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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

141Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 41 of 141 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
11451★ Driver Gloves | Rezan the Red (Well-Worn)★ Driver Gloves | Rezan the RedWell-WornAvoid5hard to exit · no way out▼ -1.9%▼ -0.6%Rarely Traded~1 month$60
11452★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornAvoid5hard to exit · no way out▼ -1.1%▼ -1.9%Rarely Traded~1 month$72
11453★ Broken Fang Gloves | Yellow-banded (Factory New)★ Broken Fang Gloves | Yellow-bandedFactory NewAvoid5hard to exit · no way out▼ -13.9%▲ +17.1%Rarely Traded~3 weeks$314
11454★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedAvoid5no way out▼ -2.7%▼ -12.4%Rarely Traded~4 weeks$358
11455★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid5medium confidenceno way out▼ -1.7%▼ -14.3%Slow MoverUnrated$411
11456★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid5no way out▼ -4.3%▼ -10.4%Rarely Traded~1 month$40
11457★ Specialist Gloves | Marble Fade (Battle-Scarred)★ Specialist Gloves | Marble FadeBattle-ScarredAvoid5no way out▼ -3.6%▼ -11.4%Slow Mover~1 month$92
11458★ Sport Gloves | Arid (Battle-Scarred)★ Sport Gloves | AridBattle-ScarredAvoid4hard to exit · no way out▼ -2.3%▼ -0.5%Rarely Traded~2 months$276
11459★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredAvoid4hard to exit · no way out▲ +0.9%▼ -5.6%Rarely Traded~4 weeks$89
11460★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornAvoid4hard to exit · no way out▼ -1.9%▼ -1.4%Rarely Traded~3 weeks$122
11461★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredAvoid4hard to exit · no way out▲ +0.2%▼ -4.7%Rarely Traded~1 month$117
11462★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewAvoid4hard to exit · no way out▲ +0.1%▼ -4.8%Rarely Traded~1 month$212
11463★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid4medium confidencehard to exit · no way out▼ -0.3%▼ -4.3%Rarely Traded~2 months$1,185
11464★ Bloodhound Gloves | Charred (Factory New)★ Bloodhound Gloves | CharredFactory NewAvoid4medium confidenceno way out▼ -4.3%▼ -10.8%Rarely Traded~3 weeks$530
11465★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornAvoid4no way out▼ -3.3%▼ -12.5%Rarely Traded~4 weeks$83
11466★ Driver Gloves | Seigaiha (Well-Worn)★ Driver Gloves | SeigaihaWell-WornAvoid4no way out▼ -4.9%▼ -10.2%Rarely Traded~2 weeks$69
11467★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewAvoid4medium confidence▼ -25.1%▼ -31.0%Moderate DemandUnrated$645
11468★ Driver Gloves | Imperial Plaid (Factory New)★ Driver Gloves | Imperial PlaidFactory NewAvoid3hard to exit · no way out▼ -4.9%▲ +2.4%Rarely Traded~1 month$994
11469★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid3hard to exit · no way out▼ -0.3%▼ -4.8%Rarely Traded~2 months$56
11470★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredAvoid3hard to exit · no way out▼ -1.4%▼ -3.2%Rarely Traded~4 weeks$46
11471★ Driver Gloves | Lunar Weave (Factory New)★ Driver Gloves | Lunar WeaveFactory NewAvoid3medium confidenceno way out▼ -2.8%▼ -14.1%Rarely Traded~3 months$1,088
11472★ Driver Gloves | Dragon Fists (Well-Worn)★ Driver Gloves | Dragon FistsWell-WornAvoid3no way out▼ -6.1%▼ -9.2%Rarely Traded~2 weeks$90
11473★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewAvoid3medium confidence▼ -47.2%▼ -0.8%Rarely Traded~1 month$1,773
11474★ Broken Fang Gloves | Needle Point (Well-Worn)★ Broken Fang Gloves | Needle PointWell-WornAvoid2hard to exit · no way out▼ -1.8%▼ -2.9%Rarely Traded~2 months$45
11475★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredAvoid2hard to exit · no way out▼ -2.4%▼ -2.1%Rarely Traded~1 month$73
11476★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid2hard to exit · no way out▲ +0.1%▼ -6.1%Rarely Traded~2 months$141
11477★ Hand Wraps | Slaughter (Factory New)★ Hand Wraps | SlaughterFactory NewAvoid2medium confidencehard to exit · no way out▼ -3.8%▼ -0.6%Rarely TradedNo flow$1,445
11478★ Driver Gloves | Imperial Plaid (Battle-Scarred)★ Driver Gloves | Imperial PlaidBattle-ScarredAvoid2no way out▼ -8.5%▼ -5.9%Rarely Traded~1 month$97
11479★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid2no way out▼ -3.9%▼ -12.8%Rarely Traded~2 months$386
11480★ Hand Wraps | Desert Shamagh (Well-Worn)★ Hand Wraps | Desert ShamaghWell-WornAvoid1hard to exit · no way out▼ -2.2%▼ -3.1%Rarely Traded~3 weeks$36
11481★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewAvoid1hard to exit · no way out▲ +1.2%▼ -8.6%Rarely Traded~3 weeks$2,061
11482★ Sport Gloves | Violet Beadwork (Factory New)★ Sport Gloves | Violet BeadworkFactory NewAvoid1medium confidencehard to exit · no way out▼ -3.1%▼ -2.3%Rarely Traded~2 months$1,764
11483★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewAvoid1medium confidenceno way out▼ -3.8%▼ -13.9%Rarely Traded~1 month$1,932
11484★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredAvoid0hard to exit · no way out▼ -1.6%▼ -4.9%Rarely Traded~4 weeks$84
11485★ Hand Wraps | Badlands (Factory New)★ Hand Wraps | BadlandsFactory NewAvoid0medium confidencehard to exit · no way out▼ -2.0%▼ -4.3%Rarely Traded~6 months$695
11486★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewAvoid0hard to exit · no way out▼ -1.1%▼ -5.7%Rarely Traded~4 months$1,124
11487★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid0hard to exit · no way out▲ +0.3%▼ -7.8%Rarely Traded~1 month$82
11488★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid0hard to exit · no way out▼ -1.7%▼ -4.8%Rarely Traded~1 month$43
11489★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid0no way out▼ -10.1%▼ -4.5%Rarely Traded~2 months$121
11490★ Driver Gloves | Convoy (Well-Worn)★ Driver Gloves | ConvoyWell-WornAvoid0no way out▼ -4.5%▼ -13.0%Rarely Traded~2 months$85
11491★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewAvoid0medium confidenceno way out▼ -0.3%▼ -19.5%Rarely Traded~3 months$1,540

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.