Tec-9 damage & stats
33 damage per shot, 132 to an unarmored head and 119 through a helmet — a one-shot headshot on a helmeted player out to about 9 m. 90.6% of its damage gets through kevlar; it fires at 500 RPM and costs $500.
- Headshot
- 132
- 119 through a helmet
- Body shots to kill
- 5
- 480 ms · kevlar, 13 m
- Armor penetration
- 90.6%
- armor ratio 1.812
- Fire rate
- 500
- rounds / min
Tec-9 damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 132 | 119 | 1 | 1 |
| Chest & arms | ×1 | 33 | 29 | 4 | 4 |
| Stomach | ×1.25 | 41 | 37 | 3 | 3 |
| Legs | ×0.75 | 24 | 24 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.79distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 4 | 4 | 5 | 360 ms |
| Close (~13 m) | 2 | 5 | 4 | 6 | 480 ms |
| Mid (~25 m) | 2 | 6 | 5 | 7 | 600 ms |
| Long (~51 m) | 3 | 10 | 9 | 12 | 1080 ms |
One headshot kills through a helmet out to ~9 m.
Tec-9 TTK vs other pistols
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
- CZ75-Auto400 ms · 5 shots
- Desert Eagle450 ms · 3 shots
- Tec-9480 ms · 5 shots
- R8 Revolver500 ms · 2 shots
- Dual Berettas600 ms · 6 shots
- Five-SeveN600 ms · 5 shots
- P250600 ms · 5 shots
- P20001020 ms · 7 shots
- USP-S1020 ms · 7 shots
- Glock-181350 ms · 10 shots
All Tec-9 stats
Damage
- Base damage
- 33per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 275249 vs kevlar
- Range falloff
- 0.7938% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 4.9move 3.81
- Recoil magnitude
- 23recovery 0.391s
- Move speed
- 240units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 18 / 54clip / reserve
- Reload
- 2.57s
- Price
- $500
- Kill reward
- $300competitive
Compare the Tec-9
Tec-9 FAQ
How many shots does the Tec-9 need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Tec-9 needs 1 shot to the head, 5 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the Tec-9 a one-shot headshot in CS2?
Yes. The Tec-9 kills with one headshot even through a helmet, out to about 9 m (350 units).
How much damage does the Tec-9 do?
The Tec-9 deals 33 base damage per bullet. Per shot at point blank that is 132 to the head, 33 to the chest or arms, 41 to the stomach and 24 to the legs, before armor. Damage falls off to ×0.79 every 500 units.
What is the Tec-9's armor penetration?
90.6% — a kevlar or helmet hit keeps 90.6% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.812.
How fast does the Tec-9 kill (TTK)?
480 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 500 rounds per minute.
How much does the Tec-9 cost in CS2?
$500 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.