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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
178Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry23▼ -0.7%▼ -17.3%High DemandUnrated$364
202★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredWeak entry23▼ -2.7%▼ -14.1%Moderate DemandUnrated$82
203★ Driver Gloves | Brocade Crane (Minimal Wear)★ Driver Gloves | Brocade CraneMinimal WearWeak entry23▼ -0.3%▼ -17.7%Active DemandUnrated$395
204★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearWeak entry23▼ -3.5%▼ -12.8%Active DemandUnrated$311
205★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewWeak entry23medium confidence▼ -1.1%▼ -16.4%Moderate DemandUnrated$3,445
206★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedWeak entry23▼ -1.8%▼ -15.2%Active DemandUnrated$40
207★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandoras BoxMinimal WearWeak entry23medium confidence▼ -6.8%▼ -7.8%High DemandUnrated$5,763
208★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry23▼ -2.7%▼ -13.7%Active DemandUnrated$48
209★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry23falling with no reliable way out▼ -1.8%▼ -2.5%Slow Mover~2 months$112
210★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearWeak entry23rarely trades — hard to exit▲ +6.1%▲ +0.3%Rarely Traded~2 months$526
211★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry23medium confidencerarely trades — hard to exit▲ +20.1%▼ -0.6%Rarely Traded~6 months$501
212★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornWeak entry24▼ -4.7%▼ -10.5%Active DemandUnrated$275
213★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry24▼ -3.9%▼ -11.7%Active DemandUnrated$188
214★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry24▼ -3.3%▼ -12.5%Moderate DemandUnrated$79
215★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredWeak entry24▼ -3.8%▼ -11.5%Moderate DemandUnrated$214
216★ Specialist Gloves | Mogul (Battle-Scarred)★ Specialist Gloves | MogulBattle-ScarredWeak entry24▼ -5.5%▼ -9.0%Moderate DemandUnrated$85
217★ Hand Wraps | Constrictor (Battle-Scarred)★ Hand Wraps | ConstrictorBattle-ScarredWeak entry24▼ -5.6%▼ -8.8%Moderate DemandUnrated$46
218★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredWeak entry24falling with no reliable way out▲ +0.4%▼ -5.3%Slow Mover~1 month$81
219★ Hand Wraps | Arboreal (Well-Worn)★ Hand Wraps | ArborealWell-WornWeak entry25▼ -4.9%▼ -9.7%Moderate DemandUnrated$43
220★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornWeak entry25▼ -3.3%▼ -11.9%Active DemandUnrated$854
221★ Broken Fang Gloves | Yellow-banded (Minimal Wear)★ Broken Fang Gloves | Yellow-bandedMinimal WearWeak entry25▼ -3.3%▼ -12.0%Moderate DemandUnrated$80
222★ Hand Wraps | Arboreal (Battle-Scarred)★ Hand Wraps | ArborealBattle-ScarredWeak entry25▼ -3.3%▼ -12.0%Moderate DemandUnrated$41
223★ Sport Gloves | Violet Beadwork (Well-Worn)★ Sport Gloves | Violet BeadworkWell-WornWeak entry25▼ -0.8%▼ -15.5%Moderate DemandUnrated$204
224★ Moto Gloves | POW! (Minimal Wear)★ Moto Gloves | POW!Minimal WearWeak entry25▼ -2.3%▼ -13.3%Active DemandUnrated$166
225★ Moto Gloves | Finish Line (Field-Tested)★ Moto Gloves | Finish LineField-TestedWeak entry25▼ -5.2%▼ -8.8%Active DemandUnrated$87
226★ Sport Gloves | Big Game (Minimal Wear)★ Sport Gloves | Big GameMinimal WearWeak entry25▼ -2.9%▼ -12.3%Active DemandUnrated$207
