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Pistol$300Semi-auto

Dual Berettas damage & stats

38 damage per shot, 152 to an unarmored head and 87 through a helmet. 57.5% of its damage gets through kevlar; it fires at 500 RPM and costs $300.

Headshot
152
87 through a helmet
Body shots to kill
6
600 ms · kevlar, 13 m
Armor penetration
57.5%
armor ratio 1.15
Fire rate
500
rounds / min

Dual Berettas damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

152384728
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41528712
Chest & arms×1382135
Stomach×1.25472734
Legs×0.75282844

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

Dual Berettas damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 38 at 0 m, 23 at 25 m, 14 at 51 mChest, kevlar: 21 at 0 m, 13 at 25 m, 8 at 51 mLegs: 28 at 0 m, 17 at 25 m, 11 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.79distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2534480 ms
Close (~13 m)2645600 ms
Mid (~25 m)2856840 ms
Long (~51 m)3138101440 ms

2 headshots kill a helmeted player at point blank.

Dual Berettas TTK vs other pistols

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. CZ75-Auto400 ms · 5 shots
  2. Desert Eagle450 ms · 3 shots
  3. Tec-9480 ms · 5 shots
  4. R8 Revolver500 ms · 2 shots
  5. Dual Berettas600 ms · 6 shots
  6. Five-SeveN600 ms · 5 shots
  7. P250600 ms · 5 shots
  8. P20001020 ms · 7 shots
  9. USP-S1020 ms · 7 shots
  10. Glock-181350 ms · 10 shots

All Dual Berettas stats

Damage

Base damage
38per bullet
Headshot multiplier
×4
DPS (chest)
317182 vs kevlar
Range falloff
0.7938% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
7move 17.85
Recoil magnitude
27recovery 0.525s
Move speed
240units / s
Draw time
1s

Ammo & economy

Magazine
30 / 60clip / reserve
Reload
3.77s
Price
$300
Kill reward
$300competitive
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Dual Berettas FAQ

How many shots does the Dual Berettas need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the Dual Berettas needs 2 shots to the head, 6 shots to the chest and 5 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the Dual Berettas a one-shot headshot in CS2?

Only without a helmet. A headshot does 152 to a bare head but 87 through a helmet, so a helmeted player needs 2 shots.

How much damage does the Dual Berettas do?

The Dual Berettas deals 38 base damage per bullet. Per shot at point blank that is 152 to the head, 38 to the chest or arms, 47 to the stomach and 28 to the legs, before armor. Damage falls off to ×0.79 every 500 units.

What is the Dual Berettas's armor penetration?

57.5% — a kevlar or helmet hit keeps 57.5% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.15.

How fast does the Dual Berettas kill (TTK)?

600 ms against a kevlar-wearing player hit in the chest at 13 m: 6 shots at 500 rounds per minute.

How much does the Dual Berettas cost in CS2?

$300 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.