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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

406Items ranked
794Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 406 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51★ M9 Bayonet | Fade (Factory New)★ M9 Bayonet | FadeFactory NewWeak entry25▼ -1.9%▼ -13.9%High DemandUnrated$819
52★ M9 Bayonet | Urban Masked (Minimal Wear)★ M9 Bayonet | Urban MaskedMinimal WearWeak entry25▼ -5.5%▼ -8.4%Moderate DemandUnrated$346
53★ M9 Bayonet | Scorched (Battle-Scarred)★ M9 Bayonet | ScorchedBattle-ScarredWeak entry25▼ -5.9%▼ -7.9%Active DemandUnrated$291
54★ StatTrak™ Kukri Knife | Crimson Web (Minimal Wear)★ Kukri Knife | Crimson WebSTMinimal WearWeak entry25▼ -4.2%▼ -10.3%Moderate DemandUnrated$128
55★ Paracord Knife | Doppler (Factory New) Ruby★ Paracord Knife | DopplerRubyFactory NewWeak entry25medium confidence▼ -1.1%▼ -15.0%Active DemandUnrated$492
56★ StatTrak™ M9 Bayonet | Autotronic (Minimal Wear)★ M9 Bayonet | AutotronicSTMinimal WearWeak entry25▼ -1.7%▼ -14.0%Active DemandUnrated$737
57★ Butterfly Knife | Lore (Minimal Wear)★ Butterfly Knife | LoreMinimal WearWeak entry25▼ -2.2%▼ -13.2%High DemandUnrated$850
58★ Karambit | Autotronic (Well-Worn)★ Karambit | AutotronicWell-WornWeak entry25medium confidence▼ -5.3%▼ -8.4%Moderate DemandUnrated$757
59★ StatTrak™ Kukri Knife | Crimson Web (Field-Tested)★ Kukri Knife | Crimson WebSTField-TestedWeak entry25▼ -6.0%▼ -7.3%Moderate DemandUnrated$89
60★ M9 Bayonet | Case Hardened (Battle-Scarred)★ M9 Bayonet | Case HardenedBattle-ScarredWeak entry26▼ -5.8%▼ -7.6%Moderate DemandUnrated$423
61★ StatTrak™ Butterfly Knife | Boreal Forest (Minimal Wear)★ Butterfly Knife | Boreal ForestSTMinimal WearWeak entry26medium confidence▼ -10.8%—Moderate DemandUnrated$551
62★ M9 Bayonet | Bright Water (Battle-Scarred)★ M9 Bayonet | Bright WaterBattle-ScarredWeak entry26medium confidence▼ -4.6%▼ -9.4%Moderate DemandUnrated$299
63★ StatTrak™ Huntsman Knife | Lore (Field-Tested)★ Huntsman Knife | LoreSTField-TestedWeak entry26▼ -4.8%▼ -9.0%Moderate DemandUnrated$96
64★ Bayonet | Gamma Doppler (Factory New) Phase 3★ Bayonet | Gamma DopplerP3Factory NewWeak entry26medium confidence▼ -5.1%▼ -8.7%Active DemandUnrated$456
65★ Talon Knife | Blue Steel (Battle-Scarred)★ Talon Knife | Blue SteelBattle-ScarredWeak entry26▼ -4.0%▼ -10.3%Moderate DemandUnrated$341
66★ StatTrak™ Butterfly Knife | Autotronic (Field-Tested)★ Butterfly Knife | AutotronicSTField-TestedWeak entry26▼ -3.2%▼ -11.3%Active DemandUnrated$755
67★ StatTrak™ Karambit | Gamma Doppler (Factory New) Emerald★ Karambit | Gamma DopplerSTEmeraldFactory NewWeak entry26medium confidence▼ -3.8%▼ -10.4%Active DemandUnrated$6,682
68★ Ursus Knife | Ultraviolet (Minimal Wear)★ Ursus Knife | UltravioletMinimal WearWeak entry26▼ -3.7%▼ -10.5%Moderate DemandUnrated$107
69★ Butterfly Knife | Stained (Battle-Scarred)★ Butterfly Knife | StainedBattle-ScarredWeak entry26▼ -4.0%▼ -10.0%Active DemandUnrated$500
70★ StatTrak™ Karambit | Autotronic (Field-Tested)★ Karambit | AutotronicSTField-TestedWeak entry26▼ -2.9%▼ -11.7%Active DemandUnrated$800
71★ Flip Knife | Rust Coat (Battle-Scarred)★ Flip Knife | Rust CoatBattle-ScarredWeak entry26▼ -3.0%▼ -11.6%Active DemandUnrated$110
72★ StatTrak™ Karambit | Stained (Field-Tested)★ Karambit | StainedSTField-TestedWeak entry26medium confidence▼ -4.7%▼ -9.0%Moderate DemandUnrated$563
73★ Butterfly Knife | Forest DDPAT (Well-Worn)★ Butterfly Knife | Forest DDPATWell-WornWeak entry26▼ -4.3%▼ -9.6%Active DemandUnrated$408
74★ Butterfly Knife | Gamma Doppler (Minimal Wear) Phase 2★ Butterfly Knife | Gamma DopplerP2Minimal WearWeak entry26medium confidence▼ -6.0%▼ -6.9%Active DemandUnrated$2,173
