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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

468Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 468 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedSVWell-WornAvoid9no way out▼ -2.0%▼ -11.1%Rarely Traded~7 months$21
252MP7 | Teal Blossom (Battle-Scarred)MP7 | Teal BlossomBattle-ScarredAvoid9medium confidenceno way out▼ -2.2%▼ -10.8%Rarely Traded~2 months$52
253StatTrak™ MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerSTBattle-ScarredAvoid9no way out▼ -5.5%▼ -5.9%Rarely Traded~2 months$56
254StatTrak™ MAC-10 | Curse (Minimal Wear)MAC-10 | CurseSTMinimal WearAvoid9no way out▼ -3.1%▼ -9.5%Rarely Traded~1 month$11
255UMP-45 | Crime Scene (Battle-Scarred)UMP-45 | Crime SceneBattle-ScarredAvoid9medium confidenceno way out▼ -2.2%▼ -10.9%Rarely Traded~11 months$92
256UMP-45 | Caramel (Battle-Scarred)UMP-45 | CaramelBattle-ScarredAvoid9no way out▲ +0.7%▼ -15.2%Rarely Traded~1 month$11
257MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearAvoid9no way out▼ -2.3%▼ -10.9%Rarely Traded~2 months$38
258MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedWell-WornAvoid9no way out▼ -3.8%▼ -8.6%Rarely Traded~3 months$24
259Souvenir MAC-10 | Nuclear Garden (Well-Worn)MAC-10 | Nuclear GardenSVWell-WornAvoid9no way out▼ -4.5%▼ -7.7%Rarely Traded~4 months$23
260MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeWell-WornAvoid9▼ -31.8%▼ -3.7%Rarely Traded~2 months$38
261Souvenir MP9 | Multi-Terrain (Minimal Wear)MP9 | Multi-TerrainSVMinimal WearAvoid9▼ -0.6%▼ -50.7%Rarely Traded~1 month$12
262P90 | Leather (Battle-Scarred)P90 | LeatherBattle-ScarredAvoid9▼ -2.4%▼ -48.1%Rarely TradedNo flow$7.42
263P90 | Glacier Mesh (Factory New)P90 | Glacier MeshFactory NewAvoid9▼ -9.6%▼ -37.4%Rarely Traded~1 month$24
264Souvenir MP9 | Dune Asp (Factory New)MP9 | Dune AspSVFactory NewAvoid9medium confidence▲ +10.3%▼ -67.4%Rarely Traded~1 month$31
265Souvenir MAC-10 | Amber Fade (Field-Tested)MAC-10 | Amber FadeSVField-TestedAvoid9▼ -14.8%▼ -30.1%Rarely Traded~9 months$11
266Souvenir MP7 | Anodized Navy (Minimal Wear)MP7 | Anodized NavySVMinimal WearAvoid8medium confidencehard to exit · no way out▼ -2.2%▲ +2.5%Rarely TradedNo flow$42
267MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickField-TestedAvoid8hard to exit · no way out▲ +2.3%▼ -4.4%Rarely Traded~1 month$27
268StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewAvoid8hard to exit · no way out▼ -0.6%▼ -0.2%Rarely Traded~5 months$18
269Souvenir PP-Bizon | Sand Dashed (Factory New)PP-Bizon | Sand DashedSVFactory NewAvoid8medium confidencehard to exit · no way out▼ -0.3%▼ -0.7%Rarely TradedNo flow$8.02
270MAC-10 | Hot Snakes (Battle-Scarred)MAC-10 | Hot SnakesBattle-ScarredAvoid8hard to exit · no way out▲ +1.3%▼ -3.0%Rarely Traded~1 month$185
271StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid8hard to exit · no way out▲ +1.3%▼ -3.1%Rarely Traded~9 months$8.34
272MP7 | Teal Blossom (Minimal Wear)MP7 | Teal BlossomMinimal WearAvoid8medium confidencehard to exit · no way out▲ +0.3%▼ -1.7%Rarely Traded~2 months$86
273StatTrak™ MP7 | Nemesis (Factory New)MP7 | NemesisSTFactory NewAvoid8hard to exit · no way out▲ +0.1%▼ -1.6%Rarely Traded~2 months$26
274UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelMinimal WearAvoid8hard to exit · no way out▼ -3.8%▲ +4.2%Rarely Traded~3 months$12
275MAC-10 | Ultraviolet (Factory New)MAC-10 | UltravioletFactory NewAvoid8medium confidencehard to exit · no way out▲ +0.8%▼ -2.8%Rarely Traded~1 month$53
