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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

470Items ranked
147Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry26hard to exit▲ +17.1%▲ +12.4%Rarely Traded~1 month$1,166
202★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry27▼ -2.2%▼ -12.1%Active DemandUnrated$151
203★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearWeak entry27▼ -4.0%▼ -9.3%Active DemandUnrated$161
204★ Moto Gloves | Cool Mint (Well-Worn)★ Moto Gloves | Cool MintWell-WornWeak entry27▼ -0.5%▼ -14.5%Active DemandUnrated$291
205★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry27▼ -3.4%▼ -10.2%Active DemandUnrated$194
206★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry27▼ -6.9%▼ -4.8%Active DemandUnrated$44
207★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandora's BoxField-TestedWeak entry27medium confidence▼ -1.2%▼ -13.3%High DemandUnrated$3,196
208★ Specialist Gloves | Fade (Battle-Scarred)★ Specialist Gloves | FadeBattle-ScarredWeak entry27no way out▲ +2.1%▼ -5.3%Slow Mover~2 months$105
209★ Driver Gloves | Seigaiha (Factory New)★ Driver Gloves | SeigaihaFactory NewWeak entry27medium confidencehard to exit▲ +5.8%▲ +3.3%Rarely Traded~2 months$882
210★ Hydra Gloves | Mangrove (Well-Worn)★ Hydra Gloves | MangroveWell-WornWeak entry27hard to exit▲ +5.8%▲ +3.6%Rarely Traded~3 weeks$31
211★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry28▲ +1.1%▼ -16.4%High DemandUnrated$750
212★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry28▼ -4.2%▼ -8.4%High DemandUnrated$362
213★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry28▼ -2.7%▼ -10.5%Active DemandUnrated$121
214★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewWeak entry28medium confidence▼ -1.8%▼ -11.8%Moderate DemandUnrated$2,908
215★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry28medium confidence▼ -4.9%▼ -7.1%Moderate DemandUnrated$233
216★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry28medium confidence0%▼ -14.4%High DemandUnrated$2,722
217★ Specialist Gloves | Crimson Web (Field-Tested)★ Specialist Gloves | Crimson WebField-TestedWeak entry28▼ -2.6%▼ -10.5%Active DemandUnrated$112
218★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry29▲ +0.1%▼ -14.5%High DemandUnrated$330
219★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewWeak entry29▼ -4.8%▼ -7.0%Moderate DemandUnrated$573
220★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearWeak entry29▲ +0.5%▼ -14.6%Active DemandUnrated$822
221★ Sport Gloves | Slingshot (Factory New)★ Sport Gloves | SlingshotFactory NewWeak entry290%▼ -13.7%Active DemandUnrated$3,033
222★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornWeak entry29no way out▲ +2.5%▼ -4.2%Slow Mover~3 weeks$115
223★ Driver Gloves | Imperial Plaid (Battle-Scarred)★ Driver Gloves | Imperial PlaidBattle-ScarredWeak entry29no way out▲ +0.4%▼ -0.9%Slow Mover~1 month$104
224★ Specialist Gloves | Big Swell (Minimal Wear)★ Specialist Gloves | Big SwellMinimal WearWeak entry30▼ -2.7%▼ -9.8%Active DemandUnrated$361
225★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry30▼ -1.8%▼ -11.1%Active DemandUnrated$1,409
226★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry30▼ -1.5%▼ -11.4%Active DemandUnrated$101
227★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry30▼ -1.2%▼ -11.9%High DemandUnrated$138
228★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedWeak entry30▼ -1.8%▼ -11.1%Active DemandUnrated$165
229★ Hand Wraps | Cobalt Skulls (Factory New)★ Hand Wraps | Cobalt SkullsFactory NewWeak entry30medium confidence▼ -3.9%▼ -7.6%Moderate DemandUnrated$1,159
230★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry30▼ -4.0%▼ -7.4%Active DemandUnrated$53
231★ Sport Gloves | Red Racer (Battle-Scarred)★ Sport Gloves | Red RacerBattle-ScarredWeak entry30▼ -5.9%▼ -4.4%Moderate DemandUnrated$98
232★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry30▼ -0.6%▼ -12.3%High DemandUnrated$154
233★ Moto Gloves | Spearmint (Battle-Scarred)★ Moto Gloves | SpearmintBattle-ScarredWeak entry30▼ -4.5%▼ -6.4%Moderate DemandUnrated$306
234★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry30▲ +0.2%▼ -13.4%High DemandUnrated$291
235★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewWeak entry30medium confidencehard to exit▼ -2.0%▲ +3.1%Rarely Traded~3 weeks$927
236★ Broken Fang Gloves | Needle Point (Factory New)★ Broken Fang Gloves | Needle PointFactory NewWeak entry30hard to exit▼ -1.9%▲ +3.0%Rarely Traded~1 month$195
237★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewWeak entry30hard to exit▼ -2.5%▲ +4.2%Rarely Traded~2 months$1,043
238★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredWeak entry30hard to exit▲ +0.2%▲ +0.3%Rarely Traded~1 month$45
239★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry30hard to exit▲ +0.2%▲ +0.3%Rarely Traded~3 weeks$411
240★ Hydra Gloves | Emerald (Well-Worn)★ Hydra Gloves | EmeraldWell-WornWeak entry30hard to exit▲ +0.5%—Rarely Traded~1 month$35
241★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredWeak entry30hard to exit▲ +5.9%▲ +4.9%Rarely Traded~4 weeks$92
242★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewWeak entry30hard to exit▲ +3.1%▲ +9.5%Rarely Traded~2 months$128
243★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornWeak entry31▲ +1.7%▼ -15.6%Moderate DemandUnrated$2,807
244★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry31▼ -0.7%▼ -12.0%Active DemandUnrated$166
245★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearWeak entry31▲ +0.4%▼ -13.7%Active DemandUnrated$247
246★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearWeak entry31▼ -0.2%▼ -12.7%Active DemandUnrated$61
247★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedWeak entry310%▼ -13.0%High DemandUnrated$1,567
248★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry31medium confidence▼ -1.0%▼ -11.2%Moderate DemandUnrated$215
249★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry31▼ -2.9%▼ -8.2%Active DemandUnrated$131
250★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearWeak entry31▲ +0.4%▼ -13.1%High DemandUnrated$401

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.