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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

850Items ranked
850Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 850 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
5051StatTrak™ SG 553 | Ultraviolet (Battle-Scarred)SG 553 | UltravioletSTBattle-ScarredAvoid18no way out▼ -6.7%▲ +2.0%Rarely Traded~4 months$21
5052StatTrak™ M4A4 | Bullet Rain (Minimal Wear)M4A4 | Bullet RainSTMinimal WearAvoid18no way out▼ -2.7%▼ -3.9%Rarely Traded~2 months$102
5053M4A4 | In Living Color (Well-Worn)M4A4 | In Living ColorWell-WornAvoid18no way out▼ -3.6%▼ -2.6%Rarely Traded~2 weeks$28
5054StatTrak™ M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorSTMinimal WearAvoid18no way out▼ -4.3%▼ -1.4%Slow Mover~1 month$41
5055StatTrak™ M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarSTMinimal WearAvoid18no way out▼ -3.0%▼ -3.4%Rarely Traded~2 months$49
5056Souvenir M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATSVFactory NewAvoid18no way out▲ +1.4%▼ -9.9%Slow Mover~1 month$29
5057M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereMinimal WearAvoid19▼ -4.9%▼ -14.2%Active DemandUnrated$9.45
5058AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentMinimal WearAvoid19▼ -5.5%▼ -13.3%Active DemandUnrated$946
5059StatTrak™ AK-47 | Vulcan (Factory New)AK-47 | VulcanSTFactory NewAvoid19medium confidence▼ -6.0%▼ -12.5%Active DemandUnrated$1,242
5060Souvenir AUG | Radiation Hazard (Factory New)AUG | Radiation HazardSVFactory NewAvoid19▼ -8.6%▼ -8.6%Rarely Traded~5 months$5.21
5061AK-47 | Wild Lotus (Minimal Wear)AK-47 | Wild LotusMinimal WearAvoid19medium confidence▼ -6.4%▼ -11.8%Active DemandUnrated$9,619
5062StatTrak™ AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01STMinimal WearAvoid19▼ -7.8%▼ -9.6%Moderate DemandUnrated$57
5063Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumFactory NewAvoid19▼ -4.7%▼ -14.2%Slow Mover~2 months$15
5064M4A4 | Polysoup (Factory New)M4A4 | PolysoupFactory NewAvoid19▼ -4.8%▼ -14.0%Active DemandUnrated$19
5065Galil AR | Orange DDPAT (Field-Tested)Galil AR | Orange DDPATField-TestedAvoid19▼ -6.7%▼ -11.2%Rarely Traded~3 months$15
5066M4A4 | Desert-Strike (Minimal Wear)M4A4 | Desert-StrikeMinimal WearAvoid19▼ -7.8%▼ -9.6%Moderate DemandUnrated$30
5067StatTrak™ AUG | Fleet Flock (Field-Tested)AUG | Fleet FlockSTField-TestedAvoid19▼ -2.8%▼ -17.0%Rarely Traded~3 months$11
5068M4A4 | Desert Storm (Battle-Scarred)M4A4 | Desert StormBattle-ScarredAvoid19▼ -13.0%▼ -1.7%Rarely Traded~1 month$11
5069Galil AR | Winter Forest (Field-Tested)Galil AR | Winter ForestField-TestedAvoid19▼ -4.5%▼ -14.5%Rarely Traded~3 weeks$19
5070M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireWell-WornAvoid19▼ -4.8%▼ -13.9%Moderate DemandUnrated$101
5071AK-47 | Redline (Minimal Wear)AK-47 | RedlineMinimal WearAvoid19▼ -4.8%▼ -13.9%High DemandUnrated$119
5072Souvenir M4A4 | Tornado (Minimal Wear)M4A4 | TornadoSVMinimal WearAvoid19▼ -4.4%▼ -14.6%Rarely Traded~6 months$28
5073Souvenir M4A4 | The Emperor (Factory New)M4A4 | The EmperorSVFactory NewAvoid19medium confidence▼ -4.7%▼ -14.0%Rarely TradedNo flow$497
5074Souvenir AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueSVWell-WornAvoid19medium confidence▼ -6.1%▼ -11.9%Rarely Traded~2 months$1,044
