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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

919Items ranked
919Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 919 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251StatTrak™ P2000 | Obsidian (Battle-Scarred)P2000 | ObsidianSTBattle-ScarredAvoid5no way out▼ -7.0%▼ -6.6%Rarely TradedUnrated$6.69
252Souvenir P250 | Sand Dune (Factory New)P250 | Sand DuneSVFactory NewAvoid5no way out▼ -20.9%▲ +14.5%Rarely Traded~5 months$7.44
253Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedBattle-ScarredAvoid5no way out▼ -3.7%▼ -11.3%Rarely Traded~9 months$9.28
254Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewAvoid5no way out▲ +0.4%▼ -17.4%Rarely Traded~2 months$12
255P250 | Whiteout (Minimal Wear)P250 | WhiteoutMinimal WearAvoid5no way out▲ +2.6%▼ -20.7%Rarely Traded~5 months$51
256Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebFactory NewAvoid5no way out▼ -2.5%▼ -13.0%Rarely Traded~2 months$132
257Souvenir Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATSVMinimal WearAvoid5no way out▲ +0.3%▼ -17.1%Rarely Traded~3 months$29
258Five-SeveN | Candy Apple (Factory New)Five-SeveN | Candy AppleFactory NewAvoid5no way out▼ -1.2%▼ -14.9%Rarely Traded~3 months$71
259Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionMinimal WearAvoid5no way out▼ -0.9%▼ -15.2%Rarely Traded~3 months$11
260Souvenir R8 Revolver | Amber Fade (Factory New)R8 Revolver | Amber FadeSVFactory NewAvoid5no way out▼ -1.5%▼ -14.3%Rarely Traded~5 months$49
261StatTrak™ Five-SeveN | Angry Mob (Field-Tested)Five-SeveN | Angry MobSTField-TestedAvoid5no way out▼ -4.4%▼ -9.9%Rarely Traded~2 months$49
262Dual Berettas | Cobra Strike (Factory New)Dual Berettas | Cobra StrikeFactory NewAvoid5no way out▼ -1.2%▼ -14.7%Rarely Traded~2 months$83
263Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutFactory NewAvoid5no way out▼ -1.4%▼ -14.3%Rarely Traded~1 month$16
264StatTrak™ Glock-18 | Bunsen Burner (Factory New)Glock-18 | Bunsen BurnerSTFactory NewAvoid5hard to exit · no way out▲ +2.1%▼ -7.1%Rarely Traded~1 month$7.70
265Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid5hard to exit · no way out▼ -0.8%▼ -2.8%Rarely Traded~3 weeks$125
266Glock-18 | Gamma Doppler (Well-Worn) Phase 3Glock-18 | Gamma Doppler Phase 3P3Well-WornAvoid5medium confidencehard to exit · no way out▲ +1.9%▼ -6.7%Rarely Traded~6 months$88
267P250 | Mint Kimono (Factory New)P250 | Mint KimonoFactory NewAvoid5hard to exit · no way out▲ +14.4%▼ -25.5%Rarely Traded~5 months$12
268StatTrak™ P250 | Muertos (Minimal Wear)P250 | MuertosSTMinimal WearAvoid5hard to exit · no way out▲ +0.5%▼ -4.6%Rarely Traded~2 months$19
269Souvenir P250 | Digital Architect (Factory New)P250 | Digital ArchitectSVFactory NewAvoid5hard to exit · no way out▼ -0.2%▼ -3.6%Rarely Traded~4 months$30
270Souvenir Glock-18 | AXIA (Factory New)Glock-18 | AXIASVFactory NewAvoid5medium confidencehard to exit · no way out▲ +0.1%▼ -4.0%Rarely Traded~2 weeks$398
271Glock-18 | Pink DDPAT (Factory New)Glock-18 | Pink DDPATFactory NewAvoid5hard to exit · no way out▲ +1.2%▼ -5.5%Rarely Traded~2 months$76
272StatTrak™ USP-S | Printstream (Well-Worn)USP-S | PrintstreamSTWell-WornAvoid5hard to exit · no way out▼ -1.7%▼ -1.1%Rarely Traded~3 weeks$66
273StatTrak™ Five-SeveN | Copper Galaxy (Factory New)Five-SeveN | Copper GalaxySTFactory NewAvoid5hard to exit · no way out▲ +0.5%▼ -4.5%Rarely Traded~4 months$24
274Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastField-TestedAvoid5hard to exit · no way out▲ +3.1%▼ -8.3%Rarely Traded~3 months$244
275Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlayWell-WornAvoid5hard to exit · no way out▲ +1.3%▼ -5.7%Rarely Traded~1 month$18
276Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinField-TestedAvoid5hard to exit · no way out▼ -0.1%▼ -3.4%Rarely Traded~2 months$13
277USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthField-TestedAvoid5hard to exit · no way out▲ +1.7%▼ -6.2%Rarely Traded~2 months$17
278CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaBattle-ScarredAvoid5hard to exit · no way out▼ -2.2%▼ -0.3%Rarely Traded~5 months$82
279R8 Revolver | Memento (Factory New)R8 Revolver | MementoFactory NewAvoid5hard to exit · no way out▼ -10.6%▲ +12.3%Rarely Traded~4 weeks$10
280Dual Berettas | Marina (Minimal Wear)Dual Berettas | MarinaMinimal WearAvoid5hard to exit · no way out▲ +4.7%▼ -10.5%Rarely Traded~2 months$5.97
281Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid5hard to exit · no way out▲ +4.9%▼ -10.6%Rarely Traded~5 months$13
282Souvenir Glock-18 | Reactor (Field-Tested)Glock-18 | ReactorSVField-TestedAvoid5hard to exit · no way out▲ +4.1%▼ -9.5%Rarely Traded~6 months$17
283Glock-18 | Synth Leaf (Battle-Scarred)Glock-18 | Synth LeafBattle-ScarredAvoid5medium confidencehard to exit · no way out▼ -2.8%▲ +1.1%Rarely Traded~2 weeks$353
284Souvenir P250 | Sleet (Factory New)P250 | SleetSVFactory NewAvoid5hard to exit · no way out▼ -4.3%▲ +3.3%Rarely Traded~2 months$6.82
285Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardBattle-ScarredAvoid5medium confidencehard to exit · no way out0%▼ -3.2%Rarely Traded~2 months$246
286StatTrak™ USP-S | Neo-Noir (Field-Tested)USP-S | Neo-NoirSTField-TestedAvoid5hard to exit · no way out▼ -0.3%▼ -2.8%Rarely Traded~2 months$93
287Souvenir P250 | Sedimentary (Minimal Wear)P250 | SedimentarySVMinimal WearAvoid6medium confidence▼ -4.8%▼ -54.0%Rarely Traded~1 month$19
288Souvenir Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiSVFactory NewAvoid6medium confidence▼ -17.6%▼ -34.1%Rarely Traded~3 weeks$931
289Souvenir P250 | Sleet (Battle-Scarred)P250 | SleetSVBattle-ScarredAvoid6medium confidence▼ -2.8%▼ -55.4%Rarely Traded~1 month$8.62
290Souvenir Dual Berettas | BorDeux (Field-Tested)Dual Berettas | BorDeuxSVField-TestedAvoid6medium confidence▲ +0.3%▼ -60.0%Rarely TradedNo flow$13
291StatTrak™ Glock-18 | Vogue (Well-Worn)Glock-18 | VogueSTWell-WornAvoid6no way out▼ -3.8%▼ -10.7%Slow Mover~2 weeks$7.42
292StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornAvoid6no way out▲ +0.4%▼ -16.9%Rarely Traded~3 weeks$109
293Souvenir R8 Revolver | Bone Mask (Factory New)R8 Revolver | Bone MaskSVFactory NewAvoid6no way out▼ -3.6%▼ -10.8%Rarely Traded~2 months$9.35
294Souvenir USP-S | Royal Blue (Factory New)USP-S | Royal BlueSVFactory NewAvoid6medium confidenceno way out▲ +0.2%▼ -16.6%Rarely Traded~5 months$292
295P250 | Crimson Kimono (Battle-Scarred)P250 | Crimson KimonoBattle-ScarredAvoid6no way out▼ -9.0%▼ -2.7%Rarely Traded~3 months$12
296Souvenir USP-S | Cyrex (Factory New)USP-S | CyrexSVFactory NewAvoid6medium confidenceno way out▼ -6.4%▼ -6.4%Rarely TradedNo flow$1,122
297P250 | Red Rock (Field-Tested)P250 | Red RockField-TestedAvoid6no way out0%▼ -15.9%Rarely Traded~5 months$19
298StatTrak™ P250 | Red Rock (Field-Tested)P250 | Red RockSTField-TestedAvoid6no way out▼ -4.0%▼ -9.9%Rarely TradedNo flow$20
299P250 | Cartel (Well-Worn)P250 | CartelWell-WornAvoid6no way out▼ -5.5%▼ -7.6%Rarely Traded~2 months$10
300P250 | Visions (Factory New)P250 | VisionsFactory NewAvoid6no way out▼ -1.9%▼ -12.9%Slow Mover~3 months$7.13

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.