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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

570Items ranked
8Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 570 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushFactory NewWeak entry35▲ +6.3%▼ -19.4%Moderate DemandUnrated$131
202AK-47 | Vulcan (Field-Tested)AK-47 | VulcanField-TestedWeak entry35▼ -1.3%▼ -8.1%High DemandUnrated$167
203Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxBattle-ScarredWeak entry35▼ -1.5%▼ -7.8%Active DemandUnrated$106
204FAMAS | Mecha Industries (Field-Tested)FAMAS | Mecha IndustriesField-TestedWeak entry35▲ +3.4%▼ -15.2%Active DemandUnrated$26
205M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesField-TestedWeak entry35▲ +1.8%▼ -12.7%Active DemandUnrated$104
206AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishMinimal WearWeak entry35▼ -1.1%▼ -8.5%Active DemandUnrated$62
207M4A1-S | Imminent Danger (Factory New)M4A1-S | Imminent DangerFactory NewWeak entry35▼ -0.2%▼ -9.8%Moderate DemandUnrated$1,310
208StatTrak™ FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementSTWell-WornWeak entry35▼ -0.4%▼ -9.5%Moderate DemandUnrated$5.03
209M4A1-S | Golden Coil (Minimal Wear)M4A1-S | Golden CoilMinimal WearWeak entry350%▼ -10.1%Active DemandUnrated$84
210Souvenir AK-47 | Gold Arabesque (Field-Tested)AK-47 | Gold ArabesqueSVField-TestedWeak entry35▲ +0.8%▼ -11.6%Active DemandUnrated$1,107
211M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusFactory NewWeak entry35medium confidence▼ -1.5%▼ -8.2%Active DemandUnrated$646
212M4A1-S | Flashback (Minimal Wear)M4A1-S | FlashbackMinimal WearWeak entry35▲ +5.7%▼ -19.0%Moderate DemandUnrated$7.98
213AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersMinimal WearWeak entry35▲ +0.8%▼ -11.7%Active DemandUnrated$11
214M4A4 | Radiation Hazard (Well-Worn)M4A4 | Radiation HazardWell-WornWeak entry34hard to exit▼ -1.9%▲ +19.8%Rarely Traded~2 months$37
215StatTrak™ FAMAS | Pulse (Well-Worn)FAMAS | PulseSTWell-WornWeak entry34hard to exit▲ +1.3%▲ +15.0%Rarely Traded~1 month$27
216Souvenir FAMAS | Half Sleeve (Battle-Scarred)FAMAS | Half SleeveSVBattle-ScarredWeak entry34medium confidencehard to exit0%▲ +16.9%Rarely TradedNo flow$202
217Souvenir AK-47 | Asiimov (Field-Tested)AK-47 | AsiimovSVField-TestedWeak entry34medium confidencehard to exit▼ -30.2%▲ +62.1%Rarely TradedNo flow$276
218StatTrak™ AUG | Bengal Tiger (Minimal Wear)AUG | Bengal TigerSTMinimal WearWeak entry34hard to exit▲ +3.3%▲ +11.5%Rarely Traded~2 months$52
219StatTrak™ M4A4 | Desert-Strike (Field-Tested)M4A4 | Desert-StrikeSTField-TestedWeak entry34hard to exit▼ -1.0%▲ +5.3%Rarely Traded~2 months$35
220StatTrak™ SG 553 | Colony IV (Field-Tested)SG 553 | Colony IVSTField-TestedWeak entry34hard to exit▲ +1.7%▲ +1.2%Rarely Traded~1 month$17
221Galil AR | Sugar Rush (Battle-Scarred)Galil AR | Sugar RushBattle-ScarredWeak entry34hard to exit▲ +2.6%▼ -0.2%Rarely Traded~3 weeks$53
222FAMAS | Afterimage (Well-Worn)FAMAS | AfterimageWell-WornWeak entry34hard to exit▲ +7.2%▼ -7.0%Rarely Traded~1 month$21
223SG 553 | Wave Spray (Factory New)SG 553 | Wave SprayFactory NewWeak entry34hard to exit▲ +2.1%▲ +0.5%Rarely Traded~2 months$40
224Souvenir AK-47 | Safety Net (Battle-Scarred)AK-47 | Safety NetSVBattle-ScarredWeak entry34hard to exit▲ +1.4%▲ +1.4%Rarely Traded~1 month$22
225StatTrak™ AK-47 | Rat Rod (Minimal Wear)AK-47 | Rat RodSTMinimal WearWeak entry34hard to exit▲ +1.6%▲ +1.1%Rarely Traded~4 weeks$16
