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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

199Items ranked
176Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 199 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewWeak entry25medium confidencerarely trades — hard to exit▲ +13.8%▲ +14.0%Rarely Traded~4 weeks$1,024
52★ Sport Gloves | Big Game (Minimal Wear)★ Sport Gloves | Big GameMinimal WearWeak entry26▼ -2.8%▼ -12.2%Active DemandUnrated$207
53★ Sport Gloves | Bronze Morph (Field-Tested)★ Sport Gloves | Bronze MorphField-TestedWeak entry26▼ -3.3%▼ -11.1%Active DemandUnrated$85
54★ Sport Gloves | Blaze (Field-Tested)★ Sport Gloves | BlazeField-TestedWeak entry26▼ -3.1%▼ -11.3%Active DemandUnrated$132
55★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearWeak entry26▼ -4.1%▼ -9.8%Active DemandUnrated$57
56★ Hand Wraps | Desert Shamagh (Battle-Scarred)★ Hand Wraps | Desert ShamaghBattle-ScarredWeak entry26▼ -3.0%▼ -11.3%Moderate DemandUnrated$40
57★ Sport Gloves | Violet Beadwork (Well-Worn)★ Sport Gloves | Violet BeadworkWell-WornWeak entry26▼ -0.4%▼ -15.2%Moderate DemandUnrated$205
58★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry26▼ -0.8%▼ -14.6%Moderate DemandUnrated$133
59★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearWeak entry26▼ -2.4%▼ -12.2%Active DemandUnrated$204
60★ Specialist Gloves | Lime Polycam (Battle-Scarred)★ Specialist Gloves | Lime PolycamBattle-ScarredWeak entry26falling with no reliable way out▲ +4.2%▼ -9.2%Slow Mover~3 weeks$196
61★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornWeak entry26falling with no reliable way out▲ +1.6%▼ -5.1%Slow Mover~2 months$157
62★ Sport Gloves | Occult (Factory New)★ Sport Gloves | OccultFactory NewWeak entry27medium confidence▼ -3.5%▼ -10.5%Active DemandUnrated$2,279
63★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedWeak entry27▼ -3.9%▼ -9.9%Active DemandUnrated$52
64★ Specialist Gloves | Tiger Strike (Factory New)★ Specialist Gloves | Tiger StrikeFactory NewWeak entry270%▼ -15.7%Moderate DemandUnrated$1,116
65★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry27▼ -0.6%▼ -14.7%Active DemandUnrated$399
66★ Driver Gloves | Brocade Crane (Field-Tested)★ Driver Gloves | Brocade CraneField-TestedWeak entry27▼ -2.5%▼ -11.7%Active DemandUnrated$175
67★ Hydra Gloves | Mangrove (Minimal Wear)★ Hydra Gloves | MangroveMinimal WearWeak entry27▼ -3.7%▼ -9.8%Moderate DemandUnrated$37
68★ Moto Gloves | Transport (Field-Tested)★ Moto Gloves | TransportField-TestedWeak entry27▼ -2.9%▼ -11.0%Active DemandUnrated$38
69★ Specialist Gloves | Buckshot (Field-Tested)★ Specialist Gloves | BuckshotField-TestedWeak entry27▼ -2.4%▼ -11.7%Active DemandUnrated$46
70★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry27▼ -2.4%▼ -11.5%Active DemandUnrated$70
71★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearWeak entry27rarely trades — hard to exit▲ +7.1%▲ +1.2%Rarely Traded~2 months$531
72★ Driver Gloves | Overtake (Factory New)★ Driver Gloves | OvertakeFactory NewWeak entry27medium confidencerarely trades — hard to exit▲ +10.0%▼ -2.9%Rarely Traded~1 month$375
73★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry28▼ -1.6%▼ -12.7%Active DemandUnrated$420
74★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornWeak entry28medium confidence▼ -4.4%▼ -8.3%Active DemandUnrated$3,424
