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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

873Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 873 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
751StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid5hard to exit · no way out▲ +0.9%▼ -5.3%Rarely Traded~3 months$5.40
752MP7 | Special Delivery (Factory New)MP7 | Special DeliveryFactory NewAvoid5hard to exit · no way out▲ +1.6%▼ -6.4%Rarely Traded~4 months$5.01
753MAC-10 | Amber Fade (Factory New)MAC-10 | Amber FadeFactory NewAvoid5no way out▼ -3.2%▼ -11.8%Rarely Traded~2 months$22
754P90 | Death Grip (Field-Tested)P90 | Death GripField-TestedAvoid5no way out▼ -3.4%▼ -11.9%Rarely Traded~3 months$18
755UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid5no way out▼ -4.0%▼ -11.1%Rarely Traded~5 months$76
756Souvenir P90 | Fallout Warning (Minimal Wear)P90 | Fallout WarningSVMinimal WearAvoid5medium confidenceno way out▼ -4.9%▼ -9.7%Rarely Traded~6 months$34
757Souvenir MP9 | Pine (Field-Tested)MP9 | PineSVField-TestedAvoid5medium confidence▼ -14.4%▼ -42.2%Rarely TradedNo flow$16
758Souvenir UMP-45 | Crimson Foil (Minimal Wear)UMP-45 | Crimson FoilSVMinimal WearAvoid5medium confidence0%▼ -64.3%Rarely TradedNo flow$59
759MP9 | Stained Glass (Minimal Wear)MP9 | Stained GlassMinimal WearAvoid4hard to exit · no way out▲ +0.4%▼ -4.5%Rarely Traded~3 months$100
760UMP-45 | Neo-Noir (Factory New)UMP-45 | Neo-NoirFactory NewAvoid4hard to exit · no way out▲ +1.6%▼ -6.4%Rarely Traded~4 months$21
761StatTrak™ MP9 | Hydra (Field-Tested)MP9 | HydraSTField-TestedAvoid4hard to exit · no way out▼ -1.3%▼ -2.2%Rarely Traded~1 month$13
762StatTrak™ MAC-10 | Neon Rider (Field-Tested)MAC-10 | Neon RiderSTField-TestedAvoid4hard to exit · no way out0%▼ -4.2%Rarely Traded~3 weeks$109
763MAC-10 | Red Filigree (Factory New)MAC-10 | Red FiligreeFactory NewAvoid4hard to exit · no way out0%▼ -4.3%Rarely Traded~3 months$121
764StatTrak™ P90 | Death Grip (Minimal Wear)P90 | Death GripSTMinimal WearAvoid4hard to exit · no way out▲ +1.6%▼ -6.8%Rarely Traded~2 months$23
765StatTrak™ MP7 | Ocean Foam (Factory New)MP7 | Ocean FoamSTFactory NewAvoid4hard to exit · no way out▼ -4.3%▲ +2.0%Rarely Traded~2 months$10
766MAC-10 | Copper Borre (Minimal Wear)MAC-10 | Copper BorreMinimal WearAvoid4hard to exit · no way out▼ -2.8%▼ -0.3%Rarely Traded~7 months$94
767Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedAvoid4hard to exit · no way out▼ -0.9%▼ -3.2%Rarely Traded~9 months$13
768StatTrak™ MP5-SD | Phosphor (Field-Tested)MP5-SD | PhosphorSTField-TestedAvoid4hard to exit · no way out▼ -5.7%▲ +4.0%Rarely Traded~2 months$5.79
769P90 | Emerald Dragon (Battle-Scarred)P90 | Emerald DragonBattle-ScarredAvoid4hard to exit · no way out▼ -3.3%▲ +0.3%Rarely Traded~2 months$145
770UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthMinimal WearAvoid4hard to exit · no way out▼ -3.4%▲ +0.5%Rarely Traded~3 months$6.20
771MP7 | Asterion (Well-Worn)MP7 | AsterionWell-WornAvoid4hard to exit · no way out▲ +1.3%▼ -6.6%Rarely Traded~4 months$5.54
772MP5-SD | Oxide Oasis (Factory New)MP5-SD | Oxide OasisFactory NewAvoid4no way out▼ -2.0%▼ -14.1%Rarely Traded~1 month$171
773P90 | Trigon (Battle-Scarred)P90 | TrigonBattle-ScarredAvoid4no way out▼ -3.0%▼ -12.5%Rarely Traded~1 month$9.57
774Souvenir MP7 | Whiteout (Field-Tested)MP7 | WhiteoutSVField-TestedAvoid4medium confidenceno way out0%▼ -17.1%Rarely TradedNo flow$145
