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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

143Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 43 of 143 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
6251★ Driver Gloves | Rezan the Red (Factory New)★ Driver Gloves | Rezan the RedFactory NewAvoid7medium confidenceno way out▼ -2.8%▼ -11.0%Rarely Traded~1 month$564
6252★ Hand Wraps | Duct Tape (Factory New)★ Hand Wraps | Duct TapeFactory NewAvoid7no way out0%▼ -15.3%Rarely Traded~1 month$262
6253★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearAvoid7no way out▼ -2.4%▼ -11.6%Slow Mover~2 months$43
6254★ Specialist Gloves | Cloud Chaser (Well-Worn)★ Specialist Gloves | Cloud ChaserWell-WornAvoid7no way out▼ -2.6%▼ -11.5%Slow Mover~4 weeks$375
6255★ Driver Gloves | Diamondback (Battle-Scarred)★ Driver Gloves | DiamondbackBattle-ScarredAvoid7no way out▼ -2.5%▼ -11.8%Rarely Traded~1 month$82
6256★ Specialist Gloves | Fade (Battle-Scarred)★ Specialist Gloves | FadeBattle-ScarredAvoid7no way out▼ -5.7%▼ -7.1%Slow Mover~2 months$102
6257★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornAvoid7no way out▼ -2.4%▼ -12.1%Rarely Traded~2 months$46
6258★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredAvoid6hard to exit · no way out▲ +0.2%▼ -3.3%Rarely Traded~1 month$118
6259★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewAvoid6hard to exit · no way out▲ +1.0%▼ -4.5%Rarely Traded~3 months$174
6260★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredAvoid6hard to exit · no way out▲ +1.6%▼ -5.5%Rarely Traded~1 month$115
6261★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid6no way out▼ -7.4%▼ -5.0%Rarely Traded~3 months$121
6262★ Hand Wraps | Slaughter (Battle-Scarred)★ Hand Wraps | SlaughterBattle-ScarredAvoid5hard to exit · no way out▼ -3.0%▲ +1.0%Rarely Traded~3 weeks$190
6263★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewAvoid5hard to exit · no way out▼ -1.6%▼ -1.0%Rarely Traded~1 month$405
6264★ Broken Fang Gloves | Jade (Well-Worn)★ Broken Fang Gloves | JadeWell-WornAvoid5hard to exit · no way out▼ -3.8%▲ +1.9%Rarely Traded~1 month$69
6265★ Driver Gloves | Seigaiha (Well-Worn)★ Driver Gloves | SeigaihaWell-WornAvoid5no way out▼ -1.6%▼ -13.9%Slow Mover~2 weeks$71
6266★ Driver Gloves | Snow Leopard (Factory New)★ Driver Gloves | Snow LeopardFactory NewAvoid4medium confidencehard to exit · no way out▲ +5.7%▼ -12.7%Rarely Traded~7 months$1,946
6267★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredAvoid4hard to exit · no way out▼ -1.9%▼ -1.4%Rarely Traded~2 months$104
6268★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid4hard to exit · no way out▲ +1.2%▼ -6.1%Rarely Traded~2 months$141
6269★ Specialist Gloves | Cloud Chaser (Battle-Scarred)★ Specialist Gloves | Cloud ChaserBattle-ScarredAvoid4hard to exit · no way out▼ -5.4%▲ +3.5%Rarely Traded~1 month$295
6270★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewAvoid4medium confidencehard to exit · no way out▼ -0.8%▼ -3.5%Rarely Traded~3 months$5,721
6271★ Hydra Gloves | Rattler (Well-Worn)★ Hydra Gloves | RattlerWell-WornAvoid4no way out▼ -11.0%▼ -0.6%Slow MoverUnrated$30
6272★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornAvoid3hard to exit · no way out▼ -0.6%▼ -4.0%Rarely Traded~1 month$35
6273★ Driver Gloves | Overtake (Battle-Scarred)★ Driver Gloves | OvertakeBattle-ScarredAvoid3hard to exit · no way out▼ -2.2%▼ -1.6%Rarely Traded~2 months$38
6274★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornAvoid3hard to exit · no way out▼ -1.3%▼ -3.2%Rarely Traded~5 months$137
6275★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornAvoid3hard to exit · no way out▼ -2.8%▼ -1.1%Rarely Traded~3 weeks$72
6276★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid3hard to exit · no way out▼ -1.3%▼ -3.4%Rarely Traded~1 month$43
6277★ Driver Gloves | Queen Jaguar (Well-Worn)★ Driver Gloves | Queen JaguarWell-WornAvoid3hard to exit · no way out▼ -1.4%▼ -3.2%Rarely Traded~1 month$47
6278★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornAvoid3no way out▼ -5.7%▼ -9.4%Rarely Traded~1 week$76
6279★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewAvoid3medium confidenceno way out▼ -4.5%▼ -11.7%Rarely Traded~3 months$5,457
6280★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid2medium confidencehard to exit · no way out▼ -1.3%▼ -3.6%Rarely Traded~5 months$1,200
6281★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewAvoid2hard to exit · no way out▲ +0.5%▼ -6.4%Rarely Traded~4 months$437
6282★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid2no way out▼ -4.3%▼ -11.9%Slow Mover~1 month$136
6283★ Driver Gloves | Wave Chaser (Well-Worn)★ Driver Gloves | Wave ChaserWell-WornAvoid2no way out▼ -11.7%▼ -1.2%Rarely Traded~3 weeks$146
6284★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid1hard to exit · no way out▼ -1.9%▼ -3.4%Rarely Traded~1 month$53
6285★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid1hard to exit · no way out▼ -2.0%▼ -3.5%Rarely Traded~1 month$93
6286★ Specialist Gloves | Forest DDPAT (Battle-Scarred)★ Specialist Gloves | Forest DDPATBattle-ScarredAvoid1hard to exit · no way out▼ -2.3%▼ -3.1%Rarely Traded~3 weeks$101
6287★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornAvoid1hard to exit · no way out▲ +0.3%▼ -7.2%Rarely Traded~1 month$102
6288★ Hydra Gloves | Case Hardened (Battle-Scarred)★ Hydra Gloves | Case HardenedBattle-ScarredAvoid1hard to exit · no way out▼ -2.1%▼ -3.6%Rarely Traded~3 months$52
6289★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid1hard to exit · no way out▼ -0.6%▼ -6.1%Rarely Traded~3 weeks$64
6290★ Driver Gloves | Crimson Weave (Well-Worn)★ Driver Gloves | Crimson WeaveWell-WornAvoid1no way out▼ -2.8%▼ -15.4%Rarely Traded~2 months$213
6291★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewAvoid0hard to exit · no way out▼ -3.6%▼ -2.0%Rarely Traded~4 weeks$1,008
6292★ Bloodhound Gloves | Guerrilla (Factory New)★ Bloodhound Gloves | GuerrillaFactory NewAvoid0medium confidenceno way out▼ -8.8%▼ -6.5%Rarely Traded~2 months$477
6293★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid0medium confidenceno way out▼ -2.4%▼ -16.1%Rarely Traded~2 months$417

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.