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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
894Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1001Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomWell-WornWeak entry30hard to exit▲ +3.5%▼ -5.2%Rarely TradedUnrated$9.54
1002StatTrak™ P2000 | Obsidian (Well-Worn)P2000 | ObsidianSTWell-WornWeak entry30hard to exit▲ +2.7%▼ -4.0%Rarely TradedUnrated$6.42
1003CZ75-Auto | Emerald Quartz (Minimal Wear)CZ75-Auto | Emerald QuartzMinimal WearWeak entry30hard to exit▲ +1.5%▼ -2.2%Rarely Traded~2 months$89
1004CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedWeak entry30hard to exit▲ +3.2%▼ -4.8%Rarely Traded~2 months$78
1005P2000 | Space Race (Minimal Wear)P2000 | Space RaceMinimal WearWeak entry30hard to exit▲ +2.8%▼ -4.1%Rarely Traded~4 weeks$7.00
1006StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewWeak entry30hard to exit▼ -0.9%▲ +1.6%Rarely Traded~1 month$32
1007USP-S | Pathfinder (Field-Tested)USP-S | PathfinderField-TestedWeak entry30hard to exit▼ -1.4%▲ +2.4%Rarely Traded~3 months$13
1008Desert Eagle | Night Heist (Well-Worn)Desert Eagle | Night HeistWell-WornWeak entry30hard to exit▲ +10.6%▼ -15.7%Rarely Traded~6 months$27
1009Souvenir USP-S | Silent Shot (Factory New)USP-S | Silent ShotSVFactory NewWeak entry30medium confidencehard to exit0%▲ +0.3%Rarely Traded~5 months$53
1010Souvenir CZ75-Auto | Nitro (Well-Worn)CZ75-Auto | NitroSVWell-WornWeak entry30hard to exit▼ -2.3%▲ +4.0%Rarely Traded~4 months$5.45
1011StatTrak™ Glock-18 | Mirror Mosaic (Factory New)Glock-18 | Mirror MosaicSTFactory NewWeak entry30hard to exit▲ +1.9%▼ -2.4%Rarely Traded~2 months$59
1012Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredWeak entry30medium confidencehard to exit0%▲ +0.7%Rarely TradedNo flow$539
1013P2000 | Corticera (Minimal Wear)P2000 | CorticeraMinimal WearWeak entry30hard to exit▲ +3.5%▼ -4.5%Rarely Traded~2 months$18
1014StatTrak™ Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitSTMinimal WearWeak entry30hard to exit▼ -3.4%▲ +5.7%Rarely Traded~1 month$14
1015Souvenir Desert Eagle | Mint Fan (Factory New)Desert Eagle | Mint FanSVFactory NewWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.5%Rarely Traded~3 months$83
1016Souvenir P250 | Mint Kimono (Factory New)P250 | Mint KimonoSVFactory NewWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.5%Rarely Traded~3 months$60
1017Souvenir P250 | Mint Kimono (Minimal Wear)P250 | Mint KimonoSVMinimal WearWeak entry30medium confidencehard to exit▲ +0.1%▲ +0.5%Rarely TradedNo flow$334
1018Glock-18 | AXIA (Minimal Wear)Glock-18 | AXIAMinimal WearWeak entry31▲ +0.7%▼ -14.0%Active DemandUnrated$20
1019StatTrak™ Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionSTFactory NewWeak entry31▼ -0.9%▼ -11.3%Moderate DemandUnrated$183
1020Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaMinimal WearWeak entry31▲ +0.5%▼ -13.3%Active DemandUnrated$6.44
1021Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrFactory NewWeak entry31▲ +0.4%▼ -13.2%Active DemandUnrated$419
1022StatTrak™ USP-S | Monster Mashup (Factory New)USP-S | Monster MashupSTFactory NewWeak entry31hard to exit▲ +1.3%▼ -1.2%Rarely Traded~2 months$102
1023Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotFactory NewWeak entry31hard to exit▲ +13.4%▼ -19.2%Rarely Traded~2 months$9.49
1024USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornWeak entry31hard to exit▲ +1.1%▼ -0.8%Rarely Traded~2 months$21
