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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

912Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 912 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201StatTrak™ Tec-9 | Avalanche (Minimal Wear)Tec-9 | AvalancheSTMinimal WearAvoid4no way out▼ -3.1%▼ -12.7%Rarely Traded~1 month$8.13
202Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionMinimal WearAvoid4no way out▼ -1.2%▼ -15.4%Rarely Traded~3 months$11
203StatTrak™ Dual Berettas | Black Limba (Factory New)Dual Berettas | Black LimbaSTFactory NewAvoid4medium confidenceno way out▼ -0.9%▼ -15.8%Rarely Traded~2 months$86
204P250 | Cartel (Factory New)P250 | CartelFactory NewAvoid4no way out▼ -2.6%▼ -13.2%Rarely Traded~4 months$31
205StatTrak™ Five-SeveN | Hyper Beast (Factory New)Five-SeveN | Hyper BeastSTFactory NewAvoid4hard to exit · no way out▲ +0.4%▼ -5.3%Rarely Traded~1 month$1,059
206Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearAvoid4medium confidencehard to exit · no way out▲ +2.9%▼ -9.0%Rarely Traded~4 months$76
207StatTrak™ P2000 | Fire Elemental (Minimal Wear)P2000 | Fire ElementalSTMinimal WearAvoid4hard to exit · no way out▼ -4.0%▲ +1.3%Rarely Traded~2 months$101
208StatTrak™ Tec-9 | Fuel Injector (Factory New)Tec-9 | Fuel InjectorSTFactory NewAvoid4hard to exit · no way out▼ -2.5%▼ -0.9%Rarely Traded~1 month$63
209Souvenir Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterSVBattle-ScarredAvoid4hard to exit · no way out▲ +1.1%▼ -6.3%Rarely Traded~7 months$14
210Souvenir P250 | Nuclear Threat (Field-Tested)P250 | Nuclear ThreatSVField-TestedAvoid4hard to exit · no way out▲ +2.9%▼ -9.0%Rarely Traded~5 months$104
211StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornAvoid4hard to exit · no way out▲ +4.4%▼ -11.2%Rarely Traded~3 weeks$52
212USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsMinimal WearAvoid4hard to exit · no way out▲ +6.2%▼ -13.9%Rarely Traded~2 months$26
213Glock-18 | Groundwater (Factory New)Glock-18 | GroundwaterFactory NewAvoid4hard to exit · no way out▼ -1.7%▼ -1.9%Rarely Traded~2 months$87
214P250 | Muertos (Field-Tested)P250 | MuertosField-TestedAvoid4hard to exit · no way out0%▼ -4.5%Rarely Traded~4 months$11
215Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredAvoid4hard to exit · no way out▼ -0.2%▼ -4.2%Rarely Traded~1 month$18
216R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonFactory NewAvoid4hard to exit · no way out▲ +0.9%▼ -5.8%Rarely Traded~3 months$25
217StatTrak™ R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeSTField-TestedAvoid4hard to exit · no way out▼ -1.6%▼ -2.1%Rarely Traded~1 month$80
218Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinFactory NewAvoid4hard to exit · no way out▲ +4.4%▼ -11.1%Rarely Traded~4 months$13
219Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredAvoid4medium confidencehard to exit · no way out0%▼ -4.3%Rarely TradedNo flow$539
220StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid4hard to exit · no way out▲ +3.1%▼ -9.1%Rarely Traded~1 week$9.54
221P2000 | Granite Marbleized (Factory New)P2000 | Granite MarbleizedFactory NewAvoid4hard to exit · no way out▲ +14.8%▼ -26.5%Rarely Traded~5 months$5.90
222StatTrak™ USP-S | Serum (Minimal Wear)USP-S | SerumSTMinimal WearAvoid4hard to exit · no way out▼ -4.8%▲ +3.0%Rarely Traded~2 months$57
223StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearAvoid4hard to exit · no way out▲ +2.5%▼ -8.0%Rarely Traded~2 months$5.39
224StatTrak™ Dual Berettas | Dezastre (Field-Tested)Dual Berettas | DezastreSTField-TestedAvoid4hard to exit · no way out▲ +1.2%▼ -6.1%Rarely Traded~3 weeks$5.11