75★ Specialist Gloves | Lime Polycam (Field-Tested)★ Specialist Gloves | Lime PolycamField-TestedWeak entry28▲ +0.1%▼ -15.0%Active DemandUnrated$270
76★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredWeak entry28▼ -1.9%▼ -11.9%Moderate DemandUnrated$71
77★ Moto Gloves | Transport (Battle-Scarred)★ Moto Gloves | TransportBattle-ScarredWeak entry28▼ -0.3%▼ -14.3%Moderate DemandUnrated$37
78★ Specialist Gloves | Chocolate Chesterfield (Battle-Scarred)★ Specialist Gloves | Chocolate ChesterfieldBattle-ScarredWeak entry28▼ -0.6%▼ -13.7%Moderate DemandUnrated$78
79★ Broken Fang Gloves | Unhinged (Field-Tested)★ Broken Fang Gloves | UnhingedField-TestedWeak entry28▼ -3.7%▼ -9.1%Active DemandUnrated$54
80★ Sport Gloves | Amphibious (Minimal Wear)★ Sport Gloves | AmphibiousMinimal WearWeak entry28▼ -2.2%▼ -11.2%High DemandUnrated$667
81★ Moto Gloves | Eclipse (Battle-Scarred)★ Moto Gloves | EclipseBattle-ScarredWeak entry28rarely trades — hard to exit▲ +9.0%▼ -0.8%Rarely Traded~1 month$93
82★ Specialist Gloves | Blackbook (Well-Worn)★ Specialist Gloves | BlackbookWell-WornWeak entry29▲ +0.4%▼ -15.0%Active DemandUnrated$240
83★ Hand Wraps | Cobalt Skulls (Factory New)★ Hand Wraps | Cobalt SkullsFactory NewWeak entry29▼ -2.6%▼ -10.4%Moderate DemandUnrated$1,370
84★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearWeak entry29▲ +3.0%▼ -18.9%Active DemandUnrated$196
85★ Moto Gloves | POW! (Factory New)★ Moto Gloves | POW!Factory NewWeak entry29medium confidence▼ -4.2%▼ -7.9%Active DemandUnrated$614
86★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornWeak entry29▼ -4.3%▼ -7.7%Moderate DemandUnrated$111
87★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedWeak entry29▼ -3.9%▼ -8.3%Active DemandUnrated$43
88★ Specialist Gloves | Sunburst (Field-Tested)★ Specialist Gloves | SunburstField-TestedWeak entry29▲ +2.9%▼ -18.4%Active DemandUnrated$177
89★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornWeak entry29▼ -1.9%▼ -11.1%Active DemandUnrated$132
90★ Moto Gloves | Smoke Out (Minimal Wear)★ Moto Gloves | Smoke OutMinimal WearWeak entry29▼ -2.8%▼ -9.8%Active DemandUnrated$200
91★ Sport Gloves | Omega (Field-Tested)★ Sport Gloves | OmegaField-TestedWeak entry29▼ -2.8%▼ -9.8%High DemandUnrated$205
92★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry290%▼ -13.9%High DemandUnrated$383
93★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedWeak entry29▼ -2.7%▼ -9.9%High DemandUnrated$309
94★ Hand Wraps | Spruce DDPAT (Well-Worn)★ Hand Wraps | Spruce DDPATWell-WornWeak entry29▼ -2.8%▼ -9.7%Moderate DemandUnrated$124
95★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredWeak entry29▼ -2.9%▼ -9.4%Moderate DemandUnrated$60
96★ Broken Fang Gloves | Needle Point (Field-Tested)★ Broken Fang Gloves | Needle PointField-TestedWeak entry29▼ -2.5%▼ -10.0%Active DemandUnrated$45
97★ Driver Gloves | Plum Quill (Field-Tested)★ Driver Gloves | Plum QuillField-TestedWeak entry30▼ -1.3%▼ -11.8%Active DemandUnrated$102
98★ Specialist Gloves | Lt. Commander (Well-Worn)★ Specialist Gloves | Lt. CommanderWell-WornWeak entry30▼ -6.8%▼ -3.3%Moderate DemandUnrated$97
99★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry30▼ -2.4%▼ -9.8%Active DemandUnrated$157
100★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedWeak entry30▲ +3.4%▼ -18.4%Active DemandUnrated$235

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.