Field-Tested)★ Karambit | Safari MeshField-TestedWeak entry37▼ -0.5%▼ -8.0%Active DemandUnrated$375
368★ Talon Knife | Safari Mesh (Minimal Wear)★ Talon Knife | Safari MeshMinimal WearWeak entry37▼ -3.0%▼ -4.3%Moderate DemandUnrated$207
369★ M9 Bayonet | Marble Fade (Factory New)★ M9 Bayonet | Marble FadeFactory NewWeak entry370%▼ -8.6%High DemandUnrated$686
370★ Butterfly Knife | Slaughter (Field-Tested)★ Butterfly Knife | SlaughterField-TestedWeak entry37▼ -1.9%▼ -5.8%Active DemandUnrated$1,100
371★ Kukri Knife★ Kukri KnifeVanillaWeak entry370%▼ -8.5%High DemandUnrated$81
372★ Flip Knife | Scorched (Field-Tested)★ Flip Knife | ScorchedField-TestedWeak entry37▼ -2.1%▼ -5.5%Moderate DemandUnrated$112
373★ Karambit | Ultraviolet (Battle-Scarred)★ Karambit | UltravioletBattle-ScarredWeak entry37▼ -1.5%▼ -6.3%Active DemandUnrated$429
374★ M9 Bayonet | Forest DDPAT (Battle-Scarred)★ M9 Bayonet | Forest DDPATBattle-ScarredWeak entry37medium confidence0%▼ -8.7%Active DemandUnrated$270
375★ M9 Bayonet | Freehand (Field-Tested)★ M9 Bayonet | FreehandField-TestedWeak entry37▲ +0.5%▼ -9.3%Active DemandUnrated$335
376★ Skeleton Knife | Night Stripe (Well-Worn)★ Skeleton Knife | Night StripeWell-WornWeak entry37▼ -3.4%▼ -3.5%Moderate DemandUnrated$143
377★ StatTrak™ M9 Bayonet | Autotronic (Field-Tested)★ M9 Bayonet | AutotronicSTField-TestedWeak entry37▼ -0.5%▼ -7.8%Active DemandUnrated$611
378★ Flip Knife | Bright Water (Field-Tested)★ Flip Knife | Bright WaterField-TestedWeak entry37▼ -0.5%▼ -7.9%Active DemandUnrated$118
379★ Butterfly Knife | Case Hardened (Field-Tested)★ Butterfly Knife | Case HardenedField-TestedWeak entry37▼ -1.3%▼ -6.6%Active DemandUnrated$690
380★ Butterfly Knife | Freehand (Minimal Wear)★ Butterfly Knife | FreehandMinimal WearWeak entry37▲ +0.2%▼ -8.8%High DemandUnrated$583
381★ Nomad Knife | Damascus Steel (Field-Tested)★ Nomad Knife | Damascus SteelField-TestedWeak entry37▼ -2.4%▼ -4.9%Active DemandUnrated$116
382★ Gut Knife | Gamma Doppler (Factory New) Phase 4★ Gut Knife | Gamma DopplerP4Factory NewWeak entry37medium confidence▲ +0.8%▼ -9.7%Moderate DemandUnrated$142
383★ StatTrak™ Butterfly Knife | Urban Masked (Battle-Scarred)★ Butterfly Knife | Urban MaskedSTBattle-ScarredWeak entry370%▼ -8.7%Moderate DemandUnrated$477
384★ M9 Bayonet | Forest DDPAT (Field-Tested)★ M9 Bayonet | Forest DDPATField-TestedWeak entry37▼ -2.4%▼ -5.0%Active DemandUnrated$270
385★ M9 Bayonet | Scorched (Field-Tested)★ M9 Bayonet | ScorchedField-TestedWeak entry37▼ -1.5%▼ -6.3%Active DemandUnrated$274
386★ Skeleton Knife | Slaughter (Factory New)★ Skeleton Knife | SlaughterFactory NewWeak entry37▲ +0.8%▼ -9.8%Active DemandUnrated$399
387★ M9 Bayonet | Gamma Doppler (Minimal Wear) Phase 4★ M9 Bayonet | Gamma DopplerP4Minimal WearWeak entry37medium confidence▲ +4.0%▼ -14.5%Moderate DemandUnrated$1,278
388★ StatTrak™ Butterfly Knife | Rust Coat (Well-Worn)★ Butterfly Knife | Rust CoatSTWell-WornWeak entry37medium confidence▲ +0.9%▼ -9.9%Moderate DemandUnrated$648
389★ StatTrak™ M9 Bayonet | Night (Field-Tested)★ M9 Bayonet | NightSTField-TestedWeak entry38▼ -0.3%▼ -8.1%Moderate DemandUnrated$327
390★ Flip Knife | Doppler (Factory New) Phase 2★ Flip Knife | DopplerP2Factory NewWeak entry38medium confidence▲ +1.4%▼ -10.6%High DemandUnrated$363
391★ Karambit | Marble Fade (Factory New)★ Karambit | Marble FadeFactory NewWeak entry38▼ -0.3%▼ -8.1%High DemandUnrated$964
392★ StatTrak™ M9 Bayonet | Blue Steel (Well-Worn)★ M9 Bayonet | Blue SteelSTWell-WornWeak entry38medium confidence▲ +0.5%▼ -9.3%Moderate DemandUnrated$476
393★ Huntsman Knife | Damascus Steel (Field-Tested)★ Huntsman Knife | Damascus SteelField-TestedWeak entry38▼ -2.1%▼ -5.3%Active DemandUnrated$77
394★ Nomad Knife | Slaughter (Minimal Wear)★ Nomad Knife | SlaughterMinimal WearWeak entry38▼ -0.2%▼ -8.1%Active DemandUnrated$209
395★ Flip Knife | Stained (Minimal Wear)★ Flip Knife | StainedMinimal WearWeak entry38▼ -1.3%▼ -6.5%Moderate DemandUnrated$126
396★ Huntsman Knife | Doppler (Factory New) Phase 4★ Huntsman Knife | DopplerP4Factory NewWeak entry38medium confidence▼ -1.5%▼ -6.2%Moderate DemandUnrated$307

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.