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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

922Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 922 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
801UMP-45 | Gold Bismuth (Factory New)UMP-45 | Gold BismuthFactory NewAvoid5falling with no reliable way out▼ -0.6%▼ -16.1%Rarely Traded~3 months$14
802MP7 | Orange Peel (Factory New)MP7 | Orange PeelFactory NewAvoid5medium confidence▼ -11.8%▼ -46.3%Rarely Traded~7 months$68
803Souvenir MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +3.5%▼ -9.2%Rarely Traded~6 months$20
804Souvenir P90 | Glacier Mesh (Minimal Wear)P90 | Glacier MeshSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -5.3%▲ +4.0%Rarely TradedNo flow$7.60
805StatTrak™ PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -4.7%Rarely Traded~1 month$27
806Souvenir MAC-10 | Gold Brick (Factory New)MAC-10 | Gold BrickSVFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -5.2%Rarely Traded~2 months$77
807P90 | Emerald Dragon (Minimal Wear)P90 | Emerald DragonMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -5.7%Rarely Traded~4 months$119
808MP7 | Asterion (Minimal Wear)MP7 | AsterionMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +3.3%Rarely Traded~3 weeks$6.21
809Souvenir MAC-10 | Pipsqueak (Factory New)MAC-10 | PipsqueakSVFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +7.5%▼ -15.6%Rarely Traded~1 month$9.99
810MP9 | Setting Sun (Factory New)MP9 | Setting SunFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +2.6%▼ -8.3%Rarely Traded~2 months$47
811StatTrak™ MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▲ +0.3%Rarely Traded~1 month$75
812MP9 | Bulldozer (Well-Worn)MP9 | BulldozerWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.4%Rarely Traded~2 months$96
813StatTrak™ MP9 | Rose Iron (Field-Tested)MP9 | Rose IronSTField-TestedAvoid4falling with no reliable way out▼ -7.6%▼ -5.7%Rarely Traded~2 months$11
814StatTrak™ MP9 | Hydra (Well-Worn)MP9 | HydraSTWell-WornAvoid4falling with no reliable way out▼ -2.9%▼ -12.8%Rarely Traded~3 weeks$11
815UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirMinimal WearAvoid4falling with no reliable way out▼ -2.1%▼ -14.1%Slow Mover~2 months$10
816StatTrak™ MP9 | Hydra (Field-Tested)MP9 | HydraSTField-TestedAvoid4falling with no reliable way out▼ -4.4%▼ -10.7%Rarely Traded~2 weeks$12
817StatTrak™ UMP-45 | Bone Pile (Field-Tested)UMP-45 | Bone PileSTField-TestedAvoid4falling with no reliable way out▼ -5.1%▼ -9.8%Rarely Traded~2 months$5.37
818Souvenir PP-Bizon | Night Ops (Factory New)PP-Bizon | Night OpsSVFactory NewAvoid4falling with no reliable way out▼ -0.9%▼ -16.1%Rarely Traded~1 month$13
819MP9 | Rose Iron (Factory New)MP9 | Rose IronFactory NewAvoid4falling with no reliable way out▲ +4.1%▼ -23.7%Slow Mover~3 months$14
820StatTrak™ MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiSTMinimal WearAvoid4falling with no reliable way out▼ -7.1%▼ -6.9%Slow Mover~2 months$19
821StatTrak™ MAC-10 | Toybox (Factory New)MAC-10 | ToyboxSTFactory NewAvoid4medium confidencefalling with no reliable way out▼ -4.8%▼ -10.4%Rarely Traded~1 month$76
822MAC-10 | Commuter (Battle-Scarred)MAC-10 | CommuterBattle-ScarredAvoid4▲ +9.0%▼ -80.0%Rarely Traded~6 months$9.53
823Souvenir MAC-10 | Nuclear Garden (Well-Worn)MAC-10 | Nuclear GardenSVWell-WornAvoid4▼ -31.9%▼ -20.6%Rarely Traded~1 month$17
824P90 | Sunset Lily (Minimal Wear)P90 | Sunset LilyMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▲ +0.5%Rarely Traded~5 months$12
825UMP-45 | Day Lily (Field-Tested)UMP-45 | Day LilyField-TestedAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.5%▼ -1.0%Rarely Traded~3 months$65
