CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
978Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Glock-18 | Brass (Minimal Wear)Glock-18 | BrassMinimal WearAvoid12falling with no reliable way out▼ -2.7%▼ -8.2%Rarely Traded~2 months$54
552P250 | Bengal Tiger (Field-Tested)P250 | Bengal TigerField-TestedAvoid12falling with no reliable way out▲ +1.1%▼ -13.9%Rarely Traded~1 month$14
553P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatField-TestedAvoid12falling with no reliable way out▼ -4.3%▼ -5.7%Rarely Traded~3 months$41
554Souvenir Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATSVMinimal WearAvoid12falling with no reliable way out▼ -7.1%▼ -1.5%Rarely Traded~2 months$37
555Souvenir USP-S | Royal Blue (Field-Tested)USP-S | Royal BlueSVField-TestedAvoid12falling with no reliable way out▲ +1.4%▼ -14.2%Rarely Traded~7 months$12
556Dual Berettas | Pyre (Field-Tested)Dual Berettas | PyreField-TestedAvoid12falling with no reliable way out▼ -1.1%▼ -10.4%Rarely Traded~3 months$12
557USP-S | Royal Blue (Field-Tested)USP-S | Royal BlueField-TestedAvoid12falling with no reliable way out▼ -0.4%▼ -11.4%Rarely Traded~5 months$7.92
558Tec-9 | Hades (Minimal Wear)Tec-9 | HadesMinimal WearAvoid12falling with no reliable way out▼ -4.2%▼ -5.6%Rarely Traded~3 weeks$16
559StatTrak™ Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSTFactory NewAvoid12falling with no reliable way out▼ -1.6%▼ -9.5%Slow Mover~3 months$62
560P250 | Bengal Tiger (Factory New)P250 | Bengal TigerFactory NewAvoid12falling with no reliable way out▼ -3.3%▼ -7.0%Rarely Traded~3 months$53
561Tec-9 | Brass (Factory New)Tec-9 | BrassFactory NewAvoid12falling with no reliable way out▼ -4.1%▼ -5.6%Rarely Traded~3 weeks$87
562Tec-9 | Orange Murano (Minimal Wear)Tec-9 | Orange MuranoMinimal WearAvoid12falling with no reliable way out▲ +2.1%▼ -15.0%Rarely Traded~2 months$7.71
563StatTrak™ P250 | Kintsugi (Minimal Wear)P250 | KintsugiSTMinimal WearAvoid12falling with no reliable way out▼ -0.8%▼ -10.6%Slow Mover~3 weeks$12
564R8 Revolver | Canal Spray (Factory New)R8 Revolver | Canal SprayFactory NewAvoid13▼ -6.2%▼ -30.9%Rarely Traded~2 months$19
565P2000 | Red FragCam (Factory New)P2000 | Red FragCamFactory NewAvoid13▼ -9.5%▼ -25.4%Rarely Traded~4 months$22
566P250 | Mehndi (Battle-Scarred)P250 | MehndiBattle-ScarredAvoid13▼ -9.1%▼ -25.9%Slow MoverUnrated$13
567USP-S | Spiral Glitch (Minimal Wear)USP-S | Spiral GlitchMinimal WearAvoid13▼ -11.0%▼ -22.8%Active DemandUnrated$42
568Tec-9 | Bamboo Forest (Field-Tested)Tec-9 | Bamboo ForestField-TestedAvoid13▼ -6.4%▼ -29.6%Moderate DemandUnrated$7.76
569P250 | Dark Filigree (Factory New)P250 | Dark FiligreeFactory NewAvoid13▼ -10.1%▼ -23.9%Rarely Traded~2 months$12
570Souvenir Dual Berettas | Stained (Factory New)Dual Berettas | StainedSVFactory NewAvoid13▼ -23.5%▼ -3.5%Rarely Traded~1 week$19
571Souvenir P250 | Boreal Forest (Factory New)P250 | Boreal ForestSVFactory NewAvoid13medium confidence▼ -0.1%▼ -37.8%Rarely Traded~5 months$28
572Souvenir Tec-9 | Remote Control (Well-Worn)Tec-9 | Remote ControlSVWell-WornAvoid13▼ -7.0%▼ -27.5%Rarely Traded~1 month$18
573Souvenir P250 | Forest Night (Minimal Wear)P250 | Forest NightSVMinimal WearAvoid13medium confidence▼ -15.2%Rarely TradedNo flow$15
574Souvenir Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrSVFactory NewAvoid13medium confidence▼ -15.0%Rarely TradedNo flow$796
575Souvenir Tec-9 | Groundwater (Battle-Scarred)Tec-9 | GroundwaterSVBattle-ScarredAvoid13▼ -3.5%▼ -32.2%Rarely Traded~5 months$9.63
576Souvenir USP-S | Alpine Camo (Factory New)USP-S | Alpine CamoSVFactory NewAvoid13medium confidence▼ -15.0%Rarely Traded~2 months$40
