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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

470Items ranked
158Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ Specialist Gloves | Cloud Chaser (Minimal Wear)★ Specialist Gloves | Cloud ChaserMinimal WearWeak entry31▼ -1.6%▼ -10.3%Active DemandUnrated$743
252★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry31▲ +1.2%▼ -14.4%High DemandUnrated$330
253★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry31▼ -1.0%▼ -11.1%Moderate DemandUnrated$97
254★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry310%▼ -12.7%High DemandUnrated$556
255★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry31medium confidence▼ -0.8%▼ -11.4%Moderate DemandUnrated$215
256★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearWeak entry31▼ -2.0%▼ -9.5%Moderate DemandUnrated$58
257★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry31▼ -0.5%▼ -11.8%High DemandUnrated$173
258★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredWeak entry31hard to exit▼ -0.8%▲ +2.0%Rarely Traded~4 weeks$39
259★ Sport Gloves | Big Game (Factory New)★ Sport Gloves | Big GameFactory NewWeak entry31hard to exit▲ +3.6%▼ -4.2%Rarely Traded~3 weeks$708
260★ Driver Gloves | Convoy (Factory New)★ Driver Gloves | ConvoyFactory NewWeak entry31medium confidencehard to exit▲ +5.1%▼ -6.3%Rarely Traded~2 months$567
261★ Specialist Gloves | Crimson Kimono (Factory New)★ Specialist Gloves | Crimson KimonoFactory NewWeak entry31medium confidencehard to exit▼ -2.1%▲ +17.9%Rarely Traded~2 weeks$11,518
262★ Bloodhound Gloves | Bronzed (Factory New)★ Bloodhound Gloves | BronzedFactory NewWeak entry31medium confidencehard to exit▼ -8.6%▲ +27.7%Rarely TradedNo flow$557
263★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry31hard to exit▲ +21.0%▲ +24.4%Rarely Traded~1 month$1,182
264★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry32▼ -5.2%▼ -4.6%Moderate DemandUnrated$98
265★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry32▼ -4.5%▼ -5.6%Active DemandUnrated$66
266★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearWeak entry32medium confidence▼ -0.7%▼ -11.3%Active DemandUnrated$934
267★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry32▼ -0.9%▼ -10.9%Active DemandUnrated$158
268★ Sport Gloves | Red Racer (Well-Worn)★ Sport Gloves | Red RacerWell-WornWeak entry32▼ -2.0%▼ -9.2%Moderate DemandUnrated$112
269★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry32▼ -0.3%▼ -11.7%High DemandUnrated$774
270★ Sport Gloves | Occult (Well-Worn)★ Sport Gloves | OccultWell-WornWeak entry32▼ -1.4%▼ -10.0%Active DemandUnrated$399
271★ Sport Gloves | Slingshot (Battle-Scarred)★ Sport Gloves | SlingshotBattle-ScarredWeak entry32▼ -5.1%▼ -4.3%Active DemandUnrated$166
272★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry32▼ -1.6%▼ -9.5%Active DemandUnrated$108
273★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry32medium confidence▲ +1.0%▼ -13.3%High DemandUnrated$2,725
274★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewWeak entry32hard to exit▲ +0.1%▲ +1.5%Rarely Traded~1 month$192
275★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredWeak entry32hard to exit0%▲ +1.8%Rarely Traded~2 months$69
276★ Driver Gloves | Garden (Factory New)★ Driver Gloves | GardenFactory NewWeak entry32medium confidencehard to exit▲ +4.9%▼ -5.2%Rarely Traded~5 days$1,369
277★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry32medium confidencehard to exit▲ +0.7%▲ +14.5%Rarely Traded~3 weeks$195
278★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry33▲ +0.5%▼ -12.6%Active DemandUnrated$113
279★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry33▲ +0.9%▼ -13.0%High DemandUnrated$363
280★ Hand Wraps | Desert Shamagh (Minimal Wear)★ Hand Wraps | Desert ShamaghMinimal WearWeak entry33▼ -2.3%▼ -8.1%Active DemandUnrated$59
281★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry33▼ -0.6%▼ -10.6%High DemandUnrated$535
282★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearWeak entry33▼ -1.7%▼ -8.8%Active DemandUnrated$491
283★ Driver Gloves | Garden (Minimal Wear)★ Driver Gloves | GardenMinimal WearWeak entry33▲ +2.0%▼ -14.3%Active DemandUnrated$378
284★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry33▲ +2.3%▼ -14.7%High DemandUnrated$763
285★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry33▲ +0.6%▼ -12.1%Active DemandUnrated$321
286★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearWeak entry33▼ -0.8%▼ -10.0%Active DemandUnrated$272
287★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornWeak entry33hard to exit▲ +1.4%▲ +0.4%Rarely Traded~4 weeks$44
288★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry33medium confidencehard to exit▲ +6.3%▲ +6.4%Rarely Traded~3 weeks$1,841
289★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry34▼ -0.1%▼ -10.8%Active DemandUnrated$358
290★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry34▼ -2.3%▼ -7.6%Active DemandUnrated$102
291★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry34▼ -0.4%▼ -10.4%High DemandUnrated$433
292★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry34▼ -1.3%▼ -9.1%Moderate DemandUnrated$98
293★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry34medium confidence▼ -0.2%▼ -10.6%Active DemandUnrated$1,938
294★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry34medium confidence▲ +0.2%▼ -11.2%Moderate DemandUnrated$2,992
295★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornWeak entry34▼ -0.5%▼ -10.1%Active DemandUnrated$109
296★ Specialist Gloves | Chocolate Chesterfield (Battle-Scarred)★ Specialist Gloves | Chocolate ChesterfieldBattle-ScarredWeak entry34▼ -3.1%▼ -6.1%Moderate DemandUnrated$68
297★ Moto Gloves | Smoke Out (Battle-Scarred)★ Moto Gloves | Smoke OutBattle-ScarredWeak entry34▼ -3.1%▼ -6.0%Moderate DemandUnrated$71
298★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry34▼ -0.1%▼ -10.4%Active DemandUnrated$269
299★ Hand Wraps | Duct Tape (Field-Tested)★ Hand Wraps | Duct TapeField-TestedWeak entry34▼ -2.5%▼ -6.8%Active DemandUnrated$41
300★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewWeak entry34medium confidencehard to exit▲ +4.3%▼ -2.5%Rarely Traded~1 month$615

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.