225Glock-18 | Gamma Doppler (Well-Worn) Phase 3Glock-18 | Gamma Doppler Phase 3P3Well-WornAvoid4medium confidencehard to exit · no way out▲ +1.7%▼ -6.8%Rarely Traded~6 months$87
226Desert Eagle | Night Heist (Field-Tested)Desert Eagle | Night HeistField-TestedAvoid4hard to exit · no way out▼ -3.3%▲ +0.7%Rarely Traded~1 month$21
227P250 | Bengal Tiger (Minimal Wear)P250 | Bengal TigerMinimal WearAvoid4hard to exit · no way out▲ +3.1%▼ -8.8%Rarely Traded~4 months$16
228P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornAvoid4medium confidencehard to exit · no way out▼ -1.2%▼ -2.3%Rarely TradedNo flow$27
229Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorFactory NewAvoid4hard to exit · no way out▼ -1.4%▼ -1.9%Rarely Traded~1 month$39
230StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedAvoid4hard to exit · no way out0%▼ -4.0%Rarely Traded~3 months$149
231Souvenir Desert Eagle | Fennec Fox (Battle-Scarred)Desert Eagle | Fennec FoxSVBattle-ScarredAvoid4hard to exit · no way out▼ -0.8%▼ -2.8%Rarely Traded~3 weeks$125
232StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid4hard to exit · no way out▼ -3.0%▲ +0.6%Rarely Traded~1 month$32
233Souvenir P250 | Digital Architect (Factory New)P250 | Digital ArchitectSVFactory NewAvoid4hard to exit · no way out▼ -0.2%▼ -3.6%Rarely Traded~4 months$30
234P250 | Modern Hunter (Factory New)P250 | Modern HunterFactory NewAvoid4medium confidencehard to exit · no way out▲ +8.1%▼ -16.1%Rarely Traded~2 months$313
235Souvenir Glock-18 | Ocean Topo (Factory New)Glock-18 | Ocean TopoSVFactory NewAvoid5▼ -16.3%▼ -40.0%Rarely Traded~1 month$16
236Souvenir P2000 | Granite Marbleized (Battle-Scarred)P2000 | Granite MarbleizedSVBattle-ScarredAvoid5▲ +2.2%▼ -66.8%Rarely Traded~2 months$13
237Souvenir Five-SeveN | Autumn Thicket (Field-Tested)Five-SeveN | Autumn ThicketSVField-TestedAvoid5▼ -13.5%▼ -42.9%Rarely TradedNo flow$15
238Souvenir P250 | Dark Filigree (Minimal Wear)P250 | Dark FiligreeSVMinimal WearAvoid5medium confidence▲ +2.8%▼ -67.2%Rarely TradedNo flow$35
239Souvenir Desert Eagle | Mulberry (Field-Tested)Desert Eagle | MulberrySVField-TestedAvoid5▼ -12.5%▼ -44.1%Rarely TradedNo flow$39
240Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid5no way out▼ -3.8%▼ -11.4%Rarely Traded~2 months$172
241Desert Eagle | Midnight Storm (Well-Worn)Desert Eagle | Midnight StormWell-WornAvoid5no way out▼ -4.7%▼ -10.0%Rarely Traded~5 months$14
242Souvenir Tec-9 | Brass (Field-Tested)Tec-9 | BrassSVField-TestedAvoid5no way out▼ -5.1%▼ -9.3%Rarely Traded~3 months$14
243Souvenir P250 | Sand Dune (Factory New)P250 | Sand DuneSVFactory NewAvoid5no way out▼ -20.9%▲ +14.5%Rarely Traded~5 months$7.44
244Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedBattle-ScarredAvoid5no way out▼ -3.7%▼ -11.3%Rarely Traded~9 months$9.28
245Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewAvoid5no way out▲ +0.4%▼ -17.4%Rarely Traded~2 months$12
246Souvenir USP-S | Check Engine (Factory New)USP-S | Check EngineSVFactory NewAvoid5no way out0%▼ -16.7%Rarely Traded~3 months$11
247StatTrak™ Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelSTWell-WornAvoid5no way out▲ +0.2%▼ -17.1%Rarely Traded~3 weeks$109
248StatTrak™ P250 | Wingshot (Factory New)P250 | WingshotSTFactory NewAvoid5no way out▼ -5.5%▼ -8.5%Rarely Traded~3 months$13
249Souvenir Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATSVMinimal WearAvoid5no way out▲ +0.3%▼ -17.1%Rarely Traded~3 months$29
250Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebFactory NewAvoid5no way out▼ -2.5%▼ -12.9%Rarely Traded~2 months$132

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.