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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

555Items ranked
16Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 555 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Glock-18 | Gamma Doppler (Well-Worn) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldWell-WornWeak entry30medium confidencehard to exit▼ -2.6%▲ +4.7%Rarely Traded~1 month$249
302Souvenir Tec-9 | Sultan (Factory New)Tec-9 | SultanSVFactory NewWeak entry30medium confidencehard to exit▼ -0.1%▲ +0.9%Rarely Traded~1 month$1,124
303StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredWeak entry30hard to exit▼ -4.0%▲ +6.7%Rarely Traded~2 months$39
304StatTrak™ Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofSTField-TestedWeak entry30hard to exit▲ +2.1%▼ -2.5%Rarely Traded~2 months$40
305P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectMinimal WearWeak entry30hard to exit▼ -1.2%▲ +2.5%Rarely Traded~3 weeks$39
306Souvenir P250 | Mint Kimono (Minimal Wear)P250 | Mint KimonoSVMinimal WearWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely TradedNo flow$334
307Souvenir P250 | Mint Kimono (Factory New)P250 | Mint KimonoSVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely Traded~3 months$60
308Souvenir Desert Eagle | Mint Fan (Factory New)Desert Eagle | Mint FanSVFactory NewWeak entry30medium confidencehard to exit▲ +0.2%▲ +0.3%Rarely Traded~3 months$83
309Desert Eagle | Pilot (Minimal Wear)Desert Eagle | PilotMinimal WearWeak entry30medium confidencehard to exit▲ +4.0%▼ -5.3%Rarely Traded~3 weeks$109
310StatTrak™ Five-SeveN | Boost Protocol (Well-Worn)Five-SeveN | Boost ProtocolSTWell-WornWeak entry30hard to exit▼ -0.8%▲ +1.8%Rarely Traded~2.7 days$8.47
311StatTrak™ P250 | Cartel (Battle-Scarred)P250 | CartelSTBattle-ScarredWeak entry30hard to exit▲ +1.0%▼ -1.0%Rarely Traded~4 months$18
312Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornWeak entry30medium confidencehard to exit▼ -4.0%▲ +6.3%Rarely TradedNo flow$603
313Souvenir USP-S | Night Ops (Battle-Scarred)USP-S | Night OpsSVBattle-ScarredWeak entry30hard to exit▲ +23.1%▼ -34.4%Rarely Traded~3 months$20
314P250 | Muertos (Factory New)P250 | MuertosFactory NewWeak entry30hard to exit▲ +7.5%▼ -11.1%Rarely Traded~4 months$19
315P250 | Muertos (Well-Worn)P250 | MuertosWell-WornWeak entry30hard to exit▲ +3.4%▼ -4.9%Rarely Traded~3 weeks$12
316Souvenir P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectSVField-TestedWeak entry30hard to exit▲ +1.6%▼ -2.2%Rarely Traded~4 weeks$17
317StatTrak™ Desert Eagle | Heirloom (Battle-Scarred)Desert Eagle | HeirloomSTBattle-ScarredWeak entry30hard to exit▲ +4.4%▼ -6.4%Rarely Traded~3 months$18
318StatTrak™ USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamSTBattle-ScarredWeak entry30hard to exit▲ +0.9%▼ -1.2%Rarely Traded~3 weeks$50
319StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornWeak entry30hard to exit▼ -3.2%▲ +4.9%Rarely Traded~3 weeks$34
320Dual Berettas | Balance (Factory New)Dual Berettas | BalanceFactory NewWeak entry30hard to exit▲ +1.4%▼ -2.0%Rarely Traded~2 months$7.35
321Souvenir Tec-9 | Urban DDPAT (Factory New)Tec-9 | Urban DDPATSVFactory NewWeak entry30hard to exit▼ -0.6%▲ +1.0%Rarely Traded~1 month$132
322StatTrak™ Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracySTField-TestedWeak entry30hard to exit▲ +0.6%▼ -0.8%Rarely Traded~2 months$19
323Five-SeveN | Candy Apple (Field-Tested)Five-SeveN | Candy AppleField-TestedWeak entry30hard to exit▲ +2.9%▼ -4.3%Rarely Traded~2 weeks$74
324StatTrak™ P2000 | Obsidian (Factory New)P2000 | ObsidianSTFactory NewWeak entry30hard to exit▼ -0.7%▲ +1.0%Rarely Traded~3 weeks$24
325Souvenir R8 Revolver | Grip (Factory New)R8 Revolver | GripSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$600
326Souvenir R8 Revolver | Bone Mask (Battle-Scarred)R8 Revolver | Bone MaskSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$25
327Souvenir USP-S | 27 (Battle-Scarred)USP-S | 27SVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$140
328Souvenir Five-SeveN | Buddy (Minimal Wear)Five-SeveN | BuddySVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$90
329Souvenir Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$315
330Souvenir Five-SeveN | Autumn Thicket (Battle-Scarred)Five-SeveN | Autumn ThicketSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$26
331Souvenir Dual Berettas | Shred (Factory New)Dual Berettas | ShredSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,200
332Souvenir Glock-18 | Ironwork (Minimal Wear)Glock-18 | IronworkSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$170
333Souvenir Glock-18 | Shinobu (Well-Worn)Glock-18 | ShinobuSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$104
334Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$456
335Souvenir Five-SeveN | Hybrid (Battle-Scarred)Five-SeveN | HybridSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$206
336Souvenir Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$39
337Souvenir Glock-18 | Franklin (Factory New)Glock-18 | FranklinSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,071
338Souvenir USP-S | Black Lotus (Factory New)USP-S | Black LotusSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$1,350
339Souvenir CZ75-Auto | Indigo (Factory New)CZ75-Auto | IndigoSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$52
340Souvenir Glock-18 | Ocean Topo (Well-Worn)Glock-18 | Ocean TopoSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$977
341Souvenir P2000 | Lifted Spirits (Factory New)P2000 | Lifted SpiritsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$36
342Souvenir P2000 | Coach Class (Battle-Scarred)P2000 | Coach ClassSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$68
343Souvenir Glock-18 | Wraiths (Field-Tested)Glock-18 | WraithsSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$84
344Souvenir CZ75-Auto | Eco (Minimal Wear)CZ75-Auto | EcoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$546
345Souvenir Glock-18 | Wraiths (Battle-Scarred)Glock-18 | WraithsSVBattle-ScarredWeak entry30hard to exit0%—Rarely TradedNo flow$58
346Souvenir Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,800
347Desert Eagle | Sunset Storm 壱 (Well-Worn)Desert Eagle | Sunset Storm 壱Well-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$881
348Souvenir Glock-18 | Sand Dune (Factory New)Glock-18 | Sand DuneSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,738
349Souvenir Five-SeveN | Dark Polymer (Battle-Scarred)Five-SeveN | Dark PolymerSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$45
350Souvenir Tec-9 | Hades (Factory New)Tec-9 | HadesSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$80

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.