Desert Eagle damage & stats
53 damage per shot, 206 to an unarmored head and 192 through a helmet — a one-shot headshot on a helmeted player out to about 51 m. 93.2% of its damage gets through kevlar; it fires at 267 RPM and costs $700.
- Headshot
- 206
- 192 through a helmet
- Body shots to kill
- 3
- 450 ms · kevlar, 13 m
- Armor penetration
- 93.2%
- armor ratio 1.864
- Fire rate
- 267
- rounds / min
Desert Eagle damage per hitbox
Pick the target's armor and the range; hover or tap a zone for the exact damage and shots to kill.
Damage per bullet to a 100 HP player. Zones follow CS2's hit groups; arms take chest damage and legs are never armored.
Every hitbox, with and without armor
| Hitbox | Multiplier | No armor | Kevlar + helmet | STK no armor | STK armor |
|---|---|---|---|---|---|
| Head | ×3.9 | 206 | 192 | 1 | 1 |
| Chest & arms | ×1 | 53 | 49 | 2 | 3 |
| Stomach | ×1.25 | 66 | 61 | 2 | 2 |
| Legs | ×0.75 | 39 | 39 | 3 | 3 |
Point blank, 100 HP target. Kevlar covers chest, arms and stomach, the helmet covers the head, legs are never armored. STK with armor counts the armor wearing down.
Damage over distance
Damage × 0.85distance / 500 units. Headshots scale the same way (×3.9).
Shots to kill by range
| Range | Head (helmet) | Chest (kevlar) | Chest (none) | Legs | TTK chest (kevlar) |
|---|---|---|---|---|---|
| Point blank | 1 | 3 | 2 | 3 | 450 ms |
| Close (~13 m) | 1 | 3 | 3 | 4 | 450 ms |
| Mid (~25 m) | 1 | 3 | 3 | 4 | 450 ms |
| Long (~51 m) | 1 | 4 | 4 | 5 | 675 ms |
One headshot kills through a helmet out to ~51 m.
Desert Eagle TTK vs other pistols
Time to kill a player with kevlar, every shot in the chest, at 13 m (500 units). Shorter is faster.
- CZ75-Auto400 ms · 5 shots
- Desert Eagle450 ms · 3 shots
- Tec-9480 ms · 5 shots
- R8 Revolver500 ms · 2 shots
- Dual Berettas600 ms · 6 shots
- Five-SeveN600 ms · 5 shots
- P250600 ms · 5 shots
- P20001020 ms · 7 shots
- USP-S1020 ms · 7 shots
- Glock-181350 ms · 10 shots
All Desert Eagle stats
Damage
- Base damage
- 53per bullet
- Headshot multiplier
- ×3.9
- DPS (chest)
- 236220 vs kevlar
- Range falloff
- 0.8528% lost per 1000 u
- Penetration power
- 2wallbang strength
Handling
- Fire mode
- Semi-auto
- Inaccuracy (stand)
- 4.2move 48.1
- Recoil magnitude
- 48.200001recovery 0.8112s
- Move speed
- 230units / s
- Draw time
- 1s
Ammo & economy
- Magazine
- 7 / 21clip / reserve
- Reload
- 2.20s
- Price
- $700
- Kill reward
- $300competitive
Compare the Desert Eagle
Desert Eagle FAQ
How many shots does the Desert Eagle need to kill with armor?
Against a 100 HP player with kevlar and a helmet, the Desert Eagle needs 1 shot to the head, 3 shots to the chest and 4 shots to the legs at about 13 m (500 units). Without armor, the chest takes 3 shots.
Is the Desert Eagle a one-shot headshot in CS2?
Yes. The Desert Eagle kills with one headshot even through a helmet, out to about 51 m (2,000 units).
How much damage does the Desert Eagle do?
The Desert Eagle deals 53 base damage per bullet. Per shot at point blank that is 206 to the head, 53 to the chest or arms, 66 to the stomach and 39 to the legs, before armor. Damage falls off to ×0.85 every 500 units.
What is the Desert Eagle's armor penetration?
93.2% — a kevlar or helmet hit keeps 93.2% of the damage and the armor absorbs the rest. Its armor ratio in the game files is 1.864.
How fast does the Desert Eagle kill (TTK)?
450 ms against a kevlar-wearing player hit in the chest at 13 m: 3 shots at 267 rounds per minute.
How much does the Desert Eagle cost in CS2?
$700 in the buy menu, with a $300 kill reward in competitive.
Source: CS2 scripts/weapons.vdata from the game files; hit group multipliers are engine constants.