577StatTrak™ Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineSTFactory NewAvoid13falling with no reliable way out▼ -2.0%▼ -8.7%Rarely Traded~3 months$12
578StatTrak™ P250 | Visions (Factory New)P250 | VisionsSTFactory NewAvoid13falling with no reliable way out▼ -2.9%▼ -7.5%Rarely Traded~2 months$13
579Souvenir Glock-18 | Ramese's Reach (Well-Worn)Glock-18 | Ramese's ReachSVWell-WornAvoid13falling with no reliable way out▼ -1.5%▼ -9.5%Rarely Traded~1 month$13
580Five-SeveN | Nitro (Factory New)Five-SeveN | NitroFactory NewAvoid13falling with no reliable way out▼ -4.1%▼ -5.6%Rarely Traded~3 weeks$68
581StatTrak™ Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonSTMinimal WearAvoid13falling with no reliable way out▼ -3.2%▼ -6.9%Rarely Traded~3 months$61
582Souvenir Dual Berettas | Demolition (Field-Tested)Dual Berettas | DemolitionSVField-TestedAvoid13falling with no reliable way out▼ -5.1%▼ -4.1%Rarely Traded~1 month$23
583StatTrak™ USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthSTMinimal WearAvoid13falling with no reliable way out▼ -3.8%▼ -5.9%Rarely Traded~4 months$58
584Tec-9 | Terrace (Minimal Wear)Tec-9 | TerraceMinimal WearAvoid13falling with no reliable way out▼ -4.1%▼ -5.4%Rarely Traded~1 month$101
585StatTrak™ USP-S | Black Lotus (Minimal Wear)USP-S | Black LotusSTMinimal WearAvoid13falling with no reliable way out▼ -4.1%▼ -5.4%Rarely Traded~3 months$7.50
586P250 | Red Rock (Field-Tested)P250 | Red RockField-TestedAvoid13falling with no reliable way out▼ -2.6%▼ -7.6%Rarely Traded~3 weeks$21
587StatTrak™ Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleSTBattle-ScarredAvoid13falling with no reliable way out▼ -2.2%▼ -8.2%Rarely Traded~1 month$35
588StatTrak™ Glock-18 | Neo-Noir (Battle-Scarred)Glock-18 | Neo-NoirSTBattle-ScarredAvoid13falling with no reliable way out▲ +0.8%▼ -12.7%Rarely Traded~4 weeks$38
589CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid13falling with no reliable way out▼ -2.5%▼ -7.7%Rarely Traded~1 month$7.41
590StatTrak™ Desert Eagle | Conspiracy (Field-Tested)Desert Eagle | ConspiracySTField-TestedAvoid13falling with no reliable way out▼ -3.0%▼ -7.0%Rarely Traded~2 months$19
591StatTrak™ P250 | Epicenter (Minimal Wear)P250 | EpicenterSTMinimal WearAvoid13falling with no reliable way out▼ -2.8%▼ -7.3%Rarely Traded~4 weeks$17
592Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleWell-WornAvoid13falling with no reliable way out▲ +0.4%▼ -12.1%Rarely Traded~4 weeks$22
593StatTrak™ P250 | Mehndi (Minimal Wear)P250 | MehndiSTMinimal WearAvoid13falling with no reliable way out▼ -0.3%▼ -11.0%Rarely Traded~2 months$35
594Souvenir P250 | Sedimentary (Minimal Wear)P250 | SedimentarySVMinimal WearAvoid13medium confidencefalling with no reliable way out▼ -4.6%Rarely TradedNo flow$45
595StatTrak™ Dual Berettas | Panther (Minimal Wear)Dual Berettas | PantherSTMinimal WearAvoid13falling with no reliable way out▼ -0.5%▼ -10.7%Rarely Traded~2 months$6.12
596USP-S | Serum (Field-Tested)USP-S | SerumField-TestedAvoid13falling with no reliable way out▼ -3.3%▼ -6.5%Rarely Traded~2 weeks$54
597Souvenir P250 | Metallic DDPAT (Minimal Wear)P250 | Metallic DDPATSVMinimal WearAvoid13falling with no reliable way out▼ -22.2%▲ +21.9%Rarely TradedNo flow$18
598Dual Berettas | Cartel (Factory New)Dual Berettas | CartelFactory NewAvoid13falling with no reliable way out▲ +2.0%▼ -14.3%Rarely Traded~3 months$5.14
599Tec-9 | Isaac (Minimal Wear)Tec-9 | IsaacMinimal WearAvoid13falling with no reliable way out▼ -1.5%▼ -9.1%Slow Mover~2 months$5.29
600Souvenir Tec-9 | Urban DDPAT (Factory New)Tec-9 | Urban DDPATSVFactory NewAvoid13medium confidencefalling with no reliable way out▼ -4.5%Rarely TradedNo flow$108

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.