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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

912Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 912 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Souvenir Dual Berettas | Colony (Factory New)Dual Berettas | ColonySVFactory NewAvoid2medium confidence▼ -31.0%▼ -27.3%Rarely Traded~1 month$8.23
102Souvenir Desert Eagle | Sputnik (Field-Tested)Desert Eagle | SputnikSVField-TestedAvoid2▼ -5.3%▼ -64.3%Rarely Traded~1 month$26
103Glock-18 | Gamma Doppler (Well-Worn) Phase 4Glock-18 | Gamma Doppler Phase 4P4Well-WornAvoid2medium confidenceno way out▼ -7.4%▼ -7.8%Rarely Traded~1 month$79
104StatTrak™ Glock-18 | Sacrifice (Factory New)Glock-18 | SacrificeSTFactory NewAvoid2no way out▼ -2.9%▼ -14.6%Rarely Traded~2 months$5.28
105Five-SeveN | Berries And Cherries (Factory New)Five-SeveN | Berries And CherriesFactory NewAvoid2no way out▲ +3.3%▼ -23.9%Rarely Traded~4 months$76
106P250 | Modern Hunter (Battle-Scarred)P250 | Modern HunterBattle-ScarredAvoid2no way out▼ -2.6%▼ -15.0%Rarely TradedNo flow$31
107Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlayFactory NewAvoid2no way out▲ +1.2%▼ -20.6%Rarely Traded~2 months$55
108Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorWell-WornAvoid2no way out▼ -3.3%▼ -13.7%Rarely Traded~1 month$18
109Souvenir Dual Berettas | Polished Malachite (Factory New)Dual Berettas | Polished MalachiteSVFactory NewAvoid2medium confidenceno way out▲ +0.4%▼ -19.1%Rarely Traded~2 months$31
110StatTrak™ Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedSTMinimal WearAvoid2no way out▼ -3.8%▼ -12.8%Rarely Traded~4 months$31
111R8 Revolver | Reboot (Factory New)R8 Revolver | RebootFactory NewAvoid2no way out▼ -4.4%▼ -11.9%Rarely Traded~3 months$5.86
112Desert Eagle | Night (Field-Tested)Desert Eagle | NightField-TestedAvoid2no way out▼ -5.3%▼ -10.4%Rarely Traded~2 months$9.56
113Souvenir R8 Revolver | Dark Chamber (Factory New)R8 Revolver | Dark ChamberSVFactory NewAvoid2medium confidenceno way out▲ +0.3%▼ -18.8%Rarely TradedNo flow$1,015
114Desert Eagle | Midnight Storm (Battle-Scarred)Desert Eagle | Midnight StormBattle-ScarredAvoid2no way out▼ -4.0%▼ -12.3%Slow MoverUnrated$12
115P2000 | Woodsman (Factory New)P2000 | WoodsmanFactory NewAvoid2no way out▼ -2.2%▼ -15.1%Rarely Traded~3 months$37
116Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicMinimal WearAvoid2hard to exit · no way out▲ +0.6%▼ -7.2%Rarely Traded~2 months$14
117StatTrak™ Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitSTField-TestedAvoid2hard to exit · no way out▼ -1.6%▼ -3.9%Rarely TradedNo flow$16
118USP-S | Purple DDPAT (Minimal Wear)USP-S | Purple DDPATMinimal WearAvoid2hard to exit · no way out▼ -1.0%▼ -4.6%Rarely Traded~2 months$5.76
119Souvenir R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8SVFactory NewAvoid2medium confidencehard to exit · no way out▼ -11.1%▲ +10.5%Rarely TradedNo flow$1,603
120Souvenir P2000 | Coral Halftone (Battle-Scarred)P2000 | Coral HalftoneSVBattle-ScarredAvoid2medium confidencehard to exit · no way out0%▼ -6.2%Rarely Traded~2 months$19
121P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanMinimal WearAvoid2hard to exit · no way out▼ -3.8%▼ -0.4%Rarely Traded~1 month$27
122USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueWell-WornAvoid2hard to exit · no way out▼ -4.3%▲ +0.4%Rarely Traded~2 months$8.01
123CZ75-Auto | Syndicate (Battle-Scarred)CZ75-Auto | SyndicateBattle-ScarredAvoid2hard to exit · no way out▲ +0.8%▼ -7.2%Rarely TradedUnrated$5.14
124StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornAvoid2hard to exit · no way out▼ -1.7%▼ -3.4%Rarely Traded~4 weeks$56
125Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachFactory NewAvoid2hard to exit · no way out▲ +6.7%▼ -16.0%Rarely Traded~3 months$59
126StatTrak™ P250 | Epicenter (Well-Worn)P250 | EpicenterSTWell-WornAvoid2hard to exit · no way out▲ +2.0%▼ -9.0%Rarely TradedNo flow$9.25
127Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumFactory NewAvoid2hard to exit · no way out▲ +8.3%▼ -18.4%Rarely Traded~1 month$26
128StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewAvoid2hard to exit · no way out▼ -0.8%▼ -4.7%Rarely Traded~2 months$155
129P250 | Muertos (Battle-Scarred)P250 | MuertosBattle-ScarredAvoid2hard to exit · no way out▲ +0.5%▼ -6.6%Rarely Traded~1 month$12
130Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedAvoid2hard to exit · no way out▼ -0.1%▼ -5.6%Rarely Traded~4 months$27
131StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewAvoid2hard to exit · no way out▼ -2.4%▼ -2.1%Rarely Traded~2 months$217
132USP-S | Orion (Well-Worn)USP-S | OrionWell-WornAvoid2hard to exit · no way out▼ -13.0%▲ +13.8%Rarely Traded~5 months$70
133StatTrak™ USP-S | Guardian (Minimal Wear)USP-S | GuardianSTMinimal WearAvoid2hard to exit · no way out▼ -2.5%▼ -1.9%Rarely Traded~5 months$5.79
134Glock-18 | Gamma Doppler (Field-Tested) Phase 2Glock-18 | Gamma Doppler Phase 2P2Field-TestedAvoid2medium confidencehard to exit · no way out▲ +0.9%▼ -7.0%Rarely Traded~4 months$71
135USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirWell-WornAvoid2hard to exit · no way out▼ -1.4%▼ -3.5%Rarely Traded~2 months$105
136Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedField-TestedAvoid2hard to exit · no way out▼ -1.7%▼ -3.0%Rarely Traded~11 months$10
137Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid2hard to exit · no way out▼ -2.0%▼ -2.6%Rarely Traded~3 months$17
138StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredAvoid2hard to exit · no way out▼ -0.5%▼ -4.8%Rarely Traded~1 month$29
139Tec-9 | Hades (Well-Worn)Tec-9 | HadesWell-WornAvoid2hard to exit · no way out▼ -1.6%▼ -3.2%Rarely Traded~4 months$13
140Souvenir Desert Eagle | Meteorite (Factory New)Desert Eagle | MeteoriteSVFactory NewAvoid3▼ -19.0%▼ -43.6%Rarely Traded~2 months$60
141Souvenir Five-SeveN | Sky Blue (Field-Tested)Five-SeveN | Sky BlueSVField-TestedAvoid3medium confidence▼ -18.2%▼ -44.5%Rarely TradedNo flow$13
142Desert Eagle | Sunset Storm 弐 (Well-Worn)Desert Eagle | Sunset Storm 弐Well-WornAvoid3medium confidence▼ -42.5%▼ -6.2%Rarely TradedNo flow$527
143Souvenir USP-S | PC-GRN (Field-Tested)USP-S | PC-GRNSVField-TestedAvoid3no way out▲ +2.8%▼ -22.4%Rarely TradedNo flow$21
144Desert Eagle | Night (Factory New)Desert Eagle | NightFactory NewAvoid3no way out▼ -2.3%▼ -14.8%Rarely Traded~3 months$83
145Souvenir Five-SeveN | Fall Hazard (Field-Tested)Five-SeveN | Fall HazardSVField-TestedAvoid3no way out▼ -7.4%▼ -7.2%Rarely Traded~1 month$86
146Five-SeveN | Case Hardened (Minimal Wear)Five-SeveN | Case HardenedMinimal WearAvoid3no way out▼ -5.8%▼ -9.5%Rarely Traded~6 months$13
147Souvenir USP-S | Orange Anolis (Factory New)USP-S | Orange AnolisSVFactory NewAvoid3no way out▼ -6.0%▼ -9.0%Rarely Traded~2 months$25
148Tec-9 | Hades (Minimal Wear)Tec-9 | HadesMinimal WearAvoid3no way out▼ -3.7%▼ -12.4%Rarely Traded~3 weeks$13
149Souvenir P250 | Lotus Imprint (Minimal Wear)P250 | Lotus ImprintSVMinimal WearAvoid3medium confidenceno way out0%▼ -18.0%Rarely TradedNo flow$336
150P250 | Epicenter (Minimal Wear)P250 | EpicenterMinimal WearAvoid3no way out▼ -5.1%▼ -10.3%Rarely Traded~2 months$7.58

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.