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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

518Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 518 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251MAC-10 | Copper Borre (Minimal Wear)MAC-10 | Copper BorreMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▲ +0.7%Rarely Traded~6 months$97
252Souvenir P90 | Run and Hide (Field-Tested)P90 | Run and HideSVField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -2.6%Rarely Traded~1 month$118
253Souvenir UMP-45 | Gunsmoke (Minimal Wear)UMP-45 | GunsmokeSVMinimal WearAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out0%Rarely Traded~1 month$165
254MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▲ +0.6%Rarely Traded~1 month$17
255Souvenir MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunSVBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -1.3%Rarely Traded~5 months$9.66
256MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out0%Rarely Traded~3 months$151
257Souvenir MAC-10 | Acid Hex (Factory New)MAC-10 | Acid HexSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out0%Rarely TradedNo flow$26
258MAC-10 | Ultraviolet (Minimal Wear)MAC-10 | UltravioletMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -1.9%Rarely Traded~1 month$6.22
259Souvenir MAC-10 | Surfwood (Battle-Scarred)MAC-10 | SurfwoodSVBattle-ScarredAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out0%Rarely TradedNo flow$64
260MAC-10 | Commuter (Field-Tested)MAC-10 | CommuterField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out0%▼ -0.2%Rarely Traded~2 weeks$9.65
261StatTrak™ P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareSTBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +5.7%▼ -8.7%Rarely TradedNo flow$13
262Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.1%Rarely Traded~3 weeks$7.72
263Souvenir PP-Bizon | Brass (Well-Worn)PP-Bizon | BrassSVWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -2.9%Rarely Traded~2 months$6.14
264Souvenir MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterSVMinimal WearAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.2%Rarely TradedNo flow$156
265StatTrak™ MP7 | Skulls (Field-Tested)MP7 | SkullsSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -2.5%Rarely Traded~3 months$17
266StatTrak™ P90 | Blind Spot (Factory New)P90 | Blind SpotSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▲ +2.1%Rarely Traded~2 months$14
267Souvenir MP9 | Latte Rush (Battle-Scarred)MP9 | Latte RushSVBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -3.2%Rarely Traded~2 months$18
268Souvenir MP7 | Whiteout (Field-Tested)MP7 | WhiteoutSVField-TestedAvoid9medium confidencefalling with no reliable way out▼ -5.5%Rarely TradedNo flow$199
269StatTrak™ MP9 | Hypnotic (Factory New)MP9 | HypnoticSTFactory NewAvoid9falling with no reliable way out▼ -2.6%▼ -9.9%Rarely Traded~3 months$29
270StatTrak™ MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechSTMinimal WearAvoid9falling with no reliable way out▼ -3.2%▼ -9.0%Slow Mover~1 month$16
271Souvenir MP7 | Fade (Minimal Wear)MP7 | FadeSVMinimal WearAvoid9falling with no reliable way out▼ -4.4%▼ -7.2%Rarely Traded~2 months$26
272MAC-10 | Gold Brick (Factory New)MAC-10 | Gold BrickFactory NewAvoid9falling with no reliable way out▼ -1.8%▼ -11.3%Rarely Traded~2 months$78
273StatTrak™ MAC-10 | Saibā Oni (Factory New)MAC-10 | Saibā OniSTFactory NewAvoid9falling with no reliable way out▼ -2.5%▼ -10.3%Rarely Traded~3 months$11
274PP-Bizon | Judgement of Anubis (Well-Worn)PP-Bizon | Judgement of AnubisWell-WornAvoid9falling with no reliable way out▼ -6.8%▼ -3.8%Rarely Traded~2 weeks$121
275StatTrak™ P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveSTMinimal WearAvoid9falling with no reliable way out▼ -6.8%▼ -3.9%Rarely Traded~3 weeks$17
