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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

470Items ranked
149Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Moto Gloves | Eclipse (Factory New)★ Moto Gloves | EclipseFactory NewWeak entry20hard to exit▲ +5.1%▲ +0.1%Rarely Traded~1 month$765
152★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedWeak entry21▼ -2.9%▼ -15.3%High DemandUnrated$62
153★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewWeak entry21medium confidence▼ -9.2%▼ -5.7%Active DemandUnrated$1,448
154★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearWeak entry21medium confidence▼ -3.5%▼ -14.2%Active DemandUnrated$905
155★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry21medium confidence▼ -4.2%▼ -12.9%Active DemandUnrated$1,902
156★ Hand Wraps | CAUTION! (Battle-Scarred)★ Hand Wraps | CAUTION!Battle-ScarredWeak entry21no way out▼ -1.4%▼ -4.4%Slow Mover~1 month$96
157★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry21medium confidencehard to exit▲ +0.6%▲ +7.0%Rarely Traded~4 months$1,279
158★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewWeak entry21medium confidencehard to exit▲ +4.6%▲ +1.5%Rarely Traded~3 months$256
159★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewWeak entry21medium confidencehard to exit▼ -0.4%▲ +9.0%Rarely Traded~4 months$739
160★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewWeak entry21hard to exit▲ +7.3%▲ +12.2%Rarely Traded~2 months$243
161★ Sport Gloves | Superconductor (Field-Tested)★ Sport Gloves | SuperconductorField-TestedWeak entry22▼ -1.6%▼ -16.6%High DemandUnrated$1,586
162★ Specialist Gloves | Mogul (Well-Worn)★ Specialist Gloves | MogulWell-WornWeak entry22▼ -2.6%▼ -14.8%Moderate DemandUnrated$78
163★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornWeak entry22▼ -3.9%▼ -12.9%Moderate DemandUnrated$80
164★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry22medium confidence▼ -2.8%▼ -14.2%High DemandUnrated$6,448
165★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornWeak entry22no way out▲ +0.6%▼ -6.6%Slow Mover~3 weeks$102
166★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandora's BoxFactory NewWeak entry22medium confidencehard to exit▲ +8.9%▼ -4.5%Collector Market~2 months$23,641
167★ Bloodhound Gloves | Bronzed (Factory New)★ Bloodhound Gloves | BronzedFactory NewWeak entry22medium confidencehard to exit▼ -0.7%▲ +27.3%Rarely TradedNo flow$565
168★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedWeak entry23▼ -1.8%▼ -15.5%Active DemandUnrated$66
169★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearWeak entry23▼ -1.0%▼ -16.5%High DemandUnrated$1,141
170★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearWeak entry23▼ -4.9%▼ -10.5%Active DemandUnrated$61
171★ Specialist Gloves | Crimson Web (Battle-Scarred)★ Specialist Gloves | Crimson WebBattle-ScarredWeak entry23no way out▼ -2.0%▼ -2.4%Slow Mover~2 months$93
172★ Moto Gloves | Finish Line (Battle-Scarred)★ Moto Gloves | Finish LineBattle-ScarredWeak entry23no way out▼ -2.1%▼ -2.2%Slow Mover~4 weeks$49
173★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornWeak entry23no way out▲ +1.1%▼ -6.5%Slow Mover~3 weeks$115
174★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredWeak entry23hard to exit▲ +4.0%▲ +3.7%Rarely Traded~3 weeks$113
175★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewWeak entry23medium confidencehard to exit▲ +7.9%▲ +16.9%Rarely Traded~2 months$965
176★ Specialist Gloves | Sunburst (Factory New)★ Specialist Gloves | SunburstFactory NewWeak entry23medium confidencehard to exit▲ +9.1%▲ +17.0%Rarely Traded~6 months$1,459
177★ Specialist Gloves | Sunburst (Well-Worn)★ Specialist Gloves | SunburstWell-WornWeak entry24▼ -6.6%▼ -7.7%Moderate DemandUnrated$140
178★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewWeak entry24medium confidence▼ -5.1%▼ -9.7%Moderate DemandUnrated$4,564
179★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornWeak entry24▼ -3.4%▼ -12.2%Moderate DemandUnrated$226
180★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredWeak entry24▼ -3.1%▼ -12.4%Active DemandUnrated$70
181★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry24▼ -4.7%▼ -10.1%Active DemandUnrated$223
182★ Driver Gloves | Plum Quill (Field-Tested)★ Driver Gloves | Plum QuillField-TestedWeak entry24no way out▼ -2.1%▼ -1.6%Slow Mover~2 months$98
183★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornWeak entry24no way out▲ +3.5%▼ -9.7%Slow Mover~2 weeks$121
184★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredWeak entry24no way out▼ -0.7%▼ -3.0%Slow Mover~1 month$84
185★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry25▼ -4.9%▼ -9.6%Moderate DemandUnrated$66
186★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry25▼ -3.0%▼ -12.2%Active DemandUnrated$157
187★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearWeak entry25▼ -5.8%▼ -7.9%Moderate DemandUnrated$58
188★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry25▼ -1.0%▼ -15.1%Active DemandUnrated$331
189★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry25▲ +0.4%▼ -17.0%High DemandUnrated$745
190★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredWeak entry25no way out▲ +0.3%▼ -4.0%Slow Mover~3 months$53
191★ Sport Gloves | Frosty (Battle-Scarred)★ Sport Gloves | FrostyBattle-ScarredWeak entry25no way out▼ -0.6%▼ -2.7%Slow Mover~3 weeks$116
192★ Sport Gloves | Violet Beadwork (Battle-Scarred)★ Sport Gloves | Violet BeadworkBattle-ScarredWeak entry25no way out▼ -1.1%▼ -1.7%Slow Mover~4 weeks$159
193★ Driver Gloves | Racing Green (Well-Worn)★ Driver Gloves | Racing GreenWell-WornWeak entry25hard to exit▲ +6.2%▲ +1.4%Rarely Traded~2 weeks$32
194★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearWeak entry26▼ -0.3%▼ -15.8%High DemandUnrated$1,604
195★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry26medium confidence▼ -2.0%▼ -13.2%Active DemandUnrated$3,012
196★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry26▼ -2.5%▼ -12.4%Active DemandUnrated$151
197★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornWeak entry26▼ -2.4%▼ -12.3%Moderate DemandUnrated$86
198★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredWeak entry26medium confidence▼ -2.8%▼ -11.5%Moderate DemandUnrated$2,030
199★ Driver Gloves | King Snake (Battle-Scarred)★ Driver Gloves | King SnakeBattle-ScarredWeak entry26no way out▼ -0.8%▼ -1.5%Slow Mover~1 month$96
200★ Sport Gloves | Blaze (Battle-Scarred)★ Sport Gloves | BlazeBattle-ScarredWeak entry26no way out▼ -2.0%▲ +0.3%Slow Mover~3 weeks$99

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.