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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

833Items ranked
833Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 833 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451M4A1-S | Hyper Beast (Battle-Scarred)M4A1-S | Hyper BeastBattle-ScarredAvoid11no way out▼ -1.4%▼ -10.6%Rarely Traded~2 months$104
452StatTrak™ M4A4 | In Living Color (Minimal Wear)M4A4 | In Living ColorSTMinimal WearAvoid11no way out▼ -0.7%▼ -11.7%Slow MoverUnrated$50
453AK-47 | Jungle Spray (Well-Worn)AK-47 | Jungle SprayWell-WornAvoid11no way out▼ -6.5%▼ -2.9%Rarely Traded~2 months$7.34
454StatTrak™ AUG | Bengal Tiger (Field-Tested)AUG | Bengal TigerSTField-TestedAvoid11no way out▼ -1.9%▼ -9.8%Rarely Traded~3 months$16
455Souvenir M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleSVField-TestedAvoid11medium confidenceno way out▼ -2.9%▼ -8.2%Rarely Traded~2 months$693
456SG 553 | Traveler (Factory New)SG 553 | TravelerFactory NewAvoid11no way out▼ -5.3%▼ -4.5%Rarely Traded~3 months$25
457StatTrak™ AK-47 | Redline (Well-Worn)AK-47 | RedlineSTWell-WornAvoid11no way out▼ -2.7%▼ -8.5%Rarely Traded~3 months$48
458FAMAS | Afterimage (Minimal Wear)FAMAS | AfterimageMinimal WearAvoid11no way out▼ -2.5%▼ -8.8%Rarely Traded~1 month$19
459StatTrak™ M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraSTMinimal WearAvoid11no way out▼ -3.0%▼ -8.0%Rarely Traded~6 months$9.01
460StatTrak™ Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushSTFactory NewAvoid11no way out▼ -1.9%▼ -9.6%Rarely Traded~2 months$174
461M4A1-S | Control Panel (Factory New)M4A1-S | Control PanelFactory NewAvoid12▼ -9.0%▼ -30.2%Moderate DemandUnrated$135
462Souvenir FAMAS | Colony (Factory New)FAMAS | ColonySVFactory NewAvoid12medium confidence▲ +8.3%▼ -55.7%Rarely Traded~2 months$38
463Souvenir M4A1-S | Solitude (Factory New)M4A1-S | SolitudeSVFactory NewAvoid12▼ -27.9%▼ -0.8%Rarely Traded~2 weeks$115
464M4A4 | Modern Hunter (Battle-Scarred)M4A4 | Modern HunterBattle-ScarredAvoid12▼ -13.9%▼ -21.8%Rarely Traded~4 months$45
465Galil AR | Winter Forest (Battle-Scarred)Galil AR | Winter ForestBattle-ScarredAvoid12▼ -12.7%▼ -22.9%Rarely Traded~2 months$19
466Galil AR | Orange DDPAT (Well-Worn)Galil AR | Orange DDPATWell-WornAvoid12▼ -3.5%▼ -36.2%Rarely Traded~3 months$19
467M4A4 | Jungle Tiger (Battle-Scarred)M4A4 | Jungle TigerBattle-ScarredAvoid12▼ -8.6%▼ -28.1%Rarely Traded~2 months$5.31
468Souvenir Galil AR | Galigator (Factory New)Galil AR | GaligatorSVFactory NewAvoid12medium confidence▼ -8.6%▼ -28.0%Rarely Traded~3 months$71
469Souvenir SG 553 | Army Sheen (Factory New)SG 553 | Army SheenSVFactory NewAvoid12▲ +0.7%▼ -41.7%Rarely TradedNo flow$8.98
470StatTrak™ AK-47 | Case Hardened (Minimal Wear)AK-47 | Case HardenedSTMinimal WearAvoid12no way out▼ -2.2%▼ -9.2%Rarely Traded~5 months$620
471SG 553 | Candy Apple (Factory New)SG 553 | Candy AppleFactory NewAvoid12no way out▲ +1.6%▼ -14.8%Rarely Traded~2 months$6.23
472Souvenir AUG | Storm (Minimal Wear)AUG | StormSVMinimal WearAvoid12no way out▼ -3.6%▼ -6.8%Rarely Traded~2 months$5.03
473Galil AR | Urban Rubble (Factory New)Galil AR | Urban RubbleFactory NewAvoid12no way out▲ +7.5%▼ -23.6%Rarely Traded~4 months$12
474M4A4 | Griffin (Minimal Wear)M4A4 | GriffinMinimal WearAvoid12no way out▲ +0.2%▼ -12.4%Rarely Traded~3 months$6.19
475Souvenir AK-47 | Consequence of the Jinn (Minimal Wear)AK-47 | Consequence of the JinnSVMinimal WearAvoid12medium confidenceno way out0%▼ -12.3%Rarely TradedNo flow$557