276P90 | Baroque Red (Minimal Wear)P90 | Baroque RedMinimal WearAvoid8medium confidencehard to exit · no way out▲ +5.5%▼ -9.8%Rarely Traded~2 months$28
277MAC-10 | Heat (Factory New)MAC-10 | HeatFactory NewAvoid8no way out▼ -3.4%▼ -9.3%Rarely Traded~2 months$10
278Souvenir MAC-10 | Case Hardened (Field-Tested)MAC-10 | Case HardenedSVField-TestedAvoid8no way out▼ -2.7%▼ -10.6%Rarely Traded~4 months$22
279MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaMinimal WearAvoid8no way out▲ +1.3%▼ -16.6%Rarely Traded~6 months$5.28
280StatTrak™ UMP-45 | Bone Pile (Minimal Wear)UMP-45 | Bone PileSTMinimal WearAvoid8no way out▼ -6.2%▼ -5.5%Rarely Traded~1 month$5.17
281StatTrak™ MP5-SD | Agent (Factory New)MP5-SD | AgentSTFactory NewAvoid8no way out▼ -4.7%▼ -8.1%Rarely Traded~2 months$15
282Souvenir PP-Bizon | Bizoom (Factory New)PP-Bizon | BizoomSVFactory NewAvoid8medium confidence▲ +4.0%▼ -60.5%Rarely Traded~4 months$13
283MP9 | Green Plaid (Factory New)MP9 | Green PlaidFactory NewAvoid8▼ -6.0%▼ -45.6%Rarely Traded~2 months$9.26
284Souvenir PP-Bizon | Night Ops (Well-Worn)PP-Bizon | Night OpsSVWell-WornAvoid8▼ -2.3%▼ -51.5%Rarely TradedNo flow$13
285StatTrak™ MAC-10 | Tatter (Battle-Scarred)MAC-10 | TatterSTBattle-ScarredAvoid8▼ -12.0%▼ -37.3%Rarely Traded~1 month$10
286Souvenir MAC-10 | Bronzer (Battle-Scarred)MAC-10 | BronzerSVBattle-ScarredAvoid8medium confidence▼ -6.8%▼ -45.9%Rarely TradedNo flow$28
287MP9 | Bulldozer (Factory New)MP9 | BulldozerFactory NewAvoid7medium confidencehard to exit · no way out0%▼ -1.6%Rarely Traded~3 months$1,117
288Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearAvoid7hard to exit · no way out▼ -0.8%▼ -0.4%Rarely Traded~5 months$8.25
289StatTrak™ MP7 | Cirrus (Factory New)MP7 | CirrusSTFactory NewAvoid7hard to exit · no way out▲ +2.8%▼ -5.9%Rarely Traded~2 months$5.45
290Souvenir MP9 | Bee-Tron (Well-Worn)MP9 | Bee-TronSVWell-WornAvoid7hard to exit · no way out▲ +5.0%▼ -9.2%Rarely TradedNo flow$13
291Souvenir MP9 | Buff Blue (Factory New)MP9 | Buff BlueSVFactory NewAvoid7hard to exit · no way out▲ +0.2%▼ -1.9%Rarely Traded~1 month$12
292MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeMinimal WearAvoid7hard to exit · no way out▼ -1.0%▼ -0.3%Rarely Traded~2 weeks$50
293StatTrak™ MP7 | Powercore (Factory New)MP7 | PowercoreSTFactory NewAvoid7hard to exit · no way out▲ +4.1%▼ -8.0%Rarely Traded~2 months$12
294Souvenir MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeSVWell-WornAvoid7medium confidencehard to exit · no way out▲ +2.3%▼ -5.5%Rarely TradedNo flow$40
295Souvenir MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickSVField-TestedAvoid7hard to exit · no way out▼ -3.3%▲ +2.7%Rarely Traded~1 month$18
296MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerBattle-ScarredAvoid7hard to exit · no way out▼ -0.8%▼ -1.1%Rarely Traded~3 weeks$35
297Souvenir MP9 | Buff Blue (Field-Tested)MP9 | Buff BlueSVField-TestedAvoid7no way out▲ +4.1%▼ -21.2%Rarely Traded~3 months$9.16
298StatTrak™ MP9 | Airlock (Factory New)MP9 | AirlockSTFactory NewAvoid7no way out▲ +0.9%▼ -16.6%Rarely Traded~1 month$33
299StatTrak™ P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveSTWell-WornAvoid7no way out▼ -4.0%▼ -9.1%Rarely TradedUnrated$12
300MP9 | Airlock (Factory New)MP9 | AirlockFactory NewAvoid7no way out▲ +0.6%▼ -16.4%Slow Mover~3 months$22

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.