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Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

544Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 544 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Souvenir SG 553 | Safari Print (Battle-Scarred)SG 553 | Safari PrintSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$15
352Souvenir SG 553 | Barricade (Factory New)SG 553 | BarricadeSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$70
353Souvenir M4A4 | Tooth Fairy (Battle-Scarred)M4A4 | Tooth FairySVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$500
354StatTrak™ M4A4 | Bullet Rain (Battle-Scarred)M4A4 | Bullet RainSTBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$2,500
355Souvenir M4A4 | The Battlestar (Well-Worn)M4A4 | The BattlestarSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$344
356Souvenir M4A4 | Spider Lily (Factory New)M4A4 | Spider LilySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$817
357Souvenir M4A1-S | Fizzy POP (Factory New)M4A1-S | Fizzy POPSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$106
358Souvenir M4A1-S | Dark Water (Minimal Wear)M4A1-S | Dark WaterSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,030
359M4A1-S | Knight (Minimal Wear)M4A1-S | KnightMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$3,750
360Souvenir M4A1-S | Blue Phosphor (Minimal Wear)M4A1-S | Blue PhosphorSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,701
361Souvenir Galil AR | Eco (Minimal Wear)Galil AR | EcoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$354
362Souvenir FAMAS | Palm (Battle-Scarred)FAMAS | PalmSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$10
363Souvenir AUG | Condemned (Factory New)AUG | CondemnedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$82
364Souvenir FAMAS | Grey Ghost (Minimal Wear)FAMAS | Grey GhostSVMinimal WearWeak entry30hard to exit0%—Rarely Traded~2 months$15
365Souvenir FAMAS | Grey Ghost (Battle-Scarred)FAMAS | Grey GhostSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$275
366Souvenir FAMAS | Corp Defense (Factory New)FAMAS | Corp DefenseSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$102
367Souvenir FAMAS | Corp Defense (Battle-Scarred)FAMAS | Corp DefenseSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$200
368Souvenir AUG | Navy Murano (Minimal Wear)AUG | Navy MuranoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$67
369Souvenir AUG | Lapis Lazuli (Minimal Wear)AUG | Lapis LazuliSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$230
370Souvenir AUG | Creep (Battle-Scarred)AUG | CreepSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$89
371Souvenir AUG | Aristocrat (Factory New)AUG | AristocratSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$100
372Souvenir AK-47 | Predator (Factory New)AK-47 | PredatorSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$275
373Souvenir AK-47 | Olive Polycam (Battle-Scarred)AK-47 | Olive PolycamSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$100
374Souvenir AK-47 | Consequence of the Jinn (Battle-Scarred)AK-47 | Consequence of the JinnSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$250
375AUG | Colony (Factory New)AUG | ColonyFactory NewWeak entry2954% of the week was yesterday · hard to exit▲ +16.7%▲ +24.9%Rarely Traded~3 weeks$34
376Souvenir M4A4 | Zubastick (Factory New)M4A4 | ZubastickSVFactory NewWeak entry29medium confidencehard to exit▲ +25.3%▲ +11.4%Rarely Traded~2 months$111
