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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

408Items ranked
792Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 408 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151★ Gut Knife | Gamma Doppler (Factory New) Phase 4★ Gut Knife | Gamma DopplerP4Factory NewWeak entry31medium confidence▼ -2.1%▼ -9.4%Moderate DemandUnrated$140
152★ Karambit | Gamma Doppler (Factory New) Phase 2★ Karambit | Gamma DopplerP2Factory NewWeak entry31medium confidence▼ -0.5%▼ -11.7%High DemandUnrated$2,218
153★ M9 Bayonet | Rust Coat (Battle-Scarred)★ M9 Bayonet | Rust CoatBattle-ScarredWeak entry31▼ -0.6%▼ -11.6%High DemandUnrated$303
154★ Butterfly Knife | Safari Mesh (Well-Worn)★ Butterfly Knife | Safari MeshWell-WornWeak entry31▼ -3.5%▼ -7.2%Active DemandUnrated$406
155★ Kukri Knife | Fade (Factory New)★ Kukri Knife | FadeFactory NewWeak entry32▼ -2.7%▼ -8.4%High DemandUnrated$150
156★ Nomad Knife | Ultraviolet (Field-Tested)★ Nomad Knife | UltravioletField-TestedWeak entry32▼ -2.1%▼ -9.2%Active DemandUnrated$107
157★ M9 Bayonet | Marble Fade (Factory New)★ M9 Bayonet | Marble FadeFactory NewWeak entry32▼ -1.5%▼ -10.1%High DemandUnrated$677
158★ Flip Knife | Night (Field-Tested)★ Flip Knife | NightField-TestedWeak entry32▼ -4.0%▼ -6.4%Moderate DemandUnrated$122
159★ Bayonet | Autotronic (Minimal Wear)★ Bayonet | AutotronicMinimal WearWeak entry32▼ -0.6%▼ -11.5%Active DemandUnrated$287
160★ Flip Knife | Fade (Factory New)★ Flip Knife | FadeFactory NewWeak entry32▼ -1.5%▼ -10.1%Active DemandUnrated$276
161★ Bayonet | Rust Coat (Battle-Scarred)★ Bayonet | Rust CoatBattle-ScarredWeak entry32▼ -2.5%▼ -8.6%Active DemandUnrated$118
162★ Flip Knife | Scorched (Field-Tested)★ Flip Knife | ScorchedField-TestedWeak entry32▼ -2.0%▼ -9.2%Moderate DemandUnrated$111
163★ M9 Bayonet | Autotronic (Well-Worn)★ M9 Bayonet | AutotronicWell-WornWeak entry32medium confidence0%▼ -12.4%Active DemandUnrated$590
164★ Flip Knife | Gamma Doppler (Factory New) Phase 4★ Flip Knife | Gamma DopplerP4Factory NewWeak entry32medium confidence▼ -2.0%▼ -9.3%Active DemandUnrated$358
165★ Karambit | Forest DDPAT (Field-Tested)★ Karambit | Forest DDPATField-TestedWeak entry32▼ -1.9%▼ -9.5%Active DemandUnrated$372
166★ M9 Bayonet | Gamma Doppler (Minimal Wear) Phase 4★ M9 Bayonet | Gamma DopplerP4Minimal WearWeak entry32medium confidence▲ +0.4%▼ -12.9%Moderate DemandUnrated$1,254
167★ StatTrak™ Karambit | Black Laminate (Field-Tested)★ Karambit | Black LaminateSTField-TestedWeak entry32▼ -1.4%▼ -10.1%Active DemandUnrated$649
168★ Falchion Knife | Gamma Doppler (Factory New) Phase 4★ Falchion Knife | Gamma DopplerP4Factory NewWeak entry32medium confidence▼ -4.1%▼ -6.2%Active DemandUnrated$199
169★ Skeleton Knife | Doppler (Factory New) Phase 3★ Skeleton Knife | DopplerP3Factory NewWeak entry32medium confidence▼ -2.0%▼ -9.3%Active DemandUnrated$546
170★ StatTrak™ Butterfly Knife | Fade (Factory New)★ Butterfly Knife | FadeSTFactory NewWeak entry32medium confidence▼ -1.9%▼ -9.3%Active DemandUnrated$2,093
171★ Stiletto Knife | Damascus Steel (Minimal Wear)★ Stiletto Knife | Damascus SteelMinimal WearWeak entry32▼ -1.2%▼ -10.4%Active DemandUnrated$178
172★ StatTrak™ Karambit | Black Laminate (Minimal Wear)★ Karambit | Black LaminateSTMinimal WearWeak entry32medium confidence▼ -1.9%▼ -9.3%Moderate DemandUnrated$766
173★ Karambit | Blue Steel (Minimal Wear)★ Karambit | Blue SteelMinimal WearWeak entry32▼ -3.8%▼ -6.5%Active DemandUnrated$786
174★ Ursus Knife | Ultraviolet (Minimal Wear)★ Ursus Knife | UltravioletMinimal WearWeak entry32▼ -2.8%▼ -8.0%Moderate DemandUnrated$108