5075FAMAS | Sundown (Minimal Wear)FAMAS | SundownMinimal WearAvoid19▼ -7.6%▼ -9.5%Rarely Traded~1 month$71
5076M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveFactory NewAvoid19▼ -2.7%▼ -16.8%Active DemandUnrated$128
5077AK-47 | Nouveau Rouge (Factory New)AK-47 | Nouveau RougeFactory NewAvoid19▼ -7.1%▼ -10.1%Active DemandUnrated$52
5078AK-47 | Case Hardened (Factory New)AK-47 | Case HardenedFactory NewAvoid19▼ -3.9%▼ -14.9%Active DemandUnrated$416
5079M4A1-S | Imminent Danger (Battle-Scarred)M4A1-S | Imminent DangerBattle-ScarredAvoid19▼ -6.3%▼ -11.3%Rarely Traded~2 months$612
5080M4A1-S | Fizzy POP (Factory New)M4A1-S | Fizzy POPFactory NewAvoid19▼ -8.7%▼ -7.6%Slow Mover~2 months$11
5081M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusBattle-ScarredAvoid19▼ -5.0%▼ -13.1%Rarely Traded~1 month$131
5082Souvenir AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaSVFactory NewAvoid19▼ -3.4%▼ -15.6%Rarely Traded~5 months$13
5083SG 553 | Colony IV (Factory New)SG 553 | Colony IVFactory NewAvoid19▼ -2.9%▼ -16.3%Rarely Traded~2 months$42
5084Souvenir AUG | Contractor (Minimal Wear)AUG | ContractorSVMinimal WearAvoid19▼ -2.0%▼ -17.6%Rarely Traded~2 months$5.40
5085FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesBattle-ScarredAvoid19▼ -2.5%▼ -16.8%Rarely Traded~2 months$25
5086M4A4 | Polysoup (Battle-Scarred)M4A4 | PolysoupBattle-ScarredAvoid19▼ -7.6%▼ -9.1%Moderate DemandUnrated$5.47
5087FAMAS | Styx (Well-Worn)FAMAS | StyxWell-WornAvoid19▼ -8.3%▼ -8.1%Rarely Traded~2 months$10
5088Souvenir M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceSVMinimal WearAvoid19▼ -8.0%▼ -8.5%Moderate DemandUnrated$160
5089M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleFactory NewAvoid19▼ -2.2%▼ -17.1%Active DemandUnrated$157
5090StatTrak™ M4A1-S | Flashback (Factory New)M4A1-S | FlashbackSTFactory NewAvoid19▼ -6.2%▼ -11.1%Slow MoverUnrated$20
5091StatTrak™ M4A1-S | Cyrex (Field-Tested)M4A1-S | CyrexSTField-TestedAvoid19▼ -5.6%▼ -12.0%Slow MoverUnrated$147
5092StatTrak™ AUG | Fleet Flock (Battle-Scarred)AUG | Fleet FlockSTBattle-ScarredAvoid19▲ +1.3%▼ -22.3%Rarely TradedUnrated$11
5093M4A4 | Hellfire (Minimal Wear)M4A4 | HellfireMinimal WearAvoid19▼ -7.5%▼ -9.0%Slow Mover~1 month$143
5094M4A4 | Tornado (Battle-Scarred)M4A4 | TornadoBattle-ScarredAvoid19▼ -5.4%▼ -11.9%Rarely Traded~1 month$6.50
5095FAMAS | Styx (Battle-Scarred)FAMAS | StyxBattle-ScarredAvoid19no way out▲ +0.2%▼ -8.1%Rarely TradedUnrated$10
5096M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredAvoid19no way out▼ -1.1%▼ -6.0%Rarely Traded~3 months$77
5097SG 553 | Candy Apple (Factory New)SG 553 | Candy AppleFactory NewAvoid19no way out▲ +1.9%▼ -10.5%Rarely Traded~2 months$6.38
5098StatTrak™ M4A4 | 龍王 (Dragon King) (Minimal Wear)M4A4 | 龍王 (Dragon King)STMinimal WearAvoid19no way out▼ -1.4%▼ -5.5%Rarely Traded~1 month$49
5099Souvenir Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsSVMinimal WearAvoid19no way out▼ -6.6%▲ +2.4%Rarely Traded~3 weeks$6.91
5100StatTrak™ M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloySTMinimal WearAvoid19no way out▼ -2.4%▼ -3.9%Rarely Traded~3 months$80

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.