SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Pistol Skin Liquidity — Which Pistol Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,288Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,797Applied downgradesqueue over 14 days or spread over 40%
Oct 30, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 51–100 of 449 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
51Glock-18 | Block-18Factory NewActive Demand964532.0%$1.39
52CZ75-Auto | Copper FiberMinimal WearActive Demand4513413.6%$0.08
53USP-S | Ticket to HellFactory NewActive Demand1035532.7%$1.72
54Tec-9 | Banana LeafFactory NewActive Demand20616/day counted · CSFloat24116.4%$0.15
55Glock-18 | MoonriseMinimal WearActive Demand14217/day counted · CSFloat5832.5%$1.30
56P250 | SedimentaryFactory NewActive Demand122198—$0.14
57USP-S | JawbreakerMinimal WearActive Demand13032/day counted · CSFloat3195.1%$5.31
58USP-S | Bleeding EdgeMinimal WearActive Demand963835.3%$2.45
59P2000 | Wicked SickMinimal WearActive Demand56180—$4.56
60P250 | ConstructivistMinimal WearActive Demand6759320.0%$0.04
61Glock-18 | ShinobuBattle-ScarredActive Demand1093933.8%$3.89
62Glock-18 | AXIAMinimal WearActive Demand1821/day counted · CSFloat3945.9%$20
63P2000 | Wicked SickField-TestedActive Demand1265173.6%$3.03
64CZ75-Auto | Midnight PalmSVField-TestedActive Demand479424.6%$0.28
65Five-SeveN | ScrawlMinimal WearActive Demand3691681.1%$0.14
66Glock-18 | MoonriseField-TestedActive Demand33518/day counted · CSFloat5155.5%$0.79
67Glock-18 | Trace LockField-TestedActive Demand2089.6/day counted · CSFloat2118.1%$0.93
68Five-SeveN | Autumn ThicketFactory NewActive Demand18821821.4%$0.03
69USP-S | JawbreakerField-TestedActive Demand3047697.1%$3.28
70Dual Berettas | HideoutFactory NewActive Demand1782181.4%$0.22
71Five-SeveN | Fraise CraneMinimal WearActive Demand19931110.8%$0.92
72P250 | CassetteMinimal WearActive Demand1007.1/day counted · CSFloat920.0%$0.13
73Five-SeveN | HybridMinimal WearActive Demand148135—$0.67
74Desert Eagle | Trigger DisciplineMinimal WearActive Demand12111/day counted · CSFloat2487.6%$1.58
75Glock-18 | VogueMinimal WearActive Demand10231/day counted · CSFloat5271.9%$5.21
76Dual Berettas | ContractorField-TestedActive Demand941,40925.0%$0.06
77Desert Eagle | Trigger DisciplineWell-WornActive Demand1673.4/day counted · CSFloat18313.3%$0.55
78R8 Revolver | Banana CannonField-TestedActive Demand2071298.7%$0.33
79Glock-18 | Umbral RabbitMinimal WearActive Demand24819/day counted · CSFloat1302.7%$0.72
80Tec-9 | SlagMinimal WearActive Demand204875.0%$0.12
81USP-S | Sleeping PotionField-TestedActive Demand27322/day counted · CSFloat23710.5%$1.03
82P2000 | Sure GripMinimal WearActive Demand1081563.7%$0.13
83P250 | ValenceMinimal WearActive Demand452429.9%$0.52
84R8 Revolver | Mauve AsideFactory NewActive Demand13027725.9%$0.04
85Glock-18 | Trace LockFactory NewActive Demand4318/day counted · CSFloat3746.6%$4.72
86Dual Berettas | Polished MalachiteMinimal WearActive Demand31918/day counted · CSFloat8334.0%$0.16
87Glock-18 | Water ElementalFactory NewActive Demand8.310/day counted · CSFloat2226.8%$50
88Desert Eagle | Serpent StrikeMinimal WearActive Demand3133674.0%$0.70
89USP-S | Black LotusMinimal WearActive Demand459.7/day counted · CSFloat2733.6%$2.16
90R8 Revolver | LeafhopperField-TestedActive Demand1992.8/day counted · CSFloat28626.7%$0.07
91Desert Eagle | The Daily DeagleFactory NewActive Demand1583568.0%$0.71
92USP-S | Bleeding EdgeFactory NewActive Demand4116/day counted · CSFloat2614.5%$4.78
93Tec-9 | Garter-9Factory NewActive Demand773.9/day counted · CSFloat17915.0%$0.16
94Five-SeveN | HybridField-TestedActive Demand34920/day counted · CSFloat2145.8%$0.33
95USP-S | CortexMinimal WearActive Demand7821/day counted · CSFloat4032.4%$6.29
96P2000 | Lifted SpiritsMinimal WearActive Demand318120—$0.13
97USP-S | JawbreakerWell-WornActive Demand15915/day counted · CSFloat1996.7%$2.84
98P2000 | Royal BaroqueFactory NewActive Demand742123.1%$0.69
99Desert Eagle | Urban RubbleField-TestedActive Demand6625420.0%$0.18
100P250 | Sand DuneMinimal WearActive Demand13937823.8%$0.11

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.