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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

985Items ranked
985Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 985 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid4falling with no reliable way out▼ -4.9%▼ -10.2%Rarely Traded~2 months$430
202P250 | Apep's Curse (Well-Worn)P250 | Apeps CurseWell-WornAvoid4falling with no reliable way out▼ -3.4%▼ -12.4%Rarely Traded~3 months$41
203P250 | Mint Kimono (Battle-Scarred)P250 | Mint KimonoBattle-ScarredAvoid4falling with no reliable way out▼ -2.7%▼ -13.4%Rarely Traded~3 months$7.29
204StatTrak™ Glock-18 | Water Elemental (Minimal Wear)Glock-18 | Water ElementalSTMinimal WearAvoid4falling with no reliable way out▼ -3.5%▼ -12.2%Slow Mover~2 months$34
205StatTrak™ Desert Eagle | Heirloom (Field-Tested)Desert Eagle | HeirloomSTField-TestedAvoid4falling with no reliable way out▼ -6.1%▼ -8.2%Rarely Traded~2 months$15
206StatTrak™ Glock-18 | Snack Attack (Minimal Wear)Glock-18 | Snack AttackSTMinimal WearAvoid4falling with no reliable way out▼ -3.0%▼ -12.8%Rarely Traded~2 months$34
207CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroMinimal WearAvoid4falling with no reliable way out▲ +2.7%▼ -21.4%Rarely Traded~2 months$11
208Souvenir Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardSVWell-WornAvoid4falling with no reliable way out▼ -7.2%▼ -6.5%Rarely TradedNo flow$91
209USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthField-TestedAvoid4falling with no reliable way out▼ -2.7%▼ -13.2%Rarely Traded~4 months$17
210StatTrak™ Five-SeveN | Kami (Factory New)Five-SeveN | KamiSTFactory NewAvoid4falling with no reliable way out▼ -3.8%▼ -11.5%Rarely Traded~6 months$5.32
211Dual Berettas | Marina (Battle-Scarred)Dual Berettas | MarinaBattle-ScarredAvoid4falling with no reliable way out▼ -12.1%▲ +1.1%Rarely TradedNo flow$8.55
212P250 | Dark Filigree (Well-Worn)P250 | Dark FiligreeWell-WornAvoid4falling with no reliable way out▼ -4.1%▼ -11.0%Rarely Traded~1 month$6.14
213R8 Revolver | Phoenix Marker (Factory New)R8 Revolver | Phoenix MarkerFactory NewAvoid4falling with no reliable way out▲ +0.9%▼ -18.4%Slow Mover~2 months$17
214StatTrak™ USP-S | Stainless (Battle-Scarred)USP-S | StainlessSTBattle-ScarredAvoid4falling with no reliable way out▼ -2.5%▼ -13.4%Rarely Traded~3 months$17
215Desert Eagle | Sunset Storm 壱 (Minimal Wear)Desert Eagle | Sunset Storm 壱Minimal WearAvoid4medium confidencefalling with no reliable way out▼ -7.0%▼ -6.5%Rarely TradedNo flow$558
216Glock-18 | Brass (Battle-Scarred)Glock-18 | BrassBattle-ScarredAvoid4falling with no reliable way out▼ -4.8%▼ -9.8%Rarely Traded~3 months$23
217StatTrak™ P250 | Undertow (Factory New)P250 | UndertowSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.8%Rarely Traded~3 months$56
218StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.7%Rarely Traded~1 month$38
219Glock-18 | Twilight Galaxy (Field-Tested)Glock-18 | Twilight GalaxyField-TestedAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -4.2%Rarely Traded~2 months$227
220P250 | Bengal Tiger (Well-Worn)P250 | Bengal TigerWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -1.6%Rarely Traded~4 months$20
221Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -4.4%Rarely Traded~8 months$16
222Souvenir P250 | Digital Architect (Well-Worn)P250 | Digital ArchitectSVWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -3.1%Rarely TradedNo flow$25
223Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -2.5%Rarely Traded~1 month$64
224StatTrak™ USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -3.2%Rarely Traded~2 months$33
225Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -2.7%Rarely Traded~2 months$91
226P2000 | Fire Elemental (Minimal Wear)P2000 | Fire ElementalMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -8.8%▲ +8.8%Rarely Traded~2 months$85
227CZ75-Auto | Tigris (Factory New)CZ75-Auto | TigrisFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +5.7%▼ -12.9%Rarely Traded~3 months$8.02
228Souvenir Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatSVField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -14.8%▲ +17.9%Rarely Traded~3 months$176
229CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +6.4%▼ -13.9%Rarely Traded~3 months$17
230Desert Eagle | Emerald Jörmungandr (Field-Tested)Desert Eagle | Emerald JörmungandrField-TestedAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -2.5%Rarely Traded~2 months$480
231Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.1%Rarely TradedNo flow$281
232Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.0%Rarely Traded~2 weeks$55
233StatTrak™ P2000 | Acid Etched (Factory New)P2000 | Acid EtchedSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -5.8%Rarely Traded~3 months$9.29
234StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -7.2%Rarely Traded~3 months$7.34
235USP-S | Orion (Factory New)USP-S | OrionFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -11.5%Rarely Traded~6 months$125
236Souvenir P250 | Whiteout (Field-Tested)P250 | WhiteoutSVField-TestedAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.7%Rarely TradedNo flow$163
237Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -2.7%Rarely Traded~8 months$12
238Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -3.0%▲ +0.3%Rarely Traded~4 weeks$6.77
239Souvenir P2000 | Chainmail (Factory New)P2000 | ChainmailSVFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -1.3%Rarely Traded~3 months$47
240StatTrak™ P250 | Red Rock (Battle-Scarred)P250 | Red RockSTBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -4.8%▲ +3.0%Rarely Traded~2 months$17
241Tec-9 | Nuclear Threat (Factory New)Tec-9 | Nuclear ThreatFactory NewAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -0.2%Rarely Traded~1 month$1,326
242StatTrak™ Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedSTFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.9%▲ +0.2%Rarely Traded~5 months$88
243Dual Berettas | Pyre (Factory New)Dual Berettas | PyreFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -5.5%Rarely Traded~1 month$61
244StatTrak™ Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.1%Rarely Traded~2 months$148
245StatTrak™ P250 | Visions (Minimal Wear)P250 | VisionsSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -4.8%Rarely Traded~4 weeks$7.51
246P250 | Mehndi (Field-Tested)P250 | MehndiField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -5.3%Rarely Traded~2 months$17
247Souvenir P250 | Nuclear Threat (Factory New)P250 | Nuclear ThreatSVFactory NewAvoid5medium confidence▼ -11.2%▼ -46.8%Rarely Traded~2 months$1,331
248Souvenir Dual Berettas | Sweet Little Angels (Well-Worn)Dual Berettas | Sweet Little AngelsSVWell-WornAvoid5▼ -24.9%▼ -25.6%Rarely TradedNo flow$7.58
249P250 | Red Rock (Factory New)P250 | Red RockFactory NewAvoid5falling with no reliable way out▼ -3.9%▼ -11.2%Rarely Traded~4 months$43
250P2000 | Grassland Leaves (Factory New)P2000 | Grassland LeavesFactory NewAvoid5falling with no reliable way out▼ -1.1%▼ -15.3%Rarely Traded~2 months$85

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.