775Souvenir MP5-SD | Oxide Oasis (Minimal Wear)MP5-SD | Oxide OasisSVMinimal WearAvoid4no way out▼ -1.3%▼ -15.4%Rarely Traded~4 weeks$130
776P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveWell-WornAvoid4no way out▼ -1.5%▼ -15.1%Rarely Traded~3 weeks$26
777MP7 | Impire (Factory New)MP7 | ImpireFactory NewAvoid4no way out▲ +8.7%▼ -30.3%Rarely Traded~2 months$6.39
778StatTrak™ MAC-10 | Stalker (Factory New)MAC-10 | StalkerSTFactory NewAvoid4medium confidenceno way out▲ +1.4%▼ -19.4%Rarely Traded~1 month$423
779MP9 | Dry Season (Factory New)MP9 | Dry SeasonFactory NewAvoid4no way out▼ -1.6%▼ -14.9%Rarely TradedNo flow$89
780MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushBattle-ScarredAvoid4no way out▲ +0.9%▼ -18.8%Slow Mover~1 month$5.65
781Souvenir MP7 | Amberline (Field-Tested)MP7 | AmberlineSVField-TestedAvoid4medium confidenceno way out▲ +2.7%▼ -21.6%Rarely TradedNo flow$56
782MAC-10 | Curse (Factory New)MAC-10 | CurseFactory NewAvoid4no way out▼ -0.3%▼ -17.3%Rarely Traded~1 month$11
783Souvenir MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSVMinimal WearAvoid4medium confidence▲ +3.4%▼ -71.5%Rarely TradedNo flow$67
784MAC-10 | Surfwood (Factory New)MAC-10 | SurfwoodFactory NewAvoid4▼ -12.1%▼ -48.7%Slow Mover~2 months$23
785Souvenir MP7 | Short Ochre (Field-Tested)MP7 | Short OchreSVField-TestedAvoid4▼ -8.5%▼ -54.6%Rarely TradedNo flow$8.16
786MAC-10 | Red Filigree (Well-Worn)MAC-10 | Red FiligreeWell-WornAvoid4medium confidence▲ +1.8%▼ -70.2%Rarely TradedNo flow$149
787MP9 | Green Plaid (Battle-Scarred)MP9 | Green PlaidBattle-ScarredAvoid4▲ +3.6%▼ -73.1%Rarely Traded~1 month$14
788Souvenir MAC-10 | Light Box (Factory New)MAC-10 | Light BoxSVFactory NewAvoid4medium confidence▲ +8.4%▼ -81.5%Rarely Traded~1 month$58
789MP9 | Bulldozer (Field-Tested)MP9 | BulldozerField-TestedAvoid3hard to exit · no way out▼ -0.8%▼ -3.5%Rarely Traded~3 months$95
790StatTrak™ MAC-10 | Curse (Factory New)MAC-10 | CurseSTFactory NewAvoid3hard to exit · no way out▲ +1.5%▼ -7.1%Rarely Traded~1 month$21
791MAC-10 | Commuter (Well-Worn)MAC-10 | CommuterWell-WornAvoid3hard to exit · no way out▲ +1.2%▼ -6.6%Rarely Traded~2 months$10
792P90 | Shapewood (Minimal Wear)P90 | ShapewoodMinimal WearAvoid3hard to exit · no way out▲ +2.0%▼ -8.0%Rarely Traded~2 months$9.96
793StatTrak™ MAC-10 | Toybox (Minimal Wear)MAC-10 | ToyboxSTMinimal WearAvoid3hard to exit · no way out▲ +0.7%▼ -5.9%Rarely Traded~3 weeks$28
794Souvenir P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningSVField-TestedAvoid3hard to exit · no way out▲ +2.5%▼ -8.7%Rarely Traded~5 months$8.09
795Souvenir MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeSVMinimal WearAvoid3hard to exit · no way out▼ -0.9%▼ -3.6%Rarely Traded~2 months$41
796StatTrak™ MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorSTFactory NewAvoid3hard to exit · no way out▼ -1.4%▼ -3.0%Rarely Traded~2 months$26
797StatTrak™ MAC-10 | Cat Fight (Factory New)MAC-10 | Cat FightSTFactory NewAvoid3hard to exit · no way out▲ +0.7%▼ -6.2%Rarely Traded~2 months$8.33
798Souvenir MP9 | Latte Rush (Well-Worn)MP9 | Latte RushSVWell-WornAvoid3hard to exit · no way out▲ +5.7%▼ -13.8%Rarely Traded~3 weeks$13
799Souvenir MP9 | Dark Age (Factory New)MP9 | Dark AgeSVFactory NewAvoid3hard to exit · no way out▲ +1.9%▼ -8.0%Rarely Traded~4 months$56
800MAC-10 | Copper Borre (Field-Tested)MAC-10 | Copper BorreField-TestedAvoid3hard to exit · no way out▼ -0.6%▼ -4.3%Rarely Traded~1 month$78

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.