826StatTrak™ MAC-10 | Heat (Field-Tested)MAC-10 | HeatSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -2.1%Rarely Traded~3 weeks$5.23
827StatTrak™ PP-Bizon | Photic Zone (Factory New)PP-Bizon | Photic ZoneSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -1.0%Rarely Traded~2 months$5.16
828Souvenir P90 | Run and Hide (Well-Worn)P90 | Run and HideSVWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -6.5%▲ +4.8%Rarely Traded~4 weeks$108
829StatTrak™ UMP-45 | Gold Bismuth (Minimal Wear)UMP-45 | Gold BismuthSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +4.0%▼ -11.0%Rarely Traded~2 weeks$6.73
830Souvenir MAC-10 | Amber Fade (Factory New)MAC-10 | Amber FadeSVFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.2%▼ -6.8%Rarely Traded~10 months$31
831StatTrak™ MAC-10 | Saibā Oni (Minimal Wear)MAC-10 | Saibā OniSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.1%Rarely Traded~1 month$5.07
832P90 | Attack Vector (Battle-Scarred)P90 | Attack VectorBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.2%▼ -8.4%Rarely Traded~1 month$6.00
833UMP-45 | Neo-Noir (Factory New)UMP-45 | Neo-NoirFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +5.8%▼ -14.0%Rarely Traded~3 months$27
834Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -5.5%Rarely Traded~7 months$14
835StatTrak™ P90 | Shallow Grave (Battle-Scarred)P90 | Shallow GraveSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -9.0%▲ +8.2%Rarely Traded~2 weeks$11
836StatTrak™ MP7 | Nemesis (Field-Tested)MP7 | NemesisSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -5.5%Rarely Traded~5 months$14
837StatTrak™ MAC-10 | Curse (Minimal Wear)MAC-10 | CurseSTMinimal WearAvoid3falling with no reliable way out▼ -3.6%▼ -12.4%Rarely Traded~4 weeks$11
838Souvenir MP7 | Forest DDPAT (Battle-Scarred)MP7 | Forest DDPATSVBattle-ScarredAvoid3medium confidencefalling with no reliable way out▼ -7.2%Rarely Traded~2 months$31
839MAC-10 | Stalker (Factory New)MAC-10 | StalkerFactory NewAvoid3falling with no reliable way out▼ -0.5%▼ -17.2%Rarely Traded~3 months$114
840Souvenir MP9 | Latte Rush (Field-Tested)MP9 | Latte RushSVField-TestedAvoid3falling with no reliable way out▼ -4.4%▼ -11.5%Rarely Traded~1 month$26
841P90 | Blind Spot (Factory New)P90 | Blind SpotFactory NewAvoid3falling with no reliable way out▼ -6.7%▼ -8.1%Rarely Traded~4 months$12
842StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewAvoid3falling with no reliable way out▼ -7.4%▼ -7.2%Rarely Traded~2 months$18
843P90 | Attack Vector (Factory New)P90 | Attack VectorFactory NewAvoid3falling with no reliable way out▼ -0.4%▼ -17.8%Slow Mover~2 months$17
844Souvenir MP9 | Rose Iron (Factory New)MP9 | Rose IronSVFactory NewAvoid3medium confidence▼ -27.8%Rarely Traded~1 month$334
845Souvenir MAC-10 | Fade (Factory New)MAC-10 | FadeSVFactory NewAvoid3medium confidence▼ -28.3%Rarely Traded~2 months$155
846MAC-10 | Tornado (Factory New)MAC-10 | TornadoFactory NewAvoid3medium confidence▼ -22.1%▼ -38.4%Rarely Traded~3 months$135
847StatTrak™ P90 | Nostalgia (Battle-Scarred)P90 | NostalgiaSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.2%▼ -0.8%Rarely Traded~2 weeks$7.62
848UMP-45 | Full Stop (Factory New)UMP-45 | Full StopFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +5.2%▼ -13.4%Rarely Traded~3 months$5.06
849P90 | Leather (Factory New)P90 | LeatherFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.1%▼ -1.0%Rarely Traded~1 month$25
850StatTrak™ MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -3.2%Rarely Traded~1 month$11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.