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Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

547Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 547 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51AK-47 | Vulcan (Field-Tested)AK-47 | VulcanField-TestedWeak entry39▼ -1.6%▼ -5.3%High DemandUnrated$184
52StatTrak™ AK-47 | Redline (Minimal Wear)AK-47 | RedlineSTMinimal WearWeak entry39▼ -1.3%▼ -5.7%Active DemandUnrated$322
53M4A4 | Radiation Hazard (Minimal Wear)M4A4 | Radiation HazardMinimal WearWeak entry39▲ +5.2%▼ -15.5%Active DemandUnrated$90
54M4A1-S | Decimator (Minimal Wear)M4A1-S | DecimatorMinimal WearWeak entry39▼ -1.7%▼ -5.2%Active DemandUnrated$19
55M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorMinimal WearWeak entry39▼ -1.1%▼ -6.2%Active DemandUnrated$71
56StatTrak™ M4A4 | The Emperor (Factory New)M4A4 | The EmperorSTFactory NewWeak entry39▼ -3.8%▼ -2.1%Moderate DemandUnrated$397
57AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01Minimal WearWeak entry39▲ +1.0%▼ -9.3%Active DemandUnrated$31
58Souvenir M4A4 | Spider Lily (Factory New)M4A4 | Spider LilySVFactory NewWeak entry38medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +31.1%Rarely Traded~1 month$600
59Souvenir AUG | Condemned (Battle-Scarred)AUG | CondemnedSVBattle-ScarredWeak entry38rarely trades — hard to exit▲ +1.0%▲ +74.2%Rarely Traded~2 months$68
60StatTrak™ M4A4 | The Battlestar (Battle-Scarred)M4A4 | The BattlestarSTBattle-ScarredWeak entry38rarely trades — hard to exit▲ +8.2%▼ -5.2%Rarely Traded~1 month$45
61Souvenir SG 553 | Candy Apple (Factory New)SG 553 | Candy AppleSVFactory NewWeak entry38medium confidencerarely trades — hard to exit▲ +2.8%Rarely Traded~1 month$113
62StatTrak™ SG 553 | Cyrex (Minimal Wear)SG 553 | CyrexSTMinimal WearWeak entry38rarely trades — hard to exit▲ +6.3%▼ -2.7%Rarely Traded~4 weeks$19
63M4A4 | Jungle Tiger (Well-Worn)M4A4 | Jungle TigerWell-WornWeak entry38rarely trades — hard to exit▼ -1.1%▲ +8.2%Rarely Traded~2 months$11
64AK-47 | Fuel Injector (Well-Worn)AK-47 | Fuel InjectorWell-WornWeak entry38▼ -1.2%▼ -6.1%Active DemandUnrated$113
65M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskMinimal WearWeak entry38▼ -1.5%▼ -5.6%Active DemandUnrated$10
66StatTrak™ AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersSTMinimal WearWeak entry38▼ -1.4%▼ -5.8%Moderate DemandUnrated$30
67StatTrak™ AK-47 | Elite Build (Minimal Wear)AK-47 | Elite BuildSTMinimal WearWeak entry38▲ +0.6%▼ -8.7%Active DemandUnrated$8.67
68M4A4 | Howl (Minimal Wear)M4A4 | HowlMinimal WearWeak entry38medium confidence▼ -1.7%▼ -5.3%Active DemandUnrated$5,204
69AK-47 | Searing Rage (Factory New)AK-47 | Searing RageFactory NewWeak entry38▲ +3.8%▼ -13.6%Active DemandUnrated$23
70M4A4 | Poseidon (Minimal Wear)M4A4 | PoseidonMinimal WearWeak entry38medium confidence▼ -3.1%▼ -3.3%Active DemandUnrated$1,158
71M4A1-S | Party Animal (Battle-Scarred)M4A1-S | Party AnimalBattle-ScarredWeak entry38▲ +5.1%▼ -15.6%Moderate DemandUnrated$7.78
72StatTrak™ M4A1-S | Basilisk (Minimal Wear)M4A1-S | BasiliskSTMinimal WearWeak entry38▲ +1.2%▼ -9.8%Moderate DemandUnrated$29
73M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoField-TestedWeak entry38▼ -2.3%▼ -4.6%Active DemandUnrated$55
74M4A1-S | Printstream (Battle-Scarred)M4A1-S | PrintstreamBattle-ScarredWeak entry38▼ -2.0%▼ -5.1%Active DemandUnrated$146
75M4A1-S | Icarus Fell (Factory New)M4A1-S | Icarus FellFactory NewWeak entry380%▼ -8.3%High DemandUnrated$501
76StatTrak™ AK-47 | Fuel Injector (Minimal Wear)AK-47 | Fuel InjectorSTMinimal WearWeak entry380%▼ -8.2%Active DemandUnrated$477
