CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

464Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 464 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Dual Berettas | Pyre (Field-Tested)Dual Berettas | PyreField-TestedAvoid10falling with no reliable way out▼ -1.8%▼ -11.0%Rarely Traded~3 months$12
202CZ75-Auto | Xiangliu (Minimal Wear)CZ75-Auto | XiangliuMinimal WearAvoid10falling with no reliable way out▼ -2.5%▼ -9.9%Rarely Traded~2 months$13
203Glock-18 | Synth Leaf (Minimal Wear)Glock-18 | Synth LeafMinimal WearAvoid10medium confidencefalling with no reliable way out▼ -4.5%▼ -6.9%Rarely Traded~2 months$341
204P2000 | Imperial Dragon (Factory New)P2000 | Imperial DragonFactory NewAvoid10falling with no reliable way out▲ +5.9%▼ -22.6%Rarely Traded~3 months$39
205Tec-9 | Hades (Well-Worn)Tec-9 | HadesWell-WornAvoid10falling with no reliable way out▼ -3.4%▼ -8.6%Rarely Traded~1 month$15
206Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +5.6%▼ -8.4%Rarely TradedNo flow$622
207StatTrak™ Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesSTWell-WornAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▲ +1.8%Rarely Traded~1 month$16
208USP-S | Whiteout (Battle-Scarred)USP-S | WhiteoutBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▲ +2.8%Rarely Traded~2 months$37
209CZ75-Auto | Syndicate (Factory New)CZ75-Auto | SyndicateFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +8.3%▼ -12.7%Rarely Traded~2 months$27
210StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -0.7%Rarely Traded~1 month$10
211Glock-18 | Dragon Tattoo (Minimal Wear)Glock-18 | Dragon TattooMinimal WearAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +2.8%▼ -4.6%Rarely Traded~3 weeks$123
212StatTrak™ Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeSTWell-WornAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.4%▲ +0.3%Rarely Traded~1 month$96
213Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +8.5%▼ -13.2%Rarely Traded~3 months$88
214Dual Berettas | Duelist (Factory New)Dual Berettas | DuelistFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -1.9%Rarely Traded~2 months$343
215StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -2.2%Rarely Traded~5 months$33
216Souvenir Tec-9 | Garter-9 (Factory New)Tec-9 | Garter-9SVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.2%Rarely Traded~1 month$65
217Souvenir P250 | Boreal Forest (Minimal Wear)P250 | Boreal ForestSVMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +34.3%▼ -51.9%Rarely Traded~5 months$7.29
218StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▲ +1.5%Rarely Traded~3 weeks$81
219StatTrak™ Desert Eagle | Naga (Factory New)Desert Eagle | NagaSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +2.2%▼ -3.9%Rarely Traded~3 months$24
220Souvenir P250 | Digital Architect (Minimal Wear)P250 | Digital ArchitectSVMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▲ +0.2%Rarely Traded~4 weeks$26
221USP-S | Para Green (Factory New)USP-S | Para GreenFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -1.5%Rarely Traded~3 months$59
222Souvenir USP-S | Flashback (Factory New)USP-S | FlashbackSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.3%Rarely TradedNo flow$407
223Souvenir Desert Eagle | Starcade (Factory New)Desert Eagle | StarcadeSVFactory NewAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.3%Rarely TradedNo flow$383
224StatTrak™ P2000 | Corticera (Field-Tested)P2000 | CorticeraSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -0.1%Rarely Traded~1 month$26
225StatTrak™ CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketSTMinimal WearAvoid9falling with no reliable way out▲ +0.9%▼ -15.1%Rarely Traded~1 month$16
226USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupBattle-ScarredAvoid9falling with no reliable way out▼ -2.5%▼ -10.1%Slow MoverUnrated$22