227★ Driver Gloves | Dragon Fists (Minimal Wear)★ Driver Gloves | Dragon FistsMinimal WearWeak entry25▼ -1.3%▼ -14.6%Moderate DemandUnrated$221
228★ Driver Gloves | Brocade Crane (Well-Worn)★ Driver Gloves | Brocade CraneWell-WornWeak entry25▼ -2.3%▼ -13.0%Moderate DemandUnrated$159
229★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearWeak entry25falling with no reliable way out▲ +0.9%▼ -5.1%Slow Mover~2 months$128
230★ Hydra Gloves | Rattler (Well-Worn)★ Hydra Gloves | RattlerWell-WornWeak entry25falling with no reliable way out▲ +1.2%▼ -5.3%Slow Mover~1 week$33
231★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewWeak entry25medium confidencerarely trades — hard to exit▲ +13.8%▲ +14.0%Rarely Traded~4 weeks$1,024
232★ Specialist Gloves | Cloud Chaser (Battle-Scarred)★ Specialist Gloves | Cloud ChaserBattle-ScarredWeak entry26▼ -1.9%▼ -13.5%Active DemandUnrated$307
233★ Sport Gloves | Bronze Morph (Field-Tested)★ Sport Gloves | Bronze MorphField-TestedWeak entry26▼ -3.4%▼ -11.1%Active DemandUnrated$85
234★ Hand Wraps | Desert Shamagh (Battle-Scarred)★ Hand Wraps | Desert ShamaghBattle-ScarredWeak entry26▼ -3.1%▼ -11.4%Moderate DemandUnrated$40
235★ Sport Gloves | Blaze (Field-Tested)★ Sport Gloves | BlazeField-TestedWeak entry26▼ -3.1%▼ -11.4%Active DemandUnrated$132
236★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry26▼ -4.1%▼ -9.8%Active DemandUnrated$57
237★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearWeak entry26▼ -2.4%▼ -12.2%Active DemandUnrated$204
238★ Specialist Gloves | Lime Polycam (Battle-Scarred)★ Specialist Gloves | Lime PolycamBattle-ScarredWeak entry26falling with no reliable way out▲ +4.2%▼ -9.2%Slow Mover~3 weeks$196
239★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornWeak entry26falling with no reliable way out▲ +1.7%▼ -5.1%Slow Mover~2 months$157
240★ Sport Gloves | Occult (Factory New)★ Sport Gloves | OccultFactory NewWeak entry27medium confidence▼ -3.5%▼ -10.5%Active DemandUnrated$2,279
241★ Specialist Gloves | Tiger Strike (Factory New)★ Specialist Gloves | Tiger StrikeFactory NewWeak entry270%▼ -15.7%Moderate DemandUnrated$1,116
242★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry27▼ -2.5%▼ -11.7%Active DemandUnrated$70
243★ Hydra Gloves | Mangrove (Minimal Wear)★ Hydra Gloves | MangroveMinimal WearWeak entry27▼ -3.7%▼ -9.8%Moderate DemandUnrated$37
244★ Specialist Gloves | Buckshot (Field-Tested)★ Specialist Gloves | BuckshotField-TestedWeak entry27▼ -2.4%▼ -11.8%Active DemandUnrated$46
245★ Driver Gloves | Brocade Crane (Field-Tested)★ Driver Gloves | Brocade CraneField-TestedWeak entry27▼ -2.4%▼ -11.7%Active DemandUnrated$175
246★ Moto Gloves | Transport (Field-Tested)★ Moto Gloves | TransportField-TestedWeak entry27▼ -2.9%▼ -11.0%Active DemandUnrated$38
247★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry27▼ -0.5%▼ -14.3%Moderate DemandUnrated$133
248★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedWeak entry27▼ -3.6%▼ -9.6%Active DemandUnrated$53
249★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedWeak entry28▲ +0.1%▼ -15.0%Active DemandUnrated$270
250★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredWeak entry28▼ -1.9%▼ -11.9%Moderate DemandUnrated$71

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.