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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

142Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 42 of 142 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
6201★ Driver Gloves | Brocade Crane (Well-Worn)★ Driver Gloves | Brocade CraneWell-WornAvoid6hard to exit · no way out▼ -1.3%▼ -1.2%Rarely Traded~2 weeks$160
6202★ Specialist Gloves | Cloud Chaser (Factory New)★ Specialist Gloves | Cloud ChaserFactory NewAvoid6medium confidencehard to exit · no way out▲ +4.2%▼ -9.4%Rarely Traded~2 months$1,697
6203★ Driver Gloves | Wave Chaser (Well-Worn)★ Driver Gloves | Wave ChaserWell-WornAvoid5hard to exit · no way out▼ -2.6%▲ +0.5%Rarely Traded~2 weeks$150
6204★ Hand Wraps | Badlands (Battle-Scarred)★ Hand Wraps | BadlandsBattle-ScarredAvoid5hard to exit · no way out▲ +2.0%▼ -6.5%Rarely Traded~3 weeks$87
6205★ Driver Gloves | Brocade Flowers (Well-Worn)★ Driver Gloves | Brocade FlowersWell-WornAvoid5hard to exit · no way out▲ +0.8%▼ -4.8%Rarely Traded~3 weeks$121
6206★ Driver Gloves | Lunar Weave (Well-Worn)★ Driver Gloves | Lunar WeaveWell-WornAvoid5hard to exit · no way out▼ -0.7%▼ -2.7%Rarely Traded~1 month$115
6207★ Driver Gloves | Snow Leopard (Factory New)★ Driver Gloves | Snow LeopardFactory NewAvoid5medium confidencehard to exit · no way out▲ +5.5%▼ -12.0%Rarely Traded~5 months$1,946
6208★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornAvoid5no way out▼ -2.5%▼ -13.1%Rarely Traded~2 months$2,735
6209★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid5medium confidenceno way out▲ +0.5%▼ -17.8%Rarely Traded~4 weeks$2,914
6210★ Driver Gloves | Queen Jaguar (Well-Worn)★ Driver Gloves | Queen JaguarWell-WornAvoid4hard to exit · no way out▼ -0.6%▼ -3.4%Rarely Traded~1 month$47
6211★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewAvoid4hard to exit · no way out▼ -1.9%▼ -1.5%Rarely Traded~1 month$405
6212★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid4hard to exit · no way out▲ +2.5%▼ -8.1%Rarely Traded~4 weeks$197
6213★ Specialist Gloves | Cloud Chaser (Battle-Scarred)★ Specialist Gloves | Cloud ChaserBattle-ScarredAvoid4hard to exit · no way out▼ -5.5%▲ +3.5%Rarely Traded~1 month$295
6214★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewAvoid4medium confidenceno way out▼ -1.0%▼ -15.6%Rarely Traded~2 weeks$978
6215★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewAvoid4medium confidenceno way out▼ -5.9%▼ -8.8%Rarely Traded~3 months$5,465
6216★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewAvoid3medium confidencehard to exit · no way out▲ +0.5%▼ -5.6%Rarely Traded~3 months$1,469
6217★ Hand Wraps | Slaughter (Well-Worn)★ Hand Wraps | SlaughterWell-WornAvoid3medium confidencehard to exit · no way out▼ -0.1%▼ -4.7%Rarely Traded~2 months$237
6218★ Driver Gloves | Black Tie (Well-Worn)★ Driver Gloves | Black TieWell-WornAvoid3hard to exit · no way out▲ +1.9%▼ -8.2%Rarely Traded~4 weeks$102
6219★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredAvoid2hard to exit · no way out▼ -2.4%▼ -2.1%Rarely Traded~4 weeks$87
6220★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid2hard to exit · no way out▼ -4.0%—Rarely Traded~1 month$42
6221★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid2hard to exit · no way out▲ +2.1%▼ -9.2%Rarely Traded~3 weeks$64
6222★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid2hard to exit · no way out▲ +0.2%▼ -6.5%Rarely Traded~2 weeks$322
6223★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornAvoid2hard to exit · no way out▼ -0.7%▼ -5.1%Rarely Traded~1 week$80
6224★ Driver Gloves | Overtake (Battle-Scarred)★ Driver Gloves | OvertakeBattle-ScarredAvoid2hard to exit · no way out▼ -2.6%▼ -2.3%Rarely Traded~2 months$38
6225★ Driver Gloves | Racing Green (Well-Worn)★ Driver Gloves | Racing GreenWell-WornAvoid2hard to exit · no way out▼ -0.6%▼ -5.4%Rarely Traded~2 weeks$31
6226★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid2medium confidenceno way out▼ -1.5%▼ -16.1%Rarely Traded~2 months$417
6227★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornAvoid2no way out▼ -5.9%▼ -9.7%Slow Mover~1 month$109
6228★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornAvoid2no way out▼ -2.7%▼ -14.5%Rarely Traded~2 months$46
6229★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornAvoid1hard to exit · no way out▲ +0.1%▼ -6.6%Rarely Traded~1 month$35
6230★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredAvoid1hard to exit · no way out0%▼ -6.6%Rarely Traded~2 weeks$65
6231★ Driver Gloves | Brocade Flowers (Battle-Scarred)★ Driver Gloves | Brocade FlowersBattle-ScarredAvoid1hard to exit · no way out▼ -4.3%—Rarely Traded~4 weeks$109
6232★ Hand Wraps | Spruce DDPAT (Battle-Scarred)★ Hand Wraps | Spruce DDPATBattle-ScarredAvoid1hard to exit · no way out▼ -2.6%▼ -2.6%Rarely Traded~2 weeks$101
6233★ Broken Fang Gloves | Yellow-banded (Battle-Scarred)★ Broken Fang Gloves | Yellow-bandedBattle-ScarredAvoid1hard to exit · no way out▼ -2.3%▼ -3.4%Rarely Traded~1 month$42
6234★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewAvoid1hard to exit · no way out▼ -2.1%▼ -3.8%Rarely Traded~1 month$217
6235★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid1hard to exit · no way out▼ -0.6%▼ -6.0%Rarely Traded~2 months$141
6236★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewAvoid1hard to exit · no way out▼ -0.6%▼ -6.2%Rarely Traded~4 months$437
6237★ Bloodhound Gloves | Charred (Battle-Scarred)★ Bloodhound Gloves | CharredBattle-ScarredAvoid0hard to exit · no way out▼ -2.5%▼ -3.4%Rarely Traded~2 months$102
6238★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredAvoid0hard to exit · no way out▼ -2.8%▼ -3.0%Rarely Traded~1 month$70
6239★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid0hard to exit · no way out▼ -2.8%▼ -3.1%Rarely Traded~2 months$121
6240★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredAvoid0hard to exit · no way out▼ -3.2%▼ -2.6%Rarely Traded~4 weeks$72
6241★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid0hard to exit · no way out▼ -2.3%▼ -4.0%Rarely Traded~3 months$212
6242★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewAvoid0hard to exit · no way out▼ -0.4%▼ -6.8%Rarely Traded~3 months$170

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.