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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

900Items ranked
900Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 900 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ Dual Berettas | Urban Shock (Factory New)Dual Berettas | Urban ShockSTFactory NewAvoid4hard to exit · no way out▼ -3.5%▲ +0.7%Rarely Traded~1 month$8.35
202Five-SeveN | Nitro (Factory New)Five-SeveN | NitroFactory NewAvoid4hard to exit · no way out▲ +3.1%▼ -9.2%Rarely Traded~2 months$62
203StatTrak™ Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeSTWell-WornAvoid4hard to exit · no way out▲ +7.2%▼ -15.2%Rarely Traded~1 month$120
204Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid4hard to exit · no way out▲ +0.7%▼ -5.5%Rarely Traded~1 month$52
205P250 | Nuclear Threat (Well-Worn)P250 | Nuclear ThreatWell-WornAvoid4hard to exit · no way out▼ -6.0%▲ +4.6%Rarely Traded~3 months$41
206StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid4hard to exit · no way out▲ +0.8%▼ -5.6%Rarely Traded~3 months$104
207StatTrak™ P250 | Muertos (Factory New)P250 | MuertosSTFactory NewAvoid4hard to exit · no way out▲ +1.8%▼ -7.0%Rarely Traded~2 months$34
208StatTrak™ Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackSTBattle-ScarredAvoid4hard to exit · no way out▲ +1.3%▼ -6.3%Rarely Traded~2 months$15
209StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid4hard to exit · no way out▼ -1.8%▼ -1.8%Rarely Traded~2 months$29
210StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid4hard to exit · no way out▼ -2.9%—Rarely Traded~2 weeks$153
211Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid4hard to exit · no way out▼ -1.4%▼ -2.2%Rarely Traded~2 months$10
212Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearAvoid4hard to exit · no way out▼ -4.9%▲ +3.1%Rarely Traded~4 weeks$119
213USP-S | Road Rash (Minimal Wear)USP-S | Road RashMinimal WearAvoid4hard to exit · no way out▼ -1.7%▼ -1.6%Rarely Traded~4 months$49
214P250 | Bengal Tiger (Well-Worn)P250 | Bengal TigerWell-WornAvoid4hard to exit · no way out▼ -16.2%▲ +20.1%Rarely Traded~8 months$20
215Souvenir Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterSVBattle-ScarredAvoid4hard to exit · no way out▲ +1.6%▼ -6.5%Rarely Traded~7 months$14
216StatTrak™ CZ75-Auto | Xiangliu (Factory New)CZ75-Auto | XiangliuSTFactory NewAvoid4hard to exit · no way out▼ -0.3%▼ -3.7%Rarely Traded~2 months$28
217StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredAvoid4hard to exit · no way out▲ +0.2%▼ -4.5%Rarely Traded~1 month$29
218StatTrak™ R8 Revolver | Skull Crusher (Battle-Scarred)R8 Revolver | Skull CrusherSTBattle-ScarredAvoid4hard to exit · no way out▼ -8.9%▲ +9.3%Rarely TradedUnrated$9.54
219StatTrak™ Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveSTWell-WornAvoid4hard to exit · no way out▼ -0.4%▼ -3.4%Rarely Traded~3 months$62
220Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid4hard to exit · no way out▼ -2.7%—Rarely Traded~2 months$441
221Souvenir Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySVFactory NewAvoid5medium confidence▲ +1.0%▼ -67.0%Rarely TradedNo flow$121
222CZ75-Auto | Emerald Quartz (Well-Worn)CZ75-Auto | Emerald QuartzWell-WornAvoid5medium confidence▼ -23.6%▼ -29.6%Rarely TradedNo flow$88
223Souvenir USP-S | Tropical Breeze (Field-Tested)USP-S | Tropical BreezeSVField-TestedAvoid5▲ +6.7%▼ -75.0%Rarely TradedNo flow$13
224P2000 | Grassland (Factory New)P2000 | GrasslandFactory NewAvoid5▼ -18.7%▼ -36.4%Rarely Traded~2 months$9.67
