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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

865Items ranked
486Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 865 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351P90 | Trigon (Well-Worn)P90 | TrigonWell-WornAvoid15no way out▼ -1.3%▼ -8.0%Rarely Traded~1 month$8.62
352StatTrak™ MAC-10 | Stalker (Factory New)MAC-10 | StalkerSTFactory NewAvoid15medium confidenceno way out▲ +1.0%▼ -11.4%Rarely Traded~1 month$433
353MP9 | Setting Sun (Factory New)MP9 | Setting SunFactory NewAvoid15no way out▲ +3.6%▼ -15.2%Rarely Traded~3 months$37
354UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberBattle-ScarredAvoid15no way out▼ -1.5%▼ -7.6%Rarely Traded~2 months$11
355MP7 | Fade (Factory New)MP7 | FadeFactory NewAvoid16▼ -7.8%▼ -19.0%Moderate Demand~2 months$10
356MP9 | Bulldozer (Well-Worn)MP9 | BulldozerWell-WornAvoid16medium confidence▼ -12.8%▼ -11.1%Rarely Traded~1 month$86
357P90 | Shallow Grave (Well-Worn)P90 | Shallow GraveWell-WornAvoid16▼ -6.2%▼ -20.5%Rarely Traded~3 weeks$25
358Souvenir MP7 | Short Ochre (Field-Tested)MP7 | Short OchreSVField-TestedAvoid16medium confidence▼ -7.0%▼ -19.1%Rarely Traded~2 months$9.41
359UMP-45 | Day Lily (Minimal Wear)UMP-45 | Day LilyMinimal WearAvoid16medium confidence▼ -6.1%▼ -19.8%Rarely Traded~5 months$68
360MP5-SD | Autumn Twilly (Factory New)MP5-SD | Autumn TwillyFactory NewAvoid16▼ -4.3%▼ -22.2%Rarely Traded~6 months$15
361Souvenir MP7 | Short Ochre (Factory New)MP7 | Short OchreSVFactory NewAvoid16▲ +13.2%▼ -48.5%Rarely Traded~3 weeks$9.68
362Souvenir UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningSVMinimal WearAvoid16▼ -9.6%▼ -14.2%Rarely Traded~3 months$30
363P90 | Virus (Factory New)P90 | VirusFactory NewAvoid16▼ -6.0%▼ -19.4%Rarely Traded~4 months$18
364MP9 | Airlock (Factory New)MP9 | AirlockFactory NewAvoid16▼ -6.5%▼ -18.6%Slow Mover~2 months$20
365P90 | Blind Spot (Field-Tested)P90 | Blind SpotField-TestedAvoid16▼ -6.3%▼ -18.8%Rarely Traded~2 months$6.21
366P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveMinimal WearAvoid16▼ -4.8%▼ -21.1%Active DemandUnrated$30
367P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningField-TestedAvoid16no way out▼ -3.0%▼ -5.3%Rarely Traded~3 months$9.10
368StatTrak™ MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechSTField-TestedAvoid16no way out▼ -4.0%▼ -3.8%Slow Mover~1 month$7.68
369StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredAvoid16no way out▼ -1.2%▼ -7.9%Rarely TradedNo flow$11
370StatTrak™ P90 | Trigon (Minimal Wear)P90 | TrigonSTMinimal WearAvoid16no way out▼ -1.1%▼ -8.0%Rarely Traded~2 months$21
371StatTrak™ MP7 | Impire (Factory New)MP7 | ImpireSTFactory NewAvoid16no way out▼ -2.0%▼ -6.5%Rarely Traded~2 months$8.75
372MAC-10 | Hot Snakes (Minimal Wear)MAC-10 | Hot SnakesMinimal WearAvoid16no way out0%▼ -9.4%Rarely Traded~3 months$317
373MP9 | Stained Glass (Minimal Wear)MP9 | Stained GlassMinimal WearAvoid16no way out▼ -2.7%▼ -5.3%Rarely Traded~2 months$99
374P90 | Attack Vector (Minimal Wear)P90 | Attack VectorMinimal WearAvoid16no way out▲ +1.7%▼ -11.9%Rarely Traded~7 months$8.25
375P90 | Asiimov (Factory New)P90 | AsiimovFactory NewAvoid16no way out▼ -4.1%▼ -3.2%Slow Mover~2 months$232
