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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

570Items ranked
8Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 570 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51StatTrak™ AK-47 | Crane Flight (Battle-Scarred)AK-47 | Crane FlightSTBattle-ScarredWeak entry39▼ -3.1%▼ -2.8%Moderate DemandUnrated$16
52StatTrak™ M4A1-S | Cyrex (Minimal Wear)M4A1-S | CyrexSTMinimal WearWeak entry39▲ +0.2%▼ -7.8%Active DemandUnrated$171
53StatTrak™ M4A1-S | Hyper Beast (Field-Tested)M4A1-S | Hyper BeastSTField-TestedWeak entry39▼ -2.1%▼ -4.4%Moderate DemandUnrated$114
54M4A1-S | Briefing (Factory New)M4A1-S | BriefingFactory NewWeak entry39▲ +6.1%▼ -16.8%Moderate DemandUnrated$56
55AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01Minimal WearWeak entry39▼ -0.2%▼ -7.3%Active DemandUnrated$27
56FAMAS | Bad Trip (Well-Worn)FAMAS | Bad TripWell-WornWeak entry39▲ +1.1%▼ -9.2%Moderate DemandUnrated$39
57AK-47 | B the Monster (Factory New)AK-47 | B the MonsterFactory NewWeak entry39▲ +3.8%▼ -13.3%Active DemandUnrated$331
58M4A1-S | Player Two (Battle-Scarred)M4A1-S | Player TwoBattle-ScarredWeak entry39▼ -1.2%▼ -6.0%Moderate DemandUnrated$51
59Souvenir Galil AR | VariCamo (Minimal Wear)Galil AR | VariCamoSVMinimal WearWeak entry38medium confidencehard to exit▲ +44.4%▲ +11.8%Rarely Traded~3 months$21
60Souvenir M4A4 | Etch Lord (Factory New)M4A4 | Etch LordSVFactory NewWeak entry38medium confidence90% of the week was yesterday · hard to exit▲ +35.8%▲ +23.9%Rarely TradedNo flow$108
61Souvenir AK-47 | Jungle Spray (Factory New)AK-47 | Jungle SpraySVFactory NewWeak entry38medium confidencehard to exit▼ -15.1%▲ +99.2%Rarely TradedNo flow$345
62AK-47 | Black Laminate (Battle-Scarred)AK-47 | Black LaminateBattle-ScarredWeak entry38hard to exit▲ +4.8%▲ +11.9%Rarely Traded~2 months$36
63Souvenir Galil AR | Rainbow Spoon (Field-Tested)Galil AR | Rainbow SpoonSVField-TestedWeak entry38hard to exit▲ +16.1%▼ -5.1%Rarely Traded~1 month$140
64StatTrak™ M4A4 | Bullet Rain (Field-Tested)M4A4 | Bullet RainSTField-TestedWeak entry38hard to exit▲ +5.3%▼ -0.8%Rarely Traded~4 weeks$77
65Souvenir M4A4 | Naval Shred Camo (Minimal Wear)M4A4 | Naval Shred CamoSVMinimal WearWeak entry38hard to exit▲ +2.0%▲ +3.9%Rarely Traded~4 months$24
66Souvenir SG 553 | Damascus Steel (Well-Worn)SG 553 | Damascus SteelSVWell-WornWeak entry38medium confidencehard to exit▲ +7.9%▼ -5.1%Rarely Tradeda year+$5.05
67StatTrak™ M4A1-S | Nightmare (Battle-Scarred)M4A1-S | NightmareSTBattle-ScarredWeak entry38hard to exit▲ +0.6%▲ +5.8%Rarely Traded~3 weeks$20
68StatTrak™ SG 553 | Darkwing (Factory New)SG 553 | DarkwingSTFactory NewWeak entry38hard to exit▼ -0.2%▲ +7.1%Rarely Traded~3 months$8.78
69StatTrak™ AK-47 | Phantom Disruptor (Well-Worn)AK-47 | Phantom DisruptorSTWell-WornWeak entry38hard to exit▲ +1.4%▲ +4.6%Rarely Traded~4 weeks$15
70FAMAS | Night Borre (Well-Worn)FAMAS | Night BorreWell-WornWeak entry38hard to exit▲ +0.2%▲ +6.3%Rarely Traded~6 months$8.67
71SG 553 | Bulldozer (Factory New)SG 553 | BulldozerFactory NewWeak entry38medium confidencehard to exit▲ +0.6%▲ +5.7%Rarely Traded~3 months$252
72Souvenir SG 553 | Ultraviolet (Factory New)SG 553 | UltravioletSVFactory NewWeak entry38medium confidencehard to exit0%▲ +6.5%Rarely TradedNo flow$165
73M4A4 | Radiation Hazard (Field-Tested)M4A4 | Radiation HazardField-TestedWeak entry38hard to exit▲ +0.9%▲ +5.1%Rarely Traded~4 months$34
