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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
848Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
851M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusField-TestedWeak entry20▼ -3.8%▼ -14.2%Active DemandUnrated$198
852StatTrak™ M4A1-S | Liquidation (Field-Tested)M4A1-S | LiquidationSTField-TestedWeak entry20▼ -8.3%▼ -7.5%Moderate DemandUnrated$5.83
853AK-47 | Vulcan (Factory New)AK-47 | VulcanFactory NewWeak entry21▼ -4.1%▼ -13.5%High DemandUnrated$511
854M4A4 | Poseidon (Factory New)M4A4 | PoseidonFactory NewWeak entry21▼ -5.5%▼ -11.4%Active DemandUnrated$1,315
855M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewWeak entry21▼ -1.7%▼ -17.0%Active DemandUnrated$158
856M4A4 | Dark Operative (Factory New)M4A4 | Dark OperativeFactory NewWeak entry21no way out▼ -2.6%▼ -3.0%Slow Mover~1 month$6.40
857Galil AR | Eco (Battle-Scarred)Galil AR | EcoBattle-ScarredWeak entry21no way out▲ +0.5%▼ -7.3%Slow MoverUnrated$11
858M4A4 | Asiimov (Well-Worn)M4A4 | AsiimovWell-WornWeak entry21no way out▲ +0.5%▼ -7.3%Slow Mover~1 month$118
859M4A4 | In Living Color (Well-Worn)M4A4 | In Living ColorWell-WornWeak entry21no way out▼ -2.0%▼ -3.5%Slow Mover~2 weeks$29
860M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredWeak entry21no way out▼ -0.5%▼ -5.8%Slow Mover~3 months$77
861StatTrak™ AK-47 | Searing Rage (Factory New)AK-47 | Searing RageSTFactory NewWeak entry21no way out▼ -8.4%▲ +6.2%Slow Mover~2 months$33
862AK-47 | Midnight Laminate (Factory New)AK-47 | Midnight LaminateFactory NewWeak entry22▼ -1.9%▼ -16.2%Active DemandUnrated$12
863AK-47 | Gold Arabesque (Factory New)AK-47 | Gold ArabesqueFactory NewWeak entry22▼ -2.3%▼ -15.2%Active DemandUnrated$1,749
864AK-47 | Hydroponic (Factory New)AK-47 | HydroponicFactory NewWeak entry22medium confidence▼ -2.0%▼ -15.3%High DemandUnrated$3,441
865Galil AR | Crimson Tsunami (Factory New)Galil AR | Crimson TsunamiFactory NewWeak entry22no way out▲ +1.7%▼ -8.3%Slow Mover~3 months$6.07
866StatTrak™ M4A4 | Full Throttle (Field-Tested)M4A4 | Full ThrottleSTField-TestedWeak entry22no way out▲ +0.3%▼ -6.0%Slow Mover~1 month$77
867M4A1-S | Atomic Alloy (Factory New)M4A1-S | Atomic AlloyFactory NewWeak entry23▼ -19.2%▲ +10.5%Active DemandUnrated$180
868AK-47 | Redline (Minimal Wear)AK-47 | RedlineMinimal WearWeak entry23▼ -3.7%▼ -12.7%High DemandUnrated$120
869M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesField-TestedWeak entry23▼ -2.7%▼ -14.1%Active DemandUnrated$101
870AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentMinimal WearWeak entry23▼ -3.7%▼ -12.6%Active DemandUnrated$962
871M4A4 | Hellish (Field-Tested)M4A4 | HellishField-TestedWeak entry23▼ -10.1%▼ -3.0%Active DemandUnrated$14
872AK-47 | Wild Lotus (Minimal Wear)AK-47 | Wild LotusMinimal WearWeak entry23medium confidence▼ -5.3%▼ -9.9%Active DemandUnrated$9,761
873M4A1-S | Basilisk (Field-Tested)M4A1-S | BasiliskField-TestedWeak entry23▼ -2.1%▼ -14.6%Active DemandUnrated$6.84
874M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellFactory NewWeak entry23▼ -3.5%▼ -12.6%Active DemandUnrated$432
875AK-47 | B the Monster (Field-Tested)AK-47 | B the MonsterField-TestedWeak entry23▼ -2.5%▼ -13.9%Active DemandUnrated$70
