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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

464Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 464 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201P2000 | Fire Elemental (Factory New)P2000 | Fire ElementalFactory NewAvoid11no way out▼ -2.0%▼ -9.9%Slow Mover~2 months$88
202P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonBattle-ScarredAvoid11no way out▼ -0.3%▼ -12.6%Rarely Traded~3 months$11
203Glock-18 | Gamma Doppler (Field-Tested) Phase 3Glock-18 | Gamma Doppler Phase 3P3Field-TestedAvoid11no way out▼ -2.6%▼ -9.1%Rarely Traded~2 months$66
204Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastMinimal WearAvoid11no way out▼ -3.1%▼ -8.4%Rarely Traded~2 months$343
205StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearAvoid11no way out▼ -2.9%▼ -8.8%Slow Mover~3 months$25
206P250 | Cartel (Minimal Wear)P250 | CartelMinimal WearAvoid11no way out▼ -4.7%▼ -6.1%Rarely Traded~2 months$11
207Glock-18 | Brass (Factory New)Glock-18 | BrassFactory NewAvoid10no way out▼ -0.7%▼ -12.1%Rarely Traded~4 months$119
208StatTrak™ USP-S | Serum (Factory New)USP-S | SerumSTFactory NewAvoid10no way out▼ -4.6%▼ -6.2%Rarely Traded~2 months$73
209P2000 | Corticera (Minimal Wear)P2000 | CorticeraMinimal WearAvoid10no way out▼ -2.3%▼ -9.7%Rarely Traded~2 months$17
210Souvenir P2000 | Granite Marbleized (Field-Tested)P2000 | Granite MarbleizedSVField-TestedAvoid10no way out▲ +7.1%▼ -23.8%Rarely Traded~3 months$8.03
211Dual Berettas | Cobra Strike (Battle-Scarred)Dual Berettas | Cobra StrikeBattle-ScarredAvoid10no way out▼ -3.4%▼ -8.2%Rarely Traded~3 months$43
212CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearAvoid10no way out▼ -3.1%▼ -8.6%Rarely Traded~2 months$15
213Tec-9 | Avalanche (Factory New)Tec-9 | AvalancheFactory NewAvoid10no way out▲ +3.5%▼ -18.6%Slow Mover~2 months$9.36
214StatTrak™ Desert Eagle | Naga (Minimal Wear)Desert Eagle | NagaSTMinimal WearAvoid10no way out▼ -4.4%▼ -6.8%Rarely Traded~1 month$6.77
215StatTrak™ Tec-9 | Isaac (Minimal Wear)Tec-9 | IsaacSTMinimal WearAvoid10no way out▼ -3.5%▼ -8.1%Rarely Traded~3 months$7.23
216Souvenir Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorSVMinimal WearAvoid10no way out▼ -2.7%▼ -9.3%Rarely Traded~7 months$31
217CZ75-Auto | Tigris (Factory New)CZ75-Auto | TigrisFactory NewAvoid10no way out▲ +0.7%▼ -14.4%Rarely Traded~6 months$5.90
218CZ75-Auto | Tread Plate (Factory New)CZ75-Auto | Tread PlateFactory NewAvoid10no way out▲ +0.8%▼ -14.7%Rarely Traded~5 months$7.09
219Souvenir Dual Berettas | Mystic Conjunction (Factory New)Dual Berettas | Mystic ConjunctionSVFactory NewAvoid10medium confidenceno way out▲ +0.3%▼ -13.8%Rarely TradedNo flow$50
220Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastFactory NewAvoid10no way out▼ -2.7%▼ -9.4%Rarely Traded~3 months$7.92
221StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelSTBattle-ScarredAvoid10no way out▼ -8.3%▼ -1.0%Rarely Traded~3 months$109
222P250 | Apep's Curse (Field-Tested)P250 | Apep's CurseField-TestedAvoid10no way out▲ +1.3%▼ -15.4%Rarely Traded~2 months$40
223StatTrak™ Five-SeveN | Boost Protocol (Field-Tested)Five-SeveN | Boost ProtocolSTField-TestedAvoid10no way out▼ -3.0%▼ -9.0%Slow Mover~2 weeks$6.08
224Desert Eagle | Crimson Web (Well-Worn)Desert Eagle | Crimson WebWell-WornAvoid10no way out▼ -3.9%▼ -7.7%Rarely Traded~2 months$10
225Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveBattle-ScarredAvoid10no way out▼ -2.8%▼ -9.4%Rarely Traded~1 month$60
226StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewAvoid10no way out▼ -2.8%▼ -9.4%Rarely Traded~4 months$5.23
227Desert Eagle | Midnight Storm (Field-Tested)Desert Eagle | Midnight StormField-TestedAvoid10no way out▼ -0.7%▼ -12.5%Slow Mover~2 months$11
228P250 | Crimson Kimono (Field-Tested)P250 | Crimson KimonoField-TestedAvoid10no way out▼ -3.6%▼ -8.3%Rarely Traded~1 month$11
229StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred)Glock-18 | Bullet QueenSTBattle-ScarredAvoid9hard to exit · no way out▲ +1.5%▼ -2.3%Rarely Traded~2 months$54
230Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorField-TestedAvoid9hard to exit · no way out▲ +5.2%▼ -7.8%Rarely Traded~5 months$13
231Souvenir Tec-9 | Red Quartz (Well-Worn)Tec-9 | Red QuartzSVWell-WornAvoid9medium confidencehard to exit · no way out0%▼ -0.1%Rarely TradedNo flow$30
232Dual Berettas | Marina (Factory New)Dual Berettas | MarinaFactory NewAvoid9hard to exit · no way out▼ -3.6%▲ +5.2%Rarely Traded~3 months$24
233Souvenir Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +11.0%▼ -16.6%Rarely TradedNo flow$938
234Souvenir Glock-18 | Reactor (Factory New)Glock-18 | ReactorSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +9.2%▼ -14.0%Rarely Traded~3 months$186
235StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredAvoid9hard to exit · no way out▼ -4.4%▲ +6.3%Rarely Traded~2 months$39
236StatTrak™ Desert Eagle | Crimson Web (Field-Tested)Desert Eagle | Crimson WebSTField-TestedAvoid9hard to exit · no way out▼ -3.8%▲ +5.3%Rarely Traded~4 months$20
237StatTrak™ Tec-9 | Fubar (Minimal Wear)Tec-9 | FubarSTMinimal WearAvoid9hard to exit · no way out▼ -3.7%▲ +5.3%Rarely Traded~3 weeks$6.01
238StatTrak™ Five-SeveN | Boost Protocol (Well-Worn)Five-SeveN | Boost ProtocolSTWell-WornAvoid9hard to exit · no way out▼ -1.2%▲ +1.4%Rarely Traded~6 days$8.44
239P250 | Muertos (Well-Worn)P250 | MuertosWell-WornAvoid9hard to exit · no way out▲ +3.2%▼ -5.1%Rarely Traded~4 weeks$12
240Five-SeveN | Candy Apple (Minimal Wear)Five-SeveN | Candy AppleMinimal WearAvoid9hard to exit · no way out▲ +0.6%▼ -1.3%Rarely Traded~2 months$69
241Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardWell-WornAvoid9medium confidencehard to exit · no way out0%▼ -0.3%Rarely TradedNo flow$556
242Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatField-TestedAvoid9hard to exit · no way out▲ +0.7%▼ -1.4%Rarely Traded~3 months$52
243P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectMinimal WearAvoid9hard to exit · no way out▼ -1.6%▲ +2.0%Rarely Traded~3 weeks$39
244StatTrak™ R8 Revolver | Memento (Factory New)R8 Revolver | MementoSTFactory NewAvoid9hard to exit · no way out▼ -9.9%▲ +14.3%Rarely Traded~1 month$11
245StatTrak™ R8 Revolver | Skull Crusher (Field-Tested)R8 Revolver | Skull CrusherSTField-TestedAvoid9hard to exit · no way out▲ +3.1%▼ -5.2%Rarely Traded~5 months$11
246StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredAvoid9hard to exit · no way out▼ -1.6%▲ +1.8%Rarely TradedUnrated$20
247Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonFactory NewAvoid9hard to exit · no way out▲ +7.5%▼ -12.0%Rarely Traded~4 months$63
248P2000 | Space Race (Well-Worn)P2000 | Space RaceWell-WornAvoid9hard to exit · no way out▼ -7.9%▲ +11.1%Rarely Traded~3 months$8.91
249Five-SeveN | Candy Apple (Field-Tested)Five-SeveN | Candy AppleField-TestedAvoid9hard to exit · no way out▲ +2.6%▼ -4.6%Rarely Traded~1 month$74
250StatTrak™ Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticSTFactory NewAvoid9hard to exit · no way out▼ -0.9%▲ +0.6%Rarely Traded~1 month$176

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.