377FAMAS | Spitfire (Well-Worn)FAMAS | SpitfireWell-WornWeak entry29hard to exit▲ +14.2%▲ +27.7%Rarely Traded~4 months$27
378Souvenir AK-47 | Bloodsport (Field-Tested)AK-47 | BloodsportSVField-TestedWeak entry2982% of the week was yesterday · hard to exit▲ +22.8%▲ +14.8%Rarely Traded~3 weeks$370
379Souvenir SG 553 | Safari Print (Minimal Wear)SG 553 | Safari PrintSVMinimal WearWeak entry2976% of the week was yesterday · hard to exit▲ +19.4%▲ +18.8%Rarely TradedNo flow$23
380Souvenir M4A4 | Hellish (Factory New)M4A4 | HellishSVFactory NewWeak entry29medium confidencehard to exit▲ +6.3%▲ +38.0%Rarely Traded~3 months$379
381Galil AR | Urban Rubble (Well-Worn)Galil AR | Urban RubbleWell-WornWeak entry29200% of the week was yesterday · hard to exit▲ +0.6%▲ +46.4%Rarely Traded~1 month$13
382Souvenir AK-47 | Steel Delta (Well-Worn)AK-47 | Steel DeltaSVWell-WornWeak entry29hard to exit▼ -1.4%▲ +15.8%Rarely Traded~3 months$7.19
383StatTrak™ M4A1-S | Leaded Glass (Battle-Scarred)M4A1-S | Leaded GlassSTBattle-ScarredWeak entry29hard to exit▲ +3.4%▲ +8.5%Rarely TradedUnrated$12
384StatTrak™ Galil AR | Shattered (Field-Tested)Galil AR | ShatteredSTField-TestedWeak entry29hard to exit▲ +3.2%▲ +8.8%Rarely Traded~3 months$6.52
385Galil AR | Shattered (Well-Worn)Galil AR | ShatteredWell-WornWeak entry29hard to exit▼ -2.5%▲ +17.3%Rarely Traded~1 month$6.50
386StatTrak™ M4A4 | Zirka (Field-Tested)M4A4 | ZirkaSTField-TestedWeak entry29hard to exit▲ +1.2%▲ +11.7%Rarely Traded~2 months$33
387Souvenir AUG | Creep (Factory New)AUG | CreepSVFactory NewWeak entry29medium confidencehard to exit0%▲ +13.4%Rarely Traded~1 month$89
388StatTrak™ M4A1-S | Black Lotus (Well-Worn)M4A1-S | Black LotusSTWell-WornWeak entry29hard to exit▲ +2.6%▲ +9.5%Rarely Traded~1 month$13
389AK-47 | Baroque Purple (Factory New)AK-47 | Baroque PurpleFactory NewWeak entry29no way out▲ +14.7%▼ -22.4%Slow MoverUnrated$53
390StatTrak™ AK-47 | Head Shot (Battle-Scarred)AK-47 | Head ShotSTBattle-ScarredWeak entry29no way out▼ -0.4%—Slow MoverUnrated$22
391Souvenir FAMAS | Styx (Battle-Scarred)FAMAS | StyxSVBattle-ScarredWeak entry28hard to exit▲ +18.3%▲ +19.1%Rarely Traded~9 months$22
392Galil AR | Dusk Ruins (Battle-Scarred)Galil AR | Dusk RuinsBattle-ScarredWeak entry28hard to exit▲ +37.4%▼ -9.5%Rarely Traded~2 months$23
393Souvenir M4A4 | Radiation Hazard (Battle-Scarred)M4A4 | Radiation HazardSVBattle-ScarredWeak entry28hard to exit▲ +10.2%▲ +30.7%Rarely Traded~7 months$35
394Souvenir M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSVMinimal WearWeak entry28medium confidencehard to exit▲ +60.4%▼ -44.9%Rarely TradedNo flow$263
395Souvenir Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsSVMinimal WearWeak entry28hard to exit▲ +18.3%▲ +17.8%Rarely Traded~3 weeks$7.81
396Galil AR | Aqua Terrace (Battle-Scarred)Galil AR | Aqua TerraceBattle-ScarredWeak entry28medium confidencehard to exit▲ +22.1%▲ +12.0%Rarely Traded~2 months$171
397SG 553 | Hypnotic (Minimal Wear)SG 553 | HypnoticMinimal WearWeak entry28medium confidencehard to exit▲ +9.8%▲ +29.9%Rarely TradedNo flow$115
398M4A1-S | Briefing (Well-Worn)M4A1-S | BriefingWell-WornWeak entry28hard to exit▲ +10.0%▲ +29.6%Rarely Traded~2 months$5.74
399M4A4 | Global Offensive (Battle-Scarred)M4A4 | Global OffensiveBattle-ScarredWeak entry28hard to exit▲ +14.1%▲ +23.0%Rarely Traded~2 months$20
400StatTrak™ M4A1-S | Nightmare (Battle-Scarred)M4A1-S | NightmareSTBattle-ScarredWeak entry28hard to exit▲ +5.0%▲ +5.6%Rarely Traded~3 weeks$21

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.