SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

328Items ranked
328Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 328 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101AWP | Black Box (Factory New)AWP | Black BoxFactory NewAvoid5no way out▼ -3.5%▼ -11.2%Slow Mover~1 month$24
102G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornAvoid5hard to exit · no way out▼ -1.4%▼ -1.6%Rarely TradedNo flow$22
103StatTrak™ G3SG1 | Flux (Factory New)G3SG1 | FluxSTFactory NewAvoid5hard to exit · no way out▼ -3.4%▲ +1.5%Rarely Traded~1 month$65
104StatTrak™ AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastSTBattle-ScarredAvoid5hard to exit · no way out▼ -0.5%▼ -2.7%Rarely Traded~3 months$60
105SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearAvoid5hard to exit · no way out▼ -0.2%▼ -3.1%Rarely Traded~3 months$111
106StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewAvoid5hard to exit · no way out▲ +0.4%▼ -4.0%Rarely Traded~1 month$92
107Souvenir SSG 08 | Hand Brake (Factory New)SSG 08 | Hand BrakeSVFactory NewAvoid5hard to exit · no way out▲ +0.9%▼ -4.8%Rarely Traded~2 months$21
108AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornAvoid5hard to exit · no way out▼ -2.0%▼ -0.4%Rarely Traded~3 months$1,077
109G3SG1 | Violet Murano (Minimal Wear)G3SG1 | Violet MuranoMinimal WearAvoid5hard to exit · no way out▲ +0.7%▼ -4.4%Rarely Traded~1 month$24
110StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearAvoid5hard to exit · no way out▼ -1.7%▼ -0.6%Rarely Traded~2 months$306
111SSG 08 | Mayan Dreams (Well-Worn)SSG 08 | Mayan DreamsWell-WornAvoid6▼ -13.0%▼ -42.9%Rarely Traded~5 months$8.72
112Souvenir SCAR-20 | Arctic Camo Panels (Well-Worn)SCAR-20 | Arctic Camo PanelsSVWell-WornAvoid6medium confidence▼ -6.8%▼ -50.8%Rarely TradedNo flow$28
113Souvenir G3SG1 | Red Jasper (Factory New)G3SG1 | Red JasperSVFactory NewAvoid6medium confidence▲ +9.3%▼ -74.4%Rarely TradedNo flow$9.42
114Souvenir SSG 08 | Sans Comic (Minimal Wear)SSG 08 | Sans ComicSVMinimal WearAvoid6▼ -16.1%▼ -36.2%Rarely TradedNo flow$9.31
115StatTrak™ G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerSTMinimal WearAvoid6medium confidenceno way out▼ -2.9%▼ -12.0%Rarely Traded~3 weeks$78
116SCAR-20 | Splash Jam (Field-Tested)SCAR-20 | Splash JamField-TestedAvoid6no way out▼ -3.4%▼ -11.2%Rarely Traded~2 months$13
117SSG 08 | Mayan Dreams (Factory New)SSG 08 | Mayan DreamsFactory NewAvoid6medium confidenceno way out▼ -3.9%▼ -10.3%Rarely Traded~3 months$78
118SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedAvoid6no way out▼ -2.3%▼ -12.5%Rarely Traded~4 months$15
119Souvenir AWP | Desert Hydra (Well-Worn)AWP | Desert HydraSVWell-WornAvoid6no way out▼ -2.6%▼ -12.1%Rarely Traded~4 weeks$871
120Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearAvoid6no way out▼ -13.2%▲ +4.0%Rarely Traded~1 month$259
121Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewAvoid6medium confidencehard to exit · no way out▼ -0.2%▼ -2.8%Rarely Traded~1 month$270
122AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearAvoid6hard to exit · no way out▼ -0.3%▼ -2.6%Rarely Traded~7 months$46
123StatTrak™ AWP | Worm God (Well-Worn)AWP | Worm GodSTWell-WornAvoid6hard to exit · no way out▼ -1.8%▼ -0.2%Rarely Traded~2 months$5.35
124AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATBattle-ScarredAvoid6hard to exit · no way out▲ +0.4%▼ -3.5%Rarely Traded~3 months$24