74AK-47 | Nouveau Rouge (Minimal Wear)AK-47 | Nouveau RougeMinimal WearWeak entry38▼ -1.8%▼ -5.1%Active DemandUnrated$20
75M4A1-S | Black Lotus (Factory New)M4A1-S | Black LotusFactory NewWeak entry38▲ +1.7%▼ -10.7%Active DemandUnrated$11
76StatTrak™ AK-47 | Inheritance (Field-Tested)AK-47 | InheritanceSTField-TestedWeak entry38▼ -0.4%▼ -7.6%Active DemandUnrated$68
77M4A1-S | Decimator (Well-Worn)M4A1-S | DecimatorWell-WornWeak entry38▼ -3.5%▼ -3.0%Moderate DemandUnrated$13
78AK-47 | Redline (Field-Tested)AK-47 | RedlineField-TestedWeak entry38▼ -2.1%▼ -5.0%High DemandUnrated$26
79M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chantico's FireWell-WornWeak entry38▲ +1.0%▼ -9.7%Moderate DemandUnrated$106
80AK-47 | Neon Rider (Minimal Wear)AK-47 | Neon RiderMinimal WearWeak entry38▲ +0.2%▼ -8.7%Active DemandUnrated$62
81AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorWell-WornWeak entry380%▼ -8.3%Active DemandUnrated$99
82AK-47 | Point Disarray (Minimal Wear)AK-47 | Point DisarrayMinimal WearWeak entry38▼ -1.9%▼ -5.5%Active DemandUnrated$19
83StatTrak™ AK-47 | Vulcan (Minimal Wear)AK-47 | VulcanSTMinimal WearWeak entry38medium confidence0%▼ -8.4%Active DemandUnrated$725
84StatTrak™ M4A1-S | Chantico's Fire (Field-Tested)M4A1-S | Chantico's FireSTField-TestedWeak entry380%▼ -8.5%Moderate DemandUnrated$109
85AK-47 | Legion of Anubis (Minimal Wear)AK-47 | Legion of AnubisMinimal WearWeak entry38▼ -1.9%▼ -5.6%Active DemandUnrated$33
86StatTrak™ M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamSTField-TestedWeak entry380%▼ -8.3%Active DemandUnrated$298
87StatTrak™ M4A4 | Neo-Noir (Battle-Scarred)M4A4 | Neo-NoirSTBattle-ScarredWeak entry38▼ -3.3%▼ -3.5%Moderate DemandUnrated$26
88AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorMinimal WearWeak entry38▲ +3.4%▼ -13.6%Active DemandUnrated$176
89Souvenir M4A4 | Radiation Hazard (Battle-Scarred)M4A4 | Radiation HazardSVBattle-ScarredWeak entry37hard to exit▲ +34.1%▲ +23.4%Rarely Traded~7 months$35
90SG 553 | Hypnotic (Minimal Wear)SG 553 | HypnoticMinimal WearWeak entry37medium confidencehard to exit▲ +29.4%▲ +30.4%Rarely TradedNo flow$112
91Souvenir AK-47 | Inheritance (Factory New)AK-47 | InheritanceSVFactory NewWeak entry37hard to exit▲ +27.8%▲ +32.6%Rarely Traded~3 weeks$482
92Souvenir AK-47 | Emerald Pinstripe (Minimal Wear)AK-47 | Emerald PinstripeSVMinimal WearWeak entry37medium confidencehard to exit▲ +55.5%▼ -9.2%Rarely Traded~2 months$125
93FAMAS | Spitfire (Factory New)FAMAS | SpitfireFactory NewWeak entry37hard to exit▲ +7.7%▲ +7.3%Rarely Traded~2 weeks$378
94StatTrak™ SG 553 | Pulse (Minimal Wear)SG 553 | PulseSTMinimal WearWeak entry37hard to exit▲ +5.3%▲ +10.8%Rarely Traded~2 months$13
95StatTrak™ AK-47 | The Outsiders (Well-Worn)AK-47 | The OutsidersSTWell-WornWeak entry37hard to exit▲ +5.6%▲ +10.2%Rarely Traded~1 month$17
96FAMAS | Styx (Well-Worn)FAMAS | StyxWell-WornWeak entry37hard to exit▲ +8.3%▼ -6.2%Rarely TradedUnrated$11
97StatTrak™ Galil AR | Shattered (Battle-Scarred)Galil AR | ShatteredSTBattle-ScarredWeak entry37hard to exit▼ -3.8%▲ +11.9%Rarely Traded~2 months$8.66
98Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!Minimal WearWeak entry37hard to exit▲ +0.2%▲ +5.9%Rarely Traded~1 month$60
99AK-47 | Predator (Minimal Wear)AK-47 | PredatorMinimal WearWeak entry37hard to exit▲ +2.8%▲ +1.9%Rarely Traded~7 months$13
100StatTrak™ SG 553 | Colony IV (Factory New)SG 553 | Colony IVSTFactory NewWeak entry37hard to exit▲ +3.9%▲ +0.3%Rarely Traded~2 months$107

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.