226StatTrak™ AK-47 | Wasteland Rebel (Factory New)AK-47 | Wasteland RebelSTFactory NewWeak entry34medium confidencehard to exit▲ +0.9%▲ +2.1%Rarely Traded~4 months$1,816
227Souvenir FAMAS | Teardown (Factory New)FAMAS | TeardownSVFactory NewWeak entry34hard to exit▲ +2.1%▲ +0.4%Rarely Traded~7 months$19
228M4A4 | Global Offensive (Minimal Wear)M4A4 | Global OffensiveMinimal WearWeak entry34hard to exit▼ -3.1%▲ +8.1%Rarely Traded~1 month$16
229StatTrak™ Galil AR | Stone Cold (Factory New)Galil AR | Stone ColdSTFactory NewWeak entry34hard to exit▲ +3.6%▼ -2.1%Rarely Traded~2 months$30
230StatTrak™ M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorSTBattle-ScarredWeak entry34hard to exit▲ +1.5%▲ +1.0%Rarely Traded~2 months$25
231SG 553 | Colony IV (Battle-Scarred)SG 553 | Colony IVBattle-ScarredWeak entry34hard to exit▼ -5.7%▲ +11.8%Rarely TradedUnrated$7.49
232Souvenir AUG | Eye of Zapems (Minimal Wear)AUG | Eye of ZapemsSVMinimal WearWeak entry34hard to exit▲ +3.0%▼ -1.3%Rarely Traded~2 months$6.26
233M4A4 | Neo-Noir (Minimal Wear)M4A4 | Neo-NoirMinimal WearWeak entry34▼ -1.8%▼ -7.8%Active DemandUnrated$45
234Souvenir AK-47 | Ice Coaled (Minimal Wear)AK-47 | Ice CoaledSVMinimal WearWeak entry33medium confidencehard to exit▲ +60.7%▼ -28.7%Rarely TradedNo flow$187
235FAMAS | Contrast Spray (Field-Tested)FAMAS | Contrast SprayField-TestedWeak entry33hard to exit▲ +22.2%▲ +28.5%Rarely Traded~4 weeks$9.79
236Souvenir AK-47 | VariCamo Grey (Factory New)AK-47 | VariCamo GreySVFactory NewWeak entry33hard to exit▲ +29.0%▲ +17.8%Rarely Traded~1 month$15
237Souvenir M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskSVMinimal WearWeak entry33medium confidencehard to exit0%▲ +59.5%Rarely TradedNo flow$125
238StatTrak™ AUG | Chameleon (Battle-Scarred)AUG | ChameleonSTBattle-ScarredWeak entry33hard to exit▲ +1.3%▲ +14.3%Rarely TradedNo flow$107
239Souvenir AUG | Contractor (Well-Worn)AUG | ContractorSVWell-WornWeak entry33hard to exit▲ +6.0%▲ +7.1%Rarely TradedNo flow$23
240StatTrak™ FAMAS | Eye of Athena (Field-Tested)FAMAS | Eye of AthenaSTField-TestedWeak entry33hard to exit▲ +5.5%▲ +7.8%Rarely Traded~1 month$8.42
241StatTrak™ SG 553 | Wave Spray (Minimal Wear)SG 553 | Wave SpraySTMinimal WearWeak entry33hard to exit▲ +7.4%▲ +5.0%Rarely Traded~2 months$8.89
242AUG | Torque (Well-Worn)AUG | TorqueWell-WornWeak entry33hard to exit▲ +3.4%▲ +10.9%Rarely Traded~3 months$5.80
243StatTrak™ AK-47 | Leet Museo (Battle-Scarred)AK-47 | Leet MuseoSTBattle-ScarredWeak entry33hard to exit▲ +0.8%▲ +1.9%Rarely Traded~1 month$96
244StatTrak™ M4A1-S | Briefing (Battle-Scarred)M4A1-S | BriefingSTBattle-ScarredWeak entry33hard to exit0%▲ +3.0%Rarely Traded~1 month$10
245StatTrak™ SG 553 | Cyrex (Battle-Scarred)SG 553 | CyrexSTBattle-ScarredWeak entry33hard to exit▼ -0.3%▲ +3.5%Rarely Traded~1 month$9.25
246StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredWeak entry33hard to exit▲ +1.9%▲ +0.1%Rarely Traded~1 month$197
247Galil AR | Shattered (Factory New)Galil AR | ShatteredFactory NewWeak entry33hard to exit▲ +3.0%▼ -1.6%Rarely Traded~2 months$61
248M4A4 | Tornado (Well-Worn)M4A4 | TornadoWell-WornWeak entry33hard to exit▲ +2.1%▼ -0.3%Rarely Traded~1 month$7.94
249FAMAS | Cyanospatter (Factory New)FAMAS | CyanospatterFactory NewWeak entry33hard to exit▲ +10.3%▼ -12.7%Rarely Traded~2 months$6.10
250StatTrak™ AK-47 | The Oligarch (Battle-Scarred)AK-47 | The OligarchSTBattle-ScarredWeak entry33hard to exit▲ +3.0%▼ -1.7%Rarely Traded~2 months$55

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.