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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

218Items ranked
148Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 218 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearWeak entry32▼ -1.2%▼ -10.6%Active DemandUnrated$545
102★ Specialist Gloves | Field Agent (Field-Tested)★ Specialist Gloves | Field AgentField-TestedWeak entry32▼ -0.2%▼ -12.0%High DemandUnrated$109
103★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredWeak entry32▼ -4.9%▼ -5.0%Moderate DemandUnrated$141
104★ Sport Gloves | Hedge Maze (Field-Tested)★ Sport Gloves | Hedge MazeField-TestedWeak entry32medium confidence▼ -0.5%▼ -11.5%High DemandUnrated$3,775
105★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry32▼ -1.6%▼ -9.9%High DemandUnrated$121
106★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry32medium confidence▼ -1.5%▼ -9.9%Moderate DemandUnrated$217
107★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry32▲ +0.4%▼ -12.6%Active DemandUnrated$153
108★ Sport Gloves | Omega (Well-Worn)★ Sport Gloves | OmegaWell-WornWeak entry32▼ -0.4%▼ -11.4%Active DemandUnrated$144
109★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry32▲ +1.7%▼ -14.4%Active DemandUnrated$326
110★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry32medium confidence▼ -1.9%▼ -9.1%Moderate DemandUnrated$236
111★ Moto Gloves | Spearmint (Well-Worn)★ Moto Gloves | SpearmintWell-WornWeak entry32medium confidence▲ +2.4%▼ -15.5%Active DemandUnrated$934
112★ Moto Gloves | POW! (Factory New)★ Moto Gloves | POW!Factory NewWeak entry32medium confidencehard to exit▲ +5.9%▼ -7.1%Rarely Traded~1 month$582
113★ Hand Wraps | Slaughter (Battle-Scarred)★ Hand Wraps | SlaughterBattle-ScarredWeak entry32hard to exit▼ -0.8%▲ +3.0%Rarely Traded~1 month$187
114★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry32hard to exit▼ -0.8%▲ +3.0%Rarely Traded~2 months$126
115★ Specialist Gloves | Mogul (Factory New)★ Specialist Gloves | MogulFactory NewWeak entry32medium confidencehard to exit▼ -0.3%▲ +2.4%Rarely Traded~2 months$570
116★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredWeak entry32hard to exit▲ +2.3%▼ -1.5%Rarely Traded~1 month$55
117★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornWeak entry32hard to exit▲ +0.4%▲ +1.8%Rarely Traded~1 month$45
118★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry33▼ -0.9%▼ -10.4%High DemandUnrated$156
119★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry33▼ -0.9%▼ -10.3%High DemandUnrated$110
120★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornWeak entry33▼ -3.2%▼ -6.8%Moderate DemandUnrated$156
121★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedWeak entry33▼ -0.9%▼ -10.1%High DemandUnrated$163
122★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry33▲ +2.6%▼ -15.3%Active DemandUnrated$482
123★ Hydra Gloves | Rattler (Minimal Wear)★ Hydra Gloves | RattlerMinimal WearWeak entry33▼ -3.4%▼ -6.3%Moderate DemandUnrated$34
124★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry33▼ -0.3%▼ -10.9%High DemandUnrated$439
125★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry33▼ -0.4%▼ -10.7%High DemandUnrated$538
126★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry33▼ -0.8%▼ -10.1%High DemandUnrated$301
127★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry33▼ -0.3%▼ -10.7%Active DemandUnrated$127
128★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry33▲ +1.6%▼ -13.6%Active DemandUnrated$64
129★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredWeak entry33hard to exit▲ +2.3%▼ -0.9%Rarely Traded~1 month$75
130★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry33medium confidencehard to exit▲ +6.0%▼ -6.2%Rarely Traded~2 months$692
131★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredWeak entry33hard to exit▲ +1.7%▲ +0.4%Rarely Traded~3 weeks$29
132★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry33medium confidencehard to exit▲ +5.6%▲ +7.4%Rarely Traded~4 months$1,291
133★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearWeak entry34▼ -1.5%▼ -8.7%Active DemandUnrated$476
134★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry34▼ -1.6%▼ -8.6%Active DemandUnrated$109
135★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry34▼ -0.8%▼ -9.7%Active DemandUnrated$101
136★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry34▼ -5.1%▼ -3.3%Active DemandUnrated$53
137★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry34▼ -1.2%▼ -9.2%Active DemandUnrated$166
138★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry34▲ +0.2%▼ -11.2%High DemandUnrated$373
139★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry34▼ -1.8%▼ -8.3%Active DemandUnrated$498
140★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry34▼ -0.6%▼ -9.9%High DemandUnrated$242
141★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry34▲ +1.1%▼ -12.5%High DemandUnrated$558
142★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearWeak entry34▼ -0.3%▼ -10.3%Active DemandUnrated$184
143★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearWeak entry34▲ +2.5%▼ -14.5%Active DemandUnrated$813
144★ Moto Gloves | Turtle (Well-Worn)★ Moto Gloves | TurtleWell-WornWeak entry34▼ -2.8%▼ -6.4%Moderate DemandUnrated$54
145★ Specialist Gloves | Pillow Punchers (Well-Worn)★ Specialist Gloves | Pillow PunchersWell-WornWeak entry34▼ -2.5%▼ -6.8%Moderate DemandUnrated$321
146★ Hand Wraps | Desert Shamagh (Well-Worn)★ Hand Wraps | Desert ShamaghWell-WornWeak entry34hard to exit▲ +1.9%▲ +0.3%Rarely Traded~3 weeks$38
147★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewWeak entry34medium confidencehard to exit▼ -4.5%▲ +10.5%Rarely Traded~1 month$672
148★ Specialist Gloves | Pillow Punchers (Field-Tested)★ Specialist Gloves | Pillow PunchersField-TestedWeak entry35▲ +1.2%▼ -12.2%High DemandUnrated$361
149★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry35▲ +0.9%▼ -11.7%High DemandUnrated$161
150★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewWeak entry35medium confidence▼ -0.3%▼ -10.0%Active DemandUnrated$1,466

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.