1025Souvenir Desert Eagle | Heat Treated (Factory New)Desert Eagle | Heat TreatedSVFactory NewWeak entry31medium confidencehard to exit▼ -1.0%▲ +2.4%Rarely Traded~2 months$311
1026USP-S | Serum (Minimal Wear)USP-S | SerumMinimal WearWeak entry31hard to exit▲ +4.4%▼ -5.7%Rarely Traded~2 months$56
1027Souvenir Five-SeveN | Autumn Thicket (Factory New)Five-SeveN | Autumn ThicketSVFactory NewWeak entry31hard to exit▲ +2.7%▼ -3.0%Rarely TradedNo flow$17
1028Dual Berettas | Marina (Factory New)Dual Berettas | MarinaFactory NewWeak entry31hard to exit▼ -0.8%▲ +2.1%Rarely Traded~2 months$24
1029Souvenir P250 | Sleet (Minimal Wear)P250 | SleetSVMinimal WearWeak entry31hard to exit▼ -8.3%▲ +13.5%Rarely Traded~2 months$8.93
1030Souvenir Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorSVMinimal WearWeak entry31hard to exit▲ +1.2%▼ -0.8%Rarely Traded~7 months$32
1031P250 | Iron Clad (Factory New)P250 | Iron CladFactory NewWeak entry31hard to exit▲ +10.4%▼ -14.5%Rarely Traded~5 months$6.39
1032Souvenir P2000 | Marsh (Factory New)P2000 | MarshSVFactory NewWeak entry31medium confidencehard to exit▲ +5.0%▼ -6.3%Rarely Traded~2 weeks$37
1033Souvenir Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterSVField-TestedWeak entry31hard to exit▲ +1.9%▼ -1.7%Rarely Traded~12 months$13
1034StatTrak™ Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinSTField-TestedWeak entry31hard to exit▼ -4.5%▲ +8.1%Rarely Traded~3 months$29
1035StatTrak™ USP-S | Orion (Battle-Scarred)USP-S | OrionSTBattle-ScarredWeak entry31medium confidencehard to exit▲ +0.6%▲ +0.5%Rarely Traded~2 months$395
1036StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewWeak entry31hard to exit▲ +4.3%▼ -4.9%Rarely Traded~2 months$5.63
1037Souvenir USP-S | Road Rash (Minimal Wear)USP-S | Road RashSVMinimal WearWeak entry31hard to exit▲ +0.6%▲ +0.6%Rarely Traded~3 months$37
1038Souvenir Tec-9 | Urban DDPAT (Factory New)Tec-9 | Urban DDPATSVFactory NewWeak entry31hard to exit▲ +0.1%▲ +1.4%Rarely Traded~1 month$132
1039StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredWeak entry31hard to exit▲ +2.3%▼ -1.9%Rarely Traded~4 weeks$9.37
1040USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedFactory NewWeak entry320%▼ -12.2%Active DemandUnrated$219
1041Glock-18 | Neo-Noir (Well-Worn)Glock-18 | Neo-NoirWell-WornWeak entry32▼ -5.3%▼ -4.1%Moderate DemandUnrated$30
1042Glock-18 | Fully Tuned (Factory New)Glock-18 | Fully TunedFactory NewWeak entry32▼ -1.1%▼ -10.4%Active DemandUnrated$164
1043P2000 | Imperial Dragon (Minimal Wear)P2000 | Imperial DragonMinimal WearWeak entry32▼ -0.3%▼ -11.6%Moderate DemandUnrated$11
1044Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedFactory NewWeak entry32▲ +4.4%▼ -18.5%Moderate DemandUnrated$32
1045StatTrak™ Dual Berettas | Dezastre (Factory New)Dual Berettas | DezastreSTFactory NewWeak entry32hard to exit▲ +5.4%▼ -6.5%Rarely Traded~2 months$24
1046StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedWeak entry32hard to exit▼ -0.8%▲ +2.9%Rarely Traded~2 months$109
1047StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewWeak entry32hard to exit▲ +1.2%▼ -0.2%Rarely Traded~2 months$219
1048StatTrak™ P250 | Red Rock (Factory New)P250 | Red RockSTFactory NewWeak entry32hard to exit▼ -3.2%▲ +6.5%Rarely Traded~8 months$41
1049USP-S | Royal Blue (Battle-Scarred)USP-S | Royal BlueBattle-ScarredWeak entry32hard to exit▼ -1.9%▲ +4.5%Rarely Traded~3 months$7.92
1050Souvenir Tec-9 | Sultan (Factory New)Tec-9 | SultanSVFactory NewWeak entry32medium confidencehard to exit▲ +0.2%▲ +1.4%Rarely Traded~2 weeks$1,126

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.