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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

470Items ranked
149Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 470 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedAvoid16▼ -6.6%▼ -19.5%Active DemandUnrated$839
102★ Moto Gloves | Cool Mint (Minimal Wear)★ Moto Gloves | Cool MintMinimal WearAvoid16medium confidence▼ -7.4%▼ -18.3%Active DemandUnrated$971
103★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedAvoid16▼ -7.6%▼ -17.6%Moderate DemandUnrated$465
104★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedAvoid16▼ -5.8%▼ -20.1%Rarely Traded~1 month$249
105★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedAvoid16▼ -4.0%▼ -22.7%Active DemandUnrated$80
106★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearAvoid16▼ -5.8%▼ -19.9%Active DemandUnrated$1,095
107★ Sport Gloves | Occult (Factory New)★ Sport Gloves | OccultFactory NewAvoid16▼ -12.2%▼ -9.8%Rarely Traded~1 month$1,825
108★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearAvoid16no way out▼ -2.0%▼ -6.7%Slow Mover~3 months$119
109★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearAvoid16no way out▼ -2.8%▼ -5.4%Slow Mover~2 months$45
110★ Driver Gloves | Racing Green (Minimal Wear)★ Driver Gloves | Racing GreenMinimal WearAvoid16no way out0%▼ -9.6%Slow Mover~2 months$39
111★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedAvoid17▼ -4.6%▼ -20.7%High DemandUnrated$81
112★ Driver Gloves | Diamondback (Well-Worn)★ Driver Gloves | DiamondbackWell-WornAvoid17▼ -3.7%▼ -21.3%Rarely Traded~4 weeks$127
113★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid17▼ -9.1%▼ -13.1%Moderate DemandUnrated$192
114★ Sport Gloves | Red Racer (Factory New)★ Sport Gloves | Red RacerFactory NewAvoid17medium confidence▼ -5.5%▼ -18.4%Rarely Traded~2 weeks$1,115
115★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid17▼ -6.0%▼ -17.4%Rarely Traded~2 months$390
116★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearAvoid17▼ -3.3%▼ -21.1%Active DemandUnrated$318
117★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearAvoid17medium confidence▼ -6.7%▼ -15.6%Moderate DemandUnrated$445
118★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedAvoid17▼ -3.2%▼ -20.7%Active DemandUnrated$85
119★ Hand Wraps | Giraffe (Minimal Wear)★ Hand Wraps | GiraffeMinimal WearAvoid17▼ -2.5%▼ -21.6%Active DemandUnrated$63
120★ Hand Wraps | Slaughter (Factory New)★ Hand Wraps | SlaughterFactory NewAvoid17medium confidence▼ -12.4%▼ -6.7%Rarely TradedNo flow$1,407
121★ Specialist Gloves | Chocolate Chesterfield (Factory New)★ Specialist Gloves | Chocolate ChesterfieldFactory NewAvoid17medium confidenceno way out▲ +4.8%▼ -16.2%Rarely Traded~1 month$939
122★ Hydra Gloves | Case Hardened (Minimal Wear)★ Hydra Gloves | Case HardenedMinimal WearAvoid17no way out▼ -0.7%▼ -7.9%Rarely Traded~6 months$82
123★ Driver Gloves | Wave Chaser (Battle-Scarred)★ Driver Gloves | Wave ChaserBattle-ScarredAvoid17no way out▲ +0.5%▼ -9.5%Rarely Traded~1 month$125
124★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid17medium confidenceno way out▼ -2.3%▼ -5.2%Rarely Traded~2 months$429
125★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornAvoid18▼ -6.9%▼ -14.3%Moderate DemandUnrated$55
126★ Specialist Gloves | Emerald Web (Field-Tested)★ Specialist Gloves | Emerald WebField-TestedAvoid18▼ -6.5%▼ -14.7%Active DemandUnrated$1,179
127★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedAvoid18medium confidence▼ -3.2%▼ -19.4%Active DemandUnrated$1,614
128★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedAvoid18▼ -3.1%▼ -19.5%Active DemandUnrated$88
129★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid18▼ -9.3%▼ -10.2%Rarely Traded~2 weeks$342
130★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedAvoid18▼ -3.1%▼ -19.3%Active DemandUnrated$88
131★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearAvoid18▼ -3.4%▼ -18.5%High DemandUnrated$2,408
132★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewAvoid18medium confidence▼ -4.2%▼ -17.1%Moderate DemandUnrated$1,393
133★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewAvoid18▼ -9.7%▼ -8.6%Rarely Traded~10 months$845
134★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedAvoid18▼ -4.3%▼ -16.6%Moderate DemandUnrated$453
135★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedAvoid18medium confidence▼ -5.5%▼ -14.3%Moderate DemandUnrated$799
136★ Hand Wraps | Slaughter (Field-Tested)★ Hand Wraps | SlaughterField-TestedAvoid18▼ -3.3%▼ -17.4%Rarely Traded~2 months$468
137★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewAvoid18medium confidence▼ -6.2%▼ -12.6%Active DemandUnrated$1,586
138★ Driver Gloves | Brocade Crane (Factory New)★ Driver Gloves | Brocade CraneFactory NewAvoid18medium confidenceno way out▲ +5.2%▼ -16.1%Rarely Traded~2 months$1,552
139★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid18no way out▼ -1.4%▼ -5.8%Rarely Traded~4 weeks$94
140★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornAvoid18no way out▼ -0.8%▼ -6.8%Slow Mover~1 month$108
141★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedAvoid19▼ -2.8%▼ -17.1%Active DemandUnrated$627
142★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearAvoid19▼ -4.4%▼ -14.5%Active DemandUnrated$1,517
143★ Sport Gloves | Scarlet Shamagh (Well-Worn)★ Sport Gloves | Scarlet ShamaghWell-WornAvoid19▼ -4.7%▼ -14.1%Moderate DemandUnrated$142
144★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearAvoid19▼ -5.8%▼ -12.0%Active DemandUnrated$177
145★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornAvoid19▼ -4.8%▼ -13.2%Active DemandUnrated$712
146★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid19medium confidence▼ -5.8%▼ -11.4%Rarely Traded~1 month$2,906
147★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid19medium confidence▼ -2.1%▼ -16.9%Rarely Traded~1 month$1,918
148★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid19▼ -5.4%▼ -11.9%Rarely Traded~1 month$64
149★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid19no way out▼ -2.3%▼ -4.2%Rarely Traded~2 months$144
150★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornWeak entry20▼ -3.3%▼ -14.9%Active DemandUnrated$78

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.