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Pistol$200Semi-auto

P2000 damage & stats

35 damage per shot, 140 to an unarmored head and 70 through a helmet. 50.5% of its damage gets through kevlar; it fires at 353 RPM and costs $200.

Headshot
140
70 through a helmet
Body shots to kill
7
1020 ms · kevlar, 13 m
Armor penetration
50.5%
armor ratio 1.01
Fire rate
353
rounds / min

P2000 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

140354326
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41407012
Chest & arms×1351736
Stomach×1.25432235
Legs×0.75262644

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

P2000 damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 35 at 0 m, 28 at 25 m, 24 at 51 mChest, kevlar: 17 at 0 m, 14 at 25 m, 12 at 51 mLegs: 26 at 0 m, 21 at 25 m, 18 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.91distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2634850 ms
Close (~13 m)27451020 ms
Mid (~25 m)28451190 ms
Long (~51 m)39561360 ms

2 headshots kill a helmeted player at point blank.

P2000 TTK vs other pistols

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. CZ75-Auto400 ms · 5 shots
  2. Desert Eagle450 ms · 3 shots
  3. Tec-9480 ms · 5 shots
  4. R8 Revolver500 ms · 2 shots
  5. Dual Berettas600 ms · 6 shots
  6. Five-SeveN600 ms · 5 shots
  7. P250600 ms · 5 shots
  8. P20001020 ms · 7 shots
  9. USP-S1020 ms · 7 shots
  10. Glock-181350 ms · 10 shots

All P2000 stats

Damage

Base damage
35per bullet
Headshot multiplier
×4
DPS (chest)
206104 vs kevlar
Range falloff
0.9117% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
4.9move 13
Recoil magnitude
26recovery 0.3495s
Move speed
240units / s
Draw time
1s

Ammo & economy

Magazine
13 / 52clip / reserve
Reload
2.27s
Price
$200
Kill reward
$300competitive
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P2000 FAQ

How many shots does the P2000 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the P2000 needs 2 shots to the head, 7 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the P2000 a one-shot headshot in CS2?

Only without a helmet. A headshot does 140 to a bare head but 70 through a helmet, so a helmeted player needs 2 shots.

How much damage does the P2000 do?

The P2000 deals 35 base damage per bullet. Per shot at point blank that is 140 to the head, 35 to the chest or arms, 43 to the stomach and 26 to the legs, before armor. Damage falls off to ×0.91 every 500 units.

What is the P2000's armor penetration?

50.5% — a kevlar or helmet hit keeps 50.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.01.

How fast does the P2000 kill (TTK)?

1020 ms against a kevlar-wearing player hit in the chest at 13 m: 7 shots at 353 rounds per minute.

How much does the P2000 cost in CS2?

$200 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.