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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

318Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 318 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Souvenir SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormSVField-TestedAvoid17no way out▼ -2.9%▼ -4.8%Rarely Traded~7 months$13
52SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid17no way out▼ -0.3%▼ -8.6%Rarely Traded~2 months$15
53SSG 08 | Sea Calico (Battle-Scarred)SSG 08 | Sea CalicoBattle-ScarredAvoid17medium confidenceno way out0%▼ -9.1%Rarely Traded~2 months$500
54SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormFactory NewAvoid17no way out▲ +3.1%▼ -13.8%Rarely Traded~4 months$66
55AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewAvoid17▼ -2.0%▼ -21.8%Active DemandUnrated$492
56AWP | LongDog (Factory New)AWP | LongDogFactory NewAvoid17▼ -7.4%▼ -13.7%Active DemandUnrated$424
57Souvenir AWP | CMYK (Minimal Wear)AWP | CMYKSVMinimal WearAvoid17medium confidence▼ -4.0%▼ -18.9%Rarely TradedNo flow$446
58Souvenir AWP | Exoskeleton (Field-Tested)AWP | ExoskeletonSVField-TestedAvoid17medium confidence▼ -10.1%▼ -10.1%Rarely Traded~1 month$189
59G3SG1 | Orange Kimono (Factory New)G3SG1 | Orange KimonoFactory NewAvoid17▼ -4.2%▼ -18.9%Rarely Traded~6 months$8.61
60Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedAvoid17▼ -5.1%▼ -17.8%Rarely Traded~6 months$5.04
61AWP | CMYK (Minimal Wear)AWP | CMYKMinimal WearAvoid17▼ -1.0%▼ -23.9%Active DemandUnrated$204
62SSG 08 | Parallax (Factory New)SSG 08 | ParallaxFactory NewAvoid17▼ -6.1%▼ -16.4%Rarely Traded~4 months$16
63AWP | The Prince (Well-Worn)AWP | The PrinceWell-WornAvoid17medium confidence▼ -19.1%▲ +2.9%Rarely Traded~2 months$2,221
64AWP | CMYK (Factory New)AWP | CMYKFactory NewAvoid17▼ -4.7%▼ -18.7%Active DemandUnrated$574
65AWP | Wildfire (Factory New)AWP | WildfireFactory NewAvoid17▼ -4.8%▼ -18.8%Active DemandUnrated$129
66Souvenir SSG 08 | Zeno (Field-Tested)SSG 08 | ZenoSVField-TestedAvoid17medium confidence▲ +2.4%▼ -29.6%Rarely TradedNo flow$46
67Souvenir AWP | Pit Viper (Minimal Wear)AWP | Pit ViperSVMinimal WearAvoid17▼ -6.5%▼ -16.6%Rarely Traded~2 months$14
68SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireBattle-ScarredAvoid17▼ -4.6%▼ -19.7%Rarely Traded~4 months$197
69AWP | Black Nile (Factory New)AWP | Black NileFactory NewAvoid17▲ +0.5%▼ -27.4%Slow Mover~3 months$12
70Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearAvoid17▼ -11.8%▼ -8.9%Rarely Traded~2 months$7.60
71SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldFactory NewAvoid17▼ -3.4%▼ -21.6%Rarely Traded~4 months$24
72SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornAvoid17▼ -5.5%▼ -18.7%Rarely TradedNo flow$19
73Souvenir AWP | Phobos (Factory New)AWP | PhobosSVFactory NewAvoid17medium confidence▼ -8.7%▼ -13.9%Rarely Traded~5 months$303
74SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid17▼ -9.7%▼ -12.4%Rarely Traded~2 months$14
75G3SG1 | High Seas (Factory New)G3SG1 | High SeasFactory NewAvoid17▼ -5.7%▼ -18.6%Rarely Traded~3 months$8.68
76Souvenir SSG 08 | Abyss (Factory New)SSG 08 | AbyssSVFactory NewAvoid17▲ +24.7%▼ -64.2%Rarely Traded~3 months$63
77SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedAvoid17▼ -5.4%▼ -19.1%Active DemandUnrated$203
78AWP | Gungnir (Well-Worn)AWP | GungnirWell-WornAvoid17medium confidence▼ -10.8%▼ -11.1%Rarely Traded~2 weeks$7,444
79SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredAvoid17▼ -5.4%▼ -19.5%Rarely Traded~3 weeks$8.12
80StatTrak™ G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerSTField-TestedAvoid16no way out▼ -7.8%▲ +2.4%Rarely Traded~2 months$9.76
81StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornAvoid16no way out▼ -3.0%▼ -4.8%Rarely Traded~2 months$17
82SSG 08 | Threat Detected (Well-Worn)SSG 08 | Threat DetectedWell-WornAvoid16no way out▲ +1.1%▼ -11.0%Rarely TradedNo flow$23
83SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedAvoid16no way out▼ -3.0%▼ -4.9%Rarely Traded~3 months$181
84StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewAvoid16no way out▼ -1.3%▼ -7.6%Slow Mover~2 months$33
85SSG 08 | Red Stone (Well-Worn)SSG 08 | Red StoneWell-WornAvoid16no way out▲ +6.8%▼ -19.8%Rarely Traded~1 month$5.95
86SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredAvoid16medium confidenceno way out▲ +0.3%▼ -10.2%Rarely TradedNo flow$91
87AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid16▼ -4.4%▼ -22.1%Active DemandUnrated$103
88SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid16medium confidence▼ -4.4%▼ -22.1%Rarely Traded~3 weeks$308
89StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid16▼ -5.7%▼ -20.4%Rarely Traded~3 months$68
90SSG 08 | Sea Calico (Well-Worn)SSG 08 | Sea CalicoWell-WornAvoid16medium confidence▼ -1.5%▼ -26.9%Rarely Traded~2 weeks$309
91Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid16▼ -11.7%▼ -12.3%Rarely Traded~5 months$5.64
92SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornAvoid16▼ -6.8%▼ -20.7%Rarely Traded~3 months$199
93Souvenir AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATSVMinimal WearAvoid15no way out▲ +1.1%▼ -11.5%Rarely Traded~4 months$39
94AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid15no way out▼ -3.8%▼ -4.3%Rarely Traded~2 months$18
95G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid15no way out▼ -3.0%▼ -5.5%Slow MoverUnrated$7.72
96Souvenir AWP | Snake Camo (Minimal Wear)AWP | Snake CamoSVMinimal WearAvoid15medium confidenceno way out▼ -1.0%▼ -8.6%Rarely TradedNo flow$167
97StatTrak™ SSG 08 | Turbo Peek (Well-Worn)SSG 08 | Turbo PeekSTWell-WornAvoid15no way out▲ +0.8%▼ -11.3%Rarely Traded~1 week$31
98AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewAvoid15▼ -4.5%▼ -25.6%Moderate DemandUnrated$55
99SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredAvoid15▼ -0.3%▼ -32.1%Rarely Traded~2 months$15
100AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid15▼ -6.3%▼ -23.5%Moderate DemandUnrated$126

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.