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Best to buy · updated every 15 min

Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

139Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 39 of 139 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5701★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid5hard to exit · no way out▲ +0.3%▼ -3.9%Rarely Traded~3 months$56
5702★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid5hard to exit · no way out▲ +3.2%▼ -8.3%Rarely Traded~3 weeks$65
5703★ Driver Gloves | Snow Leopard (Factory New)★ Driver Gloves | Snow LeopardFactory NewAvoid5medium confidencehard to exit · no way out▲ +5.6%▼ -11.9%Rarely Traded~5 months$1,947
5704★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid5medium confidenceno way out▲ +0.8%▼ -17.6%Rarely Traded~4 weeks$2,922
5705★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewAvoid5no way out▼ -7.7%▼ -5.3%Rarely Traded~4 weeks$970
5706★ Driver Gloves | Queen Jaguar (Well-Worn)★ Driver Gloves | Queen JaguarWell-WornAvoid4hard to exit · no way out▼ -0.5%▼ -3.3%Rarely Traded~4 weeks$47
5707★ Hydra Gloves | Rattler (Battle-Scarred)★ Hydra Gloves | RattlerBattle-ScarredAvoid4hard to exit · no way out▼ -1.9%▼ -1.1%Rarely Traded~4 weeks$28
5708★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornAvoid4hard to exit · no way out▼ -1.0%▼ -2.6%Rarely Traded~1 month$130
5709★ Driver Gloves | Wave Chaser (Well-Worn)★ Driver Gloves | Wave ChaserWell-WornAvoid4hard to exit · no way out▼ -3.0%—Rarely Traded~3 weeks$149
5710★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid4hard to exit · no way out▲ +0.3%▼ -5.2%Rarely Traded~1 month$108
5711★ Broken Fang Gloves | Yellow-banded (Well-Worn)★ Broken Fang Gloves | Yellow-bandedWell-WornAvoid4no way out▼ -2.2%▼ -14.1%Rarely Traded~2 months$46
5712★ Specialist Gloves | Marble Fade (Well-Worn)★ Specialist Gloves | Marble FadeWell-WornAvoid4no way out▼ -5.4%▼ -9.3%Slow Mover~4 weeks$110
5713★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewAvoid3medium confidencehard to exit · no way out▼ -1.4%▼ -2.8%Rarely Traded~3 months$5,763
5714★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid3hard to exit · no way out▼ -3.6%▲ +0.3%Rarely Traded~1 month$42
5715★ Hand Wraps | Duct Tape (Well-Worn)★ Hand Wraps | Duct TapeWell-WornAvoid3hard to exit · no way out▼ -2.0%▼ -2.2%Rarely Traded~1 month$43
5716★ Driver Gloves | King Snake (Well-Worn)★ Driver Gloves | King SnakeWell-WornAvoid3no way out▼ -3.7%▼ -12.3%Slow Mover~3 weeks$111
5717★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid3medium confidenceno way out▼ -1.3%▼ -15.9%Rarely Traded~2 months$418
5718★ Sport Gloves | Pandora's Box (Well-Worn)★ Sport Gloves | Pandora's BoxWell-WornAvoid3no way out▼ -3.0%▼ -13.6%Rarely Traded~2 months$2,720
5719★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedAvoid3no way out▼ -2.6%▼ -14.3%Rarely Traded~2 months$240
5720★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredAvoid2hard to exit · no way out▼ -2.2%▼ -2.4%Rarely Traded~1 month$70
5721★ Driver Gloves | Overtake (Battle-Scarred)★ Driver Gloves | OvertakeBattle-ScarredAvoid2hard to exit · no way out▼ -2.4%▼ -2.1%Rarely Traded~2 months$38
5722★ Sport Gloves | Slingshot (Factory New)★ Sport Gloves | SlingshotFactory NewAvoid2hard to exit · no way out▼ -1.4%▼ -3.9%Rarely Traded~2 weeks$2,940
5723★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid2hard to exit · no way out▼ -0.3%▼ -5.7%Rarely Traded~2 months$141
5724★ Sport Gloves | Blaze (Factory New)★ Sport Gloves | BlazeFactory NewAvoid2hard to exit · no way out▼ -5.5%▲ +2.0%Rarely Traded~4 weeks$1,118
5725★ Sport Gloves | Frosty (Factory New)★ Sport Gloves | FrostyFactory NewAvoid2medium confidenceno way out▼ -8.9%▼ -5.1%Rarely Traded~2 months$1,166
5726★ Specialist Gloves | Pillow Punchers (Factory New)★ Specialist Gloves | Pillow PunchersFactory NewAvoid2medium confidenceno way out▼ -9.4%▼ -4.4%Rarely Traded~1 month$4,712
5727★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedAvoid2no way out▼ -2.8%▼ -14.3%Rarely Traded~1 month$590
5728★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredAvoid1hard to exit · no way out0%▼ -6.7%Rarely Traded~1 month$113
5729★ Specialist Gloves | Cloud Chaser (Factory New)★ Specialist Gloves | Cloud ChaserFactory NewAvoid1medium confidencehard to exit · no way out▲ +2.6%▼ -10.7%Rarely Traded~2 months$1,672
5730★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid1hard to exit · no way out▼ -0.5%▼ -6.0%Rarely Traded~2 months$44
5731★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewAvoid1medium confidencehard to exit · no way out▼ -5.1%▲ +0.6%Rarely TradedNo flow$379
5732★ Moto Gloves | Polygon (Well-Worn)★ Moto Gloves | PolygonWell-WornAvoid1no way out▼ -4.0%▼ -13.1%Rarely Traded~1 month$87
5733★ Specialist Gloves | Fade (Well-Worn)★ Specialist Gloves | FadeWell-WornAvoid1no way out▼ -5.0%▼ -11.6%Slow Mover~1 month$136
5734★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewAvoid1no way out▼ -5.3%▼ -11.3%Slow MoverUnrated$162
5735★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearAvoid0hard to exit · no way out▼ -0.8%▼ -5.9%Rarely Traded~3 months$119
5736★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid0hard to exit · no way out▼ -0.2%▼ -6.8%Rarely Traded~2 weeks$321
5737★ Hand Wraps | Duct Tape (Factory New)★ Hand Wraps | Duct TapeFactory NewAvoid0hard to exit · no way out▲ +3.4%▼ -12.3%Rarely Traded~2 months$274
5738★ Driver Gloves | Racing Green (Well-Worn)★ Driver Gloves | Racing GreenWell-WornAvoid0hard to exit · no way out▼ -1.0%▼ -5.8%Rarely Traded~2 weeks$31
5739★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewAvoid0hard to exit · no way out▼ -0.7%▼ -6.4%Rarely Traded~3 months$436

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.