75★ Skeleton Knife | Safari Mesh (Minimal Wear)★ Skeleton Knife | Safari MeshMinimal WearWeak entry26▼ -5.6%▼ -7.4%Moderate DemandUnrated$114
76★ M9 Bayonet | Autotronic (Minimal Wear)★ M9 Bayonet | AutotronicMinimal WearWeak entry26▼ -2.8%▼ -11.7%High DemandUnrated$710
77★ Karambit | Blue Steel (Well-Worn)★ Karambit | Blue SteelWell-WornWeak entry26▼ -4.2%▼ -9.6%Active DemandUnrated$652
78★ Butterfly Knife | Rust Coat (Well-Worn)★ Butterfly Knife | Rust CoatWell-WornWeak entry26medium confidence▼ -2.4%▼ -12.2%Active DemandUnrated$517
79★ Karambit | Bright Water (Factory New)★ Karambit | Bright WaterFactory NewWeak entry26▼ -4.2%▼ -9.5%Active DemandUnrated$516
80★ StatTrak™ Stiletto Knife | Doppler (Factory New) Phase 3★ Stiletto Knife | DopplerSTP3Factory NewWeak entry26medium confidence▼ -9.8%▼ -1.1%Moderate DemandUnrated$503
81★ Flip Knife | Fade (Factory New)★ Flip Knife | FadeFactory NewWeak entry27▼ -3.1%▼ -11.1%Active DemandUnrated$276
82★ StatTrak™ Butterfly Knife | Bright Water (Field-Tested)★ Butterfly Knife | Bright WaterSTField-TestedWeak entry27▼ -4.4%▼ -9.0%Active DemandUnrated$508
83★ M9 Bayonet | Ultraviolet (Field-Tested)★ M9 Bayonet | UltravioletField-TestedWeak entry27▼ -2.8%▼ -11.5%Active DemandUnrated$318
84★ Karambit | Boreal Forest (Field-Tested)★ Karambit | Boreal ForestField-TestedWeak entry27▼ -4.1%▼ -9.5%Active DemandUnrated$378
85★ M9 Bayonet | Damascus Steel (Minimal Wear)★ M9 Bayonet | Damascus SteelMinimal WearWeak entry27▼ -3.5%▼ -10.3%Active DemandUnrated$425
86★ StatTrak™ M9 Bayonet | Lore (Field-Tested)★ M9 Bayonet | LoreSTField-TestedWeak entry27▼ -2.6%▼ -11.6%Moderate DemandUnrated$478
87★ Falchion Knife | Doppler (Factory New) Phase 1★ Falchion Knife | DopplerP1Factory NewWeak entry27medium confidence▼ -4.4%▼ -8.9%Moderate DemandUnrated$272
88★ M9 Bayonet | Gamma Doppler (Factory New) Phase 4★ M9 Bayonet | Gamma DopplerP4Factory NewWeak entry27medium confidence▼ -1.9%▼ -12.7%High DemandUnrated$1,095
89★ Talon Knife | Doppler (Factory New) Phase 2★ Talon Knife | DopplerP2Factory NewWeak entry27medium confidence▼ -1.7%▼ -12.9%Active DemandUnrated$912
90★ Classic Knife | Stained (Battle-Scarred)★ Classic Knife | StainedBattle-ScarredWeak entry27▼ -4.1%▼ -9.3%Moderate DemandUnrated$77
91★ Butterfly Knife | Gamma Doppler (Factory New) Phase 1★ Butterfly Knife | Gamma DopplerP1Factory NewWeak entry27medium confidence▼ -3.1%▼ -10.8%High DemandUnrated$1,679
92★ Karambit | Rust Coat (Well-Worn)★ Karambit | Rust CoatWell-WornWeak entry27medium confidence▼ -0.8%▼ -14.2%Moderate DemandUnrated$474
93★ Skeleton Knife | Slaughter (Field-Tested)★ Skeleton Knife | SlaughterField-TestedWeak entry27▼ -0.4%▼ -14.8%Moderate DemandUnrated$353
94★ StatTrak™ Butterfly Knife | Crimson Web (Minimal Wear)★ Butterfly Knife | Crimson WebSTMinimal WearWeak entry27▼ -9.5%▼ -1.1%Moderate DemandUnrated$1,159
95★ StatTrak™ Nomad Knife | Tiger Tooth (Factory New)★ Nomad Knife | Tiger ToothSTFactory NewWeak entry27▼ -3.5%▼ -10.2%Moderate DemandUnrated$188
96★ Karambit | Urban Masked (Field-Tested)★ Karambit | Urban MaskedField-TestedWeak entry27▼ -2.3%▼ -11.8%Active DemandUnrated$385
97★ Classic Knife | Urban Masked (Field-Tested)★ Classic Knife | Urban MaskedField-TestedWeak entry27▼ -3.7%▼ -9.7%Active DemandUnrated$73
98★ Butterfly Knife | Slaughter (Factory New)★ Butterfly Knife | SlaughterFactory NewWeak entry28▼ -1.7%▼ -12.6%High DemandUnrated$1,302
99★ Kukri Knife | Case Hardened (Minimal Wear)★ Kukri Knife | Case HardenedMinimal WearWeak entry28▼ -6.2%▼ -5.8%Active DemandUnrated$106
100★ Karambit | Night (Well-Worn)★ Karambit | NightWell-WornWeak entry28▼ -3.8%▼ -9.4%Active DemandUnrated$451

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.