Five-SeveN damage & stats
32 damage per shot, 128 to an unarmored head and 116 through a helmet — a one-shot headshot on a helmeted player out to about 9 m. 91.2% of its damage gets through kevlar; it fires at 400 RPM and costs $500.
- Headshot
- 128
- 116 through a helmet
- Body shots to kill
- 5
- 600 ms · kevlar, 13 m
- Armor penetration
- 91.2%
- armor ratio 1.823
- Fire rate
- 400
- rounds / min
Five-SeveN damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×4 | 128 | 116 | 1 | 1 |
| Chest & arms | ×1 | 32 | 29 | 4 | 4 |
| Stomach | ×1.25 | 40 | 36 | 3 | 3 |
| Legs | ×0.75 | 24 | 24 | 5 | 5 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.81distance / 500 units. Headshots scale the same way (×4).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 4 | 4 | 5 | 450 ms |
| Close (~13 m) | 2 | 5 | 4 | 6 | 600 ms |
| Mid (~25 m) | 2 | 6 | 5 | 7 | 750 ms |
| Long (~51 m) | 2 | 9 | 8 | 10 | 1200 ms |
One headshot kills through a helmet out to ~9 m.
Five-SeveN TTK vs other pistols
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
- CZ75-Auto400 ms · 5 shots
- Desert Eagle450 ms · 3 shots
- Tec-9480 ms · 5 shots
- R8 Revolver500 ms · 2 shots
- Dual Berettas600 ms · 6 shots
- Five-SeveN600 ms · 5 shots
- P250600 ms · 5 shots
- P20001020 ms · 7 shots
- USP-S1020 ms · 7 shots
- Glock-181350 ms · 10 shots
All Five-SeveN stats
Damage
- Base damage
- 32per bullet
- Headshot multiplier
- ×4
- DPS (chest)
- 213194 vs kevlar
- Range falloff
- 0.8134% lost per 1000 u
- Penetration power
- 1wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 9.1move 40
- Recoil magnitude
- 25recovery 0.2s
- Move speed
- 240units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 20 / 40clip / reserve
- Reload
- 2.27s
- Price
- $500
- Kill reward
- $300competitive
Compare the Five-SeveN
Five-SeveN FAQ
How many shots does the Five-SeveN need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Five-SeveN needs 1 shot to the head, 5 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.
Is the Five-SeveN a one-shot headshot in CS2?
Yes. The Five-SeveN kills with one headshot even through a helmet, out to about 9 m (350 units).
How much damage does the Five-SeveN do?
The Five-SeveN deals 32 base damage per bullet. Per shot at point blank that is 128 to the head, 32 to the chest or arms, 40 to the stomach and 24 to the legs, before armor. Damage falls off to ×0.81 every 500 units.
What is the Five-SeveN's armor penetration?
91.2% — a kevlar or helmet hit keeps 91.2% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.823.
How fast does the Five-SeveN kill (TTK)?
600 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 400 rounds per minute.
How much does the Five-SeveN cost in CS2?
$500 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.