276StatTrak™ MP9 | Rose Iron (Factory New)MP9 | Rose IronSTFactory NewAvoid9falling with no reliable way out▼ -2.0%▼ -11.1%Rarely Traded~2 months$16
277MAC-10 | Curse (Field-Tested)MAC-10 | CurseField-TestedAvoid9falling with no reliable way out▼ -3.0%▼ -9.8%Rarely Traded~1 month$7.11
278MAC-10 | Heat (Factory New)MAC-10 | HeatFactory NewAvoid9falling with no reliable way out▼ -2.3%▼ -10.8%Rarely Traded~2 months$14
279MP5-SD | Autumn Twilly (Factory New)MP5-SD | Autumn TwillyFactory NewAvoid9falling with no reliable way out▲ +2.3%▼ -17.8%Rarely Traded~2 months$17
280StatTrak™ P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotSTBattle-ScarredAvoid9falling with no reliable way out▼ -5.9%▼ -5.5%Rarely Traded~3 months$12
281Souvenir MP9 | Bee-Tron (Factory New)MP9 | Bee-TronSVFactory NewAvoid9medium confidence▼ -20.1%Rarely Traded~1 month$17
282P90 | Tiger Pit (Battle-Scarred)P90 | Tiger PitBattle-ScarredAvoid9medium confidence▼ -8.2%▼ -38.0%Rarely TradedNo flow$34
283Souvenir MP7 | Army Recon (Factory New)MP7 | Army ReconSVFactory NewAvoid9▲ +2.8%▼ -55.4%Rarely Traded~2 months$11
284Souvenir UMP-45 | Green Swirl (Factory New)UMP-45 | Green SwirlSVFactory NewAvoid9medium confidence▼ -20.6%Rarely Traded~2 months$25
285MP7 | Scorched (Factory New)MP7 | ScorchedFactory NewAvoid9▼ -10.4%▼ -36.8%Rarely Traded~3 months$26
286Souvenir UMP-45 | Gunsmoke (Battle-Scarred)UMP-45 | GunsmokeSVBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -12.2%▲ +17.4%Rarely Traded~3 months$103
287Souvenir MP7 | Army Recon (Field-Tested)MP7 | Army ReconSVField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +6.8%▼ -11.2%Rarely Traded~8 months$5.01
288MP7 | Scorched (Minimal Wear)MP7 | ScorchedMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +2.9%▼ -5.6%Rarely Traded~3 weeks$8.77
289StatTrak™ P90 | Nostalgia (Field-Tested)P90 | NostalgiaSTField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -4.7%▲ +5.8%Rarely Traded~2 weeks$6.97
290P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveWell-WornAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -3.4%Rarely Traded~4 weeks$30
291StatTrak™ MAC-10 | Aloha (Battle-Scarred)MAC-10 | AlohaSTBattle-ScarredAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▲ +0.4%Rarely Traded~3 weeks$5.04
292StatTrak™ UMP-45 | Momentum (Minimal Wear)UMP-45 | MomentumSTMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▲ +4.7%Rarely Traded~1 month$7.57
293Souvenir P90 | Teardown (Factory New)P90 | TeardownSVFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -17.5%▲ +24.9%Rarely Traded~9 months$24
294MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +3.8%▼ -7.2%Rarely Traded~2 months$6.23
295MP9 | Setting Sun (Field-Tested)MP9 | Setting SunField-TestedAvoid8rarely trades — hard to exit · falling with no reliable way out▲ +2.7%▼ -5.5%Rarely Traded~1 month$14
296Souvenir P90 | Glacier Mesh (Minimal Wear)P90 | Glacier MeshSVMinimal WearAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▲ +5.1%Rarely TradedNo flow$7.68
297MAC-10 | Commuter (Factory New)MAC-10 | CommuterFactory NewAvoid8rarely trades — hard to exit · falling with no reliable way out▼ -4.1%▲ +4.7%Rarely Traded~2 months$48
298Souvenir UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningSVMinimal WearAvoid8falling with no reliable way out▲ +0.2%▼ -14.9%Rarely Traded~3 months$33
299Souvenir PP-Bizon | Urban Dashed (Factory New)PP-Bizon | Urban DashedSVFactory NewAvoid8falling with no reliable way out▼ -2.0%▼ -11.7%Rarely Traded~8 months$11
300MAC-10 | Curse (Minimal Wear)MAC-10 | CurseMinimal WearAvoid8falling with no reliable way out▼ -1.7%▼ -12.2%Rarely Traded~1 month$7.01

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.