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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

520Items ranked
520Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 520 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirMinimal WearAvoid5no way out▼ -3.9%▼ -10.8%Slow Mover~2 months$8.72
152StatTrak™ UMP-45 | Primal Saber (Field-Tested)UMP-45 | Primal SaberSTField-TestedAvoid5no way out▼ -2.6%▼ -12.6%Rarely Traded~4 months$10
153Souvenir UMP-45 | Caramel (Minimal Wear)UMP-45 | CaramelSVMinimal WearAvoid5medium confidencehard to exit · no way out▲ +0.3%▼ -4.3%Rarely TradedNo flow$62
154StatTrak™ UMP-45 | Bone Pile (Factory New)UMP-45 | Bone PileSTFactory NewAvoid5medium confidencehard to exit · no way out▼ -1.3%▼ -1.9%Rarely Traded~3 months$34
155StatTrak™ UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactorySTMinimal WearAvoid5hard to exit · no way out▲ +0.6%▼ -4.7%Rarely Traded~2 months$8.53
156MAC-10 | Curse (Minimal Wear)MAC-10 | CurseMinimal WearAvoid5hard to exit · no way out▲ +2.8%▼ -7.9%Rarely Traded~1 month$5.92
157StatTrak™ P90 | Trigon (Field-Tested)P90 | TrigonSTField-TestedAvoid5hard to exit · no way out▼ -3.5%▲ +1.6%Rarely Traded~4 months$14
158StatTrak™ MAC-10 | Malachite (Factory New)MAC-10 | MalachiteSTFactory NewAvoid5hard to exit · no way out▼ -0.2%▼ -3.3%Rarely Traded~2 months$11
159P90 | Fallout Warning (Minimal Wear)P90 | Fallout WarningMinimal WearAvoid5hard to exit · no way out▼ -1.8%▼ -0.9%Rarely Traded~2 months$30
160MP7 | Full Stop (Factory New)MP7 | Full StopFactory NewAvoid5hard to exit · no way out▼ -1.5%▼ -1.2%Rarely Traded~3 months$44
161StatTrak™ MP7 | Ocean Foam (Factory New)MP7 | Ocean FoamSTFactory NewAvoid5hard to exit · no way out▼ -0.6%▼ -2.5%Rarely Traded~2 months$10
162MP9 | Music Box (Factory New)MP9 | Music BoxFactory NewAvoid5hard to exit · no way out▲ +7.0%▼ -13.9%Rarely Traded~2 months$6.99
163Souvenir MAC-10 | Storm Camo (Battle-Scarred)MAC-10 | Storm CamoSVBattle-ScarredAvoid5medium confidencehard to exit · no way out0%▼ -3.3%Rarely TradedNo flow$21
164StatTrak™ MAC-10 | Graven (Battle-Scarred)MAC-10 | GravenSTBattle-ScarredAvoid5hard to exit · no way out▼ -2.5%▲ +0.4%Rarely Traded~4 months$38
165MAC-10 | Copper Borre (Field-Tested)MAC-10 | Copper BorreField-TestedAvoid5hard to exit · no way out0%▼ -3.2%Rarely Traded~2 months$78
166StatTrak™ UMP-45 | Primal Saber (Well-Worn)UMP-45 | Primal SaberSTWell-WornAvoid5hard to exit · no way out▲ +2.2%▼ -6.5%Rarely Traded~5 months$12
167StatTrak™ P90 | Shapewood (Battle-Scarred)P90 | ShapewoodSTBattle-ScarredAvoid5hard to exit · no way out▲ +0.9%▼ -4.6%Rarely Traded~1 month$7.85
168MAC-10 | Fade (Minimal Wear)MAC-10 | FadeMinimal WearAvoid5hard to exit · no way out▲ +0.8%▼ -4.5%Rarely Traded~4 weeks$70
169StatTrak™ MP7 | Nemesis (Factory New)MP7 | NemesisSTFactory NewAvoid5hard to exit · no way out▼ -1.2%▼ -1.3%Rarely Traded~2 months$26
170Souvenir MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeSVWell-WornAvoid6medium confidence▼ -0.8%▼ -61.3%Rarely TradedNo flow$40
171StatTrak™ P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotSTBattle-ScarredAvoid6▼ -21.9%▼ -26.7%Rarely TradedNo flow$9.82
172StatTrak™ MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonSTFactory NewAvoid6no way out▼ -4.1%▼ -10.2%Rarely Traded~3 months$5.17
173StatTrak™ MP9 | Rose Iron (Minimal Wear)MP9 | Rose IronSTMinimal WearAvoid6no way out▼ -4.3%▼ -9.8%Rarely Traded~3 months$9.45
174StatTrak™ MAC-10 | Curse (Factory New)MAC-10 | CurseSTFactory NewAvoid6no way out▼ -2.1%▼ -13.2%Rarely Traded~1 month$21
