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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

489Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 489 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251StatTrak™ P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotSTBattle-ScarredAvoid9▼ -18.6%▼ -22.7%Rarely TradedNo flow$10
252Souvenir MAC-10 | Storm Camo (Field-Tested)MAC-10 | Storm CamoSVField-TestedAvoid9▼ -13.0%▼ -31.1%Rarely Traded~1 month$16
253StatTrak™ UMP-45 | Gold Bismuth (Factory New)UMP-45 | Gold BismuthSTFactory NewAvoid8hard to exit · no way out▼ -0.7%▼ -0.1%Rarely Traded~7 months$15
254MP9 | Storm (Factory New)MP9 | StormFactory NewAvoid8hard to exit · no way out▲ +4.9%▼ -8.6%Rarely Traded~3 months$30
255Souvenir MAC-10 | Storm Camo (Factory New)MAC-10 | Storm CamoSVFactory NewAvoid8medium confidencehard to exit · no way out▼ -4.6%▲ +5.7%Rarely Traded~3 weeks$23
256Souvenir PP-Bizon | Sand Dashed (Factory New)PP-Bizon | Sand DashedSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.2%Rarely TradedNo flow$8.02
257MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodMinimal WearAvoid8medium confidencehard to exit · no way out▲ +0.3%▼ -1.7%Rarely Traded~1 month$216
258P90 | Fallout Warning (Well-Worn)P90 | Fallout WarningWell-WornAvoid8hard to exit · no way out▲ +3.2%▼ -6.1%Rarely TradedNo flow$14
259StatTrak™ UMP-45 | Momentum (Factory New)UMP-45 | MomentumSTFactory NewAvoid8hard to exit · no way out▼ -3.7%▲ +4.3%Rarely Traded~3 months$15
260MP7 | Full Stop (Well-Worn)MP7 | Full StopWell-WornAvoid8medium confidencehard to exit · no way out▲ +6.8%▼ -11.5%Rarely Traded~2 weeks$34
261MP9 | Bulldozer (Battle-Scarred)MP9 | BulldozerBattle-ScarredAvoid8medium confidencehard to exit · no way out▲ +2.1%▼ -4.5%Rarely Traded~1 month$89
262MAC-10 | Graven (Minimal Wear)MAC-10 | GravenMinimal WearAvoid8hard to exit · no way out▼ -0.3%▼ -1.0%Rarely Traded~2 months$24
263StatTrak™ MAC-10 | Stalker (Minimal Wear)MAC-10 | StalkerSTMinimal WearAvoid8hard to exit · no way out▲ +2.8%▼ -5.7%Rarely Traded~2 months$109
264Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedAvoid8hard to exit · no way out▲ +2.6%▼ -5.5%Rarely Traded~7 months$13
265StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewAvoid8hard to exit · no way out▲ +4.6%▼ -8.5%Rarely Traded~2 months$559
266P90 | Trigon (Battle-Scarred)P90 | TrigonBattle-ScarredAvoid8no way out▼ -3.3%▼ -9.5%Rarely Traded~2 months$9.84
267UMP-45 | Primal Saber (Minimal Wear)UMP-45 | Primal SaberMinimal WearAvoid8no way out▼ -3.0%▼ -10.0%Slow MoverUnrated$12
268UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningMinimal WearAvoid8no way out▼ -2.8%▼ -10.4%Rarely Traded~4 months$28
269UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirMinimal WearAvoid8no way out▼ -2.3%▼ -11.2%Slow Mover~2 months$8.70
270StatTrak™ MP9 | Hydra (Factory New)MP9 | HydraSTFactory NewAvoid8medium confidenceno way out▼ -8.7%▼ -1.7%Rarely Traded~2 months$82
271Souvenir P90 | Sand Spray (Factory New)P90 | Sand SpraySVFactory NewAvoid8no way out▼ -4.7%▼ -7.7%Rarely Traded~3 months$14
272UMP-45 | Caramel (Factory New)UMP-45 | CaramelFactory NewAvoid8no way out▼ -2.1%▼ -11.6%Rarely Traded~3 months$79
273MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenMinimal WearAvoid8no way out▼ -3.4%▼ -9.7%Rarely Traded~1 month$16
274Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornAvoid8no way out▼ -3.8%▼ -9.1%Rarely Traded~6 months$21
275StatTrak™ PP-Bizon | Cobalt Halftone (Factory New)PP-Bizon | Cobalt HalftoneSTFactory NewAvoid8no way out▼ -1.7%▼ -12.3%Rarely Traded~2 months$5.20
