SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

441Items ranked
13Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 441 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251P250 | Undertow (Minimal Wear)P250 | UndertowMinimal WearAvoid8hard to exit · no way out▲ +0.7%▼ -2.1%Rarely Traded~3 months$24
252StatTrak™ Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedSTFactory NewAvoid8hard to exit · no way out▲ +0.8%▼ -2.3%Rarely Traded~3 months$85
253Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredAvoid8hard to exit · no way out▼ -14.4%▲ +20.4%Rarely Traded~4 months$16
254Souvenir Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.1%Rarely Traded~1 month$575
255Five-SeveN | Candy Apple (Minimal Wear)Five-SeveN | Candy AppleMinimal WearAvoid8hard to exit · no way out▲ +0.3%▼ -1.6%Rarely Traded~2 months$68
256StatTrak™ P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterSTMinimal WearAvoid8hard to exit · no way out▲ +2.2%▼ -4.5%Rarely Traded~1 month$96
257USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedBattle-ScarredAvoid8hard to exit · no way out▲ +0.8%▼ -2.4%Rarely Traded~2 months$55
258StatTrak™ Dual Berettas | Urban Shock (Factory New)Dual Berettas | Urban ShockSTFactory NewAvoid8hard to exit · no way out▼ -0.7%▼ -0.2%Rarely Traded~1 month$8.52
259StatTrak™ P250 | Undertow (Minimal Wear)P250 | UndertowSTMinimal WearAvoid8hard to exit · no way out▼ -2.1%▲ +1.8%Rarely Traded~2 months$39
260USP-S | Stainless (Factory New)USP-S | StainlessFactory NewAvoid8hard to exit · no way out▲ +6.1%▼ -10.5%Rarely Traded~3 months$40
261Glock-18 | Nuclear Garden (Minimal Wear)Glock-18 | Nuclear GardenMinimal WearAvoid8hard to exit · no way out▲ +5.5%▼ -9.6%Rarely Traded~4 months$5.02
262Souvenir Glock-18 | Ramese's Reach (Field-Tested)Glock-18 | Ramese's ReachSVField-TestedAvoid8hard to exit · no way out▼ -6.9%▲ +9.0%Rarely Traded~1 month$14
263Souvenir Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavySVMinimal WearAvoid8medium confidencehard to exit · no way out▼ -2.2%▲ +1.9%Rarely Traded~6 months$69
264Souvenir P250 | Digital Architect (Factory New)P250 | Digital ArchitectSVFactory NewAvoid8hard to exit · no way out▲ +0.8%▼ -2.6%Rarely Traded~4 months$30
265Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatField-TestedAvoid8hard to exit · no way out▲ +0.3%▼ -1.9%Rarely Traded~3 months$52
266StatTrak™ Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorSTWell-WornAvoid8hard to exit · no way out▲ +2.0%▼ -4.5%Rarely Traded~3 weeks$9.71
267Souvenir Glock-18 | Nuclear Garden (Minimal Wear)Glock-18 | Nuclear GardenSVMinimal WearAvoid8hard to exit · no way out▲ +1.3%▼ -3.4%Rarely Traded~4 months$22
268Tec-9 | Terrace (Well-Worn)Tec-9 | TerraceWell-WornAvoid8hard to exit · no way out▼ -1.7%▲ +0.9%Rarely Traded~4 months$90
269StatTrak™ USP-S | Serum (Minimal Wear)USP-S | SerumSTMinimal WearAvoid7hard to exit · no way out▼ -3.8%▲ +4.1%Rarely Traded~2 months$58
270Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid7hard to exit · no way out▼ -0.4%▼ -1.0%Rarely Traded~4 months$20
271StatTrak™ Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveSTWell-WornAvoid7hard to exit · no way out▼ -1.0%▼ -0.2%Rarely Traded~3 months$63
272Glock-18 | Groundwater (Factory New)Glock-18 | GroundwaterFactory NewAvoid7hard to exit · no way out▼ -0.6%▼ -0.8%Rarely Traded~2 months$88
273Souvenir Five-SeveN | Dark Polymer (Factory New)Five-SeveN | Dark PolymerSVFactory NewAvoid7medium confidencehard to exit · no way out0%▼ -1.7%Rarely TradedNo flow$59
274StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornAvoid7hard to exit · no way out▼ -3.9%▲ +4.2%Rarely Traded~3 weeks$34
275StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid7hard to exit · no way out▼ -0.9%▼ -0.4%Rarely Traded~3 months$29