227Glock-18 | Gamma Doppler (Field-Tested) Phase 2Glock-18 | Gamma Doppler Phase 2P2Field-TestedAvoid9medium confidencefalling with no reliable way out▼ -5.2%▼ -6.2%Slow Mover~2 months$79
228USP-S | Forest Leaves (Factory New)USP-S | Forest LeavesFactory NewAvoid9falling with no reliable way out▲ +6.7%▼ -24.0%Rarely Traded~3 months$7.00
229Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid9falling with no reliable way out▼ -3.9%▼ -8.1%Rarely Traded~1 month$22
230Dual Berettas | Pyre (Battle-Scarred)Dual Berettas | PyreBattle-ScarredAvoid9falling with no reliable way out▼ -7.0%▼ -3.4%Rarely Traded~2 months$16
231StatTrak™ USP-S | Cortex (Field-Tested)USP-S | CortexSTField-TestedAvoid9falling with no reliable way out▼ -4.3%▼ -7.5%Slow Mover~1 month$6.82
232USP-S | Target Acquired (Field-Tested)USP-S | Target AcquiredField-TestedAvoid9falling with no reliable way out▼ -1.8%▼ -11.3%Rarely Traded~2 months$168
233Souvenir Glock-18 | Death Rattle (Minimal Wear)Glock-18 | Death RattleSVMinimal WearAvoid9medium confidencefalling with no reliable way out▼ -5.6%Rarely Traded~1 month$39
234USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitFactory NewAvoid9falling with no reliable way out▲ +8.3%▼ -26.5%Slow Mover~2 months$19
235Glock-18 | Fade (Minimal Wear)Glock-18 | FadeMinimal WearAvoid9medium confidencefalling with no reliable way out▼ -7.6%▼ -2.7%Rarely Traded~2 months$2,015
236StatTrak™ P250 | Epicenter (Factory New)P250 | EpicenterSTFactory NewAvoid9falling with no reliable way out▼ -2.0%▼ -11.1%Rarely Traded~1 month$36
237Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid9falling with no reliable way out▼ -5.6%▼ -5.6%Rarely Traded~10 months$300
238Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotFactory NewAvoid9falling with no reliable way out▼ -0.4%▼ -13.4%Rarely Traded~2 months$19
239Souvenir Glock-18 | Nuclear Garden (Minimal Wear)Glock-18 | Nuclear GardenSVMinimal WearAvoid9falling with no reliable way out▼ -5.7%▼ -5.5%Rarely Traded~3 months$24
240Souvenir Glock-18 | Ramese's Reach (Well-Worn)Glock-18 | Ramese's ReachSVWell-WornAvoid9falling with no reliable way out▼ -2.5%▼ -10.4%Rarely Traded~1 month$13
241StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid9falling with no reliable way out▼ -0.9%▼ -12.8%Rarely Traded~4 weeks$5.38
242StatTrak™ Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionSTFactory NewAvoid9falling with no reliable way out▼ -3.2%▼ -9.3%Rarely Traded~1 month$13
243Souvenir USP-S | Ancient Visions (Well-Worn)USP-S | Ancient VisionsSVWell-WornAvoid9falling with no reliable way out▼ -14.4%▲ +7.3%Rarely Traded~2 weeks$19
244USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupField-TestedAvoid9falling with no reliable way out▼ -3.3%▼ -9.3%Slow Mover~2 months$22
245Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewAvoid9falling with no reliable way out▼ -1.4%▼ -12.1%Rarely Traded~3 months$9.79
246Souvenir Tec-9 | Red Quartz (Field-Tested)Tec-9 | Red QuartzSVField-TestedAvoid9falling with no reliable way out▼ -3.7%▼ -8.7%Rarely Traded~7 months$10
247Dual Berettas | Twin Turbo (Factory New)Dual Berettas | Twin TurboFactory NewAvoid9falling with no reliable way out▲ +0.7%▼ -15.3%Rarely Traded~3 months$20
248Tec-9 | Hades (Battle-Scarred)Tec-9 | HadesBattle-ScarredAvoid9falling with no reliable way out▼ -4.6%▼ -7.5%Rarely Traded~3 months$17
249StatTrak™ CZ75-Auto | Pole Position (Factory New)CZ75-Auto | Pole PositionSTFactory NewAvoid9falling with no reliable way out▼ -2.0%▼ -11.3%Rarely Traded~1 month$5.86
250StatTrak™ Desert Eagle | Naga (Minimal Wear)Desert Eagle | NagaSTMinimal WearAvoid9falling with no reliable way out▼ -3.0%▼ -9.9%Rarely Traded~2 months$7.17

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.