77M4A1-S | Welcome to the Jungle (Well-Worn)M4A1-S | Welcome to the JungleWell-WornWeak entry38medium confidence▼ -4.3%▼ -1.7%Moderate DemandUnrated$627
78M4A1-S | Printstream (Field-Tested)M4A1-S | PrintstreamField-TestedWeak entry38▼ -1.7%▼ -5.6%High DemandUnrated$193
79M4A1-S | Printstream (Well-Worn)M4A1-S | PrintstreamWell-WornWeak entry38▼ -2.6%▼ -4.4%Moderate DemandUnrated$181
80M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilField-TestedWeak entry38▼ -1.7%▼ -5.8%Active DemandUnrated$63
81M4A1-S | Flashback (Factory New)M4A1-S | FlashbackFactory NewWeak entry38▲ +3.4%▼ -13.5%Active DemandUnrated$144
82AK-47 | AUTOEXEC (Field-Tested)AK-47 | AUTOEXECField-TestedWeak entry38▲ +1.9%▼ -11.2%Active DemandUnrated$182
83M4A4 | In Living Color (Field-Tested)M4A4 | In Living ColorField-TestedWeak entry38▼ -1.1%▼ -6.8%Active DemandUnrated$33
84AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoWell-WornWeak entry38▲ +2.7%▼ -12.5%Moderate DemandUnrated$80
85M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredWeak entry38▼ -2.3%▼ -5.1%Moderate DemandUnrated$84
86Souvenir Galil AR | VariCamo (Battle-Scarred)Galil AR | VariCamoSVBattle-ScarredWeak entry37rarely trades — hard to exit▼ -8.1%▲ +87.2%Rarely Traded~3 months$63
87M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraMinimal WearWeak entry37rarely trades — hard to exit▲ +11.8%▲ +54.7%Rarely Traded~4 weeks$47
88Souvenir SG 553 | Damascus Steel (Battle-Scarred)SG 553 | Damascus SteelSVBattle-ScarredWeak entry37rarely trades — hard to exit▲ +0.6%▲ +18.0%Rarely Traded~8 months$8.12
89Souvenir AK-47 | Redline (Field-Tested)AK-47 | RedlineSVField-TestedWeak entry37medium confidencerarely trades — hard to exit▲ +7.4%Rarely Traded~4 weeks$180
90StatTrak™ M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassSTWell-WornWeak entry37rarely trades — hard to exit▲ +2.9%▲ +2.0%Rarely Traded~1 month$18
91StatTrak™ AUG | Torque (Battle-Scarred)AUG | TorqueSTBattle-ScarredWeak entry37rarely trades — hard to exit▲ +3.9%▲ +0.4%Rarely Traded~5 months$9.65
92Souvenir AK-47 | Fuel Injector (Field-Tested)AK-47 | Fuel InjectorSVField-TestedWeak entry37medium confidencerarely trades — hard to exit▲ +2.5%Rarely Traded~3 months$279
93StatTrak™ AUG | Chameleon (Minimal Wear)AUG | ChameleonSTMinimal WearWeak entry37rarely trades — hard to exit▲ +0.2%▲ +5.8%Rarely Traded~1 month$79
94Souvenir M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereSVMinimal WearWeak entry37medium confidencerarely trades — hard to exit▲ +2.4%Rarely Traded~1 month$169
95FAMAS | Prime Conspiracy (Well-Worn)FAMAS | Prime ConspiracyWell-WornWeak entry37rarely trades — hard to exit▲ +11.6%▼ -11.4%Rarely Traded~1 month$122
96StatTrak™ AK-47 | Orbit Mk01 (Factory New)AK-47 | Orbit Mk01STFactory NewWeak entry37rarely trades — hard to exit▲ +5.5%▼ -2.4%Rarely Traded~2 months$97
97SG 553 | Colony IV (Factory New)SG 553 | Colony IVFactory NewWeak entry37rarely trades — hard to exit▲ +4.4%▼ -0.7%Rarely Traded~2 months$60
98StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chanticos FireSTBattle-ScarredWeak entry37rarely trades — hard to exit▲ +0.7%▲ +4.7%Rarely Traded~3 weeks$111
99Souvenir Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusSVMinimal WearWeak entry37rarely trades — hard to exit▲ +3.0%▲ +1.3%Rarely Traded~3 months$110
100AK-47 | Jet Set (Minimal Wear)AK-47 | Jet SetMinimal WearWeak entry37rarely trades — hard to exit▲ +4.4%▼ -0.8%Rarely Traded~2 months$476

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.