Dual Berettas damage & stats
38 damage per shot, 152 to an unarmored head and 87 through a helmet. 57.5% of its damage gets through kevlar; it fires at 500 RPM and costs $300.
- Headshot
- 152
- 87 through a helmet
- Body shots to kill
- 6
- 600 ms · kevlar, 13 m
- Armor penetration
- 57.5%
- armor ratio 1.15
- Fire rate
- 500
- rounds / min
Dual Berettas damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 152 | 87 | 1 | 2 |
| Chest & arms | ×1 | 38 | 21 | 3 | 5 |
| Stomach | ×1.25 | 47 | 27 | 3 | 4 |
| Legs | ×0.75 | 28 | 28 | 4 | 4 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.79distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 2 | 5 | 3 | 4 | 480 ms |
| Close (~13 m) | 2 | 6 | 4 | 5 | 600 ms |
| Mid (~25 m) | 2 | 8 | 5 | 6 | 840 ms |
| Long (~51 m) | 3 | 13 | 8 | 10 | 1440 ms |
2 headshots kill a helmeted player at point blank.
Dual Berettas TTK vs other pistols
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
- CZ75-Auto400 ms · 5 shots
- Desert Eagle450 ms · 3 shots
- Tec-9480 ms · 5 shots
- R8 Revolver500 ms · 2 shots
- Dual Berettas600 ms · 6 shots
- Five-SeveN600 ms · 5 shots
- P250600 ms · 5 shots
- P20001020 ms · 7 shots
- USP-S1020 ms · 7 shots
- Glock-181350 ms · 10 shots
All Dual Berettas stats
Damage
- Base damage
- 38per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 317182 vs kevlar
- Range falloff
- 0.7938% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 7move 17.85
- Recoil magnitude
- 27recovery 0.525s
- Move speed
- 240units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 30 / 60clip / reserve
- Reload
- 3.77s
- Price
- $300
- Kill reward
- $300competitive
Compare the Dual Berettas
Dual Berettas FAQ
How many shots does the Dual Berettas need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Dual Berettas needs 2 shots to the head, 6 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the Dual Berettas a one-shot headshot in CS2?
Only without a helmet. A headshot does 152 to a bare head but 87 through a helmet, so a helmeted player needs 2 shots.
How much damage does the Dual Berettas do?
The Dual Berettas deals 38 base damage per bullet. Per shot at point blank that is 152 to the head, 38 to the chest or arms, 47 to the stomach and 28 to the legs, before armor. Damage falls off to ×0.79 every 500 units.
What is the Dual Berettas's armor penetration?
57.5% — a kevlar or helmet hit keeps 57.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.15.
How fast does the Dual Berettas kill (TTK)?
600 ms against a kevlar-wearing player hit in the chest at 13 m: 6 shots at 500 rounds per minute.
How much does the Dual Berettas cost in CS2?
$300 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.