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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

200Items ranked
140Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewWeak entry34hard to exit▲ +2.8%▲ +12.5%Rarely Traded~3 months$126
152★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry35▲ +0.2%▼ -10.8%Active DemandUnrated$71
153★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewWeak entry35▲ +3.0%▼ -14.7%Moderate DemandUnrated$543
154★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry35medium confidence0%▼ -10.2%High DemandUnrated$6,700
155★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry35▲ +3.0%▼ -14.8%High DemandUnrated$764
156★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry35▼ -0.6%▼ -9.1%High DemandUnrated$176
157★ Driver Gloves | Wave Chaser (Factory New)★ Driver Gloves | Wave ChaserFactory NewWeak entry35▼ -2.0%▼ -6.9%Active DemandUnrated$1,959
158★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewWeak entry35▼ -0.5%▼ -9.1%Moderate DemandUnrated$1,183
159★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry35medium confidence▲ +1.1%▼ -11.5%Active DemandUnrated$3,063
160★ Moto Gloves | Finish Line (Factory New)★ Moto Gloves | Finish LineFactory NewWeak entry35hard to exit▼ -0.4%▲ +4.7%Rarely Traded~4 weeks$415
161★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornWeak entry35hard to exit▲ +2.9%—Rarely Traded~1 month$134
162★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredWeak entry35hard to exit▲ +2.7%▲ +0.4%Rarely Traded~3 weeks$104
163★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredWeak entry35hard to exit▲ +0.3%▲ +4.2%Rarely Traded~2 months$70
164★ Bloodhound Gloves | Bronzed (Battle-Scarred)★ Bloodhound Gloves | BronzedBattle-ScarredWeak entry35hard to exit▲ +4.1%▼ -1.5%Rarely Traded~1 week$69
165★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry35medium confidencehard to exit▲ +8.5%▲ +4.9%Rarely Traded~4 months$397
166★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry36▼ -0.3%▼ -9.4%High DemandUnrated$540
167★ Specialist Gloves | Crimson Kimono (Minimal Wear)★ Specialist Gloves | Crimson KimonoMinimal WearWeak entry36medium confidence▲ +4.1%▼ -15.9%High DemandUnrated$2,444
168★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry36▼ -3.6%▼ -4.3%Active DemandUnrated$67
169★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandora's BoxMinimal WearWeak entry36medium confidence▲ +1.2%▼ -11.4%High DemandUnrated$4,924
170★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry36▼ -3.9%▼ -3.7%Moderate DemandUnrated$119
171★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry36▲ +0.3%▼ -10.0%Active DemandUnrated$143
172★ Sport Gloves | Red Racer (Field-Tested)★ Sport Gloves | Red RacerField-TestedWeak entry36▼ -0.3%▼ -9.0%Active DemandUnrated$121
173★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry36▼ -1.3%▼ -7.4%Active DemandUnrated$110
174★ Specialist Gloves | Forest DDPAT (Factory New)★ Specialist Gloves | Forest DDPATFactory NewWeak entry36medium confidencehard to exit▲ +2.8%▲ +0.8%Rarely Traded~5 months$665
175★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredWeak entry36hard to exit▲ +1.7%▲ +2.9%Rarely Traded~4 weeks$46
176★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornWeak entry36hard to exit▲ +4.7%▲ +11.1%Rarely Traded~2 months$142
177★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornWeak entry37medium confidence▼ -1.8%▼ -6.5%Moderate DemandUnrated$469
178★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry37▼ -0.6%▼ -8.3%High DemandUnrated$243
179★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearWeak entry37▲ +0.5%▼ -9.7%Active DemandUnrated$61
180★ Moto Gloves | Smoke Out (Minimal Wear)★ Moto Gloves | Smoke OutMinimal WearWeak entry37▲ +1.7%▼ -11.2%Active DemandUnrated$169
181★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry37▲ +1.4%▼ -10.7%High DemandUnrated$162
182★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry37▼ -4.5%▼ -1.8%Active DemandUnrated$53
183★ Driver Gloves | Seigaiha (Factory New)★ Driver Gloves | SeigaihaFactory NewWeak entry37medium confidencehard to exit▲ +4.3%▼ -0.8%Rarely Traded~2 months$885
184★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewWeak entry37medium confidencehard to exit▼ -5.5%▲ +14.5%Rarely Traded~2 months$461
185★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry38▼ -0.4%▼ -7.9%Active DemandUnrated$168
186★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry38▲ +1.8%▼ -11.2%High DemandUnrated$786
187★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewWeak entry38▲ +0.2%▼ -8.5%Active DemandUnrated$2,152
188★ Specialist Gloves | Chocolate Chesterfield (Well-Worn)★ Specialist Gloves | Chocolate ChesterfieldWell-WornWeak entry38▼ -1.6%▼ -5.8%Moderate DemandUnrated$77
189★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry38medium confidence▼ -2.1%▼ -5.1%Moderate DemandUnrated$238
190★ Sport Gloves | Frosty (Well-Worn)★ Sport Gloves | FrostyWell-WornWeak entry380%▼ -8.0%Active DemandUnrated$149
191★ Specialist Gloves | Chocolate Chesterfield (Battle-Scarred)★ Specialist Gloves | Chocolate ChesterfieldBattle-ScarredWeak entry38▼ -2.1%▼ -5.0%Moderate DemandUnrated$69
192★ Specialist Gloves | Crimson Kimono (Well-Worn)★ Specialist Gloves | Crimson KimonoWell-WornWeak entry38▼ -0.2%▼ -7.6%Active DemandUnrated$1,419
193★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedWeak entry38▲ +0.3%▼ -8.3%High DemandUnrated$165
194★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornWeak entry38hard to exit▲ +1.6%▲ +4.6%Rarely Traded~4 weeks$45
195★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry38medium confidencehard to exit▲ +2.7%▲ +15.4%Rarely Traded~1 week$198
196★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry39▲ +2.5%▼ -11.5%High DemandUnrated$825
197★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedWeak entry39▼ -2.6%▼ -3.8%Active DemandUnrated$214
198★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredWeak entry39▼ -1.9%▼ -4.8%Moderate DemandUnrated$142
199★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry39▲ +4.5%▼ -14.3%Active DemandUnrated$485
200★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredWeak entry39hard to exit▲ +2.6%▲ +3.5%Rarely Traded~3 weeks$112

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.