225CZ75-Auto | Green Plaid (Well-Worn)CZ75-Auto | Green PlaidWell-WornAvoid5▼ -46.2%▲ +4.9%Rarely Traded~3 months$6.81
226Souvenir Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeSVFactory NewAvoid5medium confidence▼ -24.7%▼ -26.7%Rarely Traded~1 month$739
227Souvenir USP-S | Ancient Visions (Well-Worn)USP-S | Ancient VisionsSVWell-WornAvoid5▼ -28.4%▼ -20.8%Rarely Traded~2 weeks$20
228P250 | Forest Night (Factory New)P250 | Forest NightFactory NewAvoid5▼ -16.9%▼ -38.0%Rarely Traded~3 months$8.23
229StatTrak™ CZ75-Auto | Poison Dart (Well-Worn)CZ75-Auto | Poison DartSTWell-WornAvoid5▼ -1.0%▼ -61.3%Rarely TradedNo flow$23
230Glock-18 | Franklin (Field-Tested)Glock-18 | FranklinField-TestedAvoid5no way out▼ -2.3%▼ -13.5%Rarely Traded~1 month$77
231Five-SeveN | Candy Apple (Field-Tested)Five-SeveN | Candy AppleField-TestedAvoid5no way out▼ -8.8%▼ -3.5%Rarely Traded~1 week$71
232StatTrak™ USP-S | Blueprint (Factory New)USP-S | BlueprintSTFactory NewAvoid5no way out▼ -3.1%▼ -12.1%Rarely Traded~4 months$119
233Souvenir USP-S | Ancient Visions (Factory New)USP-S | Ancient VisionsSVFactory NewAvoid5no way out▼ -3.1%▼ -12.2%Rarely Traded~3 months$26
234P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonWell-WornAvoid5no way out▼ -4.7%▼ -9.8%Rarely Traded~1 month$11
235Souvenir USP-S | The Traitor (Field-Tested)USP-S | The TraitorSVField-TestedAvoid5medium confidenceno way out▲ +2.4%▼ -20.3%Rarely TradedNo flow$205
236Souvenir Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxSVWell-WornAvoid5no way out▲ +3.9%▼ -22.6%Rarely Traded~2 weeks$153
237Souvenir R8 Revolver | Leafhopper (Factory New)R8 Revolver | LeafhopperSVFactory NewAvoid5no way out0%▼ -16.7%Rarely Traded~3 weeks$25
238Desert Eagle | Urban DDPAT (Factory New)Desert Eagle | Urban DDPATFactory NewAvoid5no way out▲ +1.3%▼ -18.6%Rarely Traded~2 months$21
239Souvenir Glock-18 | AXIA (Battle-Scarred)Glock-18 | AXIASVBattle-ScarredAvoid5medium confidenceno way out0%▼ -16.6%Rarely TradedNo flow$250
240Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastWell-WornAvoid5no way out▼ -1.8%▼ -13.9%Rarely Traded~3 months$232
241Glock-18 | AXIA (Field-Tested)Glock-18 | AXIAField-TestedAvoid5no way out▼ -1.5%▼ -14.2%Rarely Traded~4 months$18
242Desert Eagle | Blaze (Minimal Wear)Desert Eagle | BlazeMinimal WearAvoid5no way out▼ -7.9%▼ -4.6%Rarely Traded~3 weeks$771
243StatTrak™ P250 | Red Rock (Field-Tested)P250 | Red RockSTField-TestedAvoid5no way out▼ -5.4%▼ -8.3%Rarely TradedNo flow$20
244USP-S | Road Rash (Field-Tested)USP-S | Road RashField-TestedAvoid5hard to exit · no way out▼ -0.9%▼ -2.5%Rarely Traded~3 months$30
245StatTrak™ Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofSTField-TestedAvoid5hard to exit · no way out▲ +0.4%▼ -4.5%Rarely Traded~2 months$39
246Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid5hard to exit · no way out▲ +3.5%▼ -9.1%Rarely Traded~5 months$13
247P250 | Red Rock (Minimal Wear)P250 | Red RockMinimal WearAvoid5hard to exit · no way out▲ +5.4%▼ -11.8%Rarely Traded~4 months$24
248StatTrak™ Glock-18 | Fully Tuned (Battle-Scarred)Glock-18 | Fully TunedSTBattle-ScarredAvoid5hard to exit · no way out▼ -1.9%▼ -1.0%Rarely Traded~4 weeks$35
249Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewAvoid5hard to exit · no way out▼ -3.2%▲ +1.1%Rarely Traded~1 month$53
250StatTrak™ Desert Eagle | Printstream (Well-Worn)Desert Eagle | PrintstreamSTWell-WornAvoid5hard to exit · no way out▲ +0.3%▼ -4.0%Rarely Traded~2 months$67

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.