876M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredWeak entry23▼ -6.4%▼ -8.1%Active DemandUnrated$130
877StatTrak™ AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionSTField-TestedWeak entry23no way out▼ -1.8%▼ -2.9%Slow Mover~2 months$93
878StatTrak™ M4A1-S | Decimator (Field-Tested)M4A1-S | DecimatorSTField-TestedWeak entry23no way out▼ -4.1%▲ +0.8%Slow Mover~2 months$24
879M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATFactory NewWeak entry23no way out▼ -13.2%▲ +14.6%Slow Mover~1 month$140
880StatTrak™ M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorSTMinimal WearWeak entry23no way out▼ -2.1%▼ -1.9%Slow Mover~2 months$41
881AK-47 | Fuel Injector (Field-Tested)AK-47 | Fuel InjectorField-TestedWeak entry24▼ -2.4%▼ -14.2%High DemandUnrated$126
882FAMAS | Roll Cage (Factory New)FAMAS | Roll CageFactory NewWeak entry24▼ -4.2%▼ -11.1%Moderate DemandUnrated$130
883M4A4 | Tornado (Minimal Wear)M4A4 | TornadoMinimal WearWeak entry24▲ +6.1%▼ -26.6%Moderate DemandUnrated$21
884Galil AR | Rainbow Spoon (Factory New)Galil AR | Rainbow SpoonFactory NewWeak entry24▼ -3.5%▼ -12.0%Active DemandUnrated$24
885StatTrak™ AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01STMinimal WearWeak entry24▼ -6.3%▼ -7.8%Moderate DemandUnrated$58
886AK-47 | Elite Build (Factory New)AK-47 | Elite BuildFactory NewWeak entry24▼ -0.9%▼ -15.8%Active DemandUnrated$6.71
887StatTrak™ M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilySTMinimal WearWeak entry24no way out▼ -1.4%▼ -2.3%Slow Mover~2 months$28
888FAMAS | Eye of Athena (Factory New)FAMAS | Eye of AthenaFactory NewWeak entry24no way out▼ -2.5%▼ -0.5%Slow Mover~1 month$32
889StatTrak™ AK-47 | Rat Rod (Battle-Scarred)AK-47 | Rat RodSTBattle-ScarredWeak entry24no way out▼ -0.9%▼ -2.7%Slow MoverUnrated$9.47
890StatTrak™ M4A4 | Desolate Space (Battle-Scarred)M4A4 | Desolate SpaceSTBattle-ScarredWeak entry24no way out▲ +0.1%▼ -4.3%Slow MoverUnrated$24
891M4A4 | Cyber Security (Field-Tested)M4A4 | Cyber SecurityField-TestedWeak entry25▼ -2.4%▼ -13.2%Moderate DemandUnrated$16
892Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxBattle-ScarredWeak entry25▼ -3.0%▼ -12.2%Active DemandUnrated$103
893M4A1-S | Cyrex (Factory New)M4A1-S | CyrexFactory NewWeak entry25▼ -3.9%▼ -10.8%Active DemandUnrated$178
894M4A4 | Polysoup (Battle-Scarred)M4A4 | PolysoupBattle-ScarredWeak entry25▼ -5.8%▼ -7.8%Moderate DemandUnrated$5.56
895AK-47 | Head Shot (Minimal Wear)AK-47 | Head ShotMinimal WearWeak entry25▼ -4.4%▼ -9.8%Active DemandUnrated$45
896StatTrak™ M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)STField-TestedWeak entry25no way out▲ +1.9%▼ -6.5%Slow Mover~2 months$23
897Souvenir AK-47 | Safety Net (Field-Tested)AK-47 | Safety NetSVField-TestedWeak entry25no way out▼ -3.5%▲ +1.9%Slow MoverUnrated$14
898AUG | Syd Mead (Field-Tested)AUG | Syd MeadField-TestedWeak entry26▼ -3.3%▼ -11.3%Moderate DemandUnrated$11
899M4A1-S | Vaporwave (Field-Tested)M4A1-S | VaporwaveField-TestedWeak entry26▼ -3.3%▼ -11.4%Active DemandUnrated$43
900StatTrak™ AK-47 | Redline (Minimal Wear)AK-47 | RedlineSTMinimal WearWeak entry26▼ -3.0%▼ -11.8%Active DemandUnrated$276

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.