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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

470Items ranked
158Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry35▼ -0.3%▼ -10.0%Active DemandUnrated$167
302★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornWeak entry35▲ +0.1%▼ -10.5%Moderate DemandUnrated$150
303★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry350%▼ -10.4%High DemandUnrated$304
304★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry35▼ -0.8%▼ -8.9%Active DemandUnrated$1,410
305★ Specialist Gloves | Sunburst (Field-Tested)★ Specialist Gloves | SunburstField-TestedWeak entry35▼ -0.6%▼ -9.2%Active DemandUnrated$154
306★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry35▲ +1.1%▼ -11.6%High DemandUnrated$155
307★ Sport Gloves | Superconductor (Battle-Scarred)★ Sport Gloves | SuperconductorBattle-ScarredWeak entry35medium confidence▼ -0.7%▼ -8.8%Active DemandUnrated$801
308★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewWeak entry35medium confidencehard to exit▲ +0.1%▲ +4.0%Rarely Traded~3 months$5,855
309★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewWeak entry35hard to exit▲ +1.1%▲ +2.5%Rarely Traded~4 months$220
310★ Broken Fang Gloves | Yellow-banded (Factory New)★ Broken Fang Gloves | Yellow-bandedFactory NewWeak entry35hard to exit▲ +30.4%▲ +21.2%Rarely Traded~1 month$357
311★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearWeak entry36▲ +1.2%▼ -11.6%High DemandUnrated$430
312★ Specialist Gloves | Blackbook (Field-Tested)★ Specialist Gloves | BlackbookField-TestedWeak entry36▼ -0.3%▼ -9.2%Active DemandUnrated$235
313★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry36▲ +1.6%▼ -12.0%Active DemandUnrated$125
314★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry36▲ +0.2%▼ -9.7%High DemandUnrated$111
315★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedWeak entry36▼ -3.3%▼ -4.5%Active DemandUnrated$47
316★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry36▼ -3.9%▼ -3.5%Active DemandUnrated$177
317★ Sport Gloves | Creme Pinstripe (Well-Worn)★ Sport Gloves | Creme PinstripeWell-WornWeak entry36▼ -2.0%▼ -6.2%Moderate DemandUnrated$77
318★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornWeak entry36hard to exit▲ +0.5%▲ +4.0%Rarely Traded~3 weeks$43
319★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredWeak entry36hard to exit▲ +1.6%▲ +2.4%Rarely Traded~3 weeks$90
320★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornWeak entry36hard to exit▲ +0.2%▲ +4.7%Rarely Traded~3 weeks$124
321★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredWeak entry36hard to exit▲ +3.9%▼ -0.8%Rarely Traded~3 weeks$88
322★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornWeak entry36hard to exit▲ +3.9%▼ -0.8%Rarely Traded~1 month$46
323★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry36hard to exit▲ +5.0%▼ -2.2%Rarely Traded~1 month$767
324★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewWeak entry36hard to exit▲ +3.3%▲ +0.4%Rarely Traded~3 months$444
325★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornWeak entry36hard to exit▲ +0.6%▲ +4.5%Rarely Traded~3 weeks$46
326★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry37▲ +1.8%▼ -11.7%Active DemandUnrated$261
327★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedWeak entry37▲ +1.6%▼ -11.4%High DemandUnrated$108
328★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearWeak entry37▲ +0.7%▼ -9.9%Active DemandUnrated$222
329★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornWeak entry37medium confidence▼ -1.0%▼ -7.2%Moderate DemandUnrated$465
330★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandora's BoxMinimal WearWeak entry37medium confidence▲ +2.2%▼ -11.9%High DemandUnrated$4,874
331★ Hand Wraps | Constrictor (Field-Tested)★ Hand Wraps | ConstrictorField-TestedWeak entry37▼ -1.6%▼ -6.1%Active DemandUnrated$39
332★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry37medium confidencehard to exit▲ +0.7%▲ +4.7%Rarely Traded~4 months$1,280
333★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry38▲ +1.6%▼ -10.8%Active DemandUnrated$241
334★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry38▼ -0.6%▼ -7.6%Active DemandUnrated$53
335★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredWeak entry38▼ -0.9%▼ -6.9%Active DemandUnrated$238
336★ Sport Gloves | Occult (Field-Tested)★ Sport Gloves | OccultField-TestedWeak entry38▲ +1.8%▼ -10.8%High DemandUnrated$441
337★ Driver Gloves | Rezan the Red (Field-Tested)★ Driver Gloves | Rezan the RedField-TestedWeak entry38▼ -2.0%▼ -4.9%Active DemandUnrated$55
338★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedWeak entry38▼ -1.7%▼ -5.4%Active DemandUnrated$214
339★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewWeak entry38medium confidence▲ +0.9%▼ -9.3%Active DemandUnrated$1,557
340★ Driver Gloves | Garden (Field-Tested)★ Driver Gloves | GardenField-TestedWeak entry38▲ +2.4%▼ -11.5%Active DemandUnrated$166
341★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry39▲ +0.1%▼ -8.0%Active DemandUnrated$72
342★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry39▼ -2.5%▼ -4.1%Moderate DemandUnrated$119
343★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedWeak entry39▲ +1.4%▼ -9.8%Active DemandUnrated$237
344★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornWeak entry39▼ -1.1%▼ -6.0%Moderate DemandUnrated$155
345★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry39▲ +0.7%▼ -8.6%High DemandUnrated$159
346★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredNeutral40▼ -3.3%▼ -2.6%Moderate DemandUnrated$91
347★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearNeutral40▼ -0.3%▼ -6.8%Moderate DemandUnrated$120
348★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornNeutral40▲ +2.0%▼ -10.3%Active DemandUnrated$504
349★ Driver Gloves | Hand Sweaters (Field-Tested)★ Driver Gloves | Hand SweatersField-TestedNeutral40▼ -1.8%▼ -4.5%Active DemandUnrated$104
350★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedNeutral41▼ -3.1%▼ -2.6%Active DemandUnrated$44

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.