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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

194Items ranked
152Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 194 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry31▼ -0.1%▼ -12.2%Active DemandUnrated$258
102★ Moto Gloves | 3rd Commando Company (Battle-Scarred)★ Moto Gloves | 3rd Commando CompanyBattle-ScarredWeak entry31hard to exit▲ +0.8%▼ -0.3%Rarely Traded~1 month$37
103★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewWeak entry31hard to exit▲ +0.5%▲ +0.3%Rarely Traded~3 weeks$245
104★ Driver Gloves | Convoy (Battle-Scarred)★ Driver Gloves | ConvoyBattle-ScarredWeak entry31hard to exit▲ +0.3%▲ +0.8%Rarely Traded~2 months$69
105★ Moto Gloves | 3rd Commando Company (Well-Worn)★ Moto Gloves | 3rd Commando CompanyWell-WornWeak entry31hard to exit▼ -2.3%▲ +4.9%Rarely Traded~4 weeks$43
106★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearWeak entry32▲ +0.5%▼ -13.0%High DemandUnrated$401
107★ Specialist Gloves | Cloud Chaser (Minimal Wear)★ Specialist Gloves | Cloud ChaserMinimal WearWeak entry32▼ -1.8%▼ -9.6%Active DemandUnrated$752
108★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewWeak entry32▼ -1.5%▼ -9.9%Active DemandUnrated$2,125
109★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedWeak entry32▼ -0.4%▼ -11.5%High DemandUnrated$372
110★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry32▼ -0.7%▼ -11.0%Active DemandUnrated$269
111★ Specialist Gloves | Pillow Punchers (Well-Worn)★ Specialist Gloves | Pillow PunchersWell-WornWeak entry32▼ -4.2%▼ -5.7%Moderate DemandUnrated$318
112★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry32▼ -1.5%▼ -9.7%Active DemandUnrated$359
113★ Specialist Gloves | Mogul (Factory New)★ Specialist Gloves | MogulFactory NewWeak entry32medium confidencehard to exit▼ -0.2%▲ +2.0%Rarely Traded~2 months$571
114★ Sport Gloves | Violet Beadwork (Factory New)★ Sport Gloves | Violet BeadworkFactory NewWeak entry32medium confidencehard to exit▼ -0.3%▲ +2.4%Rarely Traded~2 weeks$1,839
115★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornWeak entry32hard to exit▲ +0.5%▲ +1.4%Rarely Traded~1 month$36
116★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredWeak entry32hard to exit▲ +2.6%▼ -1.6%Rarely Traded~1 month$89
117★ Hand Wraps | Desert Shamagh (Minimal Wear)★ Hand Wraps | Desert ShamaghMinimal WearWeak entry33▼ -2.1%▼ -8.6%Active DemandUnrated$59
118★ Driver Gloves | Garden (Minimal Wear)★ Driver Gloves | GardenMinimal WearWeak entry33▲ +1.6%▼ -14.2%Active DemandUnrated$377
119★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry33▲ +0.4%▼ -12.2%Active DemandUnrated$101
120★ Sport Gloves | Slingshot (Field-Tested)★ Sport Gloves | SlingshotField-TestedWeak entry33▼ -1.6%▼ -9.0%High DemandUnrated$304
121★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry33▼ -1.4%▼ -9.3%High DemandUnrated$241
122★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornWeak entry33▲ +0.7%▼ -12.4%Moderate DemandUnrated$152
123★ Driver Gloves | Brocade Flowers (Field-Tested)★ Driver Gloves | Brocade FlowersField-TestedWeak entry33▼ -4.1%▼ -5.2%Active DemandUnrated$126
124★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry33▲ +0.6%▼ -12.1%Active DemandUnrated$113
125★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry33▼ -0.9%▼ -9.8%Moderate DemandUnrated$98
126★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry33hard to exit▲ +8.4%▲ +3.5%Rarely Traded~3 months$134
127★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearWeak entry34▲ +0.6%▼ -12.0%Active DemandUnrated$61
128★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandora's BoxField-TestedWeak entry34medium confidence▲ +0.6%▼ -11.7%High DemandUnrated$3,254
129★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry34▲ +0.7%▼ -11.8%Active DemandUnrated$141
130★ Specialist Gloves | Blackbook (Battle-Scarred)★ Specialist Gloves | BlackbookBattle-ScarredWeak entry34▼ -4.1%▼ -4.7%Active DemandUnrated$176
131★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry34▲ +1.7%▼ -13.3%High DemandUnrated$560
132★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornWeak entry34medium confidence▼ -3.4%▼ -5.6%Moderate DemandUnrated$236
133★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedWeak entry34▼ -0.6%▼ -9.8%High DemandUnrated$262
134★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry34▲ +0.6%▼ -11.6%Active DemandUnrated$318
135★ Driver Gloves | Black Tie (Field-Tested)★ Driver Gloves | Black TieField-TestedWeak entry34▼ -1.7%▼ -8.0%Active DemandUnrated$109
136★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewWeak entry34hard to exit▲ +2.4%▼ -0.3%Rarely Traded~3 months$441
137★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredWeak entry34hard to exit▲ +1.2%▲ +1.7%Rarely Traded~4 weeks$39
138★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredWeak entry34hard to exit▼ -1.0%▲ +5.1%Rarely Traded~3 weeks$46
139★ Specialist Gloves | Tiger Strike (Factory New)★ Specialist Gloves | Tiger StrikeFactory NewWeak entry34medium confidencehard to exit▲ +5.2%▼ -4.1%Rarely Traded~2 weeks$1,070
140★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornWeak entry34hard to exit▲ +2.8%▼ -0.4%Rarely Traded~4 weeks$133
141★ Driver Gloves | Plum Quill (Factory New)★ Driver Gloves | Plum QuillFactory NewWeak entry34medium confidencehard to exit▲ +1.7%▲ +1.3%Rarely Traded~2 months$699
142★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredWeak entry34hard to exit▲ +1.1%▲ +2.3%Rarely Traded~1 month$75
143★ Broken Fang Gloves | Yellow-banded (Factory New)★ Broken Fang Gloves | Yellow-bandedFactory NewWeak entry34hard to exit▲ +26.5%▲ +23.0%Rarely Traded~1 month$360
144★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedWeak entry350%▼ -10.1%High DemandUnrated$537
145★ Hand Wraps | Overprint (Minimal Wear)★ Hand Wraps | OverprintMinimal WearWeak entry35▲ +0.2%▼ -10.5%Active DemandUnrated$127
146★ Sport Gloves | Vice (Battle-Scarred)★ Sport Gloves | ViceBattle-ScarredWeak entry35▼ -1.5%▼ -7.8%Active DemandUnrated$236
147★ Sport Gloves | Nocts (Minimal Wear)★ Sport Gloves | NoctsMinimal WearWeak entry35▲ +0.5%▼ -10.8%High DemandUnrated$781
148★ Sport Gloves | Pandora's Box (Minimal Wear)★ Sport Gloves | Pandora's BoxMinimal WearWeak entry35medium confidence▲ +1.4%▼ -12.1%High DemandUnrated$4,889
149★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornWeak entry35▼ -1.9%▼ -7.1%Moderate DemandUnrated$156
150★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornWeak entry35▼ -0.3%▼ -9.4%Moderate DemandUnrated$235

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.