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Pistol$300Semi-auto

P250 damage & stats

38 damage per shot, 152 to an unarmored head and 97 through a helmet. 64% of its damage gets through kevlar; it fires at 400 RPM and costs $300.

Headshot
152
97 through a helmet
Body shots to kill
5
600 ms · kevlar, 13 m
Armor penetration
64%
armor ratio 1.28
Fire rate
400
rounds / min

P250 damage per hitbox

Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.

152384728
Target armor

Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.

Every hitbox, with and without armor

HitboxMultiplierNo armorKevlar + helmetSTK no armorSTK armor
Head×41529712
Chest & arms×1382435
Stomach×1.25473034
Legs×0.75282844

Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.

Damage over distance

P250 damage per bullet over distance0102030400 m25 m51 m76 m102 mdistance (4,000 units ≈ 102 m)Chest, no armor: 38 at 0 m, 30 at 25 m, 24 at 51 mChest, kevlar: 24 at 0 m, 19 at 25 m, 15 at 51 mLegs: 28 at 0 m, 23 at 25 m, 18 at 51 m
Chest, no armorChest, kevlarLegs

Damage × 0.9distance / 500 units. Headshots scale the same way (×4).

Shots to kill by range

RangeHead (helmet)Chest (kevlar)Chest (none)LegsTTK chest (kevlar)
Point blank2534600 ms
Close (~13 m)2534600 ms
Mid (~25 m)2645750 ms
Long (~51 m)2756900 ms

2 headshots kill a helmeted player at point blank.

P250 TTK vs other pistols

Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.

  1. CZ75-Auto400 ms · 5 shots
  2. Desert Eagle450 ms · 3 shots
  3. Tec-9480 ms · 5 shots
  4. R8 Revolver500 ms · 2 shots
  5. Dual Berettas600 ms · 6 shots
  6. Five-SeveN600 ms · 5 shots
  7. P250600 ms · 5 shots
  8. P20001020 ms · 7 shots
  9. USP-S1020 ms · 7 shots
  10. Glock-181350 ms · 10 shots

All P250 stats

Damage

Base damage
38per bullet
Headshot multiplier
×4
DPS (chest)
253162 vs kevlar
Range falloff
0.919% lost per 1000 u
Penetration power
1wallbang strength

Handling

Fire mode
Semi-auto
Inaccuracy (stand)
9.1move 20
Recoil magnitude
26recovery 0.3454s
Move speed
240units / s
Draw time
1s

Ammo & economy

Magazine
13 / 39clip / reserve
Reload
2.27s
Price
$300
Kill reward
$300competitive
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P250 FAQ

How many shots does the P250 need to kill with armor?

Against a 100 HP player with kevlar and a helmet, the P250 needs 2 shots to the head, 5 shots to the chest and 4 shots to the legs at about 13 m (500 units). Without armor, the chest takes 3 shots.

Is the P250 a one-shot headshot in CS2?

Only without a helmet. A headshot does 152 to a bare head but 97 through a helmet, so a helmeted player needs 2 shots.

How much damage does the P250 do?

The P250 deals 38 base damage per bullet. Per shot at point blank that is 152 to the head, 38 to the chest or arms, 47 to the stomach and 28 to the legs, before armor. Damage falls off to ×0.9 every 500 units.

What is the P250's armor penetration?

64% — a kevlar or helmet hit keeps 64% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.28.

How fast does the P250 kill (TTK)?

600 ms against a kevlar-wearing player hit in the chest at 13 m: 5 shots at 400 rounds per minute.

How much does the P250 cost in CS2?

$300 in the buy menu, with a $300 kill reward in competitive.

Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.