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Pistol$500Semi-autoHelmet one-tap

Five-SeveN damage & stats

32 damage per shot, 128 to an unarmored head and 116 through a helmet — a one-shot headshot on a helmeted player out to about 9 m. 91.2% of its damage gets through kevlar; it fires at 400 RPM and costs $500.

Headshot
128
116 through a helmet
Body shots to kill
5
600 ms · kevlar, 13 m
Armor penetration
91.2%
armor ratio 1.823
Fire rate
400
rounds / min

Five-SeveN damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

128324024
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×412811611
Chest & arms×1322944
Stomach×1.25403633
Legs×0.75242455

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

Five-SeveN damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 32 at 0 m, 20 at 25 m, 13 at 51 mChest, kevlar: 29 at 0 m, 19 at 25 m, 12 at 51 mLegs: 24 at 0 m, 15 at 25 m, 10 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.81distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank1445450 ms
Close (~13 m)2546600 ms
Mid (~25 m)2657750 ms
Long (~51 m)298101200 ms

One headshot kills through a helmet out to ~9 m.

Five-SeveN TTK vs other pistols

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. CZ75-Auto400 ms · 5 shots
  2. Desert Eagle450 ms · 3 shots
  3. Tec-9480 ms · 5 shots
  4. R8 Revolver500 ms · 2 shots
  5. Dual Berettas600 ms · 6 shots
  6. Five-SeveN600 ms · 5 shots
  7. P250600 ms · 5 shots
  8. P20001020 ms · 7 shots
  9. USP-S1020 ms · 7 shots
  10. Glock-181350 ms · 10 shots

All Five-SeveN stats

Damage

Base damage
32per bullet
Headshot multiplier
×4
DPS (chest)
213194 vs kevlar
Range falloff
0.8134% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
9.1move 40
Recoil magnitude
25recovery 0.2s
Move speed
240units / s
Draw time
1s

Ammo & economy

Magazine
20 / 40clip / reserve
Reload
2.27s
Price
$500
Kill reward
$300competitive
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Five-SeveN FAQ

How many shots does the Five-SeveN need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the Five-SeveN needs 1 shot to the head, 5 shots to the chest and 6 shots to the legs at about 13 m (500 units). Without armor, the chest takes 4 shots.

Is the Five-SeveN a one-shot headshot in CS2?

Yes. The Five-SeveN kills with one headshot even through a helmet, out to about 9 m (350 units).

How much damage does the Five-SeveN do?

The Five-SeveN deals 32 base damage per bullet. Per shot at point blank that is 128 to the head, 32 to the chest or arms, 40 to the stomach and 24 to the legs, before armor. Damage falls off to ×0.81 every 500 units.

What is the Five-SeveN's armor penetration?

91.2% — a kevlar or helmet hit keeps 91.2% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.823.

How fast does the Five-SeveN kill (TTK)?

600 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 400 rounds per minute.

How much does the Five-SeveN cost in CS2?

$500 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.