276Souvenir Glock-18 | Nuclear Garden (Field-Tested)Glock-18 | Nuclear GardenSVField-TestedAvoid7hard to exit · no way out▲ +1.5%▼ -4.0%Rarely Traded~5 months$16
277P250 | Muertos (Field-Tested)P250 | MuertosField-TestedAvoid7hard to exit · no way out▲ +1.1%▼ -3.4%Rarely Traded~4 months$12
278Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonFactory NewAvoid7hard to exit · no way out▲ +7.1%▼ -12.4%Rarely Traded~4 months$62
279StatTrak™ Dual Berettas | Dezastre (Factory New)Dual Berettas | DezastreSTFactory NewAvoid7hard to exit · no way out▲ +1.8%▼ -4.5%Rarely Traded~2 months$24
280StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewAvoid7hard to exit · no way out▲ +0.9%▼ -3.2%Rarely Traded~2 months$157
281StatTrak™ P2000 | Obsidian (Factory New)P2000 | ObsidianSTFactory NewAvoid7hard to exit · no way out▼ -1.4%▲ +0.2%Rarely Traded~3 weeks$24
282StatTrak™ Five-SeveN | Buddy (Factory New)Five-SeveN | BuddySTFactory NewAvoid7hard to exit · no way out▼ -0.8%▼ -0.9%Rarely Traded~1 month$5.26
283StatTrak™ Five-SeveN | Boost Protocol (Well-Worn)Five-SeveN | Boost ProtocolSTWell-WornAvoid7hard to exit · no way out▼ -1.9%▲ +0.7%Rarely Traded~1 week$8.38
284StatTrak™ Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineSTFactory NewAvoid7hard to exit · no way out▲ +0.2%▼ -2.4%Rarely Traded~3 months$10
285P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornAvoid7medium confidencehard to exit · no way out▼ -0.4%▼ -1.5%Rarely TradedNo flow$27
286StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelSTBattle-ScarredAvoid7hard to exit · no way out▼ -3.9%▲ +3.7%Rarely Traded~3 months$114
287StatTrak™ Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlaySTField-TestedAvoid7hard to exit · no way out▲ +2.7%▼ -6.3%Rarely Traded~1 month$18
288StatTrak™ Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxySTMinimal WearAvoid7hard to exit · no way out▼ -2.5%▲ +1.6%Rarely Traded~2 months$24
289Souvenir Dual Berettas | Moon in Libra (Factory New)Dual Berettas | Moon in LibraSVFactory NewAvoid7medium confidencehard to exit · no way out▼ -3.6%▲ +3.3%Rarely TradedNo flow$90
290Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearAvoid7hard to exit · no way out▲ +0.8%▼ -3.4%Rarely Traded~4 weeks$120
291StatTrak™ USP-S | Guardian (Minimal Wear)USP-S | GuardianSTMinimal WearAvoid7hard to exit · no way out▼ -1.2%▼ -0.5%Rarely Traded~5 months$5.87
292USP-S | Target Acquired (Minimal Wear)USP-S | Target AcquiredMinimal WearAvoid7hard to exit · no way out▼ -1.9%▲ +0.5%Rarely Traded~2 months$232
293Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonMinimal WearAvoid7hard to exit · no way out▲ +1.4%▼ -4.5%Rarely Traded~3 months$26
294Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedAvoid6hard to exit · no way out▼ -1.6%—Rarely Traded~3 months$296
295Souvenir CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceSVFactory NewAvoid6hard to exit · no way out▼ -0.3%▼ -1.9%Rarely Traded~4 months$296
296StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewAvoid6hard to exit · no way out▼ -1.3%▼ -0.4%Rarely Traded~2 months$16
297P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatMinimal WearAvoid6hard to exit · no way out▼ -2.0%▲ +0.5%Rarely Traded~3 months$124
298Five-SeveN | Jungle (Minimal Wear)Five-SeveN | JungleMinimal WearAvoid6hard to exit · no way out▲ +4.3%▼ -8.9%Rarely Traded~1 month$9.20
299StatTrak™ USP-S | Monster Mashup (Factory New)USP-S | Monster MashupSTFactory NewAvoid6hard to exit · no way out▲ +0.5%▼ -3.1%Rarely Traded~2 months$100
300USP-S | Road Rash (Battle-Scarred)USP-S | Road RashBattle-ScarredAvoid6hard to exit · no way out▼ -3.8%▲ +3.1%Rarely Traded~2 months$33

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.