175★ M9 Bayonet | Case Hardened (Field-Tested)★ M9 Bayonet | Case HardenedField-TestedWeak entry32▼ -2.0%▼ -9.0%Active DemandUnrated$452
176★ Stiletto Knife | Doppler (Factory New) Ruby★ Stiletto Knife | DopplerRubyFactory NewWeak entry32medium confidence▼ -1.2%▼ -10.3%Active DemandUnrated$1,648
177★ Stiletto Knife | Case Hardened (Battle-Scarred)★ Stiletto Knife | Case HardenedBattle-ScarredWeak entry32▼ -5.1%▼ -4.5%Moderate DemandUnrated$203
178★ Flip Knife | Ultraviolet (Well-Worn)★ Flip Knife | UltravioletWell-WornWeak entry32▼ -5.5%▼ -3.9%Moderate DemandUnrated$121
179★ StatTrak™ Butterfly Knife | Lore (Well-Worn)★ Butterfly Knife | LoreSTWell-WornWeak entry32▼ -4.4%▼ -5.5%Moderate DemandUnrated$612
180★ M9 Bayonet | Freehand (Minimal Wear)★ M9 Bayonet | FreehandMinimal WearWeak entry32▼ -1.1%▼ -10.4%Active DemandUnrated$361
181★ Karambit | Lore (Minimal Wear)★ Karambit | LoreMinimal WearWeak entry32▼ -0.2%▼ -11.7%Active DemandUnrated$737
182★ Paracord Knife | Case Hardened (Field-Tested)★ Paracord Knife | Case HardenedField-TestedWeak entry32▼ -2.4%▼ -8.4%Moderate DemandUnrated$88
183★ Talon Knife | Stained (Field-Tested)★ Talon Knife | StainedField-TestedWeak entry32▼ -3.0%▼ -7.5%Active DemandUnrated$278
184★ Bowie Knife | Lore (Field-Tested)★ Bowie Knife | LoreField-TestedWeak entry32▼ -4.3%▼ -5.6%Active DemandUnrated$75
185★ Kukri Knife | Blue Steel (Minimal Wear)★ Kukri Knife | Blue SteelMinimal WearWeak entry32▼ -2.9%▼ -7.7%Active DemandUnrated$76
186★ StatTrak™ Skeleton Knife | Rust Coat (Battle-Scarred)★ Skeleton Knife | Rust CoatSTBattle-ScarredWeak entry32▼ -3.8%▼ -6.3%Moderate DemandUnrated$127
187★ Flip Knife | Gamma Doppler (Factory New) Phase 3★ Flip Knife | Gamma DopplerP3Factory NewWeak entry32medium confidence▼ -2.1%▼ -8.8%Active DemandUnrated$356
188★ M9 Bayonet | Boreal Forest (Field-Tested)★ M9 Bayonet | Boreal ForestField-TestedWeak entry32▼ -2.2%▼ -8.6%Active DemandUnrated$267
189★ StatTrak™ M9 Bayonet | Scorched (Field-Tested)★ M9 Bayonet | ScorchedSTField-TestedWeak entry32medium confidence▼ -4.9%▼ -4.6%Moderate DemandUnrated$303
190★ Shadow Daggers | Gamma Doppler (Factory New) Phase 4★ Shadow Daggers | Gamma DopplerP4Factory NewWeak entry32medium confidence▼ -1.5%▼ -9.7%Active DemandUnrated$89
191★ Navaja Knife | Fade (Factory New)★ Navaja Knife | FadeFactory NewWeak entry32▼ -3.5%▼ -6.6%Active DemandUnrated$93
192★ Skeleton Knife | Blue Steel (Field-Tested)★ Skeleton Knife | Blue SteelField-TestedWeak entry32▼ -1.7%▼ -9.4%Active DemandUnrated$199
193★ Butterfly Knife | Forest DDPAT (Well-Worn)★ Butterfly Knife | Forest DDPATWell-WornWeak entry32▼ -2.1%▼ -8.7%Active DemandUnrated$410
194★ StatTrak™ M9 Bayonet★ M9 BayonetSTVanillaWeak entry32▼ -0.6%▼ -11.0%Active DemandUnrated$666
195★ M9 Bayonet | Urban Masked (Battle-Scarred)★ M9 Bayonet | Urban MaskedBattle-ScarredWeak entry32▼ -2.1%▼ -8.7%Active DemandUnrated$303
196★ Bayonet | Gamma Doppler (Factory New) Phase 1★ Bayonet | Gamma DopplerP1Factory NewWeak entry32medium confidence▼ -1.1%▼ -10.1%Active DemandUnrated$453
197★ Skeleton Knife | Slaughter (Field-Tested)★ Skeleton Knife | SlaughterField-TestedWeak entry32▲ +1.2%▼ -13.5%Active DemandUnrated$359
198★ Karambit | Scorched (Well-Worn)★ Karambit | ScorchedWell-WornWeak entry32▼ -1.9%▼ -8.9%Moderate DemandUnrated$396
199★ Butterfly Knife | Case Hardened (Field-Tested)★ Butterfly Knife | Case HardenedField-TestedWeak entry33▼ -1.9%▼ -8.9%Active DemandUnrated$676
200★ Flip Knife | Doppler (Factory New) Phase 1★ Flip Knife | DopplerP1Factory NewWeak entry33medium confidence▼ -2.5%▼ -8.1%Active DemandUnrated$284

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.