276StatTrak™ UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberSTFactory NewAvoid8no way out▼ -1.1%▼ -13.3%Rarely Traded~3 months$22
277Souvenir MP9 | Pine (Minimal Wear)MP9 | PineSVMinimal WearAvoid8medium confidenceno way out▲ +2.3%▼ -18.5%Rarely TradedNo flow$12
278Souvenir MP9 | Urban Sovereign (Factory New)MP9 | Urban SovereignSVFactory NewAvoid80%▼ -53.6%Rarely TradedNo flow$250
279Souvenir MP9 | Dune Asp (Factory New)MP9 | Dune AspSVFactory NewAvoid8medium confidence▲ +9.2%▼ -67.5%Rarely Traded~1 month$31
280Souvenir MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushSVBattle-ScarredAvoid8▼ -1.4%▼ -51.9%Rarely Traded~2 months$7.80
281MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewAvoid8medium confidence▼ -27.3%▼ -13.3%Rarely Traded~1 month$1,045
282StatTrak™ UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersSTWell-WornAvoid8medium confidence▼ -3.5%▼ -49.8%Rarely TradedNo flow$6.98
283MP5-SD | Oxide Oasis (Well-Worn)MP5-SD | Oxide OasisWell-WornAvoid8▼ -25.7%▼ -17.5%Rarely Traded~1 month$149
284StatTrak™ P90 | Deathgaze (Factory New)P90 | DeathgazeSTFactory NewAvoid7hard to exit · no way out▼ -0.4%▼ -1.0%Rarely Traded~2 months$32
285StatTrak™ UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactorySTMinimal WearAvoid7hard to exit · no way out▲ +1.3%▼ -3.6%Rarely Traded~2 months$8.48
286P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewAvoid7hard to exit · no way out▼ -3.6%▲ +3.7%Rarely Traded~2 months$381
287Souvenir UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelSVMinimal WearAvoid7medium confidencehard to exit · no way out▲ +0.2%▼ -2.1%Rarely TradedNo flow$68
288StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewAvoid7hard to exit · no way out▲ +0.1%▼ -2.0%Rarely Traded~4 months$44
289StatTrak™ P90 | Asiimov (Battle-Scarred)P90 | AsiimovSTBattle-ScarredAvoid7hard to exit · no way out▲ +1.3%▼ -3.8%Rarely Traded~1 week$167
290Souvenir UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeSVMinimal WearAvoid7hard to exit · no way out▼ -0.3%▼ -1.4%Rarely Traded~8 months$67
291MAC-10 | Fade (Minimal Wear)MAC-10 | FadeMinimal WearAvoid7hard to exit · no way out▲ +2.2%▼ -5.2%Rarely Traded~3 weeks$69
292Souvenir MP9 | Orange Peel (Factory New)MP9 | Orange PeelSVFactory NewAvoid7medium confidencehard to exit · no way out▼ -4.3%▲ +4.6%Rarely Traded~5 months$23
293StatTrak™ MP7 | Skulls (Minimal Wear)MP7 | SkullsSTMinimal WearAvoid7hard to exit · no way out▲ +2.9%▼ -6.1%Rarely Traded~2 months$17
294StatTrak™ PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoSTFactory NewAvoid7hard to exit · no way out▼ -0.3%▼ -1.4%Rarely Traded~2 months$27
295Souvenir MP9 | Latte Rush (Well-Worn)MP9 | Latte RushSVWell-WornAvoid7hard to exit · no way out▲ +11.0%▼ -18.4%Rarely Traded~1 month$13
296PP-Bizon | Modern Hunter (Factory New)PP-Bizon | Modern HunterFactory NewAvoid7medium confidencehard to exit · no way out▼ -2.8%▲ +2.2%Rarely Traded~6 months$486
297MP9 | Wild Lily (Field-Tested)MP9 | Wild LilyField-TestedAvoid7medium confidencehard to exit · no way out▲ +5.1%▼ -9.7%Rarely Traded~6 months$2,144
298Souvenir P90 | Run and Hide (Factory New)P90 | Run and HideSVFactory NewAvoid7medium confidencehard to exit · no way out▼ -0.3%▼ -1.6%Rarely Traded~9 months$268
299MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearAvoid7hard to exit · no way out▼ -4.1%▲ +4.1%Rarely Traded~1 month$5.34
300MAC-10 | Hot Snakes (Field-Tested)MAC-10 | Hot SnakesField-TestedAvoid7medium confidencehard to exit · no way out▼ -1.1%▼ -0.6%Rarely Traded~2 months$217

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.