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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

574Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 574 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Souvenir Desert Eagle | Sputnik (Factory New)Desert Eagle | SputnikSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely Traded~1 month$543
302Souvenir Desert Eagle | Pilot (Factory New)Desert Eagle | PilotSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely TradedNo flow$1,256
303Souvenir P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$88
304Desert Eagle | Sunset Storm 壱 (Field-Tested)Desert Eagle | Sunset Storm 壱Field-TestedWeak entry30rarely trades — hard to exit▲ +3.2%▼ -4.2%Rarely Traded~1 month$554
305Souvenir Glock-18 | Fade (Factory New)Glock-18 | FadeSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~1 month$3,725
306Souvenir Desert Eagle | The Bronze (Factory New)Desert Eagle | The BronzeSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~3 months$89
307StatTrak™ Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobSTBattle-ScarredWeak entry30rarely trades — hard to exit▲ +2.0%▼ -2.6%Rarely Traded~3 weeks$58
308Souvenir Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotSVFactory NewWeak entry30rarely trades — hard to exit▲ +1.3%▼ -1.6%Rarely Traded~2 months$54
309Souvenir USP-S | Pathfinder (Factory New)USP-S | PathfinderSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$462
310Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$504
311Souvenir Glock-18 | Brass (Factory New)Glock-18 | BrassSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely TradedNo flow$925
312Desert Eagle | Blaze (Minimal Wear)Desert Eagle | BlazeMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%▼ -0.1%Rarely Traded~1 month$770
313Souvenir USP-S | The Traitor (Field-Tested)USP-S | The TraitorSVField-TestedWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely TradedNo flow$164
314Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlayMinimal WearWeak entry30rarely trades — hard to exit▼ -0.8%▲ +1.5%Rarely Traded~4 weeks$21
315Souvenir Tec-9 | Bamboo Forest (Factory New)Tec-9 | Bamboo ForestSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely Traded~5 days$107
316P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanMinimal WearWeak entry30rarely trades — hard to exit▲ +7.7%▼ -11.4%Rarely Traded~2 months$29
317Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonMinimal WearWeak entry30rarely trades — hard to exit▼ -0.2%▲ +0.5%Rarely Traded~2 weeks$449
318StatTrak™ P250 | Asiimov (Well-Worn)P250 | AsiimovSTWell-WornWeak entry30rarely trades — hard to exit▲ +0.5%▼ -0.6%Rarely Traded~1 month$12
319Souvenir Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$4,416
320Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlayWell-WornWeak entry30rarely trades — hard to exit▼ -1.9%▲ +3.0%Rarely Traded~2 weeks$20
321USP-S | Para Green (Factory New)USP-S | Para GreenFactory NewWeak entry30rarely trades — hard to exit▲ +0.9%▼ -1.2%Rarely Traded~3 months$59
322USP-S | Overgrowth (Well-Worn)USP-S | OvergrowthWell-WornWeak entry30rarely trades — hard to exit▲ +1.8%▼ -2.6%Rarely Traded~2 months$20
323StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedWeak entry30rarely trades — hard to exit▼ -1.1%▲ +1.8%Rarely Traded~3 weeks$81
324Souvenir USP-S | Whiteout (Well-Worn)USP-S | WhiteoutSVWell-WornWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$319
325Souvenir CZ75-Auto | Army Sheen (Factory New)CZ75-Auto | Army SheenSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$14
326Souvenir CZ75-Auto | Eco (Battle-Scarred)CZ75-Auto | EcoSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$571
327Souvenir CZ75-Auto | Eco (Minimal Wear)CZ75-Auto | EcoSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$804
328Souvenir CZ75-Auto | Emerald (Factory New)CZ75-Auto | EmeraldSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$287
329Souvenir CZ75-Auto | Jungle Dashed (Factory New)CZ75-Auto | Jungle DashedSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$399
330Souvenir CZ75-Auto | Poison Dart (Minimal Wear)CZ75-Auto | Poison DartSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$463
331Souvenir Desert Eagle | Calligraffiti (Factory New)Desert Eagle | CalligraffitiSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~1 month$80
332Souvenir Desert Eagle | Mint Fan (Battle-Scarred)Desert Eagle | Mint FanSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$40
333Souvenir Desert Eagle | Mint Fan (Minimal Wear)Desert Eagle | Mint FanSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$86
334Souvenir Desert Eagle | Night (Factory New)Desert Eagle | NightSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~2 months$210
335Souvenir Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$100
336Souvenir Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,200
337Souvenir Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,534
338Souvenir Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~1 month$600
339Souvenir Dual Berettas | Shred (Factory New)Dual Berettas | ShredSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,200
340Souvenir Five-SeveN | Autumn Thicket (Battle-Scarred)Five-SeveN | Autumn ThicketSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$26
341Souvenir Five-SeveN | Buddy (Minimal Wear)Five-SeveN | BuddySVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$90
342Souvenir Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~1 month$750
343Souvenir Five-SeveN | Dark Polymer (Battle-Scarred)Five-SeveN | Dark PolymerSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$45
344Souvenir Five-SeveN | Hybrid (Battle-Scarred)Five-SeveN | HybridSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$206
345Souvenir Five-SeveN | Kami (Field-Tested)Five-SeveN | KamiSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$800
346Souvenir Glock-18 | AXIA (Battle-Scarred)Glock-18 | AXIASVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$300
347Souvenir Glock-18 | Franklin (Factory New)Glock-18 | FranklinSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,071
348Souvenir Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$315
349Souvenir Glock-18 | Grinder (Field-Tested)Glock-18 | GrinderSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$80
350Souvenir Glock-18 | Grinder (Minimal Wear)Glock-18 | GrinderSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$285

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.