376StatTrak™ MAC-10 | Curse (Factory New)MAC-10 | CurseSTFactory NewAvoid16no way out▼ -0.2%▼ -9.0%Rarely Traded~1 month$21
377StatTrak™ MAC-10 | Malachite (Factory New)MAC-10 | MalachiteSTFactory NewAvoid16no way out▼ -1.0%▼ -7.8%Rarely Traded~4 months$11
378MAC-10 | Graven (Factory New)MAC-10 | GravenFactory NewAvoid16medium confidenceno way out0%▼ -9.2%Rarely Traded~3 months$115
379PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerWell-WornAvoid16no way out▼ -2.4%▼ -5.6%Rarely Traded~2 weeks$10
380StatTrak™ PP-Bizon | Water Sigil (Battle-Scarred)PP-Bizon | Water SigilSTBattle-ScarredAvoid17medium confidence▼ -5.0%▼ -20.3%Rarely TradedNo flow$23
381Souvenir MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeSVMinimal WearAvoid17▼ -10.6%▼ -11.9%Rarely Traded~5 months$18
382Souvenir PP-Bizon | Sand Dashed (Battle-Scarred)PP-Bizon | Sand DashedSVBattle-ScarredAvoid17medium confidence▼ -13.1%▼ -7.7%Rarely TradedNo flow$18
383Souvenir P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushSVMinimal WearAvoid17▼ -4.2%▼ -20.4%Rarely Traded~3 months$10
384UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildFactory NewAvoid17▼ -4.4%▼ -19.9%Slow Mover~2 months$11
385StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewAvoid17▼ -0.3%▼ -25.9%Rarely Traded~2 months$787
386P90 | ScaraB Rush (Well-Worn)P90 | ScaraB RushWell-WornAvoid17▼ -5.6%▼ -17.7%Slow MoverUnrated$5.61
387UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberFactory NewAvoid17▼ -7.4%▼ -14.8%Slow Mover~1 month$15
388Souvenir MP9 | Dark Age (Field-Tested)MP9 | Dark AgeSVField-TestedAvoid17▼ -5.0%▼ -18.1%Rarely Traded~4 months$40
389MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewAvoid17▼ -5.6%▼ -17.2%Active DemandUnrated$12
390P90 | Shallow Grave (Battle-Scarred)P90 | Shallow GraveBattle-ScarredAvoid17▼ -2.9%▼ -21.2%Rarely Traded~3 months$23
391P90 | Blind Spot (Minimal Wear)P90 | Blind SpotMinimal WearAvoid17▼ -11.1%▼ -8.8%Rarely Traded~4 months$8.81
392MP9 | Setting Sun (Well-Worn)MP9 | Setting SunWell-WornAvoid17▼ -7.8%▼ -13.6%Rarely Traded~2 weeks$11
393MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechFactory NewAvoid17▼ -5.1%▼ -17.6%Slow Mover~2 months$17
394MP7 | Vault Heist (Factory New)MP7 | Vault HeistFactory NewAvoid17▼ -7.3%▼ -14.1%Rarely Traded~5 months$10
395Souvenir MAC-10 | Curse (Factory New)MAC-10 | CurseSVFactory NewAvoid17medium confidence0%▼ -25.0%Rarely TradedNo flow$75
396Souvenir MP7 | Groundwater (Minimal Wear)MP7 | GroundwaterSVMinimal WearAvoid17medium confidence▲ +0.7%▼ -26.0%Rarely TradedNo flow$115
397Souvenir MP7 | Amberline (Field-Tested)MP7 | AmberlineSVField-TestedAvoid17medium confidence▼ -9.0%▼ -11.4%Rarely TradedNo flow$51
398P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotBattle-ScarredAvoid17▼ -4.9%▼ -17.4%Rarely Traded~2 weeks$11
399Souvenir MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeSVWell-WornAvoid17medium confidence▼ -8.2%▼ -12.5%Rarely TradedNo flow$37
400StatTrak™ MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorSTFactory NewAvoid17no way out▼ -2.8%▼ -5.0%Rarely Traded~2 months$25

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.