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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

201Items ranked
144Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 201 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Sport Gloves | Pandora's Box (Battle-Scarred)★ Sport Gloves | Pandora's BoxBattle-ScarredWeak entry27medium confidence▼ -2.5%▼ -12.0%Active DemandUnrated$1,918
52★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornWeak entry27▼ -1.6%▼ -13.2%Moderate DemandUnrated$150
53★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry27▼ -3.9%▼ -9.7%Active DemandUnrated$224
54★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry27▼ -2.1%▼ -12.3%Active DemandUnrated$152
55★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredWeak entry27medium confidence▼ -2.5%▼ -11.6%Moderate DemandUnrated$2,030
56★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedWeak entry27medium confidence▲ +1.4%▼ -17.4%High DemandUnrated$1,656
57★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry27▼ -2.7%▼ -11.3%Active DemandUnrated$158
58★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredWeak entry27▼ -3.4%▼ -10.1%Active DemandUnrated$122
59★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewWeak entry27medium confidencehard to exit▲ +6.1%▲ +3.0%Rarely Traded~3 months$259
60★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredWeak entry28▼ -3.6%▼ -9.6%Moderate DemandUnrated$66
61★ Sport Gloves | Occult (Minimal Wear)★ Sport Gloves | OccultMinimal WearWeak entry280%▼ -15.0%Active DemandUnrated$817
62★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedWeak entry28▲ +0.5%▼ -15.6%Moderate DemandUnrated$466
63★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry28▼ -2.9%▼ -10.4%Moderate DemandUnrated$97
64★ Broken Fang Gloves | Unhinged (Minimal Wear)★ Broken Fang Gloves | UnhingedMinimal WearWeak entry28▼ -1.5%▼ -12.3%Active DemandUnrated$70
65★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry28▲ +0.5%▼ -15.2%Active DemandUnrated$63
66★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredWeak entry28▼ -3.0%▼ -10.0%Moderate DemandUnrated$96
67★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedWeak entry28▲ +0.4%▼ -15.1%Moderate DemandUnrated$1,079
68★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedWeak entry28▼ -2.6%▼ -10.4%Active DemandUnrated$101
69★ Moto Gloves | Finish Line (Battle-Scarred)★ Moto Gloves | Finish LineBattle-ScarredWeak entry28no way out▼ -0.3%▼ -0.9%Slow Mover~1 month$50
70★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewWeak entry28medium confidencehard to exit▲ +3.9%▲ +6.9%Rarely Traded~4 months$1,290
71★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewWeak entry28medium confidencehard to exit▲ +1.1%▲ +11.2%Rarely Traded~4 months$747
72★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry28medium confidencehard to exit▲ +0.3%▲ +12.7%Rarely Traded~2 weeks$193
73★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornWeak entry28hard to exit▲ +5.8%▲ +4.4%Rarely Traded~4 weeks$104
74★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewWeak entry28hard to exit▲ +21.4%▲ +14.3%Rarely Traded~1 month$1,160
75★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandora's BoxField-TestedWeak entry29medium confidence▼ -0.9%▼ -13.0%High DemandUnrated$3,191
76★ Hydra Gloves | Rattler (Minimal Wear)★ Hydra Gloves | RattlerMinimal WearWeak entry29▼ -6.8%▼ -4.2%Moderate DemandUnrated$34
77★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry29▼ -0.2%▼ -13.8%High DemandUnrated$292
78★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry29▼ -2.5%▼ -10.5%Active DemandUnrated$493
79★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedWeak entry29▼ -0.4%▼ -13.4%Moderate DemandUnrated$493
80★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearWeak entry29▼ -1.6%▼ -11.5%Active DemandUnrated$107
81★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornWeak entry29▼ -2.3%▼ -10.4%Moderate DemandUnrated$229
82★ Driver Gloves | Crimson Weave (Minimal Wear)★ Driver Gloves | Crimson WeaveMinimal WearWeak entry29▼ -1.2%▼ -12.1%Active DemandUnrated$1,292
83★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredWeak entry29hard to exit▲ +5.5%▲ +5.1%Rarely Traded~3 weeks$92
84★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornWeak entry29hard to exit▲ +6.7%▲ +3.7%Rarely Traded~4 weeks$139
85★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry29hard to exit▲ +27.9%▲ +8.1%Rarely Traded~3 months$447
86★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry30▼ -0.7%▼ -12.6%High DemandUnrated$159
87★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry30▼ -0.9%▼ -12.3%High DemandUnrated$138
88★ Driver Gloves | Black Tie (Minimal Wear)★ Driver Gloves | Black TieMinimal WearWeak entry30▼ -1.5%▼ -11.4%Active DemandUnrated$270
89★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry30▲ +1.0%▼ -15.0%Active DemandUnrated$328
90★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearWeak entry30▼ -4.2%▼ -7.1%Active DemandUnrated$131
91★ Sport Gloves | Vice (Well-Worn)★ Sport Gloves | ViceWell-WornWeak entry30▼ -1.6%▼ -11.0%Active DemandUnrated$318
92★ Specialist Gloves | Foundation (Well-Worn)★ Specialist Gloves | FoundationWell-WornWeak entry30medium confidence▼ -1.2%▼ -11.5%Moderate DemandUnrated$215
93★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearWeak entry30▲ +1.6%▼ -15.5%High DemandUnrated$1,629
94★ Hydra Gloves | Mangrove (Well-Worn)★ Hydra Gloves | MangroveWell-WornWeak entry30hard to exit▲ +2.7%▼ -4.1%Rarely Traded~4 weeks$30
95★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornWeak entry30hard to exit▼ -0.3%▲ +0.7%Rarely Traded~1 month$44
96★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry30hard to exit▲ +1.6%▼ -2.2%Rarely Traded~2 months$126
97★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewWeak entry30hard to exit▲ +6.1%▲ +4.7%Rarely Traded~2 months$247
98★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry31▼ -2.2%▼ -9.7%High DemandUnrated$120
99★ Specialist Gloves | Crimson Kimono (Field-Tested)★ Specialist Gloves | Crimson KimonoField-TestedWeak entry31▼ -0.2%▼ -12.8%High DemandUnrated$1,563
100★ Specialist Gloves | Cloud Chaser (Well-Worn)★ Specialist Gloves | Cloud ChaserWell-WornWeak entry31▼ -1.3%▼ -11.0%Active DemandUnrated$375

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.