476StatTrak™ AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarraySTWell-WornAvoid12no way out▼ -5.1%▼ -4.6%Rarely Traded~2 months$35
477Souvenir SG 553 | Hazard Pay (Factory New)SG 553 | Hazard PaySVFactory NewAvoid12no way out▼ -2.8%▼ -7.8%Rarely Traded~2 months$167
478M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireBattle-ScarredAvoid12no way out▼ -0.8%▼ -10.8%Rarely Traded~2 months$104
479StatTrak™ SG 553 | Ultraviolet (Well-Worn)SG 553 | UltravioletSTWell-WornAvoid12no way out▲ +2.6%▼ -15.8%Rarely Traded~6 months$23
480StatTrak™ M4A4 | Hellfire (Factory New)M4A4 | HellfireSTFactory NewAvoid12no way out▼ -2.2%▼ -8.7%Rarely Traded~2 months$214
481AUG | Sand Storm (Battle-Scarred)AUG | Sand StormBattle-ScarredAvoid12no way out▼ -0.5%▼ -11.1%Rarely Traded~1 month$30
482Galil AR | Tornado (Minimal Wear)Galil AR | TornadoMinimal WearAvoid12no way out▼ -2.8%▼ -7.6%Rarely Traded~2 months$6.58
483Souvenir M4A4 | Polysoup (Factory New)M4A4 | PolysoupSVFactory NewAvoid13medium confidence▲ +0.9%▼ -41.4%Rarely Traded~2 months$126
484Souvenir AK-47 | Green Laminate (Factory New)AK-47 | Green LaminateSVFactory NewAvoid13▼ -13.0%▼ -20.2%Rarely Traded~2 months$22
485Souvenir M4A1-S | Glitched Paint (Battle-Scarred)M4A1-S | Glitched PaintSVBattle-ScarredAvoid13medium confidence▼ -18.5%▼ -12.1%Rarely TradedNo flow$58
486AK-47 | Jaguar (Factory New)AK-47 | JaguarFactory NewAvoid13▼ -8.3%▼ -27.4%Rarely Traded~6 months$362
487FAMAS | Contrast Spray (Factory New)FAMAS | Contrast SprayFactory NewAvoid13medium confidence▲ +0.1%▼ -39.7%Rarely Traded~5 months$87
488Souvenir M4A1-S | Fade (Minimal Wear)M4A1-S | FadeSVMinimal WearAvoid13▼ -15.2%▼ -16.3%Rarely Traded~5 months$630
489Souvenir Galil AR | Rainbow Spoon (Field-Tested)Galil AR | Rainbow SpoonSVField-TestedAvoid13medium confidence▼ -6.3%▼ -29.4%Rarely Traded~1 month$132
490Galil AR | Winter Forest (Factory New)Galil AR | Winter ForestFactory NewAvoid13▼ -11.3%▼ -21.9%Rarely Traded~5 months$526
491StatTrak™ Galil AR | Orange DDPAT (Well-Worn)Galil AR | Orange DDPATSTWell-WornAvoid13▼ -4.6%▼ -31.8%Rarely Traded~1 month$52
492FAMAS | Sundown (Minimal Wear)FAMAS | SundownMinimal WearAvoid13▼ -13.7%▼ -17.9%Rarely Traded~2 months$67
493Souvenir AK-47 | The Empress (Factory New)AK-47 | The EmpressSVFactory NewAvoid13medium confidence▲ +0.1%▼ -38.2%Rarely TradedNo flow$3,284
494StatTrak™ M4A1-S | Electrum (Factory New)M4A1-S | ElectrumSTFactory NewAvoid13no way out▼ -4.3%▼ -5.3%Slow Mover~1 month$19
495StatTrak™ FAMAS | Mecha Industries (Battle-Scarred)FAMAS | Mecha IndustriesSTBattle-ScarredAvoid13no way out▼ -4.2%▼ -5.4%Rarely Traded~1 month$17
496Souvenir AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueSVWell-WornAvoid13medium confidenceno way out▼ -1.6%▼ -9.1%Rarely Traded~2 months$1,095
497M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesBattle-ScarredAvoid13no way out▼ -0.6%▼ -10.7%Slow MoverUnrated$101
498Souvenir AK-47 | Inheritance (Field-Tested)AK-47 | InheritanceSVField-TestedAvoid13no way out▲ +1.4%▼ -13.7%Rarely Traded~1 month$140
499Souvenir M4A4 | Eye of Horus (Factory New)M4A4 | Eye of HorusSVFactory NewAvoid13no way out▼ -9.1%▲ +2.3%Slow MoverUnrated$1,051
500FAMAS | Afterimage (Well-Worn)FAMAS | AfterimageWell-WornAvoid13no way out▼ -3.1%▼ -6.7%Rarely Traded~1 month$20

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.