125StatTrak™ SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacSTFactory NewAvoid6medium confidencehard to exit · no way out▼ -4.1%▲ +3.2%Rarely Traded~3 months$57
126Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredAvoid6hard to exit · no way out▲ +0.5%▼ -3.6%Rarely Traded~3 months$865
127SSG 08 | Mayan Dreams (Battle-Scarred)SSG 08 | Mayan DreamsBattle-ScarredAvoid6hard to exit · no way out▼ -5.0%▲ +4.7%Rarely Traded~1 month$7.76
128StatTrak™ SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportSTMinimal WearAvoid6hard to exit · no way out0%▼ -2.6%Rarely Traded~4 weeks$12
129SSG 08 | Mayan Dreams (Field-Tested)SSG 08 | Mayan DreamsField-TestedAvoid6hard to exit · no way out▼ -0.3%▼ -2.1%Rarely Traded~2 months$5.95
130AWP | Sun in Leo (Well-Worn)AWP | Sun in LeoWell-WornAvoid6hard to exit · no way out▼ -1.6%▼ -0.1%Rarely Traded~2 months$18
131StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredAvoid6hard to exit · no way out▼ -0.1%▼ -2.3%Rarely Traded~1 month$38
132AWP | Snake Camo (Minimal Wear)AWP | Snake CamoMinimal WearAvoid6hard to exit · no way out▼ -0.7%▼ -1.4%Rarely Traded~1 month$92
133Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid7medium confidence▼ -1.1%▼ -57.6%Rarely TradedNo flow$26
134SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredAvoid7▼ -7.3%▼ -46.9%Rarely Traded~8 months$15
135StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid7no way out▼ -2.6%▼ -11.6%Rarely Traded~3 weeks$47
136Souvenir G3SG1 | Jungle Dashed (Factory New)G3SG1 | Jungle DashedSVFactory NewAvoid7medium confidencehard to exit · no way out▲ +7.3%▼ -13.2%Rarely Traded~4 months$8.62
137AWP | Snake Camo (Battle-Scarred)AWP | Snake CamoBattle-ScarredAvoid7hard to exit · no way out▲ +2.9%▼ -6.5%Rarely Traded~2 months$80
138StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornAvoid7hard to exit · no way out▼ -1.3%▼ -0.1%Rarely Traded~2 months$102
139StatTrak™ AWP | Corticera (Field-Tested)AWP | CorticeraSTField-TestedAvoid7hard to exit · no way out▲ +2.9%▼ -6.5%Rarely Traded~2 months$37
140AWP | Medusa (Factory New)AWP | MedusaFactory NewAvoid7medium confidencehard to exit · no way out▼ -2.6%▲ +1.9%Rarely Traded~2 months$5,000
141AWP | Gungnir (Battle-Scarred)AWP | GungnirBattle-ScarredAvoid7medium confidencehard to exit · no way out▲ +0.4%▼ -2.5%Rarely Traded~12 months$6,979
142StatTrak™ AWP | Elite Build (Factory New)AWP | Elite BuildSTFactory NewAvoid7hard to exit · no way out▲ +3.2%▼ -6.6%Rarely Traded~2 months$84
143Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornAvoid7hard to exit · no way out▼ -0.9%▼ -0.3%Rarely Traded~5 months$6.71
144Souvenir SSG 08 | Abyss (Minimal Wear)SSG 08 | AbyssSVMinimal WearAvoid8▼ -7.6%▼ -42.1%Rarely TradedNo flow$36
145Souvenir G3SG1 | Polar Camo (Factory New)G3SG1 | Polar CamoSVFactory NewAvoid8no way out▼ -1.3%▼ -13.2%Rarely Traded~3 months$18
146Souvenir G3SG1 | VariCamo (Minimal Wear)G3SG1 | VariCamoSVMinimal WearAvoid8no way out▼ -0.9%▼ -13.5%Rarely Traded~7 months$15
147G3SG1 | Chronos (Factory New)G3SG1 | ChronosFactory NewAvoid8medium confidenceno way out▼ -5.3%▼ -6.7%Rarely Traded~2 months$311
148SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid8no way out▼ -2.6%▼ -10.8%Rarely Traded~3 months$5.62
149SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornAvoid8no way out▼ -4.5%▼ -7.7%Slow MoverUnrated$11
150StatTrak™ AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeSTMinimal WearAvoid8medium confidencehard to exit · no way out▲ +4.4%▼ -8.2%Rarely TradedNo flow$1,843

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.