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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

141Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 41 of 141 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
12151★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid6hard to exit · no way out▲ +2.2%▼ -6.0%Rarely Traded~1 month$84
12152★ Specialist Gloves | Buckshot (Well-Worn)★ Specialist Gloves | BuckshotWell-WornAvoid6hard to exit · no way out▼ -3.2%▲ +2.0%Rarely Traded~4 weeks$41
12153★ Specialist Gloves | Emerald Web (Battle-Scarred)★ Specialist Gloves | Emerald WebBattle-ScarredAvoid6hard to exit · no way out▲ +1.6%▼ -5.5%Rarely Traded~2 months$315
12154★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewAvoid6no way out▼ -9.5%▼ -1.5%Rarely Traded~3 months$575
12155★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredAvoid6no way out▼ -4.2%▼ -9.6%Rarely Traded~1 month$67
12156★ Driver Gloves | Plum Quill (Well-Worn)★ Driver Gloves | Plum QuillWell-WornAvoid6no way out▼ -8.5%▼ -3.3%Rarely Traded~2 weeks$101
12157★ Driver Gloves | King Snake (Battle-Scarred)★ Driver Gloves | King SnakeBattle-ScarredAvoid6no way out▼ -4.5%▼ -9.5%Slow Mover~1 month$90
12158★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredAvoid5hard to exit · no way out▼ -2.2%—Rarely Traded~4 weeks$28
12159★ Sport Gloves | Hedge Maze (Well-Worn)★ Sport Gloves | Hedge MazeWell-WornAvoid5medium confidencehard to exit · no way out▲ +0.4%▼ -4.1%Rarely Traded~1 month$2,957
12160★ Driver Gloves | Hand Sweaters (Well-Worn)★ Driver Gloves | Hand SweatersWell-WornAvoid5hard to exit · no way out▼ -1.3%▼ -1.9%Rarely Traded~3 weeks$100
12161★ Specialist Gloves | Crimson Web (Well-Worn)★ Specialist Gloves | Crimson WebWell-WornAvoid5no way out▼ -5.0%▼ -9.0%Rarely Traded~1 month$100
12162★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid5medium confidenceno way out▼ -1.6%▼ -14.2%Slow MoverUnrated$412
12163★ Moto Gloves | Blood Pressure (Well-Worn)★ Moto Gloves | Blood PressureWell-WornAvoid4no way out▼ -3.9%▼ -11.4%Rarely Traded~1 month$95
12164★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid4no way out▼ -4.5%▼ -10.6%Rarely Traded~1 month$40
12165★ Driver Gloves | Convoy (Well-Worn)★ Driver Gloves | ConvoyWell-WornAvoid4no way out▼ -3.5%▼ -12.1%Rarely Traded~2 months$86
12166★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewAvoid4medium confidence▼ -24.8%▼ -30.7%Moderate DemandUnrated$647
12167★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid3medium confidencehard to exit · no way out▼ -0.3%▼ -4.3%Rarely Traded~1 month$1,185
12168★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornAvoid3hard to exit · no way out▼ -2.1%▼ -1.7%Rarely Traded~3 weeks$122
12169★ Sport Gloves | Arid (Battle-Scarred)★ Sport Gloves | AridBattle-ScarredAvoid3hard to exit · no way out▼ -2.7%▼ -0.9%Rarely Traded~2 months$275
12170★ Driver Gloves | Rezan the Red (Well-Worn)★ Driver Gloves | Rezan the RedWell-WornAvoid3hard to exit · no way out▼ -2.7%▼ -1.4%Rarely Traded~1 month$59
12171★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid3hard to exit · no way out▲ +0.3%▼ -5.9%Rarely Traded~2 months$141
12172★ Driver Gloves | Queen Jaguar (Well-Worn)★ Driver Gloves | Queen JaguarWell-WornAvoid3no way out▼ -6.5%▼ -8.1%Rarely Traded~1 month$44
12173★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredAvoid3no way out▼ -4.1%▼ -11.9%Slow Mover~1 month$92
12174★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewAvoid3medium confidenceno way out▲ +0.5%▼ -18.8%Rarely Traded~3 months$1,552
12175★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewAvoid3medium confidence▼ -47.1%▼ -0.6%Rarely Traded~2 months$1,777
12176★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredAvoid2hard to exit · no way out▲ +0.4%▼ -6.1%Rarely Traded~4 weeks$89
12177★ Hand Wraps | Slaughter (Factory New)★ Hand Wraps | SlaughterFactory NewAvoid2medium confidencehard to exit · no way out▼ -3.8%▼ -0.6%Rarely TradedNo flow$1,445
12178★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredAvoid2hard to exit · no way out▼ -0.5%▼ -5.4%Rarely Traded~4 weeks$117
12179★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewAvoid2medium confidencehard to exit · no way out▼ -1.5%▼ -4.0%Rarely Traded~4 months$374
12180★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornAvoid2no way out▼ -3.7%▼ -12.9%Rarely Traded~4 weeks$82
12181★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewAvoid2medium confidenceno way out▼ -3.3%▼ -13.5%Rarely Traded~3 weeks$1,941
12182★ Driver Gloves | Imperial Plaid (Battle-Scarred)★ Driver Gloves | Imperial PlaidBattle-ScarredAvoid2no way out▼ -8.6%▼ -6.0%Rarely Traded~2 months$97
12183★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornAvoid1hard to exit · no way out▼ -2.1%▼ -3.3%Rarely Traded~2 months$45
12184★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid1hard to exit · no way out▲ +0.9%▼ -7.7%Rarely Traded~1 month$109
12185★ Sport Gloves | Violet Beadwork (Factory New)★ Sport Gloves | Violet BeadworkFactory NewAvoid1medium confidencehard to exit · no way out▼ -2.9%▼ -2.1%Rarely Traded~1 month$1,767
12186★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid1hard to exit · no way out▼ -5.1%▲ +0.7%Rarely Traded~2 months$128
12187★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewAvoid1medium confidencehard to exit · no way out▼ -1.9%▼ -4.2%Rarely Traded~6 months$696
12188★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedAvoid1no way out▼ -1.3%▼ -17.6%Rarely Traded~2 months$237
12189★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid1no way out▼ -4.2%▼ -13.4%Slow Mover~1 month$130
12190★ Specialist Gloves | Crimson Kimono (Factory New)★ Specialist Gloves | Crimson KimonoFactory NewAvoid0medium confidencehard to exit · no way out▼ -6.3%▲ +2.2%Rarely Traded~1 month$11,196
12191★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredAvoid0hard to exit · no way out▼ -2.3%▼ -4.0%Rarely Traded~3 weeks$46

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.