175MP7 | Olive Plaid (Well-Worn)MP7 | Olive PlaidWell-WornAvoid6medium confidenceno way out▼ -4.9%▼ -8.8%Rarely TradedNo flow$24
176MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorWell-WornAvoid6no way out▼ -2.1%▼ -12.9%Rarely Traded~4 weeks$55
177StatTrak™ PP-Bizon | High Roller (Minimal Wear)PP-Bizon | High RollerSTMinimal WearAvoid6no way out▼ -4.0%▼ -10.0%Rarely Traded~2 months$14
178StatTrak™ MP7 | Neon Ply (Minimal Wear)MP7 | Neon PlySTMinimal WearAvoid6no way out▼ -1.6%▼ -13.6%Rarely Traded~4 weeks$10
179Souvenir MP9 | Pine (Minimal Wear)MP9 | PineSVMinimal WearAvoid6medium confidenceno way out▲ +0.7%▼ -17.0%Rarely TradedNo flow$12
180StatTrak™ UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirSTMinimal WearAvoid6no way out▼ -4.0%▼ -9.9%Rarely Traded~3 months$18
181Souvenir P90 | Schematic (Well-Worn)P90 | SchematicSVWell-WornAvoid6no way out▼ -9.5%▼ -1.7%Rarely TradedNo flow$6.41
182MP9 | Food Chain (Factory New)MP9 | Food ChainFactory NewAvoid6no way out▲ +0.2%▼ -16.1%Rarely Traded~4 months$14
183Souvenir MP5-SD | Snow Splash (Factory New)MP5-SD | Snow SplashSVFactory NewAvoid6medium confidencehard to exit · no way out▲ +2.2%▼ -6.3%Rarely Traded~2 months$50
184StatTrak™ MAC-10 | Aloha (Minimal Wear)MAC-10 | AlohaSTMinimal WearAvoid6hard to exit · no way out▲ +1.9%▼ -5.8%Rarely Traded~3 months$6.46
185Souvenir P90 | Wave Breaker (Factory New)P90 | Wave BreakerSVFactory NewAvoid6medium confidencehard to exit · no way out▲ +0.5%▼ -3.7%Rarely Traded~1 month$77
186MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornAvoid6hard to exit · no way out▼ -1.3%▼ -0.9%Rarely TradedNo flow$106
187UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningField-TestedAvoid6hard to exit · no way out0%▼ -2.9%Rarely Traded~3 months$9.13
188P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedAvoid6hard to exit · no way out▲ +0.5%▼ -3.6%Rarely Traded~2 months$75
189Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredAvoid6medium confidencehard to exit · no way out▼ -5.0%▲ +4.8%Rarely Traded~4 months$19
190UMP-45 | Minotaur's Labyrinth (Minimal Wear)UMP-45 | Minotaur's LabyrinthMinimal WearAvoid6hard to exit · no way out▼ -1.0%▼ -1.2%Rarely Traded~3 months$94
191StatTrak™ P90 | Blind Spot (Factory New)P90 | Blind SpotSTFactory NewAvoid6hard to exit · no way out▼ -2.4%▲ +1.1%Rarely Traded~2 months$13
192StatTrak™ P90 | Shapewood (Minimal Wear)P90 | ShapewoodSTMinimal WearAvoid6hard to exit · no way out▲ +2.6%▼ -6.3%Rarely Traded~2 months$14
193StatTrak™ MAC-10 | Graven (Minimal Wear)MAC-10 | GravenSTMinimal WearAvoid6hard to exit · no way out0%▼ -2.3%Rarely Traded~2 months$42
194StatTrak™ P90 | Asiimov (Battle-Scarred)P90 | AsiimovSTBattle-ScarredAvoid6hard to exit · no way out▲ +1.1%▼ -4.1%Rarely Traded~3 weeks$167
195P90 | Tiger Pit (Well-Worn)P90 | Tiger PitWell-WornAvoid7medium confidence▲ +0.3%▼ -59.6%Rarely TradedNo flow$25
196Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredAvoid7▼ -43.5%▲ +6.5%Rarely Traded~3 weeks$12
197MP7 | Whiteout (Battle-Scarred)MP7 | WhiteoutBattle-ScarredAvoid7no way out▼ -7.0%▼ -5.1%Rarely Traded~3 months$29
198UMP-45 | Metal Flowers (Factory New)UMP-45 | Metal FlowersFactory NewAvoid7no way out▼ -2.5%▼ -11.8%Rarely Traded~3 months$6.12
199Souvenir P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningSVField-TestedAvoid7no way out▼ -1.5%▼ -13.4%Rarely Traded~3 months$7.84
200StatTrak™ MP9 | Hydra (Battle-Scarred)MP9 | HydraSTBattle-ScarredAvoid7no way out▼ -5.3%▼ -7.6%Rarely Traded~2 months$9.39

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.